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An innovative and collaborative leader, with an extensive background in the tech and media entertainment industries. Strong skills in problem-solving through art direction, visual storytelling, and product management. Known for being an inspiring team lead in building creative vision and strategy for Augmented Reality products.
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Art Director - Ar And VrAxonSan Francisco, Ca, Us -
Art Director - Ar/VrAxon 2021 - PresentScottsdale, Az, Us- Driving the Creative Vision for the future of public safety training -
Senior DesignerFacebook Nov 2016 - Dec 2020Design Lead, Avatars:- Directed Facebook’s AR Expressive Characters Initiative (Experiences accounted for over 8% of the metrics in pushing 1 Billion user AR sessions on Messenger)- Drove creative vision for the future of AR product use cases with the Advanced Machine Learning organization.- Led the creative vision and strategy for Facebook Messenger’s virtual identity Avatar product.Product Management:- Proposed and maintained short and long-term vision and strategy of the Avatars product.- Developed multiple design, product roadmaps, and resource proposals.- Drove the specifications and designs of the product MVP.- Created and presented creative briefs, decks, and company-wide FYI updates.- Presented bi-weekly to share visual and technical progress with stakeholders. - Aligned internal and external stakeholders on key product decisions.- Collaborated with User Research and Data Science organizations to gain user insight on pain points and needs to inform features and UX.- Managed multiple external studio relationships, including creative direction and project management. Design:- Collaborated and lead proof of concepts, prototypes and proposals with Engineering and Tech Art leadership as well as internal and external stakeholders.- Partnered with Advanced Machine Learning organization to develop facial tracking and world tracking technologies on the widely used Spark AR Studio platform. - Led team of tech artists and vendors to produce art content and tools.- Teamed up with Tech Art to develop multiple pipelines for animation and platform integration.- Established the look and feel of Avatars on Facebook Messenger.- Defined and developed Avatar use cases including UX/UI behavior.- Hired 2D/3D Artists and Tech Artists for core teams. -
Senior Cg Generalist At AppleSchawk! Jul 2015 - Nov 2016Des Plaines, Il, UsCreated photo-real 2D and 3D imagery for Apple's Marcom division. -
3D ArtistDreamworks Animation Nov 2011 - Jul 2014Glendale, Ca, UsB.O.O.: Bureau of Otherworldly Operations (2015)Penguins of Madagascar (2014)Mr. Peabody & Sherman (2014) - modeled characters, environments, and props (organic and architectural)- created solutions for building displaced ground planes- created both high and low resolution assets for layout and final models- designed environmental set and prop assets- set dressed interior and exterior environments -
DesignerGo Go Games Studios Sep 2012 - Nov 2013• Develop game mechanics and design digital prototypes• Consult with the leadership team to establish best design practices• Design 2D and 3D assets for the future projects -
Senior Pre-Production Asset ArtistLucasfilm Animation Aug 2010 - Nov 2011San Francisco, Ca, UsStrange Magic (2015)In the Spring (short film) 2013Star Wars: Detours (2012)- modeled / textured / rigged : characters, environments and props (organic and architectural)- contributed to the design of assets - built models for visual concept development. - sculpted facial expression exploration of characters.- set dressed and composed exterior environments using Lucasfilm's ZENO software- setup cameras and lighting for Rough Layout -
Character ModelerThe Walt Disney Company - Imagemovers Digital Nov 2008 - Jun 2010Burbank, Ca, UsYellow Submarine Mars Needs Moms (2011)A Christmas Carol (2009)- Created facial expressions (FACS)- Modeled characters, sets, vehicles and props -
Modeler & Lighting TdBlue Sky Studios Sep 2006 - Oct 2008Greenwich, Ct, UsRio (2011)Ice Age: Dawn of the Dinosaurs (2009)Horton Hears a Who! (2008)- modeled characters, environments and props (organic and architectural)- built environments and elements to camera- set dressed interior and exterior environments- lit and composited various shots for Horton and Ice Age 3 -
Web DesignerTrg Land Inc. Oct 2002 - Aug 2006
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Cg ArtistSepia Productions Sep 2004 - Feb 2005Madrid, Madrid, EsCreated motion graphics for video productions. Primarily used After Effects, Photoshop and Final Cut Pro. -
Generalist23D Films Jun 2002 - Mar 2003
Brent Wong Skills
Brent Wong Education Details
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Chapman UniversityFilm And New Media -
Vancouver Film SchoolHoudini & Nuke Certification -
Vancouver Film School3D Animation & Visual Effects
Frequently Asked Questions about Brent Wong
What company does Brent Wong work for?
Brent Wong works for Axon
What is Brent Wong's role at the current company?
Brent Wong's current role is Art Director - AR and VR.
What is Brent Wong's email address?
Brent Wong's email address is su****@****ail.com
What schools did Brent Wong attend?
Brent Wong attended Chapman University, Vancouver Film School, Vancouver Film School.
What skills is Brent Wong known for?
Brent Wong has skills like Maya, Modeling, Character Animation, Lighting, Computer Graphics, Texturing, Visual Effects, Mel, Motion Graphics, Look Development, After Effects, Character Rigging.
Who are Brent Wong's colleagues?
Brent Wong's colleagues are Emmett Cantrell, Stephanie Duarte, Định Trương, Raj Singh, Mirna Abusalama, Brian Schiffli, Albert Autieri.
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