Brian Schmidt

Brian Schmidt Email and Phone Number

Founder and Executive Director at GameSoundCon @ SoundCon, LLC
Brian Schmidt's Location
Bellevue, Washington, United States, United States
Brian Schmidt's Contact Details
About Brian Schmidt

I've been doing game audio all my professional life and can't imagine doing anything else. I'm enthralled by the creative, compositional challenges, the technical issues and the business challenges. It's a tremendously exciting time to be in the industry. Since I started in 1987, I've witnessed (and helped transform ) the industry go from "bleeps and bloops" to the current surround sound, high-power, high-fidelity systems we have today.I was honored to have been the recipient of the Game Audio Network Guild’s Lifetime Achievement Award in 2008, and inducted into the Pinball Expo Hall of Fame in 2017. I was also quite surprised when I discovered that the band, The Pixies, had covered one of my video game compositions (Theme from NARC) and released it on two of their CD’s.I thoroughly enjoy sharing knowledge and experience about the industry—it was a staple of my 10 years at Microsoft. I created GameSoundCon in 2009: to help educate the next generation of interactive composers and sound designers and have grown it into the largest professional conference on game music, sound design and virtual reality audio in the worldA few other projects I’ve been involved in:- Composer/Sound Designer for approx 150 arcade and video games for companies including EA, Sega, Data East, Namco, Capcom and Digital Dreams Entertainment- 3D audio Consultant for the Mixed Reality company, Magic Leap- Consultant for Microsoft helping design the Xbox One Audio System -Primary architect for Xbox audio system (also did the “Boot Sound”) -Primary architect for Xbox 360 audio system -Architect for “XACT” among the earliest game audio design tools and the XMA audio compression format-Designer of BSMT2000, arcade game sound chip-Designer of QSound’s Q1 3D Sound chip for arcade chips-Assistant to film and jingle composer John TatgenhorstI also am inventor on about 25 patents in audio and game technology.Specialties: Interactive audio technology. Media consulting. Expert witness on game, technology and media issues, music technology,audio technology

Brian Schmidt's Current Company Details
SoundCon, LLC

Soundcon, Llc

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Founder and Executive Director at GameSoundCon
Brian Schmidt Work Experience Details
  • Soundcon, Llc
    Founder And Executive Director
    Soundcon, Llc Apr 2009 - Present
    Us
    Founder and Executive Director of GameSoundCon.GameSoundCon is the industrys largest professional conference dedicated to game music, sound design and virtual reality audio.
  • Digital Dreams Entertainment
    Audio Director
    Digital Dreams Entertainment Jan 2016 - Present
    Responsible for audio for Digital Dreams Entertainment GamesMusic, SFX, Dialogue and inbound Music LicensingCurrently working on Mutant Football League and ongoing DLC
  • Brian Schmidt Studios
    Founder And President
    Brian Schmidt Studios Jan 2008 - Present
    Founder and President of Brian Schmidt Studios. Brian Schmidt Studios specializes in the creation of interactive audio content and interactive audio technologies including game sound and music, interactive music systems, mobile audio and any thing interactive that makes noise.Clients include Zynga, Microsoft, Leading Edge Design, Magic Leap, Shiver Entertainment, Digital Dreams Entertainment.
  • Ear Games
    Founder And Ceo
    Ear Games Jan 2013 - Present
    EarGames is an independent game developer that creates audio-based videogames
  • Digipen Institute Of Technology
    Principal Lecturer
    Digipen Institute Of Technology Jan 2013 - Present
    Redmond, Wa, Us
    Lecture and course development for game audio and game audio technology students.
  • Magic Leap
    3D Audio Consultant
    Magic Leap Dec 2014 - Dec 2020
    Plantation, Florida, Us
    Audio Design consultation for Augmented Reality company, Magic Leap.Helped design Magic Leap One Augmented Reality Headset's audio architecture and system designWrote prototype HRTF 3D Audio Spatialization algorithm, which became the foundation for it's MSA 3D Audio TechnologyEvaluated 3D audio companies' technologies for potential licenseWrote Unity & Unreal-based 3D audio prototypes including a gamified 3D audio evaluation program using phone-based augmented reality technology
  • Qsound Labs
    Cto
    Qsound Labs Mar 2008 - Mar 2011
    Ca
  • Microsoft
    Audio Manager
    Microsoft Mar 1998 - Mar 2008
    Redmond, Washington, Us
    Audio architect for Microsoft gaming platforms. Designed audio system for Xbox 360, main architect for the XACT audio tool. Created Xbox "boot sound". Oversaw long-term audio roadmap for game audio technologies
  • Microsoft
    Program Manager
    Microsoft Mar 1998 - Mar 2008
    Redmond, Washington, Us
  • Microsoft Xna Professional Game Platform
    Audio Program Manager
    Microsoft Xna Professional Game Platform 1999 - 2008
  • Microsoft Xbox
    Audio
    Microsoft Xbox 1998 - 2008
  • Schmidt Entertainment Technologies
    President
    Schmidt Entertainment Technologies 1989 - 1998
    Game sound and game sound technology for QSound, Sega, Sony, Data East, Capcom, Nintendo, EA and other companies.As a musician/sound designer and progrmamer, I wrote music and designed sound effects for approximately 130 games including John Madden Football, Jungle Strike, Desert Strike, Mutant Football League, Crue Ball and many othersAs a composer/sound designer consulant for Sega and Data East Pinball, I composed music, designed sound effects for around 45 pinball machines and wrote and maintained the sound operating system. I designed the BSMT2000 arcade game sound chip which was used by Sega and other companies to bring sampled wavetable synthesis to arcade games which had primarily been using Yamaha's FM synthesis technology.I also was primary architect for the first 3D audio sound chip for Capcom arcade games, from QSound Labs; the "Q1" chip.
  • Qsound Labs
    Consultant
    Qsound Labs 1989 - 1998
    Ca
  • Midway Games
    Sound Designer, Musician, Programmer
    Midway Games Apr 1987 - May 1989
    Us
    Wrote music for pinball machines and arcade video games. Created new development tool set. Maintained and added features to low-level audio operating system in 'C' and 6809/6800 assembly.
  • Wms
    Composer/Programmer
    Wms 1987 - 1989
    Composed music, Created sound effects, designed audio software for video games and pinball machines.I was the sole composer/sound designer forSpace StationSwords of FuryBanzai Runand was the primary composer/sound designer onBlack Knight 2000NARC (Video Game)

Brian Schmidt Skills

Sound Design Sound Video Games Recording Music Production Xbox 360 Composition Music Music Technology Game Development Audio Post Production Audio Editing Video Game Design Xbox Computer Music Audio Engineering Computer Games Pro Tools Logic Pro Film Midi Sound Editing Ps3 Commercial Music Post Production Mastering Mobile Games Education Video Game Development Iphone Cubase Orchestration

Brian Schmidt Education Details

  • Northwestern University
    Northwestern University
    Computer Applications In Music
  • Northwestern University
    Northwestern University
    Computer Science
  • Northwestern University
    Northwestern University
    Music Theory And Composition

Frequently Asked Questions about Brian Schmidt

What company does Brian Schmidt work for?

Brian Schmidt works for Soundcon, Llc

What is Brian Schmidt's role at the current company?

Brian Schmidt's current role is Founder and Executive Director at GameSoundCon.

What is Brian Schmidt's email address?

Brian Schmidt's email address is br****@****con.com

What schools did Brian Schmidt attend?

Brian Schmidt attended Northwestern University, Northwestern University, Northwestern University.

What skills is Brian Schmidt known for?

Brian Schmidt has skills like Sound Design, Sound, Video Games, Recording, Music Production, Xbox 360, Composition, Music, Music Technology, Game Development, Audio Post Production, Audio Editing.

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