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Brad Grantham Email & Phone Number

Technology Program Lead and Senior Graphics Software Engineer at LunarG at LunarG
Location: San Jose, California, United States 20 work roles 1 school
1 work email found @lunarg.com 1 phone found area 669 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email b****@lunarg.com
Direct phone (669) ***-****
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Current company
Role
Technology Program Lead and Senior Graphics Software Engineer at LunarG
Location
San Jose, California, United States
Company size

Who is Brad Grantham? Overview

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Quick answer

Brad Grantham is listed as Technology Program Lead and Senior Graphics Software Engineer at LunarG at LunarG, a company with 27 employees, based in San Jose, California, United States. AeroLeads shows a work email signal at lunarg.com, phone signal with area code 669, and a matched LinkedIn profile for Brad Grantham.

Brad Grantham previously worked as Technology Program Lead at Lunarg and Business Team Member at Lunarg. Brad Grantham holds Bachelor'S Of Science, Computer Science from Virginia Tech.

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Email format at LunarG

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{first}@lunarg.com
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Profile bio

About Brad Grantham

I can guide engineers, write code, set priorities and delegate tasks, sit on an industry standards working group, collect and write product and technical requirements, and drive roadmaps.The original designer of my current project left in May 2021. I was asked to take it over. I've grown our client base from 2 engineers for 1 client to 12 engineers for 7 clients, guiding several unfinished and new features to completion.I've specialized in OpenGL, Vulkan, GPUs, shaders, and C/C++, but I'm open to lots of possibilities. I'm conversational in Python and git (command-line git, Gitlab, and Github). I can get by in Javascript and embedded programming.In just the past few years, I’ve specialized in taking over projects that urgently need leadership. I lead a group of 12 other engineers dealing with 7 prominent contract partners. I’ve presented the GFXReconstruct (https://github.com/LunarG/gfxreconstruct) Vulkan capture and replay tool to developer groups (https://youtu.be/XwbiKwqrqHo). I’ve reviewed PRs, written new features, and designed interfaces, drafted architectural principles, and authored the technical roadmap. In previous positions, I wrote C++ and OpenGL ES shaders to process deep learning inference data on both a silicon GPU and a simulator. I wrote a RISC-V implementation in Verilog to be the base of a GPU shader core (https://github.com/bradgrantham/alice5). I've written C++ on bare-metal microcontrollers. I've designed and built a board with touchscreen and gyroscope chips and written the C to read them on Linux over I2C. I've written Python code to collate GPU simulation performance statistics. I've written a CPU and platform simulator in C++. I'd like working with Vulkan and/or rendering and/or GPUs.

Listed skills include Opengl, C++, Linux, Software Engineering, and 36 others.

Current workplace

Brad Grantham's current company

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LunarG
Lunarg
Technology Program Lead and Senior Graphics Software Engineer at LunarG
Monterey, CA, US
Website
Employees
27
AeroLeads page
20 roles · 35 years

Brad Grantham work experience

A career timeline built from the work history available for this profile.

Role listed

Monterey, CA, US

Technology Program Lead

Current

Fort Collins, CO, US

May 2021 - Present

Business Team Member

Current

Fort Collins, CO, US

Dec 2022 - Present

Senior Graphics Software Engineer

Current

Fort Collins, CO, US

May 2019 - Present

Vulkan Working Group Member

Beaverton, Oregon, US

I represented Google Stadia's Vulkan driver team on Khronos Vulkan working group calls and in face-to-face meetings.

Oct 2018 - Mar 2019

Software Engineer

Mountain View, CA, US

In this brief engagement, I was the technical lead for the Vulkan Driver in Stadia (at the time "Project Stream"). I used my experience in real-time graphics and GPU programming to guide prioritization, gathering requirements and performing planning for the driver project through the end of 2019. I interacted with Stadia's GPU partner on con calls, a.

Aug 2018 - Mar 2019

Principal Software Engineer

Cambridge, Cambs, GB

I worked on identifying and defining future features for ARM's media products, mostly GPU. I represented ARM in the Khronos VR/AR/MR standard working group and worked with other engineers inside ARM to provide feedback on the API. I occasionally wrote shaders and test programs to prove features or determine performance characteristics.Previously I worked.

Apr 2010 - Jul 2018

Senior Applications Engineer

Santa Clara, California, US

OpenGL application debugging, optimization, feature development. I faced partners and ISVs often, translated AMD GPU features into advice for software vendors, and distilled performance and rendering errors into driver bug reports.

Jan 2008 - Apr 2010

Senior Software Engineer

Santa Clara, California, US

Optimizing graphics software, providing new features, integrating OpenGL ES, designing vector and bitmap rendering pipelines

Jun 2007 - Jan 2008

Software Engineer

Palmsource

I worked on features of a mobile Linux platform including Search facility, input methods, and screen animations. (Access bought PalmSource)

Aug 2006 - May 2007

Opengl Consultant

Rearden, Inc.

Optimized image and geometry operations on GPUs using the OpenGL shading language, framebuffer objects, and float texture. (GPGPU stuff)

Apr 2006 - Jan 2007

Senior Software Engineer

Oberhausen, DE

I worked on features of a mobile Linux platform including Search facility, input methods, and screen animations. (Access bought PalmSource)

2006 - 2007 ~1 yr

Opengl Consultant

Nanorex, Inc

Implementing quality and performance improvements for a molecular CAD program in OpenGL rendering in the Python and C++ languages.

Nov 2005 - Jul 2006

Senior Software Engineer

San Francisco, CA, US

OpenGL development, C++, internet client/server, SOAP, Python, Windows crash dump management and debugging

Sep 2005 - Mar 2006

Applications Engineer

Milpitas, CA, US

I worked in OpenGL application engineering including benchmarking, optimization, algorithm implementation, and porting. I also wrote a quad HD movie player using multiple ganged OpenML devices, ported ATI's "Sushi" 3D demo engine to IRIX, disclosed a few patents, and wrote a few white papers. During this time I also presented part of the SIGGRAPH "OpenGL.

Jan 2002 - Sep 2005

Support Engineer

Intrinsic Graphics, Inc

Support for 3D graphics game toolkit

Mar 2001 - Jun 2001

Senior Software Engineer

Va Linux

During my short stay at VA Linux I worked on 3D and OpenGL workstation advocacy, software implementation, benchmarking, a little partner management, and finally a little smidge of DRI OpenGL driver coding.

Apr 1999 - Jan 2001

Software Engineer

Milpitas, CA, US

I worked on scene graphs and toolkits including OpenGL renderer design and implementation in IRIS Performer, Cosmo3D, OpenGL++, OpenGL Optimizer, and the Fahrenheit Scene Graph (also known as DirectSceneGraph). During this time I also presented part of the SIGGRAPH "Advanced OpenGL Techniques" course.

Jun 1995 - Apr 1999

Software Engineer

Recognition Research

Wrote TIFF file format reader/writer library, wrote high-speed monochrome image decompressor. TIFF library still in use as of 2012

1991 - 1993 ~2 yrs
Team & coworkers

Colleagues at LunarG

Other employees you can reach at lunarg.com. View company contacts for 27 employees →

1 education record

Brad Grantham education

  • Virginia Tech
    Virginia Tech
    Computer Science
FAQ

Frequently asked questions about Brad Grantham

Quick answers generated from the profile data available on this page.

What company does Brad Grantham work for?

Brad Grantham works for LunarG.

What is Brad Grantham's role at LunarG?

Brad Grantham is listed as Technology Program Lead and Senior Graphics Software Engineer at LunarG at LunarG.

What is Brad Grantham's email address?

AeroLeads has found 1 work email signal at @lunarg.com for Brad Grantham at LunarG.

What is Brad Grantham's phone number?

AeroLeads has found 1 phone signal(s) with area code 669 for Brad Grantham at LunarG.

Where is Brad Grantham based?

Brad Grantham is based in San Jose, California, United States while working with LunarG.

What companies has Brad Grantham worked for?

Brad Grantham has worked for Lunarg, The Khronos Group, Google, Arm, Inc., and Advanced Micro Devices.

Who are Brad Grantham's colleagues at LunarG?

Brad Grantham's colleagues at LunarG include David Pinedo, Žiga Markuš, Nick Driscoll, Mike Schuchardt, and Robert Ellison.

How can I contact Brad Grantham?

You can use AeroLeads to view verified contact signals for Brad Grantham at LunarG, including work email, phone, and LinkedIn data when available.

What schools did Brad Grantham attend?

Brad Grantham holds Bachelor'S Of Science, Computer Science from Virginia Tech.

What skills is Brad Grantham known for?

Brad Grantham is listed with skills including Opengl, C++, Linux, Software Engineering, C, Debugging, Python, and Software Development.

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