Principal Technical Artist
CurrentLeading projects and mentoring junior artists within the studio. Helping to create tools and solutions for the video game products that we create.
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@schellgames.com
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2 phones found area 412
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LinkedIn matched
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Bradley Wascher is listed as Principal Technical Artist at Schell Games, based in Pittsburgh, Pennsylvania, United States. AeroLeads shows a work email signal at schellgames.com, phone signal with area code 412, and a matched LinkedIn profile for Bradley Wascher.
Bradley Wascher previously worked as Senior Technical Artist at Schell Games and Senior Environment Artist at Schell Games. Bradley Wascher holds Game Art And Design, Game Art And Design from The Art Institutes.
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Seasoned Lead Technical Artist with a background in project leadership across many video game projects. Passionate about crafting compelling gameplay and vibrant art. I enjoy collaborative problem-solving. Eager to connect with like-minded professionals in the world of game development.
Listed skills include Video Games, Environment Art, Unreal Engine 3, Unreal Editor, and 42 others.
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Pittsburgh, PA, US
Leading projects and mentoring junior artists within the studio. Helping to create tools and solutions for the video game products that we create.
Pittsburgh, PA, US
Direct teams of artists, create tools, build shaders, and design pipelines to enhance project workflows. Effectively managed performance considerations for projects, contributed to the creation of high-quality art assets, and provided artistic direction for successful project outcomes.
Pittsburgh, PA, US
Collaborated directly with clients to oversee modeling and lighting quality across multiple projects. Directed and led teams of artists, ensuring project quality standards were met. Personally contributed high-quality art and provided effective art direction to support overall project success.
Pittsburgh, PA, US
Created environment and prop assets for multiple game projects, focusing also on the development of efficient and reusable materials and textures. Built assets with performance considerations based on the required hardware.
San Francisco, CA, US
I create and teach tutorials and courses for using game engines, 3d modeling, and texture creation.
Atlanta, Georgia, US
Responsible for several classes that teach team's how to work within a larger studio setting while getting high quality results. I also teach several technical courses about more detailed topics such as design, 3D modeling, and game design.
Carlsbad, CA, US
After working in the props department for only a couple months I was promoted onto the environment team at high moon studios because of my desire to contribute more to the games we work on and also my ability to deliver high quality assets on a tight time table.
Gibsonia, PA, US
Create 3d models of products to be showcased online. Create graphic designs including logos, website layouts, and ads for print and web media.
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Bradley Wascher works for Schell Games.
Bradley Wascher is listed as Principal Technical Artist at Schell Games.
AeroLeads has found 1 work email signal at @schellgames.com for Bradley Wascher at Schell Games.
AeroLeads has found 2 phone signal(s) with area code 412 for Bradley Wascher at Schell Games.
Bradley Wascher is based in Pittsburgh, Pennsylvania, United States while working with Schell Games.
Bradley Wascher has worked for Schell Games, Udemy, The Art Institutes, High Moon Studios, and Liquid Development.
You can use AeroLeads to view verified contact signals for Bradley Wascher at Schell Games, including work email, phone, and LinkedIn data when available.
Bradley Wascher holds Game Art And Design, Game Art And Design from The Art Institutes.
Bradley Wascher is listed with skills including Video Games, Environment Art, Unreal Engine 3, Unreal Editor, 3D Modeling, Low Poly Modeling, Texturing, and Hard Surface Modeling.
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