Goals: To create unique worlds and stories for interactive media such as games, as well as traditional fiction and graphic novels.To craft these worlds and stories through art, fiction, game-play or design.Experience:As a game designer I enjoy collaborating with others in the creation of story and character and coupling these with game-play innovation, design and balance.With 24 years of experience in the games industry in multiple genres, from action and adventure to puzzle and RPG games, I bring a great deal of knowledge, experience and know-how to projects.I pride myself as a creative problem solver, and often work close with programmers to solve technical issues. Combined with an art background, this allows me to bridge the gap between artists and programmers, acting as a go between, helping to develop tools and streamline processes.I have experience in multiple disciplines, including Game-play, Scenario and Level design, Screenwriting, World Design, Conceptual Design, Scripting and Implementation.Specialties: Game-play design, implementation and balancing. World and scenario design, including conceptual fiction and back-story. Dialogue and story scripts. Art, art direction, and conceptual art design.
Listed skills include Game Design, Video Games, Animation, Content Strategy, and 20 others.