Brian Gish Email & Phone Number
@lostsignalgames.com
2 phones found area 360
LinkedIn matched
Who is Brian Gish? Overview
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Brian Gish is listed as CTO of Anchor Point Studios - a NetEase Games studio at Anchor Point Studios, based in Olympia, Washington, United States. AeroLeads shows a work email signal at lostsignalgames.com, phone signal with area code 360, and a matched LinkedIn profile for Brian Gish.
Brian Gish previously worked as CTO at Anchor Point Studios and The Programmer / Co-Founder at Lost Signal Llc. Brian Gish holds Certificate In Game Development from Uw Professional & Continuing Education.
Email format at Anchor Point Studios
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AeroLeads found 1 current-domain work email signal for Brian Gish. Compare company email patterns before reaching out.
About Brian Gish
Brian Gish is a CTO of Anchor Point Studios - a NetEase Games studio at Anchor Point Studios. He possess expertise in game development, video games, perforce, c#, unity3d and 4 more skills. Colleagues describe him as "Brian is a strong tools developer, who takes the time to work with the game teams to understand their tools needs and make sure that his tools will truly support their development efforts. I worked with him as the producer for game teams where he was an "embedded tools developer", and it was a great experience. I would love to work with him again." and "Brian was really fun to work with. Always upbeat, always with some great smelling tea! Brian had the heavy duty of being the point person on a high demand task- whipping Glu's proprietary UI tool into shape. As the point person on the art side, I witnessed a very thoughtful coder, who sought diligently to find the best solutions for the requests of art. The end results he handed over to work with were effective, and intuitive."
Listed skills include Game Development, Video Games, Perforce, C#, and 5 others.
Brian Gish's current company
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Brian Gish work experience
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The Programmer / Co-Founder
Current- Lost Signal is a small but effective company that I co-founded. We have three owners including myself that cover art, design and programming. We're all industry professionals that have a combined total of nearly forty.
- Released Idio Words to the Windows Phone store. A 4.6 star rated word game made in XNA.
- Released Blueprint Sketch to the Windows Store. After five years it's still among the top 200 paid apps in the Microsoft marketplace. Made with XAML and SharptDX.
- Collaborated with the company Enfu and released MatchFu to the Apple, and Google Play stores. Made with Unity and PlayFab.
- Collaborated with the company Big Blind Interactive to create the multiplayer mobile card game Tien Len.
- Currently working with Hourglass Escapes to bring their XR escape room game to life.
Senior Software Engineer
Senior Engineer on the Platform team making sure that Rec Room runs on as many platforms as possible at the best possible frame rate.
Senior Unity Engineer
Working on the PSVR game Arashi: Castles of Sin with a focus on performance. I spent six months updating the code base and living inside the Unity profiler to squeeze every millisecond I could to get the game running at a rock solid frame rate.
Cto
Giant Cranium is a small team of individuals who can handle any part of the development lifecycle, from concept/prototyping to production of a final product. Giant Cranium focuses on XR development ranging from mobile AR games to making fully immersive 3D teaching content on Magic Leap / Quest. I spent most my time assessing and implementing our client's.
Unity Programmer
Senior Mobile Software Engineer
Worked on an unannounced game. I worked closely with art and design to prototype the meta game experience. I also worked with the team to define the UI standards and best practices. More information to come once the game is announced.
Senior Unity Game Engineer
- Owned, designed and integrated the 3rd Party BaaS solution Playfab. This included all client C# code, server side javascript and design of all data storage and error handling.
- Implemented game prototypes in Unity from scratch, working directly with a designer.
- Directed the team in Unity's best practices and how to fully utilize the game engine.
- Automated the build system by using Unity Cloud Build, custom Editor scripts and custom AWS tools to automatically build and upload AssetBundles to S3.
- Worked directly with marketing and design to design/implement all app and billing related analytics. I also used Mode and custom SQL queries to create a suite of dashboards for marketing and game design: MAU, DAU.
- Handled everything involving iOS and Android: iOS provisioning, Push Notifications, Facebook SDK integration, keystore generation, etc.
Senior Tools Programmer
Unity Ui Programmer
Worked on the pipelines and performance team maintaining and enhancing our internal Unity3D UI code called Glui. Glui is a tool used by all of Glu's games. I worked with teams to create new features as well as spent time embedded on specific projects creating game specific UI menus. I also spent time maintaining and re-factoring the Glui code base and.
Sde At Gto Shared Dev
Creating and maintaining testing tools used throughout the entire Microsoft Games Test Organization. The majority of my time has been spent creating a bug creation tool. It allows admins to create bug templates with pre-populated values and game hooks. The tool then allows the tester to select a bug template and have its bug fields be populated off the.
Tools And Automation Engineer
Created tools for artists, designers and producers that helped them visualize large amounts of data and automate many tedious tasks. I also added countless features to our Unreal-based editor that saved our artists and designers extensive amounts of time.
Software Test Engineer 2
Worked on a small team creating experimental, multi-threaded C# applications that visualize live data from the Xbox 360.
Junior Software Engineer
Brian Gish education
Certificate In Game Development
Acms
Frequently asked questions about Brian Gish
Quick answers generated from the profile data available on this page.
What company does Brian Gish work for?
Brian Gish works for Anchor Point Studios.
What is Brian Gish's role at Anchor Point Studios?
Brian Gish is listed as CTO of Anchor Point Studios - a NetEase Games studio at Anchor Point Studios.
What is Brian Gish's email address?
AeroLeads has found 1 work email signal at @lostsignalgames.com for Brian Gish at Anchor Point Studios.
What is Brian Gish's phone number?
AeroLeads has found 2 phone signal(s) with area code 360 for Brian Gish at Anchor Point Studios.
Where is Brian Gish based?
Brian Gish is based in Olympia, Washington, United States while working with Anchor Point Studios.
What companies has Brian Gish worked for?
Brian Gish has worked for Anchor Point Studios, Lost Signal Llc, Rec Room, Endeavor One, Inc., and Giant Cranium.
How can I contact Brian Gish?
You can use AeroLeads to view verified contact signals for Brian Gish at Anchor Point Studios, including work email, phone, and LinkedIn data when available.
What schools did Brian Gish attend?
Brian Gish holds Certificate In Game Development from Uw Professional & Continuing Education.
What skills is Brian Gish known for?
Brian Gish is listed with skills including Game Development, Video Games, Perforce, C#, Unity3D, User Interface, Gameplay, and Scrum.
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