Brian Favia Email & Phone Number
area 973
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Who is Brian Favia? Overview
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Brian Favia is listed as Chief Creative Officer at Cre@te, based in Chicago, Illinois, United States. AeroLeads shows phone signal with area code 973 and a matched LinkedIn profile for Brian Favia.
Brian Favia previously worked as Senior Artist / Designer at Surrealvr and Graphic Artist at Cellufun. Brian Favia holds Bachelor Of Science, Computer Graphics Technology from Purdue University.
Email format at Cre@te
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About Brian Favia
Visit my portfolio online at brianfavia.comI am a digital artist, animator and UI / UX designer with over a decade of experience providing high-fidelity visual solutions in application development and marketing. I am adept in art direction, project management, user experience and interface design, 2D and 3D art production, brand identity and much more. My work has been featured in products published by top entertainment companies including Disney, Electronic Arts (EA) and Microsoft, and I have had the pleasure of working with many popular brands including Heineken, Dos Equis, Miller, NHL, The Sims, Beanie Babies and many others.Highly motivated and passionate about my trade, I take great pride in my versatility and always strive to go above and beyond the expectations of the client. Though I have contributed to numerous published works adopting a wide range of visual styles, my career is a never-ending learning experience that pushes me to evolve my techniques and outdo myself with each project.
Listed skills include Animation, User Interface Design, Video Games, Graphic Design, and 30 others.
Brian Favia's current company
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Brian Favia work experience
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Chief Creative Officer
Current- Creative director and lead designer for creative services including print and digital media, app design, logo and branding, game design and more.
- Produce top-quality key visuals, point-of-sales displays and original marketing campaigns for clients including Heineken USA, Molson Coors, National Hockey League, Constellation Brands, Sazerac Company, Major League.
- Software utilized: Adobe Photoshop, Adobe Illustrator, Autodesk Maya.
Senior Artist / Designer
- Art director and project coordinator for Cellufun platform, overseeing art production and UX design for mobile games including "Heroes v Villains" and "Mobile Chef", as well as branding and marketing/social media.
- Lead 3D artist and animator for online virtual pet game "Mobile Pets", generating over $1.2 million in revenue in the game’s lifetime.
- UX consultant and 3D artist for virtual reality games "Drone Fighters" and "ARENA", developed for Oculus Rift, HTC Vive and PlayStation VR.
- Software utilized: Adobe Photoshop, Illustrator and After Effects, Autodesk Maya, Unity3D, Axure RP, proprietary tools.
Graphic Artist
- Drew and animated art assets for mobile web games, including sprites, backgrounds, UI and branding. Contributed to numerous published games including Pocket Beanie Babies, Mash of the Monsters, MOBile Wars and more.
- Art Director and UI Designer for restaurant-themed mobile web game Mobile Chef, implementing a colorful illustrative visual style and an intuitive touchscreen-based gameplay experience.
- Software utilized: Adobe Photoshop, Autodesk Maya, proprietary tools.
Graphics Artist
- Oversaw UI and UX design for lifestyle apps published on iOS, Blackberry and feature phones, including Vindigo City Guide and MovieGoer.
- Worked alongside VP of Marketing to create and update branding, trademarks and style guides for Vindigo corporate and its first-party products, including Vindigo.com.
- Managed creative interns and remote contract artists, and communicated between product and business development teams to ensure all team members’ needs and objectives were met on schedule.
- Software utilized: Adobe Photoshop, Illustrator and Dreamweaver, proprietary tools.
2D / 3D Artist
- Created and animated art assets for downloadable mobile games, including sprites, backgrounds, user interfaces and promotional images.
- Art director for PC-to-mobile adaptation of Plantasia, translating original game's point-and-click gameplay to a keypad-based mobile experience.
- Contributed to numerous other mobile adaptations published by Electronic Arts, including SPORE, Tiger Woods PGA Tour and MySims.
- Software utilized: Adobe Photoshop and Illustrator, Autodesk Maya, proprietary tools.
Graphics Editor
- Managed the newsroom’s graphic desk and staff of 10-15 artists.
- Delegated graphics requests from writers, trained new artists, and held weekly staff meetings to discuss current issues and upcoming stories.
- Produced graphics and layouts for news articles, feature stories and special edition covers.
- Software utilized: Adobe Photoshop, Illustrator and InDesign, QuarkXPress.
Brian Favia education
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Purdue University
Frequently asked questions about Brian Favia
Quick answers generated from the profile data available on this page.
What company does Brian Favia work for?
Brian Favia works for Cre@te.
What is Brian Favia's role at Cre@te?
Brian Favia is listed as Chief Creative Officer at Cre@te.
What is Brian Favia's phone number?
AeroLeads has found 2 phone signal(s) with area code 973 for Brian Favia at Cre@te.
Where is Brian Favia based?
Brian Favia is based in Chicago, Illinois, United States while working with Cre@te.
What companies has Brian Favia worked for?
Brian Favia has worked for Cre@Te, Surrealvr, Cellufun, Vindigo, and Babaroga.
How can I contact Brian Favia?
You can use AeroLeads to view verified contact signals for Brian Favia at Cre@te, including work email, phone, and LinkedIn data when available.
What schools did Brian Favia attend?
Brian Favia holds Bachelor Of Science, Computer Graphics Technology from Purdue University.
What skills is Brian Favia known for?
Brian Favia is listed with skills including Animation, User Interface Design, Video Games, Graphic Design, Drawing, Maya, Photoshop, and Graphics.
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