Software Engineer
• Contributed to the Native Client Platform team by developing a portable, low-level runtime in C & Rust that allows Disney's streaming applications to be streamed on high-end and low-end devices.• Implemented 150 new features, bug fixes, and internal tools in an Agile environment.• Developed a CLI tool to automate release verification to run across 10-15 supported devices simultaneously, resulting in a 100+ man-hour reduction per year in time and money. • Reduced the CI pipeline runtime by ~92% by removing bottlenecks between jobs and parallelizing long-running jobs.• Improved performance of the application by reducing text rendering time through implementing a cache to store the calculation results for quick retrieval, eliminating recalculation.• Reduced the memory footprint of HTTP requests, eliminating memory limitation issues.