Brian Sturm

Brian Sturm Email and Phone Number

Game Designer | Level Designer @ Netvrk
Brian Sturm's Location
Bellevue, Washington, United States, United States
Brian Sturm's Contact Details

Brian Sturm personal email

Brian Sturm phone numbers

About Brian Sturm

Shipped 8 titles (1 AAA title, 3 A-level titles) with multiple projects as design director from concept to ship, and post-release support. Mission & Level Designer on over 300+ shipped missions/quests,Experienced in Unreal, Unity, and 7 years of using proprietary tools. Additional work as Narrative Designer, Project Manager, and Art Director. Proficient in C#, LUA, JSON.

Brian Sturm's Current Company Details
Netvrk

Netvrk

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Game Designer | Level Designer
Brian Sturm Work Experience Details
  • Netvrk
    Lead Game Designer
    Netvrk Oct 2021 - Present
    On The Blockchain, Oo
    Sole game designer creating multiple metaverse / blockchain games in the Unreal engine. Acted as a temporary project manager & art department producer until the positions could be filled. Designed game mechanics & equipment design, unit design & powers, combat design & level design, GDD creation & upkeep, roadmap creation. Mentored artists in level design for gameplay & player psychology.
  • Critical Cards Llc
    Designer / Owner
    Critical Cards Llc Oct 2018 - Present
    Successfully launched a D&D spell reference cards company (physical cards & mobile app), rewrote 200 D&D spells to be easier to read, and organized like a video game or websiteCreated all card UX design, card art concepts, app design, artist management, website development, social media campaign, business management, legal / artist contracts / company taxes.
  • Synergy Blue
    Lead Game Designer
    Synergy Blue Dec 2017 - Oct 2018
    Sole designer responsible for multiple game titles at a gambling industry game company. GDD creation, game mechanics & player abilities design, unit design & powers / abilities, Unity level design, 3D Max level design creation, C# scripting, design monetization systems to keep players hooked and feeling rewarded.
  • Unvincible Games
    Owner, Game Designer, Developer
    Unvincible Games Apr 2015 - Dec 2017
    Game designer, level designer, and project manager for an indie game company, while getting an AA programming degree and running a separate entrepreneurial business. Gained more experience in C# programming. Directed and co-collaborated with programmers and artists.
  • Gas Powered Games
    Senior Game Designer
    Gas Powered Games Sep 2009 - Feb 2013
    Co-created 7 diverse factions (Celts, Persians, etc) for Age of Empires: Online. Including story arcs, mission arcs, unit design, hero abilities & tuning, tutorial missions, Civ-specific game modes, quest giver dialogue, and equipment descriptions.Created 3 PvE game modes. Most notable was an invasion mode that required extremely careful strategic avenues of attack & defense, resource locations and amounts, and tuning 12 difficulty levels for 7 factions, on 13 very different map designs. Responsible for final approval of fun & functionality of 80 missions. Created 150+ missions & associated level designs, level design & LUA scripting for 8 cities, used C# & LUA to create the logic for 5 factions.Co-designed passive abilities a faction can "equip" to change player strategy (name: Civ Techs), co-designed Civ Tech unlock trees and Civ Tech tuning. Mentored and co-managed 3 junior game designers, participated in roadmap creation & inter-departmental planning, triaged & fixed roughly 3000 bugs.
  • Gas Powered Games
    Game Tester / Media Creator & Production Assistant
    Gas Powered Games Jan 2010 - Aug 2010
    • Game testing for PC & Console for RTS title: Supreme Commander 2.• Production Assistant• Sound Design for videos and E3 trailers for unreleased project.(Demo video: https://goo.gl/PCEvzq)
  • Microsoft, Volt
    Quality Assurance Tester / Ta-2
    Microsoft, Volt 2007 - 2013
    Tester and Test Lead roles for 6+ AAA titles such as Halo 3, Gears of War 2, Forza 3, Fable 2.QA on 80 smaller Xbox 360 & PC titles.Exposed to dozens of proprietary tools, game engines, and design methodologies.----Halo 3 QA multiplayer tester responsible for multiplayer gameplay functionality, vehicle & weapon testing, matchmaking functionality & performance, forge functionality, telemetry & player data mining, and audio / VOIP.

Brian Sturm Skills

Game Development Game Design Game Mechanics Level Design Game Balance Creative Visualization Role Playing Games Voice Acting Xbox 360 Video Games Prop Fabrication Quality Assurance Gameplay Computer Games Unity3d Game Testing Mobile Games Game Programming C# Javascript Oop Css Javascript Html 5 Css3 Game Management Interactive Writing C# 2.0/3.5 Game Engines Human Behavior Narrative Theory Narrative Analysis Synergies Theme Development

Brian Sturm Education Details

  • Bellevue College
    Bellevue College
    Scripting & Coding
  • Shoreline Community College
    Shoreline Community College
    Midi Music
  • Public School -  Hawaii
    Public School - Hawaii
    Hs Diploma

Frequently Asked Questions about Brian Sturm

What company does Brian Sturm work for?

Brian Sturm works for Netvrk

What is Brian Sturm's role at the current company?

Brian Sturm's current role is Game Designer | Level Designer.

What is Brian Sturm's email address?

Brian Sturm's email address is ge****@****ail.com

What is Brian Sturm's direct phone number?

Brian Sturm's direct phone number is +120638*****

What schools did Brian Sturm attend?

Brian Sturm attended Bellevue College, Shoreline Community College, Public School - Hawaii.

What are some of Brian Sturm's interests?

Brian Sturm has interest in Coffee, Unity 3d And 2d Development, Entrepreneurship, Supporting Talent, Memorable Experiences, World Creation, Storytelling, Mentoring/philanthropy/teaching.

What skills is Brian Sturm known for?

Brian Sturm has skills like Game Development, Game Design, Game Mechanics, Level Design, Game Balance, Creative Visualization, Role Playing Games, Voice Acting, Xbox 360, Video Games, Prop Fabrication, Quality Assurance.

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