Brian Favia personal email
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Brian Favia phone numbers
Visit my portfolio online at brianfavia.comI am a digital artist, animator and UI / UX designer with over a decade of experience providing high-fidelity visual solutions in application development and marketing. I am adept in art direction, project management, user experience and interface design, 2D and 3D art production, brand identity and much more. My work has been featured in products published by top entertainment companies including Disney, Electronic Arts (EA) and Microsoft, and I have had the pleasure of working with many popular brands including Heineken, Dos Equis, Miller, NHL, The Sims, Beanie Babies and many others.Highly motivated and passionate about my trade, I take great pride in my versatility and always strive to go above and beyond the expectations of the client. Though I have contributed to numerous published works adopting a wide range of visual styles, my career is a never-ending learning experience that pushes me to evolve my techniques and outdo myself with each project.
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Chief Creative OfficerCre@TeChicago, Il, Us -
Chief Creative OfficerCre@Te Sep 2019 - PresentChicago, Il, Us• Creative director and lead designer for creative services including print and digital media, app design, logo and branding, game design and more.• Produce top-quality key visuals, point-of-sales displays and original marketing campaigns for clients including Heineken USA, Molson Coors, National Hockey League, Constellation Brands, Sazerac Company, Major League Soccer and more.• Software utilized: Adobe Photoshop, Adobe Illustrator, Autodesk Maya. -
Senior Artist / DesignerSurrealvr Feb 2013 - Sep 2019• Art director and project coordinator for Cellufun platform, overseeing art production and UX design for mobile games including "Heroes v Villains" and "Mobile Chef", as well as branding and marketing/social media campaigns for all Cellufun-branded products.• Lead 3D artist and animator for online virtual pet game "Mobile Pets", generating over $1.2 million in revenue in the game’s lifetime.• UX consultant and 3D artist for virtual reality games "Drone Fighters" and "ARENA", developed for Oculus Rift, HTC Vive and PlayStation VR.• Software utilized: Adobe Photoshop, Illustrator and After Effects, Autodesk Maya, Unity3D, Axure RP, proprietary tools.
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Graphic ArtistCellufun Dec 2008 - Dec 2012New York, New York, Us• Drew and animated art assets for mobile web games, including sprites, backgrounds, UI and branding. Contributed to numerous published games including Pocket Beanie Babies, Mash of the Monsters, MOBile Wars and more.• Art Director and UI Designer for restaurant-themed mobile web game Mobile Chef, implementing a colorful illustrative visual style and an intuitive touchscreen-based gameplay experience.• Software utilized: Adobe Photoshop, Autodesk Maya, proprietary tools. -
Graphics ArtistVindigo Jul 2008 - Sep 2008New York, Ny, Us• Oversaw UI and UX design for lifestyle apps published on iOS, Blackberry and feature phones, including Vindigo City Guide and MovieGoer.• Worked alongside VP of Marketing to create and update branding, trademarks and style guides for Vindigo corporate and its first-party products, including Vindigo.com.• Managed creative interns and remote contract artists, and communicated between product and business development teams to ensure all team members’ needs and objectives were met on schedule.• Software utilized: Adobe Photoshop, Illustrator and Dreamweaver, proprietary tools. -
2D / 3D ArtistBabaroga Mar 2006 - Jul 2008Chicago, Us• Created and animated art assets for downloadable mobile games, including sprites, backgrounds, user interfaces and promotional images.• Art director for PC-to-mobile adaptation of Plantasia, translating original game's point-and-click gameplay to a keypad-based mobile experience.• Contributed to numerous other mobile adaptations published by Electronic Arts, including SPORE, Tiger Woods PGA Tour and MySims.• Software utilized: Adobe Photoshop and Illustrator, Autodesk Maya, proprietary tools. -
Graphics EditorPurdue Exponent Feb 2003 - Aug 2005West Lafayette, In, Us• Managed the newsroom’s graphic desk and staff of 10-15 artists.• Delegated graphics requests from writers, trained new artists, and held weekly staff meetings to discuss current issues and upcoming stories.• Produced graphics and layouts for news articles, feature stories and special edition covers.• Software utilized: Adobe Photoshop, Illustrator and InDesign, QuarkXPress.
Brian Favia Skills
Brian Favia Education Details
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Purdue UniversityComputer Graphics Technology
Frequently Asked Questions about Brian Favia
What company does Brian Favia work for?
Brian Favia works for Cre@te
What is Brian Favia's role at the current company?
Brian Favia's current role is Chief Creative Officer.
What is Brian Favia's email address?
Brian Favia's email address is br****@****ail.com
What is Brian Favia's direct phone number?
Brian Favia's direct phone number is +197357*****
What schools did Brian Favia attend?
Brian Favia attended Purdue University.
What are some of Brian Favia's interests?
Brian Favia has interest in Sushi, Mobile Gadgets, Animation, Comedy, Technology, Traveling, Cartoons, 3d Modeling, Art, Music.
What skills is Brian Favia known for?
Brian Favia has skills like Animation, User Interface Design, Video Games, Graphic Design, Drawing, Maya, Photoshop, Graphics, Adobe Creative Suite, Mobile Applications, Pixel Art, Game Design.
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