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I just want to build a better everything.
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Technical Art ConsultantYoshirt May 2015 - Jul 2015Los Angeles* Built Illustrator scripts to position user-submitted source images in manufacturer-specific product templates. Assisted in the creation of Rails tool to batch order creation and source file management.
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CofounderMosojo Jun 2013 - Jul 2015New York / Walnut Creek* Built a platform for users to create and share interactive content on mobile devices, utilizing Unity asset bundles to deliver on-demand content packages via deeplinks.* Created C# client and tool scripts to construct custom JSON definitions from existing prefabs, and managed asynchronous loading of bundles and their meta-structures.* Designed several prototype apps to showcase platform features, and created integration guidelines for partner companies.
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Senior Technical ArtistZynga Mar 2010 - Jun 2013San Francisco / New York* CastleVille Legends: Created pipeline to generate 2.5D models and rigs in Maya from a Photoshop file. Created FBX plugin and custom Maya node for use with spritesheet UV animation in Unity.* Dream Zoo & Unreleased Product: Designed vertex-based animation system using edge-breaker compression and worked with dev leads to implement custom file format. Built animal customization shaders and visualization tools, allowing massive combinatorial customization space. Worked alongside art director in a production role, managing 4 artists and outsource studio.* CityVille: Created asset-conditioning pipeline for data-driven UI framework. Worked with creative leads to create UI and branding, and prototype high-risk features. Created web-based tools for editing in-game assets and animations. Implemented runtime texture-swapping for prerendered sprites using Adobe's PixelBender framework. -
Lead ArtistRocket Paper Scissors Sep 2007 - Feb 2010San Francisco* Created artwork for player avatars, NPCs, scenery, minigames, and UI components for the Dizzywood virtual world.* Designed rooms, levels, and missions using a proprietary XML scripting system.* Redesigned homepage and virtual-goods shopping site, improving user experience, site traffic and revenue.
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Frequently Asked Questions about Bret Hobbs
What is Bret Hobbs's role at the current company?
Bret Hobbs's current role is Technical Director, Creative Technologist.
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What skills is Bret Hobbs known for?
Bret Hobbs has skills like C#, C, Ruby, Python, Bash, Javascript, Actionscript, Opengl, Glsl, Rake, Sinatra, Mongodb.
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bret hobbs
United States1sbcglobal.net
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