Brian Doyal Email & Phone Number
@bioware.com
2 phones found area 512
LinkedIn matched
Who is Brian Doyal? Overview
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Brian Doyal is listed as Software engineering and engineering leadership at Pixee, based in Chattanooga, Tennessee, United States. AeroLeads shows a work email signal at bioware.com, phone signal with area code 512, and a matched LinkedIn profile for Brian Doyal.
Brian Doyal previously worked as Staff Software Engineer at Pixee and Senior Software Engineer at Santé. Brian Doyal holds Bachelor Of Science - Bs, Computer Science from The University Of Texas At Austin.
Email format at Pixee
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AeroLeads found 2 current-domain work email signals for Brian Doyal. Compare company email patterns before reaching out.
About Brian Doyal
Senior developer and technical leader with 15+ years of progressive experience in the tech community in Austin.
Listed skills include Javascript, Perforce, Game Development, Agile Methodologies, and 14 others.
Brian Doyal's current company
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Brian Doyal work experience
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Senior Software Engineer
Software Development Manager
Senior Software Engineer
Senior Lead Software Engineer / Manager
Anthemhttps://www.ea.com/games/anthem• Managed distributed team of 9 developers across 3 time zones.• Designed a framework for developing online services that can easily integrate into EA's Frostbite game engine using ASP.net Core, C++, RabbitMQ, gRPC and protocol buffers.• Oversaw development and integration of our online services framework into AnthemMass Effect: Andromedahttps://www.masseffect.com/• Managed a distributed team of 9 developers across 3 time zones.• Converted existing monolythic application architecture into micro service oriented architecture.• Designed and built online services to simultaneously support multiplayer game play features, the Mass Effect APEX HQ mobile companion app, and masseffectarchives.com• Deployed entire infrastructure to AWS utilizing a wide range of services including route53, EC2, DynamoDB, SQS, SNS, Kinesis, and Lambda• Successfully launched Mass Effect: Andromeda with zero major incidents and scaled to handle 600k+ requests per minuteShadow Realmshttp://shadowrealms.com• Recruited to rejoin BioWare and manage a team of developers and artists to produce shadowrealms.com – a modern responsive announcement site and CMS for BioWare’s since cancelled title, Shadow Realms.• Architected and developed a telemetry event recording system capable of recording 2000+ events/second utilizing Node.js, Graphite, ZeroMQ, Redis, MongoDB, AWS ElastiCache, SQS, and DynamoDB across multiple iterations.Star Wars: The Old Republichttp://www.swtor.com• Architected and developed player segmentation service to support targeted marketing of content to players based on their spending, in-game play habits and machine learning predictions.• Re-implemented local development environment setup using Packer to build a consistent virtual machine based on production settings, Puppet to provision all appropriate software and configurations, and Vagrant to run the virtual machine locally.
Adjunct Instructor
Taught an intensive, 6 month coding bootcamp based out of The University of Texas at Austin involving 250+ hours of in-class teaching through an extensive curriculum using HTML 5, CSS 3, JavaScript, jQuery, Git, Node.js. Express.js, MySQL 5, Laravel, TDD, SEO, and cloud application development.For more information:http://codingbootcamputaustin.com
Senior Software Engineer
Plan Xhttp://www.darpa.mil/our_work/i2o/programs/plan_x.aspx•Participated in the first iterations of Plan X – A Darpa hard project meant to deliver to the US Military a modernized, streamlined platform for performing and training for cyber warfare•Developed data integration system within Unity based client to retrieve and render graph data served via RESTful web services and event driven messaging services provided over RabbitMQ•Developed custom Chef recipe to provision Graphite based metrics solution for monitoring performance related metrics across multiple systemsSocial Action Stormhttps://socialactionstorm.com•Developed a rich internet application framework written in JavaScript, using jQuery and Bootstrap, to build a web based augmented reality game based on fictional news stories with familiar social media features (i.e. Twitter, blogs, Facebook, Kickstarter).•Created HTML5 templates and accompanying CSS3 styles, including Bootstrap, to produce the mobile responsive visual implementation of the game based on static designs.•Built RESTful web services to expose game data to the JavaScript front-end application using the Zend application framework in PHP.
Web Team Lead, Senior Web Developer
Star Wars: The Old Republichttp://www.swtor.com•Assisted in defining priorities, provided initial development estimates, and assigned tasks to a cross functional team of developers, designers and artists. •Instituted and led weekly code reviews to share ideas, discuss challenges, and mentor junior developers. •Continued as an individual contributor by taking on development tasks in addition to team lead responsibilities. •Team awarded 2012 Electronic Arts – Think Consumers First award for the smoothest MMO launch to date.•Responsible for architecting and scaling swtor.com from 50k registered users to several million. •Created or reviewed all technical designs for web features on swtor.com including but not limited to beta tester signup, billing and subscription features, and post-launch website redesign. •Selected, modified, and developed over 100 Drupal modules to support custom features designed for high traffic and high visibility. •Worked directly with platform developers to define APIs necessary to build game integration features such as server status, account registration, and secure login.
Senior Consultant, Web Developer
itworld.com site redesign:•Assisted in implementation of site redesign from TeamSite to Drupal. •Developed custom functionality for pagination & table sorting Drupal based forums, manipulating content taxonomy, & converting pdf content into images. •Developed & executed performance & load testing plans, & tuned site configuration to meet site performance requirements. Star Wars: The Old Republic community site:•Produced large, highly-scalable architecture the initial swtor.com announcement/community site in Drupal 6 and vBulletin (both PHP). •Specified hardware architecture, researched technology choices, provided development estimates. •Developed content management architecture & custom modules to support custom account system integration as well as custom registration, authentication and integration with vBulletin and support for external content delivery networks. McKesson subscription content site:•Developed custom web script portlets to provide navigation and advanced Lucene based search capability for a subscription content site using the Liferay portal with an Alfresco document management back-end (both Java). •Defined and implemented the metadata content model related to content stored in Alfresco. Sony Pictures Digital Entertainment promotional catalog site:•Implemented Alfresco based content management system for managing promotional assets. •Developed custom actions for bulk importing promotional content from an outside source. •Developed custom actions for deploying content from one Alfresco environment to another. San Francisco International Airport (SFO) flight display management system:•Developed Spring MVC based system to manage groups of displays, parse flight information feeds relevant to the airport, and control the flight information displayed within each display group. •Designed & developed data model for managing displays and display groups. •Developed prototype.js based JavaScript for displaying and rotating flight data.
Student Engineer
Aerosol based biological and chemical detection system•Provided IT support to engineering team, which included approximately 12 desktop machines, 2 data servers and domain controllers, and an instance of Microsoft SharePoint. •Developed Microsoft SharePoint modules to collect aggregate weekly blog based reports from individual project teams and provide basic issue and task tracking for project managers. •Wrote a data parsing utility to organize data and flag irregularities found in data feeds collected from test units. •Debugged micro controller code that handled serial data communications. •Assisted in field-testing of collection units within U.S. Army facilities.
Brian Doyal education
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The University Of Texas At Austin
Frequently asked questions about Brian Doyal
Quick answers generated from the profile data available on this page.
What company does Brian Doyal work for?
Brian Doyal works for Pixee.
What is Brian Doyal's role at Pixee?
Brian Doyal is listed as Software engineering and engineering leadership at Pixee.
What is Brian Doyal's email address?
AeroLeads has found 2 work email signals at @bioware.com for Brian Doyal at Pixee.
What is Brian Doyal's phone number?
AeroLeads has found 2 phone signal(s) with area code 512 for Brian Doyal at Pixee.
Where is Brian Doyal based?
Brian Doyal is based in Chattanooga, Tennessee, United States while working with Pixee.
What companies has Brian Doyal worked for?
Brian Doyal has worked for Pixee, Santé, Amazon, Heartflow, Inc, and Bioware.
How can I contact Brian Doyal?
You can use AeroLeads to view verified contact signals for Brian Doyal at Pixee, including work email, phone, and LinkedIn data when available.
What schools did Brian Doyal attend?
Brian Doyal holds Bachelor Of Science - Bs, Computer Science from The University Of Texas At Austin.
What skills is Brian Doyal known for?
Brian Doyal is listed with skills including Javascript, Perforce, Game Development, Agile Methodologies, Scrum, Jira, Git, and Rest.
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