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Brian Budge Email & Phone Number

Senior Staff Research Engineer at Meta
Location: Greater Seattle Area, United States 12 work roles 4 schools
1 work email found @fb.com 3 phones found area 801 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 3 phones

Work email b****@fb.com
Direct phone (801) ***-****
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Current company
Role
Senior Staff Research Engineer
Location
Greater Seattle Area, United States
Company size

Who is Brian Budge? Overview

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Quick answer

Brian Budge is listed as Senior Staff Research Engineer at Meta, a with 136862 employees, based in Greater Seattle Area, United States. AeroLeads shows a work email signal at fb.com, phone signal with area code 801, and a matched LinkedIn profile for Brian Budge.

Brian Budge previously worked as Senior TLM, Graphics Research at Meta and Tech Lead/Manager at Meta. Brian Budge holds Doctor Of Philosophy (Ph.D.), Computer Science from University Of California, Davis.

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{first_initial}{last}@fb.com
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Profile bio

About Brian Budge

I'm interested in pushing the limits of real-time high-quality graphics, and have used GPUs and other specialized processors for computation, and have written very fast ray tracers using GPUs (pre OptiX and RTX).I have a fairly strong optimization background in general, and I have extensive knowledge of ray tracing and global illumination.I am very interested in massively parallel programming problems, especially on the small scale (SIMD/MIMD), but also including instruction level and task level parallelism. I have written SIMD code for SSE# chips, and with NVIDIA's CUDA language. I have also used pthreads, boost threads, MPI, Google-internal threading libraries, std::thread and std::atomics. I am the primary author of the dispenso task parallelism library: https://github.com/facebookincubator/dispenso. Dispenso is used by more than a hundred projects at Meta where it provides high-performance task parallelism primitives (often higher performance than TBB and OMP).

Listed skills include Cuda, Parallel Computing, C++, Algorithms, and 43 others.

Current workplace

Brian Budge's current company

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Meta
Meta
Senior Staff Research Engineer
Kirkland, WA, US
Employees
136862
AeroLeads page
12 roles · 26 years

Brian Budge work experience

A career timeline built from the work history available for this profile.

Senior Staff Research Engineer

Kirkland, Wa, Us

Senior Tlm, Graphics Research

Current

Menlo Park, Ca, Us

Leading some of the team's work in split rendering algorithms, and managing a small number of folks. Also lead for the dispenso task parallelism library: https://github.com/facebookincubator/dispenso

Mar 2022 - Present

Tech Lead/Manager

Reality Labs Research brings together a world-class team of researchers, developers, and engineers to create the future of virtual and augmented reality, which together will become as universal and essential as smartphones and personal computers are today. And just as personal computers have done over the past 45 years, AR and VR will ultimately change everything about how we work, play, and connect. ​​We are developing all the technologies needed to enable breakthrough AR glasses and VR headsets, including optics and displays, computer vision, audio, graphics, brain-computer interface, haptic interaction, eye/hand/face/body tracking, perception science, and true telepresence. Some of those will advance much faster than others, but they all need to happen to enable AR and VR that are so compelling that they become an integral part of our lives.​I first worked in the Surreal machine perception group, and have contributed to efforts leading to the team's Replica work. See linked blog post.I am currently leading a group in the FRL Graphics Research team, where our primary mission is researching how to enable quality graphics for future AR devices.

Mar 2018 - Apr 2022

Staff Software Engineer/Tech Lead Manager

Mountain View, Ca, Us

I was a tech lead on Google Clips, where I helped lead a team that used machine learning to ensure that interesting content reaches the user while boring content is filtered out. I also managed a small handful of talented individuals who worked on this problem.

Jul 2015 - Feb 2018

Software Engineer, Tech Lead

Mountain View, Ca, Us

I was a tech lead for part of the core infrastructure at Google. Have a look at the wired magazine article about "Borg"​ for a taste. A recent paper has more info: "Large-scale cluster management at Google with Borg"

Sep 2013 - Jul 2015

Principal Software Engineer

San Francisco, Ca, Us

I did ray tracing R&D, and wrote the majority of the first version of our cloud renderer from scratch, and co-developed further iterations to the renderer, including multi-node clustered rendering. I also helped with design decisions for the wider service. In addition to working in the core renderer, I designed the majority of the distributed data pipeline. I filed two patents while at Autodesk.

Sep 2008 - Sep 2013

Graduate Student Researcher

Davis, California, Us

Grad student

Sep 2003 - Aug 2008

Student Intern

Amd

Santa Clara, California, Us

Student Internship

Jun 2007 - Sep 2007

Intern

Santa Clara, Ca, Us

Worked 3 summer internships at NVIDIA. The work ranged from testing the texture unit of the geforce 6800 to architecting a new and improved CgFX to assisting in the development of the drivers for the new CUDA programming language/tools. I filed a patent while working on the CUDA team.

May 2003 - Sep 2006

Student/Undergrad Research

Salt Lake City, Utah, Us

I researched NPR techniques for providing architectural rendering with different levels of confidence. I also worked on a couple of papers related to photorealistic rendering:http://graphics.cs.ucdavis.edu/~bcbudge/deep/research/nested_dielectrics.pdfandhttp://graphics.cs.ucdavis.edu/~bcbudge/deep/research/irisSynthesis.pdf

2001 - 2002 ~1 yr

Intern

Salt Lake City, Utah, Us

I wrote graphical database applications

May 1999 - Apr 2000
Team & coworkers

Colleagues at Meta

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4 education records

Brian Budge education

Doctor Of Philosophy (Ph.D.), Computer Science

University Of California, Davis

Computer Graphics

Ulm University

Bachelor’S Degree, Mathematics

University Of Utah

High School

Alta High School
FAQ

Frequently asked questions about Brian Budge

Quick answers generated from the profile data available on this page.

What company does Brian Budge work for?

Brian Budge works for Meta.

What is Brian Budge's role at Meta?

Brian Budge is listed as Senior Staff Research Engineer at Meta.

What is Brian Budge's email address?

AeroLeads has found 1 work email signal at @fb.com for Brian Budge at Meta.

What is Brian Budge's phone number?

AeroLeads has found 3 phone signal(s) with area code 801 for Brian Budge at Meta.

Where is Brian Budge based?

Brian Budge is based in Greater Seattle Area, United States while working with Meta.

What companies has Brian Budge worked for?

Brian Budge has worked for Meta, Google, Autodesk, Uc Davis, and Amd.

Who are Brian Budge's colleagues at Meta?

Brian Budge's colleagues at Meta include Venkat K, Carmen Franco, Billy Miao, Birender Singh, and Aafreen Rajpal (Mba, Cipp, Cams).

How can I contact Brian Budge?

You can use AeroLeads to view verified contact signals for Brian Budge at Meta, including work email, phone, and LinkedIn data when available.

What schools did Brian Budge attend?

Brian Budge holds Doctor Of Philosophy (Ph.D.), Computer Science from University Of California, Davis.

What skills is Brian Budge known for?

Brian Budge is listed with skills including Cuda, Parallel Computing, C++, Algorithms, Parallel Programming, Gpu, Software Engineering, and Programming.

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