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• A skilled engineer and technical designer driven to gain new skills and master new technologies.• Extensive experience developing in all aspects of the stack for both web and PC products.• Friendly, collaborative, and versatile.
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Software EngineerThe Smyth GroupBoston, Ma, Us -
Principle Software EngineerO'Reilly Media Dec 2018 - PresentSebastopol, Ca, Us• Developed a React-based component library using Material UI, with a focus on flexibility and adherence to accessibility standards.• Rebuilt a legacy jQuery-based e-book reader site using modern frameworks and methodologies, resulting in improved performance, maintainability, and user accessibility.• Implemented a video player library that integrated streaming video content from SaaS provider Kaltura.• Built a schematics library using Angular to automate JavaScript code migrations, enabling smoother adoption of breaking changes.• Enhanced an Express-based server library with JWT authentication, SSR, and Cypress testing integrations.• Created an Argo workflow to run E2E tests in parallel, reducing test times by 75-80%.• Authored an open-source Cypress library to record and replay network requests during test runs.• Rolled out Microsoft’s Development Containers across hundreds of projects to simplify local development.• Implemented a Kubernetes-based Cron job to automatically detect and patch security vulnerabilities.• Provided on-call developer support for debugging issues identified in QA and production environments. -
Staff Software EngineerLastpass Mar 2017 - Nov 2018Boston, Massachusetts, Us• Implemented product features, such as new information architecture, for browser extensions.• Extended Gulp-based build scripts for building versions of extensions targeting 5 browsers: Chrome, Firefox, Safari, Edge and Internet Explorer.• Led conversion of Firefox-version of extension from legacy Add-On SDK to Web Extension API.• Assisted with planning, tooling and initial implementation of new frontend client using Angular.• Expanded PHP-based feature switch system to help product managers better target and run A/B tests.• Deployed on-premises instance of Sentry, an error logging service, hosted in AWS ECS Fargate containers. -
Senior Software EngineerXively By Logmein Oct 2015 - Mar 2017• Worked with engineering leads and product owners to define new features for Internet of Things platform.• Added new features and debugged existing Node.js-based Identity Management and Blueprint services.• Created new AngularJS directives, controllers and services for frontend components.• Implemented new connected device logging service, based on Elasticsearch and AWS Lambda.• Added tooling to allow existing Node.js and browser-facing code-bases to use ES2015+ features.• Received additional training in areas such as security, machine learning and Elasticsearch.
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Software EngineerTurbine Jan 2015 - Jul 2015Needham, Massachusetts, UsProject: Infinite CrisisAfter a couple years as a technical designer, I was ready to transition completely over to an engineering position.In this position, I was responsible for...• Implementing new server-side systems, such as login reward and ranked play system.• Implementing persistence of new game systems to SQL database backend.• Modifying and updating existing server-side systems, such as lobby, fog-of-war, skill and achievement systems.• Maintaining 3rd party Wwise sound engine integration and interact with vendor support.• Providing live support, debugging customer reported client and service-related issues.• Performing code reviews with other engineers with an eye towards code maintainability and robustness. -
Technical DesignerTurbine May 2012 - Dec 2014Needham, Massachusetts, UsProject: Infinite CrisisWhen the scope of Infinite Crisis changed, my role on the project changed as well, moving toward a technical design role. I really enjoyed these new responsibilities, creating systems that I and other designers used to create game content. In that position, I enjoyed...• Implementing new client-side systems, such as coaching, character VO, announcer and music systems.• Modifying and updating existing client-side game systems, including the cinematic and destruction systems.• Creating actions for the game's proprietary state machine technology, giving new functionality to designers.• Creating scripts and processes to simplify content creation for designers. -
Lead DesignerTurbine Aug 2010 - May 2012Needham, Massachusetts, UsProject: Infinite CrisisUsing my skills to create a game based in the DC comics universe? For a nerd like me, it was a dream come true. When the project started, I...• Led the creation of prototype player versus AI game levels.• Developed C# tools and processes to enforce client stability on console platforms.• Wrote character biographies for existing and title-specific DC Comics characters. -
Lead DesignerTurbine Aug 2008 - Aug 2010Needham, Massachusetts, UsProject: Console PrototypeWhen a new console prototype project was spun up, I was given the exciting opportunity to join it as a lead designer. Who wouldn't want to help lay the foundations for something that might become the next big thing? In my time on the prototype team, I was able to...• Design and work alongside engineers in the creation of game systems.• Lead a small team of 3 designers in creating game content.• Create C# tools to author quests and conversation trees. -
Lead Content DesignerTurbine Apr 2005 - Aug 2008Needham, Massachusetts, UsProject: Lord of the Rings OnlineI joined the Lord of the Rings Online project as a designer and during my time on it, I grew a lot. Within a couple of years I was promoted to Senior and then not long after that Lead Designer. In that time, I...• Designed “epic” quest lines, which focused on key characters and locations from Tolkien’s works.• Created 5 to 20-man instances using proprietary scripting technology.• Was responsible for managing and scheduling a team of 8 designers. -
Content DesignerTurbine Jan 2003 - Apr 2005Needham, Massachusetts, UsProject: Asheron's Call 2My first job in video game development, a childhood dream come true! As a newly minted designer, I was responsible for...• Designing quest content and levels.• Creating promotional videos for monthly updates.
Brent Schmidt Skills
Brent Schmidt Education Details
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Harper CollegeMechanical Drafting And Mechanical Drafting Cad/Cadd -
Palatine High School
Frequently Asked Questions about Brent Schmidt
What company does Brent Schmidt work for?
Brent Schmidt works for The Smyth Group
What is Brent Schmidt's role at the current company?
Brent Schmidt's current role is Software Engineer.
What is Brent Schmidt's email address?
Brent Schmidt's email address is bs****@****ine.com
What schools did Brent Schmidt attend?
Brent Schmidt attended Harper College, Palatine High School.
What are some of Brent Schmidt's interests?
Brent Schmidt has interest in Children, Environment, Disaster And Humanitarian Relief, Human Rights, Animal Welfare.
What skills is Brent Schmidt known for?
Brent Schmidt has skills like Mmo, Game Development, Game Design, Multiplayer, Computer Games, Mmorpg, Perforce, Gameplay, Video Games, Game Mechanics, Online Gaming, Level Design.
Who are Brent Schmidt's colleagues?
Brent Schmidt's colleagues are Justin Lettau, Japheth Smellie, Tiffany Leonardi, Mike Perrett, Kelly Shaw, Rhyan Brown, Paul Bredenberg.
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