Passionate and dependable Game Programmer with 4+ years of professional experience in the games industry. I have credits on two shipped titles, created a prototype that secured production funding, and ported games to the three major consoles.Shipped Title Credits: Triversal, Rocket Rumble, GunheadLanguages: C#, C/C++Tools: Unity, Unreal Engine, Visual Studio, Git, SVN
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DeveloperAlientrap Games Oct 2024 - Present -
ProgrammerEquilibrium Systems, Inc. Jun 2023 - Aug 2023 -
Junior ProgrammerEquilibrium Systems, Inc. Sep 2021 - Jun 2023Port Gunhead to PS5Port Rocket Rumble to PS5 and XboxProvided technical and console porting support for clientsCommunicated with clients to ensure goals and porting requirements were met without impacting the existing functionality of the gameIntegrate necessary third party SDKs into an existing code base to support building games for desired platformsTest to ensure all aspects of a game are functional on each platform and that the game meets the certification requirements for each platform.Worked on an internal unannounced multiplayer project using Unity -
Junior ProgrammerPhantom Compass Feb 2020 - Aug 2021Worked on multiple video games simultaneously and communicated with team and managers to ensure that goals and requirements were met.Used cloud-based collaboration platforms to synchronize efforts with remote team, including an SVN-based source control and task/ticketing systemAssisted in the design and development of major game systems and mechanicsProvided scripting and tech support for artists, designers, and audio team -
Peer TutorToronto Film School 2018 - 2019Toronto, OnAssisted students with understanding various programming, math and physics concepts.Concepts included: logic, C# syntax, linear algebra, Unity, physics integration, and pointers. -
Gameplay ProgrammerJukai Project 2018 - 2019Toronto, OnJukai is a third person action shooter developed using the Unity game engine.I was heavily involved in the design process and was the lead programmer on Jukai. I created most of the gameplay mechanics including: character controller, combat/shooting, targeting system, arrow curving using bezier curves, checkpoints and re-spawning, AI spawning, AI object pooling, enemy ragdoll, pinning ragdoll enemies to obstacles, and UI functionality. I also implemented the character's animator controller and introduced Inverse Kinematics into the character's animations. I gained experience collaborating with artists, designers, and other programmers. We used Slack for communication, and Trello for tracking progress and collaboration.
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Construction Labourer And Barge DriverClearwater Builders May 2015 - Sep 2017Temagami, OnResponsible for operating a barge to deliver materials and heavy equipment to construction sites. Worked alongside multiple different crews and interacted with customers to ensure jobs were being completed properly and on time. -
Peer TutorUniversity Of Guelph 2012 - 2017Guelph, OnAssisted students with understanding various programming concepts in C/C++ as well as Physics. Programming concepts included: logic, C/C++ syntax, loops, File IO, and pointers.Physics concepts included: Forces, Projectile Motion, Electricity and Magnetism, integrals, and rotational motion. -
Construction Labourer And Barge DriverSon/Stone Contracting Jun 2009 - Aug 2014Temagami Ontario
Braydon Johnson Education Details
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Computer Science -
Video Game Design And Development
Frequently Asked Questions about Braydon Johnson
What company does Braydon Johnson work for?
Braydon Johnson works for Alientrap Games
What is Braydon Johnson's role at the current company?
Braydon Johnson's current role is Game Programmer.
What schools did Braydon Johnson attend?
Braydon Johnson attended University Of Guelph, Toronto Film School.
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Braydon Johnson
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Braydon Johnson
Toronto, On -
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