Bradd Mcbrearty
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Bradd Mcbrearty Email & Phone Number

Creative Director | Driving product excellence through technical mastery | Leading teams by serving individuals | Past partners include Apple, Disney, EA, Roblox, Sony, and Xbox at Sound Games
Location: San Diego Metropolitan Area, United States 9 work roles 1 school
1 work email found @bitfry.com 1 phone found area 858 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email b****@bitfry.com
Direct phone (858) ***-****
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Current company
Role
Creative Director | Driving product excellence through technical mastery | Leading teams by serving individuals | Past partners include Apple, Disney, EA, Roblox, Sony, and Xbox
Location
San Diego Metropolitan Area, United States

Who is Bradd Mcbrearty? Overview

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Bradd Mcbrearty is listed as Creative Director | Driving product excellence through technical mastery | Leading teams by serving individuals | Past partners include Apple, Disney, EA, Roblox, Sony, and Xbox at Sound Games, based in San Diego Metropolitan Area, United States. AeroLeads shows a work email signal at bitfry.com, phone signal with area code 858, and a matched LinkedIn profile for Bradd Mcbrearty.

Bradd Mcbrearty previously worked as Creative Director at Sound Games and Adjunct Professor at Laguna College Of Art And Design. Bradd Mcbrearty holds Bachelor'S Degree, Game Art And Design from The Art Institutes.

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Email format at Sound Games

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{first}@bitfry.com
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Profile bio

About Bradd Mcbrearty

Bradd McBrearty is a highly experienced Creative and Technical Director with over 15 years in the video game industry. His leadership is marked by a proactive approach, where he anticipates technical and creative challenges before they arise. Bradd conducts thorough research and leverages his professional network to develop solutions, often creating demonstrations or proofs of concept to prepare his team in advance. This ensures that when challenges do occur, his team is already equipped to handle them efficiently.He has a proven track record working with major industry players, including Apple, Disney, Sony, Xbox, Roblox, and EA. Bradd excels in crafting roadmaps, planning content pipelines, and managing schedules, all while maintaining a strong focus on team well-being. He is a strong advocate for a no-crunch culture, understanding that sustainable productivity comes from balanced work environments.Bradd’s leadership is rooted in his ability to manage risks effectively while aligning his teams with the larger goal of delivering impactful and innovative games. His influence in the industry is substantial, driven by a commitment to both excellence and the growth of his teams. Bradd McBrearty is an exceptional candidate for any leadership role in video game development, combining strategic foresight with a deep understanding of both creative and technical demands.

Listed skills include Video Games, Maya, Game Design, Texturing, and 43 others.

Current workplace

Bradd Mcbrearty's current company

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Sound Games
Sound Games
Creative Director | Driving product excellence through technical mastery | Leading teams by serving individuals | Past partners include Apple, Disney, EA, Roblox, Sony, and Xbox
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9 roles

Bradd Mcbrearty work experience

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Creative Director

Current

While we're not quite ready to announce what we've got going on, know that it's amazing, and you should be excited.

Nov 2024 - Present

Chief Creative Officer (Cco)

Newark, De, Us

Bradd focuses decades of creative and technical expertise toward serving the talented team at Muddy Robot. Sometimes the simplest solution is the most elegant, and other times there is no substitute for having tried and failed, and then repeated until succeeding. Knowing which situation the team is facing at all times is Bradd's most vital responsibility, and a major driver of the team's successes.

Feb 2024 - Nov 2024

Founder

Mind Game Creatives

Creating opportunities for creatives to create meaningfully.Create. Create. Create.

Oct 2020 - Feb 2024

Director Of Technical Arts (With Product Oversight)

Bucharest, Sector 1, Ro

• Launched Tetris Beat on the Apple Arcade App Store, which remained in the Top Three games on the platform for over six weeks. Was responsible for designing and implementing the entire Art Production Pipeline and training the team on how to create world-class content efficiently.• Provide daily guidance and insight to executive-level employees and external partners to accelerate development schedules and drive product excellence. Curated instincts for what ‘great’ looks like.• Write Milestone Schedules, and Technical Documentation covering the entire production cycle, laying the groundwork for the development team transitioning to live-ops.• Lead process improvements to the production pipeline and train the existing team in the latest best practices, leveraging recent cloud services and distribution developments.• Conduct interviews and make hiring suggestions to strengthen and grow internal teams.

Apr 2021 - Nov 2023

Chief Product Officer At Bit Fry Game Studios, Inc.

Portsmouth, New Hampshire, Us

Oversaw building the prototypes used pitching games to major publishers, ultimately partnering with Apple, positioning our game “Ultimate Rivals: The Rink” as a Flagship title on Apple Arcade, followed by “Ultimate Rivals: The Court.”Responsible for building the talented core team into an studio capable of producing multiple titles concurrently. I oversaw the recruiting and hiring process, growing the development team to over 60 full time employees, and negotiating contracts for over 30 independent vendors. I am particularly proud that we were able to continue growing aggressively through the pandemic, doubling our headcount with no employee turnover, and no missed milestones.Drawing on the successes of the early team, which was entirely remote, I lead the transition of the entire studio, comprised of more than 80 individuals across all disciplines and contractors, to a fully remote structure in less than a week. Metrics drawn from our Jira tracking demonstrate an immediate meaningful lift in project velocity. Being ultimately responsible for the quality of all aspects of the product, I placed the highest emphasis on protecting the quality of work-life for the people actually making the product. This meant maintaining our remote environment as a collaborative and creative space, and proactively addressing the stresses and unique challenges presented by a fully remote, geographically distributed team.Most effective among the initiatives I implemented were a series of daily video conferences. I prepared over 200 half-hour team activities to help us grow social connections, and new skills. These included spotlight interviews getting to know each of the team members on a personal level, technical presentations made by subject matter experts within the team, company wide superlatives, a 360 review process, and multiple town-hall style progress updates, making every team member’s contributions recognized across the entire company.

Oct 2018 - Oct 2020

Executive Producer

Portsmouth, New Hampshire, Us

The veterans who made your favorite games teaming up with hot new talent to create amazing experiences!

Jan 2018 - Oct 2018

Technical Art Director And Product Outsource Manager

Glendale, California, Us

Direct the creative and technical processes to motivate and guide in-house and external teams of artists, animators, and modelers through the production pipeline, sustaining creative vision, stylistic and character fidelity and animation quality while driving project velocity to meet deadlines. Ensured the quality and consistency of external team production by streamlining the rigging process and creating flexible base rigs. Mentored character designers, 2D artists, and 3D artists to deliver artwork that translates clearly to 3D, maximizes fidelity, and utilizes current best practices and technology.Key Contributions & Achievements:▪ Delivered 200+ minutes of animation and 60+ characters and custom rigs that recreate famous Disney characters and scenes for interactivity, all approved by Walt Disney Animation Studios partners.▪ Increased production velocity 60% with no increase in resources by optimizing the animation production pipeline.▪ Adapted the content production pipeline to accommodate baked lighting with no impact on quality or style.▪ Introduced new pipeline tools to overcome in-game object clarity and asset file size challenges, reducing worst-offending files by 85% without sacrificing visual fidelity.▪ Developed rendering techniques for combining pre-rendered 3D assets with Vector Based characters to create content aligned with Ghosts of Mistwood game world aesthetic and theme.▪ Took ownership of the inherited Hidden Worlds production pipeline, and overcame documentation gaps to expedite production ramp-up.

Jan 2013 - Jan 2017

Adjunct Professor

Atlanta, Georgia, Us

I explain the hierarchy of terrible Computer Generated art thusly:A Great Model + A Great Texture + Bad Lighting = What am I looking at?A Great Model + A Bad Texture + Great Lighting = I can see that this is Bad.A Bad Model + A Great Texture + Great Lighting = This looks Great!A Great Model + A Great Texture + Great Lighting = Still looks Great!My aim is to point the next generation of artists in the direction of Great Lighting and Great Textures/Materials.

Jan 2010 - Jul 2013
1 education record

Bradd Mcbrearty education

  • The Art Institutes
    The Art Institutes
    Game Art And Design
FAQ

Frequently asked questions about Bradd Mcbrearty

Quick answers generated from the profile data available on this page.

What company does Bradd Mcbrearty work for?

Bradd Mcbrearty works for Sound Games.

What is Bradd Mcbrearty's role at Sound Games?

Bradd Mcbrearty is listed as Creative Director | Driving product excellence through technical mastery | Leading teams by serving individuals | Past partners include Apple, Disney, EA, Roblox, Sony, and Xbox at Sound Games.

What is Bradd Mcbrearty's email address?

AeroLeads has found 1 work email signal at @bitfry.com for Bradd Mcbrearty at Sound Games.

What is Bradd Mcbrearty's phone number?

AeroLeads has found 1 phone signal(s) with area code 858 for Bradd Mcbrearty at Sound Games.

Where is Bradd Mcbrearty based?

Bradd Mcbrearty is based in San Diego Metropolitan Area, United States while working with Sound Games.

What companies has Bradd Mcbrearty worked for?

Bradd Mcbrearty has worked for Sound Games, Laguna College Of Art And Design, Muddy Robot Games, Mind Game Creatives, and Amber.

How can I contact Bradd Mcbrearty?

You can use AeroLeads to view verified contact signals for Bradd Mcbrearty at Sound Games, including work email, phone, and LinkedIn data when available.

What schools did Bradd Mcbrearty attend?

Bradd Mcbrearty holds Bachelor'S Degree, Game Art And Design from The Art Institutes.

What skills is Bradd Mcbrearty known for?

Bradd Mcbrearty is listed with skills including Video Games, Maya, Game Design, Texturing, Character Animation, Uv Mapping, 3D Modeling, and Photoshop.

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