Brent Wong

Brent Wong Email and Phone Number

Art Director - AR and VR @ Axon
San Francisco, CA, US
Brent Wong's Location
San Francisco, California, United States, United States
Brent Wong's Contact Details
About Brent Wong

An innovative and collaborative leader, with an extensive background in the tech and media entertainment industries. Strong skills in problem-solving through art direction, visual storytelling, and product management. Known for being an inspiring team lead in building creative vision and strategy for Augmented Reality products.

Brent Wong's Current Company Details
Axon

Axon

View
Art Director - AR and VR
San Francisco, CA, US
Website:
axon.com
Employees:
4766
Brent Wong Work Experience Details
  • Axon
    Art Director - Ar And Vr
    Axon
    San Francisco, Ca, Us
  • Axon
    Art Director - Ar/Vr
    Axon 2021 - Present
    Scottsdale, Az, Us
    - Driving the Creative Vision for the future of public safety training
  • Facebook
    Senior Designer
    Facebook Nov 2016 - Dec 2020
    Design Lead, Avatars:- Directed Facebook’s AR Expressive Characters Initiative (Experiences accounted for over 8% of the metrics in pushing 1 Billion user AR sessions on Messenger)- Drove creative vision for the future of AR product use cases with the Advanced Machine Learning organization.- Led the creative vision and strategy for Facebook Messenger’s virtual identity Avatar product.Product Management:- Proposed and maintained short and long-term vision and strategy of the Avatars product.- Developed multiple design, product roadmaps, and resource proposals.- Drove the specifications and designs of the product MVP.- Created and presented creative briefs, decks, and company-wide FYI updates.- Presented bi-weekly to share visual and technical progress with stakeholders. - Aligned internal and external stakeholders on key product decisions.- Collaborated with User Research and Data Science organizations to gain user insight on pain points and needs to inform features and UX.- Managed multiple external studio relationships, including creative direction and project management. Design:- Collaborated and lead proof of concepts, prototypes and proposals with Engineering and Tech Art leadership as well as internal and external stakeholders.- Partnered with Advanced Machine Learning organization to develop facial tracking and world tracking technologies on the widely used Spark AR Studio platform. - Led team of tech artists and vendors to produce art content and tools.- Teamed up with Tech Art to develop multiple pipelines for animation and platform integration.- Established the look and feel of Avatars on Facebook Messenger.- Defined and developed Avatar use cases including UX/UI behavior.- Hired 2D/3D Artists and Tech Artists for core teams.
  • Schawk!
    Senior Cg Generalist At Apple
    Schawk! Jul 2015 - Nov 2016
    Des Plaines, Il, Us
    Created photo-real 2D and 3D imagery for Apple's Marcom division.
  • Dreamworks Animation
    3D Artist
    Dreamworks Animation Nov 2011 - Jul 2014
    Glendale, Ca, Us
    B.O.O.: Bureau of Otherworldly Operations (2015)Penguins of Madagascar (2014)Mr. Peabody & Sherman (2014) - modeled characters, environments, and props (organic and architectural)- created solutions for building displaced ground planes- created both high and low resolution assets for layout and final models- designed environmental set and prop assets- set dressed interior and exterior environments
  • Go Go Games Studios
    Designer
    Go Go Games Studios Sep 2012 - Nov 2013
    • Develop game mechanics and design digital prototypes• Consult with the leadership team to establish best design practices• Design 2D and 3D assets for the future projects
  • Lucasfilm Animation
    Senior Pre-Production Asset Artist
    Lucasfilm Animation Aug 2010 - Nov 2011
    San Francisco, Ca, Us
    Strange Magic (2015)In the Spring (short film) 2013Star Wars: Detours (2012)- modeled / textured / rigged : characters, environments and props (organic and architectural)- contributed to the design of assets - built models for visual concept development. - sculpted facial expression exploration of characters.- set dressed and composed exterior environments using Lucasfilm's ZENO software- setup cameras and lighting for Rough Layout
  • The Walt Disney Company - Imagemovers Digital
    Character Modeler
    The Walt Disney Company - Imagemovers Digital Nov 2008 - Jun 2010
    Burbank, Ca, Us
    Yellow Submarine Mars Needs Moms (2011)A Christmas Carol (2009)- Created facial expressions (FACS)- Modeled characters, sets, vehicles and props
  • Blue Sky Studios
    Modeler & Lighting Td
    Blue Sky Studios Sep 2006 - Oct 2008
    Greenwich, Ct, Us
    Rio (2011)Ice Age: Dawn of the Dinosaurs (2009)Horton Hears a Who! (2008)- modeled characters, environments and props (organic and architectural)- built environments and elements to camera- set dressed interior and exterior environments- lit and composited various shots for Horton and Ice Age 3
  • Trg Land Inc.
    Web Designer
    Trg Land Inc. Oct 2002 - Aug 2006
  • Sepia Productions
    Cg Artist
    Sepia Productions Sep 2004 - Feb 2005
    Madrid, Madrid, Es
    Created motion graphics for video productions. Primarily used After Effects, Photoshop and Final Cut Pro.
  • 23D Films
    Generalist
    23D Films Jun 2002 - Mar 2003

Brent Wong Skills

Maya Modeling Character Animation Lighting Computer Graphics Texturing Visual Effects Mel Motion Graphics Look Development After Effects Character Rigging Digital Sculpting Hard Surface Modeling Mental Ray Mudbox Sculpture Nuke Houdini Zbrush Xsi

Brent Wong Education Details

  • Chapman University
    Chapman University
    Film And New Media
  • Vancouver Film School
    Vancouver Film School
    Houdini & Nuke Certification
  • Vancouver Film School
    Vancouver Film School
    3D Animation & Visual Effects

Frequently Asked Questions about Brent Wong

What company does Brent Wong work for?

Brent Wong works for Axon

What is Brent Wong's role at the current company?

Brent Wong's current role is Art Director - AR and VR.

What is Brent Wong's email address?

Brent Wong's email address is su****@****ail.com

What schools did Brent Wong attend?

Brent Wong attended Chapman University, Vancouver Film School, Vancouver Film School.

What skills is Brent Wong known for?

Brent Wong has skills like Maya, Modeling, Character Animation, Lighting, Computer Graphics, Texturing, Visual Effects, Mel, Motion Graphics, Look Development, After Effects, Character Rigging.

Who are Brent Wong's colleagues?

Brent Wong's colleagues are Emmett Cantrell, Stephanie Duarte, Định Trương, Raj Singh, Mirna Abusalama, Brian Schiffli, Albert Autieri.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.