Brian Chancellor

Brian Chancellor Email and Phone Number

Lead XR Engineer @ AstroBeam
Austin, TX, US
Brian Chancellor's Location
Austin, Texas Metropolitan Area, United States, United States
Brian Chancellor's Contact Details

Brian Chancellor work email

Brian Chancellor personal email

Brian Chancellor phone numbers

About Brian Chancellor

I am an VR/AR Engineer with experience creating gameplay systems and content. I have worked and studied in the game/simulation industry for over 7 years. During my academic and professional careers, I have worked in every aspect of creating 3D content for games/enterprise including coding, asset creation, VR/AR/MR, QA testing, and UI Design and implementation. I have extensive experience in both Unity and Unreal Engines and many XR SDKs.I currently have two complete game titles to my name: Grapple, and Gravity Defense. Grapple was chosen as a winning title to participate in The PAX 10 at PAX main 2015. Gravity Defense is currently in exhibit at the Perot Museum of Nature and Science.I am currently looking for work that will allow me to be a part of a dynamic team that creates fun, high quality video games.Email: b.k.chancellor@gmail.com

Brian Chancellor's Current Company Details
AstroBeam

Astrobeam

View
Lead XR Engineer
Austin, TX, US
Website:
astrobeam.com
Employees:
6
Brian Chancellor Work Experience Details
  • Astrobeam
    Astrobeam
    Austin, Tx, Us
  • Astrobeam
    Lead Vr Engineer
    Astrobeam Jul 2023 - Present
    Austin, Tx, Us
    building incredibly natural and highly interactive ways to have fun and hangout with others in VR by focusing on hand tracking and voice communication with both friends and NPCs.
  • Unity
    Senior Software Engineer
    Unity May 2022 - Jun 2023
    San Francisco, Us
    Senior XR engineer working primarily on AR for digital twins and other industrial use cases.
  • Booz Allen Hamilton
    Lead Xr/Unity Engineer
    Booz Allen Hamilton Oct 2018 - May 2022
    Mclean, Va, Us
    I lead the Austin Immersive Studio in development of XR applications for Military, government, and healthcare spaces. Working with a great team of artists, designers, and data scientists to develop applications demonstrating human performance, bio-sensors, and AI analytics within XR experiences. We primarily utilize Unity to bring our immersive experiences to life.
  • Emd Serono, Inc.
    Jr Engineer Vr
    Emd Serono, Inc. Aug 2016 - Oct 2018
    Boston, Massachusetts, Us
    Worked on VR/AR projects in the life sciences, and pharmaceutical space. I created prototypes to promote Virtual Reality and Augmented reality inside Merck. I also developed ties with start ups in the Austin ecosystem and promoted them internally where applicable. I developed many prototypes on every hardware platform at the time from Oculus/Vive, ARkit and ARCore phones, google glass, and iPad.
  • Southwest Research Institute
    Unity Engine Expert | Analyst
    Southwest Research Institute 2015 - 2016
    San Antonio, Tx, Us
    I worked as the Unity engine expert. At SWRI I designed art pipeline, code simulation systems, level design, UI design, etc. I worked with multiple teams to develop every aspect of construction and agricultural simulations.I also had the unique opportunity to work on a new technology being developed at Southwest Research Institute called composite reality. Composite reality is a virtual reality system that uses cameras and depth maps to allow opaque occlusion of 3D elements in an augmented reality setting.Most Used Skills:Unity 5C#3D Modeling in 3DS MaxAsset creationLevel DesignOculus Rift
  • Tuesday Society Llc
    Game Designer
    Tuesday Society Llc 2013 - 2016
    Worked with a team of two to create a 3D puzzle platformer named Grapple that was released on Steam. I worked on every aspect of the game from level design to UI implementation and scripting.http://store.steampowered.com/app/268320/Most Used Skills:Unreal Development KitUnity 4ActionScript 3C#Photoshop
  • The University Of Texas At Dallas
    Research Assistant | Ui Designer | Teaching Assistant Instructor
    The University Of Texas At Dallas 2014 - 2015
    Richardson, Texas, Us
    Designed and scripted user interfaces for simulations in the medical fields. Worked with Doctors to develop a UI that was similar to their functional diagnostic software for Unreal Engine in ActionScript 3. Designed UX to fit users with low computer literacy. As a teaching assistant instructor I taught Photoshop and design principles using my knowledge from the games industry.Most Used Skills:PhotoshopActionScript 3FlashUnreal Development KitIllustrator
  • Perot Museum Of Nature And Science
    Team Lead | Lead Designer
    Perot Museum Of Nature And Science 2014 - 2015
    I led a successful pitch to the Perot Museum for a game called Gravity Defense, and led a team of graduate students from the prototyping phase to a completed and installed exhibit at the museum. I designed gameplay mechanics that used a Kinect to teach the relationship of gravity and mass to museum patrons. I also ran QA sessions at the museum to find and fix any user experience issues with both the gameplay and UI.Most Used Skills:Unity 4C#PhotoshopIllustrator

Brian Chancellor Skills

Unity3d Unreal Engine 3 Adobe Software Maya C# Scaleform Game Development Unreal Editor 3d Studio Max Game Mechanics Directx Unreal Development Kit Game Design After Effects Computer Animation Substance Designer Public Speaking Adobe Photoshop 3d Modeling

Brian Chancellor Education Details

  • The University Of Texas At Dallas
    The University Of Texas At Dallas
    Game And Interactive Media Design
  • University Of Texas At Dallas
    University Of Texas At Dallas
    Arts And Technology

Frequently Asked Questions about Brian Chancellor

What company does Brian Chancellor work for?

Brian Chancellor works for Astrobeam

What is Brian Chancellor's role at the current company?

Brian Chancellor's current role is Lead XR Engineer.

What is Brian Chancellor's email address?

Brian Chancellor's email address is br****@****bah.com

What is Brian Chancellor's direct phone number?

Brian Chancellor's direct phone number is (800) 283*****

What schools did Brian Chancellor attend?

Brian Chancellor attended The University Of Texas At Dallas, University Of Texas At Dallas.

What skills is Brian Chancellor known for?

Brian Chancellor has skills like Unity3d, Unreal Engine 3, Adobe Software, Maya, C#, Scaleform, Game Development, Unreal Editor, 3d Studio Max, Game Mechanics, Directx, Unreal Development Kit.

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