Brett Schmidt

Brett Schmidt Email and Phone Number

QA leader living the dream of making video games.
Brett Schmidt's Location
Corona, California, United States, United States
Brett Schmidt's Contact Details
About Brett Schmidt

I am a passionate and versatile QA Leader with over 17 years of experience in game development. I've led functional, language, tools/tech, automation, and first party compliance QA on mobile, console, and PC platforms. I have a strong background in programming, 3D art, and animation, which enables me to understand the technical and creative aspects of game development and deliver world class quality end user experiences.I have successfully managed QA teams/strategies for multiple AAA titles including the Madden NFL franchise, Valorant, The Sims, and War Dragons. I have also built and inspired large and distributed teams, both internal and external, and cultivated positive partner relations with vendors and stakeholders. I am always looking for new ways to improve and evolve QA processes, tools, and metrics while fostering a culture of collaboration, innovation, and excellence.

Brett Schmidt's Current Company Details

QA leader living the dream of making video games.
Brett Schmidt Work Experience Details
  • Riot Games
    Qa Manager
    Riot Games Nov 2020 - Mar 2024
    Titles: Valorant (Console), Wild Rift (Mobile), Song of Nunu (Console), The Ruined King (Console), Hextech Mayhem (Console/Mobile) and Unannounced Console/Mobile TitlesResponsibilities• Led Riot’s first party compliance QA on mobile and all of the company’s console titles.• Directed QA strategy and vendor testing efforts for functional, language, and compatibility QA testing across Riot Forge titles.• Partnered closely with external test vendor to build out team structure and processes for compliance/certification product support, guidance, and testing.• Evolved internal and external teams through incorporation of test planning, product health metrics, and QA support road mapping. Accomplishments• Established centralized mobile OS compatibility and first party compliance test services for console and mobile title submissions.• Exceeded 99% capture rate for first party compliance issues, resulting in predictable and consistent “first pass” certification submissions.• Successfully integrated compliance QA defect prevention activities into early game development phases.
  • Pocket Gems
    Qa Manager
    Pocket Gems Mar 2019 - Nov 2020
    San Francisco
    Titles: War Dragons (Mobile), Unannounced Titles (Mobile)Responsibilities• Career development and goal setting for onsite QA Analysts.• Set expectations, cultivated relationships, and evolution of off-site QA testing vendor.• Drove QA department-wide initiatives to improve and evolve studio QA teams.Accomplishments• Coded validation tools that reduced 16+ hour tests to just a few minutes.• Led QA department-wide pilot, adoption, and rollout of test case management software and processes.• Introduced industry standard test planning processes for new feature development.• Launched QA analytics to gauge product health and testing effectiveness.
  • Electronic Arts (Ea)
    Qa Project Manager
    Electronic Arts (Ea) Apr 2015 - Mar 2019
    Baton Rouge, Louisiana Area
    Titles: Madden, FIFA, UFC, NBA, NHL, and Garden Warfare franchisesResponsibilities• Managed QA testing through all development lifecycle phases including live services.• Built, inspired, and developed large teams exceeding 100 people in size.• Managed distributed teams spread between the U.S and Romania.• Advocated on the consumer’s behalf for high quality end user experiences.• Developed and cultivated positive partner relations with multiple external entities/teams.Accomplishments• Implemented risk-based testing into test strategies through development of test and bug analytics.• Led team restructure through the introduction of Analyst roles within the QA team.• Brought tester-based automation to the team to automate smoke, stress, art/asset verification, and live game services tests in addition to augmenting manual test efforts.
  • Electronic Arts (Ea)
    Associate Compliance Quality Designer
    Electronic Arts (Ea) May 2014 - Mar 2015
    Redwood Shores, Ca
    Unannounced Mobile TitlesResponsibilities• Fostered QA and design team relations to create and drive feedback loops between teams.• Planned, executed, and parsed data for product playtests.Accomplishments• Developed a series of competitive analysis presentations to design and executive audiences to guide current and future product design goals.
  • Electronic Arts
    Associate Producer
    Electronic Arts Jun 2011 - Apr 2014
    Salt Lake City, Ut
    Titles: Sims 4, Sims 3: Roaring Heights, Into the Future, University, Supernatural and ShowtimeResponsibilities• Prioritize, schedule, and oversee feature development while maintaining franchise visions.• Develop feature readiness sign-off criteria while establishing quality goals.• Anticipate, plan, and develop risk mitigation strategies.• Partner with cross-functional teams consisting of art, engineering, QA, and audio disciplines.• Collaborate with peer, vendor, and other external teams both local and multi-national.Accomplishments• Led the Sims 3 Roaring Heights to a successful launch while serving as the lead producer.• Wrote tools to estimate, schedule, and track text localization progress that that totaled $40k in savings over historical budgets with 100% on time sign-off rate.• Established patch and full title release planning and execution strategies between Steam, Mac OS, and EA Origin platforms.
  • Electronic Arts
    Quality Analyst
    Electronic Arts Jun 2006 - Jun 2011
    Redwood Shores, Ca
    Titles: Sims 4, Sims 3, Sims 2, SimAnimals 1 & 2, SimCity DS, and Rock Band• Co-led tools development scrum as Scrum Master and Product Owner.• Managed QA projects with sizes exceeding 45 people between onsite and outsourced teams.• Shared knowledge through peer mentoring and software documentation.• Executed test suites and ad-hoc testing to log defects.
  • Mechanical Motion
    3D Modeler
    Mechanical Motion Apr 2005 - May 2006
    Spokane, Wa
    • Created 3D models of invention ideas while maintaining accuracy to concept art.

Brett Schmidt Skills

Game Development Project Management Scrum Video Games Quality Assurance Agile Methodologies Devtrack Game Design Gameplay Wii Ps3 Software Documentation Computer Games Mobile Games Perforce Xbox 360 Game Testing Microsoft Excel Bug Tracking Test Planning Test Cases Software Quality Assurance Multiplayer Creative Writing 3d Graphics Video Editing 3d Art Mentoring Reports Computers Hardware Metrics

Brett Schmidt Education Details

Frequently Asked Questions about Brett Schmidt

What is Brett Schmidt's role at the current company?

Brett Schmidt's current role is QA leader living the dream of making video games..

What is Brett Schmidt's email address?

Brett Schmidt's email address is brett.schmidt@ea.com

What schools did Brett Schmidt attend?

Brett Schmidt attended Eastern Washington University, Animation Mentor, Louisiana State University.

What skills is Brett Schmidt known for?

Brett Schmidt has skills like Game Development, Project Management, Scrum, Video Games, Quality Assurance, Agile Methodologies, Devtrack, Game Design, Gameplay, Wii, Ps3, Software Documentation.

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