Animator
CurrentAnimator/Developer on a variety of Valve IP's and Half Life: Alyx.
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@valvesoftware.com
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Brad Kinley is listed as Animator at Valve corporation, a with 857 employees, based in Redmond, Washington, United States. AeroLeads shows a work email signal at valvesoftware.com and a matched LinkedIn profile for Brad Kinley.
Brad Kinley previously worked as Animator at Industrial Light And Magic and Lead Animator at Capcom. Brad Kinley holds Portfolio Development - Refresher Acting Class from Animationmentor.Com.
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My passion is animation, building unique performances based on a firm understanding of animation principles and acting choices.I've built my game development career around the ability to drive and populate complex systems in the pursuit of realistic and expressive characters and creatures. In films I've focused myself around the ability to wrangle complex shots, quickly incorporating feedback and creating moments the audience will remember.
Listed skills include Animation, Cinematics, Maya, Motion Capture, and 14 others.
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Bellevue, Washington
Animator/Developer on a variety of Valve IP's and Half Life: Alyx.
Vancouver, Bc
Project: Unannounced---Lead Animator on a AAA, unannounced, Capcom IP.Developer on a AAA, original IP title for Capcom. In the concept phase I was directly responsible in bridging our design docs and concept art on our successful concept candidate through a series of animated gameplay prototypes and tone establishing cinematics. Our concept was approved for preproduction and to build a final quality vertical slice. I was the second developer of a team that eventually grew to 80, and heavily involved with player character/creature development, shaping core gameplay, engine development (AI/Animation) and creating a wide variety of both prototype and final polish animation and animation features. The team successfully created a small ecosystem of creatures, a next gen player character and components required of a living world.
Edmonton, Ab
Project: Mass Effect 2Project: Mass Effect 2 DLCProject: Mass Effect 3 Preproduction---Animated Keystone creature animation content.Planned and directed In-game motion capture shoots.Led and mentored a team of 5 technical and senior animators. Collaborated with project leads to deliver anim. content and featuresLed ME3 Preproduction and Prototyping until departure.
Edmonton, Ab
Project: Mass Effect 1---Responsible for several in-game cutscene sequencesImplemented in-game cutscenes into the Unreal3 game engine
Calgary, Ab
Clients: ESPN Xgames, Family Channel and Ford---Animator and Technical Director for Post production studio
Other employees you can reach at valvesoftware.com. View company contacts for 857 employees →
Allison Barr
Colleague at Valve CorporationSeattle, Washington, United States
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Austin Stevens
Colleague at Valve CorporationTacoma, Washington, United States
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Matt Logue
Colleague at Valve CorporationBellevue, Washington, United States
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Charles Adams
Colleague at Valve CorporationSt Marys, West Virginia, United States
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Liam Kassab
Colleague at Valve CorporationLaconia, New Hampshire, United States
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Jonathan Rodriguez
Colleague at Valve CorporationPuerto Rico
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Naufal Raffi
Colleague at Valve CorporationKota Tangerang Selatan, Banten, Indonesia
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Jindřich Pospíšil
Colleague at Valve CorporationTábor, South Bohemia, Czechia, Czech Republic
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Lukas Von Stumberg
Colleague at Valve CorporationBellevue, Washington, United States
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Darren Carrido
Colleague at Valve CorporationBellevue, Washington, United States
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Activities and Societies: Class 4 - Close up Acting and Animation workshop
Graduated. 3.78/4.0
Activities and Societies: - Student Association Representative
Quick answers generated from the profile data available on this page.
Brad Kinley works for Valve corporation.
Brad Kinley is listed as Animator at Valve corporation.
AeroLeads has found 1 work email signal at @valvesoftware.com for Brad Kinley at Valve corporation.
Brad Kinley is based in Redmond, Washington, United States while working with Valve corporation.
Brad Kinley has worked for Valve Corporation, Industrial Light And Magic, Capcom, Bioware, and White Iron Digital.
Brad Kinley's colleagues at Valve corporation include Allison Barr, Austin Stevens, Matt Logue, Charles Adams, and Liam Kassab.
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Brad Kinley holds Portfolio Development - Refresher Acting Class from Animationmentor.Com.
Brad Kinley is listed with skills including Animation, Cinematics, Maya, Motion Capture, Character Animation, Computer Animation, Facial Animation, and Character Rigging.
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