Bradley Wascher
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Bradley Wascher Email & Phone Number

Principal Technical Artist at Schell Games
Location: Pittsburgh, Pennsylvania, United States 10 work roles 1 school
1 work email found @schellgames.com 2 phones found area 412 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email b****@schellgames.com
Direct phone (412) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Principal Technical Artist
Location
Pittsburgh, Pennsylvania, United States

Who is Bradley Wascher? Overview

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Quick answer

Bradley Wascher is listed as Principal Technical Artist at Schell Games, based in Pittsburgh, Pennsylvania, United States. AeroLeads shows a work email signal at schellgames.com, phone signal with area code 412, and a matched LinkedIn profile for Bradley Wascher.

Bradley Wascher previously worked as Senior Technical Artist at Schell Games and Senior Environment Artist at Schell Games. Bradley Wascher holds Game Art And Design, Game Art And Design from The Art Institutes.

Company email context

Email format at Schell Games

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{first_initial}{last}@schellgames.com
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AeroLeads found 1 current-domain work email signal for Bradley Wascher. Compare company email patterns before reaching out.

Profile bio

About Bradley Wascher

Seasoned Lead Technical Artist with a background in project leadership across many video game projects. Passionate about crafting compelling gameplay and vibrant art. I enjoy collaborative problem-solving. Eager to connect with like-minded professionals in the world of game development.

Listed skills include Video Games, Environment Art, Unreal Engine 3, Unreal Editor, and 42 others.

Current workplace

Bradley Wascher's current company

Company context helps verify the profile and gives searchers a useful next step.

Schell Games
Schell Games
Principal Technical Artist
AeroLeads page
10 roles

Bradley Wascher work experience

A career timeline built from the work history available for this profile.

Principal Technical Artist

Current

Pittsburgh, PA, US

Leading projects and mentoring junior artists within the studio. Helping to create tools and solutions for the video game products that we create.

Apr 2024 - Present

Senior Technical Artist

Pittsburgh, PA, US

Direct teams of artists, create tools, build shaders, and design pipelines to enhance project workflows. Effectively managed performance considerations for projects, contributed to the creation of high-quality art assets, and provided artistic direction for successful project outcomes.

Aug 2019 - Apr 2024

Senior Environment Artist

Pittsburgh, PA, US

Collaborated directly with clients to oversee modeling and lighting quality across multiple projects. Directed and led teams of artists, ensuring project quality standards were met. Personally contributed high-quality art and provided effective art direction to support overall project success.

Mar 2013 - Nov 2021

3D Environment Artist

Pittsburgh, PA, US

Created environment and prop assets for multiple game projects, focusing also on the development of efficient and reusable materials and textures. Built assets with performance considerations based on the required hardware.

Mar 2013 - Oct 2015

Online Game Development Instructor

Current

San Francisco, CA, US

I create and teach tutorials and courses for using game engines, 3d modeling, and texture creation.

Oct 2013 - Present

Adjunct Instructor

Atlanta, Georgia, US

Responsible for several classes that teach team's how to work within a larger studio setting while getting high quality results. I also teach several technical courses about more detailed topics such as design, 3D modeling, and game design.

Jul 2016 - Mar 2017

3D Environment Artist

Carlsbad, CA, US

After working in the props department for only a couple months I was promoted onto the environment team at high moon studios because of my desire to contribute more to the games we work on and also my ability to deliver high quality assets on a tight time table.

Nov 2011 - Feb 2013

3D Artist

US

Contract based artist creating 3D assets for AAA games.

Jan 2011 - Feb 2013

3D Artist

Creating 3D content for video tutorials

Oct 2012 - Dec 2012

3D Artist / Designer

Gibsonia, PA, US

Create 3d models of products to be showcased online. Create graphic designs including logos, website layouts, and ads for print and web media.

Apr 2010 - Oct 2011
1 education record

Bradley Wascher education

  • The Art Institutes
    The Art Institutes
    Game Art And Design
FAQ

Frequently asked questions about Bradley Wascher

Quick answers generated from the profile data available on this page.

What company does Bradley Wascher work for?

Bradley Wascher works for Schell Games.

What is Bradley Wascher's role at Schell Games?

Bradley Wascher is listed as Principal Technical Artist at Schell Games.

What is Bradley Wascher's email address?

AeroLeads has found 1 work email signal at @schellgames.com for Bradley Wascher at Schell Games.

What is Bradley Wascher's phone number?

AeroLeads has found 2 phone signal(s) with area code 412 for Bradley Wascher at Schell Games.

Where is Bradley Wascher based?

Bradley Wascher is based in Pittsburgh, Pennsylvania, United States while working with Schell Games.

What companies has Bradley Wascher worked for?

Bradley Wascher has worked for Schell Games, Udemy, The Art Institutes, High Moon Studios, and Liquid Development.

How can I contact Bradley Wascher?

You can use AeroLeads to view verified contact signals for Bradley Wascher at Schell Games, including work email, phone, and LinkedIn data when available.

What schools did Bradley Wascher attend?

Bradley Wascher holds Game Art And Design, Game Art And Design from The Art Institutes.

What skills is Bradley Wascher known for?

Bradley Wascher is listed with skills including Video Games, Environment Art, Unreal Engine 3, Unreal Editor, 3D Modeling, Low Poly Modeling, Texturing, and Hard Surface Modeling.

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