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Goals: To create unique worlds and stories for interactive media such as games, as well as traditional fiction and graphic novels.To craft these worlds and stories through art, fiction, game-play or design.Experience:As a game designer I enjoy collaborating with others in the creation of story and character and coupling these with game-play innovation, design and balance.With 24 years of experience in the games industry in multiple genres, from action and adventure to puzzle and RPG games, I bring a great deal of knowledge, experience and know-how to projects.I pride myself as a creative problem solver, and often work close with programmers to solve technical issues. Combined with an art background, this allows me to bridge the gap between artists and programmers, acting as a go between, helping to develop tools and streamline processes.I have experience in multiple disciplines, including Game-play, Scenario and Level design, Screenwriting, World Design, Conceptual Design, Scripting and Implementation.Specialties: Game-play design, implementation and balancing. World and scenario design, including conceptual fiction and back-story. Dialogue and story scripts. Art, art direction, and conceptual art design.
Brian Babendererde
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Writer And Illustrator (Self Employed)Brian Babendererde Mar 2001 - PresentCreated, wrote and drew the graphic novel Soul Chaser Betty. (www.twilighttangents.com/betty).Independent Illustrator with self published line of prints and sketchbooks.Writer working in Fiction, Graphic Novels, Interactive Media.
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Freelance Game Design And Art (Self Employed)Brian Babendererde 2001 - PresentProvides Freelance game design and art for a number of clients, from large companies to smaller developers. Titles range from large scale, high profile PS2 and XBOX games (PSI-Ops: The Mindgate Conspiracy from Midway Games), to small scale titles for Game Boy Advance, Nintendo DS, mobile, and pinball.
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Lead Game DesignerZynga Jun 2013 - Sep 2018Senior and then Lead Game Designer working in Slots / Match / Casino division. Took lead game design on several apps: Spin it Rich, then Willy Wonka Slots, and finally Hit it Rich, while also contributing on other titles, such as Wizard of Oz Slots, and Black Diamond. Designed individual slot machines, working with Programming, Art, and Math disciplines to implement, as well as working on casino wide features for special events, retention, and ongoing meta games.
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Senior Game DesignerSpooky Cool Labs Mar 2012 - Jun 2013Senior Game Designer on Wizard of Oz city builder social game for Facebook and Mobile, including game system designer, balance, story and dialogue, and mission structure.
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Freelance Game DesignerMidway Amusement Games, Llc Nov 2001 - Feb 2004UsWorked on scenario and design for PSI-Ops: The Mindgate Conspiracy. Provided detailed research on world design, character background and plot, as well as developing the specifics of scenario and level design based on team input. Finally, wrote the script for dialog voice overs and interstitial movies throughout the game. -
Vp Of Game DesignValkyrie Studios 1997 - 2001Created and Designed the cult RPG SepterraCore: Legacy of the Creator (PC). Duties also included helping to manage outside content creation, script writing, working with voice talent and developing new properties.
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Lead Artist And Lead Game DesignerViacom New Media 1994 - 1996Artist and Designer on a number of high profile games based on high profile properties including Rocko's Modern Life (SNES), Phantom 2040 (SNES / Genesis). Lead Artist and Co-Lead Designer on Beavis and Butthead in Virtual Stupidity (Win95), named by PC Gamer as one of the "Best 50 Games Ever" (in the top 25), "Adventure Game of the Year" and "Funniest Game Ever Made." Duties included managing art teams and dealing with third party content providers.
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Artist And DesignerIcom Simulations 1991 - 1993CaArtist, animator and game designer at Icom Simulations, developer and publisher of games such as Shelrock Holmes: Consulting Detective, ShadowGate, Deja Vu and Road Runners Death Valley Rally. Worked on designing and developing such titles as Road Runner's Death Valley Rally (SNES), Daffy Duck: The Marvin Missions (SNES) and Yo Bro (TG16).
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What company does Brian Babendererde work for?
Brian Babendererde works for Brian Babendererde
What is Brian Babendererde's role at the current company?
Brian Babendererde's current role is Senior Game Designer at Zynga.
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Brian Babendererde has skills like Game Design, Video Games, Animation, Content Strategy, Art Direction, Game Development, Mobile Devices, Storytelling, Illustrator, Level Design, Drawing, Publishing.
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