Brandon Woolsey Email and Phone Number
As an artist, I envision being a creative problem solver. My inquisitive nature surfaced as a young child when I would take things apart to figure out how they work. My grandfather did not appreciate this trait when he discovered his prized motorcycle partially disassembled. The obvious path for me seemed to be a future career in engineering, but I also developed an affection for art. Ultimately the combination of the two fields of interest lead me to pursue a degree in industrial design. I loved the idea of marrying form and function. During my studies I was introduced to the world of computer graphics and animation. I marveled at all the possibilities a career in digital content creation opened up. After learning the basics of 3D graphics, I decided to tackle a relatively new technology at the time, digital fur. After struggling with the software manual and mediocre results, I took a step back and looked at all the tools available. I then developed an approach that made fur manipulation much more controllable and predictable, thus creating the expected look. I wrote a technical manual on the process which aided a future team in their efforts on an Emmy award winning animation. Throughout the years since I have used similar approaches. When I didn't fully understand the camera controls in a software package I bought a DSLR and learned how they worked in on a real camera. I am now an avid photographer and love exploring various methods and approaches. My favorites so far are focus stacking macro shots and my recent discovery of photogrammetry.
North Powder
View- Website:
- northpowder.com
- Employees:
- 4
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Digital ArtistNorth Powder Oct 2017 - PresentDigital asset management Create game ready assets and levels from a variety of sourcesPrepare functional assets and levels in Unreal EngineRender cinematic sequences using V-Ray -
Digital ArtistSelf-Employed 2003 - PresentPortland, Oregon AreaSample clients include:Villusion Studios -Freelance modeling for interactive visualiztionsSanta Trap LLC -Pre-visualization modeling -Consultation for: -Rendering pipeline and software integration -Motion capture hardware and software pipeline Vandegrift Renderings -Constructed three-dimensional models of homes in 3ds max from floor plans and elevationsUniversity of Texas School of Public Health -Created instructional visualizations of biological processes to be used in educational films -Made three-dimensional models and animations based on a provided script and medical illustrations -Directed overall appearance including color, lighting, and visual effects
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Senior 3D ArtistTackom Mar 2016 - Dec 2018Model high and low poly, period accurate assets (vehicles and props)Create texture and normal maps
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Production ArtistMicrosoft May 2002 - May 2003Greater Salt Lake City Area-Contractor for Microsoft Motion Capture working on the following titles: Top Spin, NHL Rivals 2004, Amped 2, Links 2004, and Inside Pitch 2003 -Motion data acquisition and cleanup using Vicon hardware and software -Quality assurance and editing of cleaned and solved motion data using Maya -File structure organization and maintenance -Responsible for preparation and delivery of final data to customer -Software beta testing for Vicon IQ and implementation into the production pipeline including process development and instructional documentation -Oversaw other motion trackers ensuring quality and integrity of the data as well as timely completion -
Computer SpecialistBrigham Young University 1999 - 2002Provo, Utah Area-Virtual reality cave operation, maintenance, and content creation of stereo images and animations, large scale architectural pre-visualizations, and other demonstrations -Render troubleshooting on SGI supercomputer and maintenance of high-end SGI workstations -Hardware and software support of faculty and student lab machines -Rapid prototyping of concept models -DVD authoring and video production -
ConsultantDigital Illumination Jun 2001 - Sep 2001Provo, Utah Area-Designed character modeling strategy to facilitate placement of seams and control surface direction -Applied computer generated fur to finished model using Maya -Responsible for coloring, lighting, texturing and combing the digital fur
Brandon Woolsey Skills
Brandon Woolsey Education Details
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Animation MentorVfx Fundamentals -
Industrial And Product Design
Frequently Asked Questions about Brandon Woolsey
What company does Brandon Woolsey work for?
Brandon Woolsey works for North Powder
What is Brandon Woolsey's role at the current company?
Brandon Woolsey's current role is Freelance Digital Artist.
What schools did Brandon Woolsey attend?
Brandon Woolsey attended Animation Mentor, Brigham Young University.
What skills is Brandon Woolsey known for?
Brandon Woolsey has skills like Maya.
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Brandon N. Woolsey
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