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Brett Shields Email & Phone Number

Head of the Tech Art Department at The Third Floor Inc. at THE THIRD FLOOR Inc.
Location: Aurora, Colorado, United States 11 work roles 2 schools
1 work email found @thethirdfloorinc.com 1 phone found area 847 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email b****@thethirdfloorinc.com
Direct phone (847) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Head of the Tech Art Department at The Third Floor Inc.
Location
Aurora, Colorado, United States

Who is Brett Shields? Overview

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Quick answer

Brett Shields is listed as Head of the Tech Art Department at The Third Floor Inc. at THE THIRD FLOOR Inc., based in Aurora, Colorado, United States. AeroLeads shows a work email signal at thethirdfloorinc.com, phone signal with area code 847, and a matched LinkedIn profile for Brett Shields.

Brett Shields previously worked as Tech Art - Head of Innovation at The Third Floor Inc. and Unreal Technical Supervisor at The Third Floor Inc.. Brett Shields holds Certificate, Entertainment Design And Digital Production - Games Track from Gnomon.

Company email context

Email format at THE THIRD FLOOR Inc.

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{first}.{last}@thethirdfloorinc.com
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AeroLeads found 1 current-domain work email signal for Brett Shields. Compare company email patterns before reaching out.

Profile bio

About Brett Shields

https://www.brettshields.com/blog                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                        Specialties Include: •Unreal Engine 5: Blueprints (runtime / editor utility widgets), Shaders, PCG, Lighting, Rendering•Houdini: Rigid Body Destruction, FX for games•Photshop: Editing, Drawing, Painting, Design•Maya: Modeling, Texturing, Animation, Rendering, Normal/Edge Control•Zbrush: Modeling, Sculpting, Drawing•Substance Painter: Procedural Texturing, Texture Painting•Substance Designer: Procedural Material Design•Quixel Suite: Procedural Texturing, Texture Painting, Normal asset creation•Speed Tree: High and Low Res Foliage Generation, LOD Asset Generation•World Machine: Environment Design, Landscape Creation and Texturing•Keyshot: Rendering•Marmoset Toolbag: Rendering•After Effects: Motion Graphics, Editing•Cinema 4D: Motion Graphics•PhotoScan: Photography, Masking, Mesh Generation, Cleanup•Programming: Experience with Object Oriented Programming in Game Design, Fundamentals •Miscellaneous: Game Design, Level Design, Baking (normals), Photogrammetry

Listed skills include After Effects, Photoshop, Maya, Animation, and 28 others.

Current workplace

Brett Shields's current company

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THE THIRD FLOOR Inc.
The Third Floor Inc.
Head of the Tech Art Department at The Third Floor Inc.
AeroLeads page
11 roles

Brett Shields work experience

A career timeline built from the work history available for this profile.

Tech Art - Head Of Innovation

Current

Los Angeles, California, Us

Leading the Tech Art Department in researching and developing new engine workflows, creating bespoke tools to solve unique show challenges and setting/maintaining the quality bar for Unreal-based deliverables.

Feb 2022 - Present

Unreal Technical Supervisor

Los Angeles, California, Us

Providing support and consulting for all departments in Unreal best-practices. Creating training materials and providing hands on support for artists and supervisors using Unreal in their workflows. Facilitating communication between show-runners and pipeline to address critical short-term needs as well as identify opportunities for long-term workflow improvements.Exploring new workflows, creating bespoke tools to solve unique show challenges, and setting/maintaining the quality bar for unreal-based deliverables.

Jul 2020 - Feb 2022

Lead Unreal Technical Artist

Los Angeles, California, Us

Developing real-time ready visual effects inside of Unreal and Houdini, creating and optimizing real-time and/or static lighting inside of unreal, developing procedural animations that either stand alone or interact with other unique animation tracks, building custom material-based effects and turning them into easy-to-use tools for artists and shot creators.Making real-time adjustments to scenes on the fly with supervisors and directors, communicating VFX task complexity and strategies to the team. Finding the best solution for unique creative requests within timeline and budget constraints.Researching and developing Unreal workflows, as well as Houdini usage with Unreal. Exploring ways to integrate technologies such as photogrammetry and virtual reality into pre-visualization workflows.

Jun 2019 - Jul 2020

Instructor - Cinematic Shot Production In Unreal

North Hollywood, California, Us

Teaching the course - CINEMATICS SHOT PRODUCTION IN UNREAL - Created to give an in-depth understanding of working with real-time cinematic creation in the Unreal Engine toolset, this course takes students through a series of lectures and demonstrations which allow students to explore advanced shot creation techniques using Unreal's powerful animation tools and Sequencer. Students will examine the real-time cinematic pipeline through various homework assignments and work toward a final class project for review.

Apr 2022 - Mar 2023

Cg Generalist / Technical Artist

Freelance

Creating Real-time Graphics, Holograms, and Concept Art for various marketing and entertainment design clients in Chicago.

Feb 2019 - Jun 2019

Lead Technical Artist

Productive Edge

Productive Edge Labs are teams of dedicated emerging technologists who are obsessed with the latest and greatest in enterprise technology. They specialize in identifying and assessing the most cutting-edge technologies on the market and assessing their viability for our clients based on their business objectives. Whether your goal is simply to find out what technologies are on the horizon, or to apply the latest technology to your current objectives, our PE Labs team is the perfect partner. The work of our PE Labs teams spans a variety of emerging technologies such as Virtual Reality, Blockchain, Machine Learning, Artificial Intelligence, Internet of Things and beyond.

Nov 2017 - Feb 2019

Lead Artist

Los Angeles, California, Us

Ironklad Studios-We Build WorldsServices: Digital Asset Production, Environment Design, Vehicle Design, Character Design, Scene Optimization, Lighting, 360-degree Matte Painting, Modeling and Texturing, Photogrammetry, Virtual Cinematography, Pipeline Consultation, VFX, Previs, Storyboarding, Concept Design.

Dec 2015 - Nov 2017

Entertainment Design

Freelance Digital Artist

Modeling, Texturing, Motion Graphics, Matte Painting, Retopology, Environment Design

Jul 2013 - Jan 2016

Lead Instructor - Java Programming In Minecraft

Campbell, Ca, Us

Teaching the next generation of developers how to create stunning and dynamic add-ons for games. All lessons are taught in Java; writing code from scratch as well as deciphering pre-existing code.

Jun 2013 - Aug 2013

Instructor - Visual Fx With Final Cut Pro & Adobe After Effects

Campbell, Ca, Us

Taught students how to use Final Cut Pro and Adobe After Effects to create intense visual FX and motion graphics. Course includes color grading, motion tracking, rotoscoping and more.

Aug 2012 - Aug 2012

Instructor - Film Production With Final Cut Pro

Campbell, Ca, Us

Taught students how to use Final Cut Pro to produce high-end films. Course covered pacing, editing, color balance, animation and more.

Jul 2012 - Jul 2012
2 education records

Brett Shields education

Certificate, Entertainment Design And Digital Production - Games Track

Gnomon

Bachelor Of Arts (B.A.), Digital Media Studies

University Of Denver
FAQ

Frequently asked questions about Brett Shields

Quick answers generated from the profile data available on this page.

What company does Brett Shields work for?

Brett Shields works for THE THIRD FLOOR Inc..

What is Brett Shields's role at THE THIRD FLOOR Inc.?

Brett Shields is listed as Head of the Tech Art Department at The Third Floor Inc. at THE THIRD FLOOR Inc..

What is Brett Shields's email address?

AeroLeads has found 1 work email signal at @thethirdfloorinc.com for Brett Shields at THE THIRD FLOOR Inc..

What is Brett Shields's phone number?

AeroLeads has found 1 phone signal(s) with area code 847 for Brett Shields at THE THIRD FLOOR Inc..

Where is Brett Shields based?

Brett Shields is based in Aurora, Colorado, United States while working with THE THIRD FLOOR Inc..

What companies has Brett Shields worked for?

Brett Shields has worked for The Third Floor Inc., Gnomon School Of Visual Effects, Games + Animation, Freelance, Productive Edge, and Ironklad Studios.

How can I contact Brett Shields?

You can use AeroLeads to view verified contact signals for Brett Shields at THE THIRD FLOOR Inc., including work email, phone, and LinkedIn data when available.

What schools did Brett Shields attend?

Brett Shields holds Certificate, Entertainment Design And Digital Production - Games Track from Gnomon.

What skills is Brett Shields known for?

Brett Shields is listed with skills including After Effects, Photoshop, Maya, Animation, Graphic Design, Final Cut Pro, Illustrator, and 3D Modeling.

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