Brian Gish
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Brian Gish Email & Phone Number

CTO of Anchor Point Studios - a NetEase Games studio at Anchor Point Studios
Location: Olympia, Washington, United States 14 work roles 2 schools
1 work email found @lostsignalgames.com 2 phones found area 360 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email b****@lostsignalgames.com
Direct phone (360) ***-****
LinkedIn Profile matched
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Current company
Role
CTO of Anchor Point Studios - a NetEase Games studio
Location
Olympia, Washington, United States

Who is Brian Gish? Overview

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Quick answer

Brian Gish is listed as CTO of Anchor Point Studios - a NetEase Games studio at Anchor Point Studios, based in Olympia, Washington, United States. AeroLeads shows a work email signal at lostsignalgames.com, phone signal with area code 360, and a matched LinkedIn profile for Brian Gish.

Brian Gish previously worked as CTO at Anchor Point Studios and The Programmer / Co-Founder at Lost Signal Llc. Brian Gish holds Certificate In Game Development from Uw Professional & Continuing Education.

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Email format at Anchor Point Studios

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{first}@lostsignalgames.com
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AeroLeads found 1 current-domain work email signal for Brian Gish. Compare company email patterns before reaching out.

Profile bio

About Brian Gish

Brian Gish is a CTO of Anchor Point Studios - a NetEase Games studio at Anchor Point Studios. He possess expertise in game development, video games, perforce, c#, unity3d and 4 more skills. Colleagues describe him as "Brian is a strong tools developer, who takes the time to work with the game teams to understand their tools needs and make sure that his tools will truly support their development efforts. I worked with him as the producer for game teams where he was an "embedded tools developer", and it was a great experience. I would love to work with him again." and "Brian was really fun to work with. Always upbeat, always with some great smelling tea! Brian had the heavy duty of being the point person on a high demand task- whipping Glu's proprietary UI tool into shape. As the point person on the art side, I witnessed a very thoughtful coder, who sought diligently to find the best solutions for the requests of art. The end results he handed over to work with were effective, and intuitive."

Listed skills include Game Development, Video Games, Perforce, C#, and 5 others.

Current workplace

Brian Gish's current company

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Anchor Point Studios
Anchor Point Studios
CTO of Anchor Point Studios - a NetEase Games studio
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14 roles

Brian Gish work experience

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The Programmer / Co-Founder

Current

Tumwater, Washington, US

  • Lost Signal is a small but effective company that I co-founded. We have three owners including myself that cover art, design and programming. We're all industry professionals that have a combined total of nearly forty.
  • Released Idio Words to the Windows Phone store. A 4.6 star rated word game made in XNA.
  • Released Blueprint Sketch to the Windows Store. After five years it's still among the top 200 paid apps in the Microsoft marketplace. Made with XAML and SharptDX.
  • Collaborated with the company Enfu and released MatchFu to the Apple, and Google Play stores. Made with Unity and PlayFab.
  • Collaborated with the company Big Blind Interactive to create the multiplayer mobile card game Tien Len.
  • Currently working with Hourglass Escapes to bring their XR escape room game to life.
Jan 2011 - Present

Senior Software Engineer

Seattle, Washington, US

Senior Engineer on the Platform team making sure that Rec Room runs on as many platforms as possible at the best possible frame rate.

Nov 2021 - Nov 2022

Senior Unity Engineer

Seattle, Washington, US

Working on the PSVR game Arashi: Castles of Sin with a focus on performance. I spent six months updating the code base and living inside the Unity profiler to squeeze every millisecond I could to get the game running at a rock solid frame rate.

Feb 2021 - Oct 2021

Cto

Giant Cranium is a small team of individuals who can handle any part of the development lifecycle, from concept/prototyping to production of a final product. Giant Cranium focuses on XR development ranging from mobile AR games to making fully immersive 3D teaching content on Magic Leap / Quest. I spent most my time assessing and implementing our client's.

Mar 2020 - Feb 2021

Senior Mobile Software Engineer

Bellevue, WA, US

Worked on an unannounced game. I worked closely with art and design to prototype the meta game experience. I also worked with the team to define the UI standards and best practices. More information to come once the game is announced.

Apr 2017 - Jun 2018

Senior Unity Game Engineer

Nc2 Media
  • Owned, designed and integrated the 3rd Party BaaS solution Playfab. This included all client C# code, server side javascript and design of all data storage and error handling.
  • Implemented game prototypes in Unity from scratch, working directly with a designer.
  • Directed the team in Unity's best practices and how to fully utilize the game engine.
  • Automated the build system by using Unity Cloud Build, custom Editor scripts and custom AWS tools to automatically build and upload AssetBundles to S3.
  • Worked directly with marketing and design to design/implement all app and billing related analytics. I also used Mode and custom SQL queries to create a suite of dashboards for marketing and game design: MAU, DAU.
  • Handled everything involving iOS and Android: iOS provisioning, Push Notifications, Facebook SDK integration, keystore generation, etc.
Aug 2015 - Mar 2017

Senior Tools Programmer

Bellevue, WA, US

Jul 2013 - Jul 2015

Unity Ui Programmer

San Francisco, CA, US

Worked on the pipelines and performance team maintaining and enhancing our internal Unity3D UI code called Glui. Glui is a tool used by all of Glu's games. I worked with teams to create new features as well as spent time embedded on specific projects creating game specific UI menus. I also spent time maintaining and re-factoring the Glui code base and.

May 2012 - May 2013

Sde At Gto Shared Dev

Redmond, Washington, US

Creating and maintaining testing tools used throughout the entire Microsoft Games Test Organization. The majority of my time has been spent creating a bug creation tool. It allows admins to create bug templates with pre-populated values and game hooks. The tool then allows the tester to select a bug template and have its bug fields be populated off the.

Jul 2011 - May 2012

Tools And Automation Engineer

San Diego, CA, US

Created tools for artists, designers and producers that helped them visualize large amounts of data and automate many tedious tasks. I also added countless features to our Unreal-based editor that saved our artists and designers extensive amounts of time.

Oct 2007 - Mar 2011

Software Test Engineer 2

Redmond, Washington, US

Worked on a small team creating experimental, multi-threaded C# applications that visualize live data from the Xbox 360.

Nov 2006 - Oct 2007

Junior Software Engineer

Seattle, Washington, US

Jul 2005 - Oct 2006
2 education records

Brian Gish education

Certificate In Game Development

Uw Professional & Continuing Education

Acms

University Of Washington
FAQ

Frequently asked questions about Brian Gish

Quick answers generated from the profile data available on this page.

What company does Brian Gish work for?

Brian Gish works for Anchor Point Studios.

What is Brian Gish's role at Anchor Point Studios?

Brian Gish is listed as CTO of Anchor Point Studios - a NetEase Games studio at Anchor Point Studios.

What is Brian Gish's email address?

AeroLeads has found 1 work email signal at @lostsignalgames.com for Brian Gish at Anchor Point Studios.

What is Brian Gish's phone number?

AeroLeads has found 2 phone signal(s) with area code 360 for Brian Gish at Anchor Point Studios.

Where is Brian Gish based?

Brian Gish is based in Olympia, Washington, United States while working with Anchor Point Studios.

What companies has Brian Gish worked for?

Brian Gish has worked for Anchor Point Studios, Lost Signal Llc, Rec Room, Endeavor One, Inc., and Giant Cranium.

How can I contact Brian Gish?

You can use AeroLeads to view verified contact signals for Brian Gish at Anchor Point Studios, including work email, phone, and LinkedIn data when available.

What schools did Brian Gish attend?

Brian Gish holds Certificate In Game Development from Uw Professional & Continuing Education.

What skills is Brian Gish known for?

Brian Gish is listed with skills including Game Development, Video Games, Perforce, C#, Unity3D, User Interface, Gameplay, and Scrum.

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