Tech Art - Head Of Innovation
CurrentLeading the Tech Art Department in researching and developing new engine workflows, creating bespoke tools to solve unique show challenges and setting/maintaining the quality bar for Unreal-based deliverables.
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@thethirdfloorinc.com
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1 phone found area 847
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Brett Shields is listed as Head of the Tech Art Department at The Third Floor Inc. at THE THIRD FLOOR Inc., based in Aurora, Colorado, United States. AeroLeads shows a work email signal at thethirdfloorinc.com, phone signal with area code 847, and a matched LinkedIn profile for Brett Shields.
Brett Shields previously worked as Tech Art - Head of Innovation at The Third Floor Inc. and Unreal Technical Supervisor at The Third Floor Inc.. Brett Shields holds Certificate, Entertainment Design And Digital Production - Games Track from Gnomon.
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AeroLeads found 1 current-domain work email signal for Brett Shields. Compare company email patterns before reaching out.
https://www.brettshields.com/blog Specialties Include: •Unreal Engine 5: Blueprints (runtime / editor utility widgets), Shaders, PCG, Lighting, Rendering•Houdini: Rigid Body Destruction, FX for games•Photshop: Editing, Drawing, Painting, Design•Maya: Modeling, Texturing, Animation, Rendering, Normal/Edge Control•Zbrush: Modeling, Sculpting, Drawing•Substance Painter: Procedural Texturing, Texture Painting•Substance Designer: Procedural Material Design•Quixel Suite: Procedural Texturing, Texture Painting, Normal asset creation•Speed Tree: High and Low Res Foliage Generation, LOD Asset Generation•World Machine: Environment Design, Landscape Creation and Texturing•Keyshot: Rendering•Marmoset Toolbag: Rendering•After Effects: Motion Graphics, Editing•Cinema 4D: Motion Graphics•PhotoScan: Photography, Masking, Mesh Generation, Cleanup•Programming: Experience with Object Oriented Programming in Game Design, Fundamentals •Miscellaneous: Game Design, Level Design, Baking (normals), Photogrammetry
Listed skills include After Effects, Photoshop, Maya, Animation, and 28 others.
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Los Angeles, California, Us
Leading the Tech Art Department in researching and developing new engine workflows, creating bespoke tools to solve unique show challenges and setting/maintaining the quality bar for Unreal-based deliverables.
Los Angeles, California, Us
Providing support and consulting for all departments in Unreal best-practices. Creating training materials and providing hands on support for artists and supervisors using Unreal in their workflows. Facilitating communication between show-runners and pipeline to address critical short-term needs as well as identify opportunities for long-term workflow improvements.Exploring new workflows, creating bespoke tools to solve unique show challenges, and setting/maintaining the quality bar for unreal-based deliverables.
Los Angeles, California, Us
Developing real-time ready visual effects inside of Unreal and Houdini, creating and optimizing real-time and/or static lighting inside of unreal, developing procedural animations that either stand alone or interact with other unique animation tracks, building custom material-based effects and turning them into easy-to-use tools for artists and shot creators.Making real-time adjustments to scenes on the fly with supervisors and directors, communicating VFX task complexity and strategies to the team. Finding the best solution for unique creative requests within timeline and budget constraints.Researching and developing Unreal workflows, as well as Houdini usage with Unreal. Exploring ways to integrate technologies such as photogrammetry and virtual reality into pre-visualization workflows.
North Hollywood, California, Us
Teaching the course - CINEMATICS SHOT PRODUCTION IN UNREAL - Created to give an in-depth understanding of working with real-time cinematic creation in the Unreal Engine toolset, this course takes students through a series of lectures and demonstrations which allow students to explore advanced shot creation techniques using Unreal's powerful animation tools and Sequencer. Students will examine the real-time cinematic pipeline through various homework assignments and work toward a final class project for review.
Creating Real-time Graphics, Holograms, and Concept Art for various marketing and entertainment design clients in Chicago.
Productive Edge Labs are teams of dedicated emerging technologists who are obsessed with the latest and greatest in enterprise technology. They specialize in identifying and assessing the most cutting-edge technologies on the market and assessing their viability for our clients based on their business objectives. Whether your goal is simply to find out what technologies are on the horizon, or to apply the latest technology to your current objectives, our PE Labs team is the perfect partner. The work of our PE Labs teams spans a variety of emerging technologies such as Virtual Reality, Blockchain, Machine Learning, Artificial Intelligence, Internet of Things and beyond.
Los Angeles, California, Us
Ironklad Studios-We Build WorldsServices: Digital Asset Production, Environment Design, Vehicle Design, Character Design, Scene Optimization, Lighting, 360-degree Matte Painting, Modeling and Texturing, Photogrammetry, Virtual Cinematography, Pipeline Consultation, VFX, Previs, Storyboarding, Concept Design.
Modeling, Texturing, Motion Graphics, Matte Painting, Retopology, Environment Design
Campbell, Ca, Us
Teaching the next generation of developers how to create stunning and dynamic add-ons for games. All lessons are taught in Java; writing code from scratch as well as deciphering pre-existing code.
Campbell, Ca, Us
Taught students how to use Final Cut Pro and Adobe After Effects to create intense visual FX and motion graphics. Course includes color grading, motion tracking, rotoscoping and more.
Campbell, Ca, Us
Taught students how to use Final Cut Pro to produce high-end films. Course covered pacing, editing, color balance, animation and more.
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Brett Shields works for THE THIRD FLOOR Inc..
Brett Shields is listed as Head of the Tech Art Department at The Third Floor Inc. at THE THIRD FLOOR Inc..
AeroLeads has found 1 work email signal at @thethirdfloorinc.com for Brett Shields at THE THIRD FLOOR Inc..
AeroLeads has found 1 phone signal(s) with area code 847 for Brett Shields at THE THIRD FLOOR Inc..
Brett Shields is based in Aurora, Colorado, United States while working with THE THIRD FLOOR Inc..
Brett Shields has worked for The Third Floor Inc., Gnomon School Of Visual Effects, Games + Animation, Freelance, Productive Edge, and Ironklad Studios.
You can use AeroLeads to view verified contact signals for Brett Shields at THE THIRD FLOOR Inc., including work email, phone, and LinkedIn data when available.
Brett Shields holds Certificate, Entertainment Design And Digital Production - Games Track from Gnomon.
Brett Shields is listed with skills including After Effects, Photoshop, Maya, Animation, Graphic Design, Final Cut Pro, Illustrator, and 3D Modeling.
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