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XR Content Strategy & Design. Creative & Technical Direction. Leadership:Across VR, Real-time & Offline Digital Pipelines, 3D Digital Asset Management, Content creation, Look Dev, R&D and Consultation including 3D modelling, materials & shaders, optimisation, lighting, rendering & QA.Sector experience includes Entertainment, Medical, Engineering, Architecture, Product Design & Digital Training in VR / AR and TV Broadcast, including credits on half a dozen seasons of Animated Series work.Clients worked for include Disney, Mattel, Yamaha, Australian Govt & Australian Defence, Santos, Aurizon, DMC, Qube, CSDS and numerous others.Skills include:Lead Experience & Art Direction,VR / AR Content Production,3D Modelling, Texturing & Shaders,Lighting & VFX,Rendering & Compositing,Client / Stakeholder Engagement,Training/Teaching/Assessing,Pipeline, Network & License Management,Architectural, Medical and Engineering Consultation,IT ExperienceAreas of Experience:3D AnimationVR Prototyping & ProductionLighting & Post ProductionArchitectural VisualisationProject Management,Consultation,Lecturing & Education,IT & Network Infrastructure
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Xr Content LeadNexefy Aug 2022 - PresentFortitude Valley, Brisbane, AustraliaI lead our various real-time 3D content teams across all projects and products.This includes high-level scoping, pipeline architecture and direction, real-time content optimization, shader and tools design, art direction and QA, look-development, rapid prototyping and R&D, client demo's and presentations, internal & external SME engagement, building best-practice and fostering the teams professional development.I am also charged with fully exploring the use case, benefits, viability and adoption of new and emerging technology for each of our 3D and XR pipelines.Typical day-to-day includes:- Unblocking the team and project leads. Delegation of tasks, feedback and bugs/issues.- Design, profile & optimise real-time assets, environments & scenes.- Manage rendering budgets and real-time performance-related technical requirements.- Design & Develop real-time shaders with our 3D artists.- Design & Develop artist tools with our Developers.- Training and upskilling of 3D teams with regard to new discoveries and industry trends.- Client discovery and consultation with regard to new projects, features and technical solutions.- Project Proposals, pitchs & demonstrations.- Research and testing of new software, plugins, processes and hardware:* VR Hardware and Software* AR Hardware and Software* 3D Asset Creation Pipeline and Dev* Real-time and Offline Texturing and Shader Dev* Real-time and Offline Renderers and RT Engine Dev
Brett W. Skills
Frequently Asked Questions about Brett W.
What company does Brett W. work for?
Brett W. works for Nexefy
What is Brett W.'s role at the current company?
Brett W.'s current role is XR & 3D Content Lead at Nexefy.
What is Brett W.'s email address?
Brett W.'s email address is bw****@****ion.com
What are some of Brett W.'s interests?
Brett W. has interest in Social Services, Education, Poverty Alleviation, Hiking, Books, Science And Technology, Human Rights, Personal Animation Projects, Arts And Culture, Film.
What skills is Brett W. known for?
Brett W. has skills like Computer Animation, Compositing, Lighting, 3d Studio Max, Modeling, Texturing, After Effects, Rendering, Maya, Adobe Creative Suite, Post Production, Vray.
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