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I am an VR/AR Engineer with experience creating gameplay systems and content. I have worked and studied in the game/simulation industry for over 7 years. During my academic and professional careers, I have worked in every aspect of creating 3D content for games/enterprise including coding, asset creation, VR/AR/MR, QA testing, and UI Design and implementation. I have extensive experience in both Unity and Unreal Engines and many XR SDKs.I currently have two complete game titles to my name: Grapple, and Gravity Defense. Grapple was chosen as a winning title to participate in The PAX 10 at PAX main 2015. Gravity Defense is currently in exhibit at the Perot Museum of Nature and Science.I am currently looking for work that will allow me to be a part of a dynamic team that creates fun, high quality video games.Email: b.k.chancellor@gmail.com
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AstrobeamAustin, Tx, Us -
Lead Vr EngineerAstrobeam Jul 2023 - PresentAustin, Tx, Usbuilding incredibly natural and highly interactive ways to have fun and hangout with others in VR by focusing on hand tracking and voice communication with both friends and NPCs. -
Senior Software EngineerUnity May 2022 - Jun 2023San Francisco, UsSenior XR engineer working primarily on AR for digital twins and other industrial use cases. -
Lead Xr/Unity EngineerBooz Allen Hamilton Oct 2018 - May 2022Mclean, Va, UsI lead the Austin Immersive Studio in development of XR applications for Military, government, and healthcare spaces. Working with a great team of artists, designers, and data scientists to develop applications demonstrating human performance, bio-sensors, and AI analytics within XR experiences. We primarily utilize Unity to bring our immersive experiences to life. -
Jr Engineer VrEmd Serono, Inc. Aug 2016 - Oct 2018Boston, Massachusetts, UsWorked on VR/AR projects in the life sciences, and pharmaceutical space. I created prototypes to promote Virtual Reality and Augmented reality inside Merck. I also developed ties with start ups in the Austin ecosystem and promoted them internally where applicable. I developed many prototypes on every hardware platform at the time from Oculus/Vive, ARkit and ARCore phones, google glass, and iPad. -
Unity Engine Expert | AnalystSouthwest Research Institute 2015 - 2016San Antonio, Tx, UsI worked as the Unity engine expert. At SWRI I designed art pipeline, code simulation systems, level design, UI design, etc. I worked with multiple teams to develop every aspect of construction and agricultural simulations.I also had the unique opportunity to work on a new technology being developed at Southwest Research Institute called composite reality. Composite reality is a virtual reality system that uses cameras and depth maps to allow opaque occlusion of 3D elements in an augmented reality setting.Most Used Skills:Unity 5C#3D Modeling in 3DS MaxAsset creationLevel DesignOculus Rift -
Game DesignerTuesday Society Llc 2013 - 2016Worked with a team of two to create a 3D puzzle platformer named Grapple that was released on Steam. I worked on every aspect of the game from level design to UI implementation and scripting.http://store.steampowered.com/app/268320/Most Used Skills:Unreal Development KitUnity 4ActionScript 3C#Photoshop
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Research Assistant | Ui Designer | Teaching Assistant InstructorThe University Of Texas At Dallas 2014 - 2015Richardson, Texas, UsDesigned and scripted user interfaces for simulations in the medical fields. Worked with Doctors to develop a UI that was similar to their functional diagnostic software for Unreal Engine in ActionScript 3. Designed UX to fit users with low computer literacy. As a teaching assistant instructor I taught Photoshop and design principles using my knowledge from the games industry.Most Used Skills:PhotoshopActionScript 3FlashUnreal Development KitIllustrator -
Team Lead | Lead DesignerPerot Museum Of Nature And Science 2014 - 2015I led a successful pitch to the Perot Museum for a game called Gravity Defense, and led a team of graduate students from the prototyping phase to a completed and installed exhibit at the museum. I designed gameplay mechanics that used a Kinect to teach the relationship of gravity and mass to museum patrons. I also ran QA sessions at the museum to find and fix any user experience issues with both the gameplay and UI.Most Used Skills:Unity 4C#PhotoshopIllustrator
Brian Chancellor Skills
Brian Chancellor Education Details
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The University Of Texas At DallasGame And Interactive Media Design -
University Of Texas At DallasArts And Technology
Frequently Asked Questions about Brian Chancellor
What company does Brian Chancellor work for?
Brian Chancellor works for Astrobeam
What is Brian Chancellor's role at the current company?
Brian Chancellor's current role is Lead XR Engineer.
What is Brian Chancellor's email address?
Brian Chancellor's email address is br****@****bah.com
What is Brian Chancellor's direct phone number?
Brian Chancellor's direct phone number is (800) 283*****
What schools did Brian Chancellor attend?
Brian Chancellor attended The University Of Texas At Dallas, University Of Texas At Dallas.
What skills is Brian Chancellor known for?
Brian Chancellor has skills like Unity3d, Unreal Engine 3, Adobe Software, Maya, C#, Scaleform, Game Development, Unreal Editor, 3d Studio Max, Game Mechanics, Directx, Unreal Development Kit.
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