CAREER PATH:My turning point to a career in game development was driven from an early age when I got a Super Nintendo for Christmas. The first time playing a video game was purely exhilarating, and I got exposed to a world beyond reality and endless wonder. Even as a 6-year-old boy, I have been on the gaming path from the start. Over time, I decided to chart a career in developing games, so others can have the same experience I had as a child. I started my work life as a programmer, developing games such as Endless Bazooka Dudes, and Fist. I then joined MyLine Style as a Unity Developer, after graduating with a Visual and Game Programming degree. I thereafter proceeded to Mindlance Staffing working as an Image Annotator. My future aspirations in the next 5 years are to advance my career in game development and serve as the industry-go-to-leader in the video game sector. MY BUSINESS AND INTERESTS:As an Image Annotator, I was acknowledged for identifying objects in images and reporting software defects/bugs. I also successfully developed 3D models, user-friendly UI, and engaging men suit app for MyLine Style including software testing. As a game programmer, I was credited for creating character controls using sprites-like movement in a 2D fighting game; coding scene transitions and game levels; designing enemy AI, UI, menus, and functionalities in Unity 3D; programming omnidirectional shooting mechanics; and providing support in new game features development. These experiences are backed by a three-pronged principle of continuous self-improvement, tenacious pursuit of passion, and never giving up. I am regarded by my peers as a problem solver and an ace researcher with a strong work ethic. What sets me apart is my ability to: Leverage due diligence, hard work, and determination to ensure a project is complete. I am also capable of undertaking challenges beyond my scope, with measurable results.
Listed skills include Microsoft Office, Microsoft Excel, Microsoft Word, Leadership, and 15 others.