Brian Sowers

Brian Sowers Email and Phone Number

Software Engineer, Game Developer @ Wake Technical Community College
Brian Sowers's Location
Chapel Hill, North Carolina, United States, United States
Brian Sowers's Contact Details

Brian Sowers personal email

About Brian Sowers

Software engineer focused on game development, procedural content generation, computer graphics, scientific simulation/visualization and high performance computing.

Brian Sowers's Current Company Details
Wake Technical Community College

Wake Technical Community College

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Software Engineer, Game Developer
Brian Sowers Work Experience Details
  • One Method Monkey Llc
    Ceo
    One Method Monkey Llc May 2017 - Present
    Assisting teams developing mixed reality applications, game prototypes, and full-scale games. Designing and developing original video & board games from initial conception/prototyping through funding through release.
  • Wake Technical Community College
    Adjunct Instructor, Simulation & Game Development
    Wake Technical Community College Aug 2014 - Present
    Raleigh, North Carolina, Us
    Instructed students in SGD 112 (Introduction to Game Design), SGD 113 (Introduction to Game Programming), and SGD 213 (Advanced Game Programming). Lectured, graded assignments/projects, and assisted students with questions/debugging problems.
  • Tech Talent South
    Instructor
    Tech Talent South Sep 2018 - Mar 2020
    Instructed students for the Code Immersion boot-camp style courses, taking students with little software development experience and exposing them to full-stack web development using a combination of HTML, CSS, Ruby, Rails, database management, and JavaScript. Assisted students with troubleshooting and development, and provided them with guidance and mentorship toward expanding their careers.
  • Shiny Shoe
    Senior Software Engineer
    Shiny Shoe Nov 2017 - Aug 2018
    Developed and maintained the build machine for several client projects. Implemented new front-end features for mobile games, and supported development from pre-alpha through softlaunch and release.
  • Elephant Mouse
    Software Engineering Contractor (Lead Engineer, Sept 2016 On)
    Elephant Mouse Apr 2011 - Aug 2017
    Responsible for all client-side development from preproduction through maintenance for a number of cross-platform mobile games. Worked closely with the engineering, design, and art leads to facilitate meeting product goals. Developed core technologies from the ground up related to gameplay, rendering, server communications, and user interfaces. Assisted with customer support requiring engineering solutions. Spearheaded the migration from internal technology to the Unity game engine.
  • Sparkplug Games
    Software Engineer
    Sparkplug Games Feb 2010 - Mar 2011
    Cary, North Carolina, Us
    Developed cross-platform casual games primarily for iPhone and iPad devices. Assisted with porting internal technology to emerging mobile platforms. Worked directly with publishers to resolve issues and prepare games for large-scale release.
  • Emergent Game Technologies
    Software Engineer - Tools & Framework Team
    Emergent Game Technologies May 2008 - Sep 2009
    Calabasas, Ca, Us
    Worked with the Gamebryo game engine and tool set. Supported and added features toMax, Maya, and XSI exporters. Added features to game creation tool chain and madeframework/engine changes to support new features. Worked with Xbox 360, PS3, andWii.
  • West Virginia University
    Graduate Teaching Assistant
    West Virginia University 2006 - 2008
    Morgantown, West Virginia, Us
    Instructed freshman students in lab sessions for Introduction to Data Structures (CS 111) and handled the class project for Introduction to Operating Systems (CS450). Lectured, graded assignments/projects, and assisted students with questions/debugging problems.
  • West Virginia University
    Undergraduate Researcher
    West Virginia University 2005 - 2006
    Morgantown, West Virginia, Us
    Researched and developed software for the visualization and manipulation of large sets ofpoint cloud data. Researched 3D scene distribution among a cluster.
  • Electronic Arts
    Software Engineer Intern
    Electronic Arts May 2007 - Aug 2007
    Redwood City, Ca, Us
    Implemented visual effects features on both the tool and game sides. Added features tothe asset editor. Worked with both Xbox 360 and PS3 games.
  • Csp Mobile
    Software Engineer
    Csp Mobile Jun 2004 - Aug 2004
    Debugged and maintained various J2ME games. Ported games across several cell-phone configurations and ported games to other languages.

Brian Sowers Skills

Game Development Video Games Game Programming Computer Graphics Maya Cross Platform Development Casual Games Software Engineering Perforce C# Objective C Unity3d Gameplay Opengl Ipad Development Iphone Application Development Software Development Agile Application Development C++ Game Design Android Development

Brian Sowers Education Details

  • West Virginia University
    West Virginia University
    Computer Science

Frequently Asked Questions about Brian Sowers

What company does Brian Sowers work for?

Brian Sowers works for Wake Technical Community College

What is Brian Sowers's role at the current company?

Brian Sowers's current role is Software Engineer, Game Developer.

What is Brian Sowers's email address?

Brian Sowers's email address is bd****@****ail.com

What schools did Brian Sowers attend?

Brian Sowers attended West Virginia University.

What skills is Brian Sowers known for?

Brian Sowers has skills like Game Development, Video Games, Game Programming, Computer Graphics, Maya, Cross Platform Development, Casual Games, Software Engineering, Perforce, C#, Objective C, Unity3d.

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