Founder And Executive Director
CurrentFounder and Executive Director of GameSoundCon.GameSoundCon is the industrys largest professional conference dedicated to game music, sound design and virtual reality audio.
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Brian Schmidt is listed as Founder and Executive Director at GameSoundCon at SoundCon, LLC, based in Bellevue, Washington, United States. AeroLeads shows a work email signal at gamesoundcon.com and a matched LinkedIn profile for Brian Schmidt.
Brian Schmidt previously worked as Founder and Executive Director at Soundcon, Llc and Audio Director at Digital Dreams Entertainment. Brian Schmidt holds Master Of Science (Msc), Computer Applications In Music from Northwestern University.
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AeroLeads found 1 current-domain work email signal for Brian Schmidt. Compare company email patterns before reaching out.
I've been doing game audio all my professional life and can't imagine doing anything else. I'm enthralled by the creative, compositional challenges, the technical issues and the business challenges. It's a tremendously exciting time to be in the industry. Since I started in 1987, I've witnessed (and helped transform ) the industry go from "bleeps and bloops" to the current surround sound, high-power, high-fidelity systems we have today.I was honored to have been the recipient of the Game Audio Network Guild’s Lifetime Achievement Award in 2008, and inducted into the Pinball Expo Hall of Fame in 2017. I was also quite surprised when I discovered that the band, The Pixies, had covered one of my video game compositions (Theme from NARC) and released it on two of their CD’s.I thoroughly enjoy sharing knowledge and experience about the industry—it was a staple of my 10 years at Microsoft. I created GameSoundCon in 2009: to help educate the next generation of interactive composers and sound designers and have grown it into the largest professional conference on game music, sound design and virtual reality audio in the worldA few other projects I’ve been involved in:- Composer/Sound Designer for approx 150 arcade and video games for companies including EA, Sega, Data East, Namco, Capcom and Digital Dreams Entertainment- 3D audio Consultant for the Mixed Reality company, Magic Leap- Consultant for Microsoft helping design the Xbox One Audio System -Primary architect for Xbox audio system (also did the “Boot Sound”) -Primary architect for Xbox 360 audio system -Architect for “XACT” among the earliest game audio design tools and the XMA audio compression format-Designer of BSMT2000, arcade game sound chip-Designer of QSound’s Q1 3D Sound chip for arcade chips-Assistant to film and jingle composer John TatgenhorstI also am inventor on about 25 patents in audio and game technology.Specialties: Interactive audio technology. Media consulting. Expert witness on game, technology and media issues, music technology,audio technology
Listed skills include Sound Design, Sound, Video Games, Recording, and 29 others.
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US
Founder and Executive Director of GameSoundCon.GameSoundCon is the industrys largest professional conference dedicated to game music, sound design and virtual reality audio.
Responsible for audio for Digital Dreams Entertainment GamesMusic, SFX, Dialogue and inbound Music LicensingCurrently working on Mutant Football League and ongoing DLC
Founder and President of Brian Schmidt Studios. Brian Schmidt Studios specializes in the creation of interactive audio content and interactive audio technologies including game sound and music, interactive music systems, mobile audio and any thing interactive that makes noise.Clients include Zynga, Microsoft, Leading Edge Design, Magic Leap, Shiver.
EarGames is an independent game developer that creates audio-based videogames
Redmond, WA, US
Lecture and course development for game audio and game audio technology students.
Plantation, Florida, US
Audio Design consultation for Augmented Reality company, Magic Leap.Helped design Magic Leap One Augmented Reality Headset's audio architecture and system designWrote prototype HRTF 3D Audio Spatialization algorithm, which became the foundation for it's MSA 3D Audio TechnologyEvaluated 3D audio companies' technologies for potential licenseWrote Unity &.
Redmond, Washington, US
Audio architect for Microsoft gaming platforms. Designed audio system for Xbox 360, main architect for the XACT audio tool. Created Xbox "boot sound". Oversaw long-term audio roadmap for game audio technologies
Game sound and game sound technology for QSound, Sega, Sony, Data East, Capcom, Nintendo, EA and other companies.As a musician/sound designer and progrmamer, I wrote music and designed sound effects for approximately 130 games including John Madden Football, Jungle Strike, Desert Strike, Mutant Football League, Crue Ball and many othersAs a composer/sound.
US
Wrote music for pinball machines and arcade video games. Created new development tool set. Maintained and added features to low-level audio operating system in 'C' and 6809/6800 assembly.
Composed music, Created sound effects, designed audio software for video games and pinball machines.I was the sole composer/sound designer forSpace StationSwords of FuryBanzai Runand was the primary composer/sound designer onBlack Knight 2000NARC (Video Game)
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Brian Schmidt works for SoundCon, LLC.
Brian Schmidt is listed as Founder and Executive Director at GameSoundCon at SoundCon, LLC.
AeroLeads has found 1 work email signal at @gamesoundcon.com for Brian Schmidt at SoundCon, LLC.
Brian Schmidt is based in Bellevue, Washington, United States while working with SoundCon, LLC.
Brian Schmidt has worked for Soundcon, Llc, Digital Dreams Entertainment, Brian Schmidt Studios, Ear Games, and Digipen Institute Of Technology.
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Brian Schmidt holds Master Of Science (Msc), Computer Applications In Music from Northwestern University.
Brian Schmidt is listed with skills including Sound Design, Sound, Video Games, Recording, Music Production, Xbox 360, Composition, and Music.
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