Breno De Oliveira Almeida
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Breno De Oliveira Almeida Email & Phone Number

Project Manager at BOA.Productions
Location: São Paulo, Brazil 13 work roles 3 schools
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✓ Verified Jul 2026 3 data sources Profile completeness 86%

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Current company
Role
Project Manager
Location
São Paulo, Brazil

Who is Breno De Oliveira Almeida? Overview

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Quick answer

Breno De Oliveira Almeida is listed as Project Manager at BOA.Productions, based in São Paulo, Brazil. AeroLeads shows a matched LinkedIn profile for Breno De Oliveira Almeida.

Breno De Oliveira Almeida previously worked as Founder & CEO at Theboa.Games and Chief Operating Officer (COO) at Jga. Breno De Oliveira Almeida holds Bachelor'S Degree, Game Design from Universidade Anhembi Morumbi.

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BOA.Productions

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About Breno De Oliveira Almeida

Transitioning from game design to management and sales, I leverage over 10 years of experience creating impactful, award-winning games. As the founder of TheBOA.Games, I lead projects that challenge traditional norms without resorting to gratuitous violence, emphasizing creative problem-solving through innovative mechanics. With a focus on accessibility, I aim to deliver memorable experiences that resonate with diverse audiences.In addition to managing a team of passionate Brazilian developers, I specialize in international partnerships, project planning, and market expansion. My mission is to foster positive change through games that engage the mind and encourage thoughtful interaction, blending design, production, and business strategies to unlock new opportunities in the industry.

Current workplace

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BOA.Productions
Boa.Productions
Project Manager
São Paulo, Brazil
AeroLeads page
13 roles

Breno De Oliveira Almeida work experience

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Founder & Ceo

I founded TheBOA.Games to provide production services within the Brazilian gaming market. We are preparing to launch our first title, So Fart Away, in March 2025, while actively pursuing new projects and partnerships. Our mission is to create innovative and accessible indie games that challenge traditional design norms. Additionally, we remain open to providing production services for other studios when opportunities arise.Key responsibilities:• Ensuring alignment between the product vision and the development process for So Fart Away.• Leading market research and competitor analysis to position the game effectively in the indie market.• Developing business proposals and delivering pitches to expand our network and secure partnerships.• Managing strategic initiatives to support original IP development while staying open to external service opportunities.

Chief Operating Officer (Coo)

Jga

At JGA Traduções e Eventos, I oversee daily operations to ensure alignment with strategic business goals, driving efficiency across departments. I manage multilingual events and international collaborations, maintaining high standards of execution and client satisfaction. In addition to operational management, I focus on identifying growth opportunities to expand the company’s presence in Brasília.Key responsibilities:• Leading day-to-day operations, ensuring seamless coordination between teams and business units.• Managing multilingual events and collaborations with international clients, ensuring flawless execution and service quality.• Implementing streamlined processes to improve productivity and optimize service delivery.• Overseeing budgeting and resource allocation to achieve cost-efficient outcomes.• Reporting to the executive board with insights on performance, trends, and strategic recommendations.

Game Designer Iii

Recife, Pernambuco, Br

At Kokku, I worked on AAA and UGC (User-Generated Content) projects, contributing to both level design and game design initiatives. My role involved collaborating with cross-functional teams to create high-quality gameplay experiences while ensuring alignment with project goals and deadlines. I also provided input for proposals (RFPs) to support business development and project acquisition.Key responsibilities:• Designed and developed levels for AAA and Metaverse/UGC projects, meeting high industry standards.• Collaborated with designers, programmers, and producers to align gameplay mechanics with creative goals.• Improved internal documentation processes to streamline communication and ensure clarity across teams.• Contributed to proposals (RFPs) with creative design concepts aligned with business objectives.

Jul 2022 - Jun 2023

Game Designer Ii

Recife, Pernambuco, Br

Jan 2022 - Jul 2022

Game Producer

Londrina, Paraná, Br

At Oktagon Games, I managed production workflows for Age of Rivals: Conquest, a project developed for Mattel. I ensured alignment with production schedules and facilitated team collaboration to meet project goals. In addition to production tasks, I contributed to the company’s growth by drafting a successful RFP that secured new business opportunities.Key responsibilities:• Managed live operations for Age of Rivals: Conquest, ensuring smooth production and timely updates.• Facilitated sprint planning and retrospectives to drive alignment and milestone completion.• Collaborated with designers and stakeholders to balance scope, capacity, and creative goals effectively.• Identified and resolved production challenges to minimize delays and maintain project stability.• Developed a successful RFP that contributed to new business opportunities for the company.

Mar 2021 - Sep 2021

Game Producer

Pelotas, Rio Grande Do Sul, Br

At Izyplay Game Studio, I managed the production of over 35 hyper-casual games, coordinating internal and external teams to ensure smooth workflows and timely deliveries. I worked closely with publishers to align product vision and guarantee successful launches, maintaining clear communication channels between all stakeholders.Key responsibilities:• Managed the production of over 35 hyper-casual games, ensuring quality and on-time delivery.• Coordinated meetings with publishers to align product vision and secure successful launches.• Supervised internal and external teams, maintaining efficient collaboration across all phases of production.• Maintained clear communication flows with stakeholders, providing regular updates on progress and risks.

Sep 2020 - Mar 2021

Game Producer

Sao Paulo, Sp, Br

At Flux Games, I managed the environment and QA teams for a beat 'em up game based on the popular Netflix series Cobra Kai. I oversaw the entire production pipeline, ensuring smooth delivery across multiple platforms. My responsibilities included tracking daily deliveries, managing software branches, and proactively identifying risks to maintain project stability.Key responsibilities:• Managed the environment and QA teams to ensure high-quality delivery across platforms.• Oversaw the entire production pipeline, aligning processes with project goals and deadlines.• Tracked daily deliveries and maintained software branches for seamless version control.• Identified potential risks early and implemented solutions to keep the project on track.

Apr 2020 - Aug 2020

Content And Exhibition Curator

Geek Nation Brasil

At Geek Nation Brasil, I curated and managed the Game.Dev Studios, a dedicated area focused on indie games. This space facilitated interaction between independent developers and the audience, hosting panels, discussions, and hands-on workshops to support emerging artists and developers. I was responsible for aligning the program with event goals and ensuring a high-quality experience for participants and attendees.Key responsibilities:• Curated content and exhibitors for the Game.Dev Studios area, focused on independent games.• Managed exhibition spaces to ensure an engaging experience for both developers and the public.• Collaborated with marketing teams to promote the event and engage the audience effectively.• Stayed updated on trends in indie games to ensure event relevance and impact.

Feb 2020 - Apr 2020

Producer

São Paulo, Sao Paulo, Br

At the BIG Festival, I collaborated with other producers under supervision, contributing to pre-production, on-site execution, and post-production. Working on-site, I coordinated the reception and flow of speakers across multiple sessions. I also assisted in post-production, preparing documentation for deliverables requested by sponsors and financiers.Key responsibilities:• Updated profiles of international buyers and Brazilian partners on the event website.• Ensured accurate planning and scheduling by maintaining communication with companies and participants.• Worked on-site, coordinating the reception and flow of speakers throughout the event.• Assisted in post-production by preparing documentation for deliverables required by sponsors and financiers.

Mar 2018 - Jul 2018

Bookseller

São Paulo, São Paulo, Br

As a bookseller at Livraria Cultura, I managed the literature, art, and geek sections, providing in-store customer service, responding to emails and phone inquiries, and organizing shelves and display windows. I also supported internal sales, working with schools to supply educational materials for the back-to-school season. My focus was on delivering excellent service, maintaining well-organized sections, and ensuring smooth operations for both retail and institutional clients.Key responsibilities:• Managed the literature, art, and geek sections, assisting customers with personalized product recommendations.• Provided timely support via email and phone to answer customer inquiries.• Organized shelves and display windows, ensuring an engaging and thematic layout.• Coordinated internal sales to schools, supplying educational materials for the back-to-school period.• Collaborated with the sales team to ensure smooth operations and accurate fulfillment of institutional orders.

Feb 2015 - Aug 2015

Manager

Toy Square - Brinquedos E Games

At Toy Square, a store specialized in collectibles and games, I managed daily operations, overseeing a team and ensuring an excellent customer experience both in-person and online. I was responsible for maintaining product inventory, developing marketing strategies, and organizing events to promote new offerings. Additionally, I monitored market trends to keep the store's portfolio updated and aligned with customer interests.Key responsibilities:• Managed day-to-day operations, including hiring, training, and evaluating team performance.• Oversaw inventory management, including ordering, restocking, and product placement.• Developed and executed marketing strategies to promote products and attract customers.• Organized events and product launches to engage customers and boost sales.• Monitored trends in collectibles and games to keep the product portfolio relevant.• Managed finances and sales reports, ensuring alignment with business goals.

Jul 2012 - Oct 2013

It Technician

Dualcore - Assistência Especializada

At DualCore, I worked as an apprentice IT technician, assisting in the installation, maintenance, and updates of operating systems and software. I provided technical support to clients, troubleshooting hardware and software issues while gaining hands-on experience in IT infrastructure. I also participated in training sessions to enhance my technical skills and collaborated on network projects.Key responsibilities:• Assisted in the installation, maintenance, and updating of operating systems and software.• Provided technical support to clients, troubleshooting hardware and software issues.• Collaborated with the IT team on infrastructure and network projects.• Performed data backup and recovery tasks to ensure system integrity.• Gained skills in configuring and maintaining computer hardware and peripherals.• Participated in training courses to stay updated on the latest IT trends and technologies.

Jul 2007 - Dec 2007
3 education records

Breno De Oliveira Almeida education

Bachelor'S Degree, Game Design

Universidade Anhembi Morumbi

Technician, Computer Games And Programming Skills

Iesb

Bachelor Of Business Administration - Bba, Business Administration And Management, General

Universidade De Brasília
FAQ

Frequently asked questions about Breno De Oliveira Almeida

Quick answers generated from the profile data available on this page.

What company does Breno De Oliveira Almeida work for?

Breno De Oliveira Almeida works for BOA.Productions.

What is Breno De Oliveira Almeida's role at BOA.Productions?

Breno De Oliveira Almeida is listed as Project Manager at BOA.Productions.

Where is Breno De Oliveira Almeida based?

Breno De Oliveira Almeida is based in São Paulo, Brazil while working with BOA.Productions.

What companies has Breno De Oliveira Almeida worked for?

Breno De Oliveira Almeida has worked for Boa.Productions, Theboa.Games, Jga, Kokku, and Oktagon Games.

How can I contact Breno De Oliveira Almeida?

You can use AeroLeads to view verified contact signals for Breno De Oliveira Almeida at BOA.Productions, including work email, phone, and LinkedIn data when available.

What schools did Breno De Oliveira Almeida attend?

Breno De Oliveira Almeida holds Bachelor'S Degree, Game Design from Universidade Anhembi Morumbi.

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