Brian Gogarty personal email
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A highly motivated and ambitious game design professional whose goal is creating fun, meaningful and well-rounded gameplay experiences for all types of players. 8+ years of experience across several digital media industries, including 8+ video game titles launched. Primarily working in game design, music composition, and quality assurance, on various video game and interactive digital media projects. Previously worked in recording engineering for film and television post production.Games Portfolio: https://briangogarty.itch.io/Music Portfolio: https://soundcloud.com/briangogarty/setsFilm & TV Portfolio: https://www.imdb.com/name/nm3970223/
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Level DesignerKomi Games Incorporated Feb 2023 - Present -
Game Designer (+ Audio & Qa Freelancer)Aspiring Fires Inc. Aug 2012 - PresentToronto, Ontario, Canada● Completing contracts and freelance project opportunities for various video game studios and related digital media companies such as Netflix, Digifest, Moon Moth Games, Smiling Buddha Games, Household Games (and more) to supplement my full time employment positions, allowing me to continually improve my array of skills and experience within the industry● Current game design project in development (“Station Manager” working title): I am balancing the economy and combat systems, defining the core gameplay loop, setting development goals (protype, alpha and beyond). Refining these systems and mechanics to fit one another and create a cohesive gameplay experience● Past projects include designing a game displayed at the Royal Ontario Museum in the Earth Rangers exhibit for children to learn about the earliest life on earth (“PrOto”) which began as a jam game in an open competition (where I was able to run large playtest sessions of ~50 people)● Multiple projects: I completed prototyping, receiving player feedback, polishing/refining the products, prepared for display at game events and shows● Additional current projects include composing music for 2 unreleased projects
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Game DesignerBig Viking Games Jun 2021 - Aug 2022Toronto, Ontario, Canada● Creating and contributing to spec documentation for new/improving features (Confluence, Google Docs/Sheets)● The features I have specced and contributed/collaborated on include: Catalog system, Rarity system, Collections,Promotions, Inventory improvements, Slots, and content pipeline reduction for monthly events● Creating wireframes and interactive prototype flows with Adobe XD to supplement the documentation● Implementation of monthly events that include multiple cohesive mechanics that reward players for daily participationand effort (using Excel, MySQL plugins, MySQL Workbench, and proprietary tools)● Creative writing for 70+ decor and outfit challenges (8 released per month) to bolster player experience and engagement● Creative writing for intermittent events called “Storylines” (strong use of pun/wordplay, coupled with succinct directions)● Creating Match 3 Levels imported into FishWorld (Excel/Sheets) and implementing these into the games’ events● Referencing metrics and listening to feedback to improve the intended game flow/loop and the player experience -
Senior Qa AnalystBig Viking Games Sep 2020 - Jun 2021Toronto, Ontario, Canada -
Intermediate Qa AnalystBig Viking Games Sep 2019 - Sep 2020Toronto, Ontario, Canada -
Qa AnalystBig Viking Games May 2018 - Sep 2019Toronto, Ontario, Canada -
Game DesignerPopreach Games Sep 2017 - May 2018Toronto, Canada Area● Design new mini-games (mechanics, gameplay) within the game’s framework (for title “Dumb Ways to Die”)● Create, maintain and routinely iterate the Game Design Document and peripheral documentation and reports (for title“Guava Juice: Tub Tapper”)● Create UI workflows and design screen wireframes using Visio● Responsible for in-game economy and balancing (soft/hard currency, purchase/item/upgrade costs) and game difficulty● Communicate and collaborate daily with designers, QA, programmers and artists● Research and analyze similar game titles (mechanics, style, UI, economies)● Officiating periodic playtest sessions, compiling all data collected from questions and recordings into reports● Responsible for sourcing, editing and designing audio for all titles, using Audacity audio software● Compiling weekly analytics reports on reviews, ratings and app store rankings, and providing community support -
Qa AnalystPopreach Games Aug 2016 - Sep 2017Toronto, Ontario, Canada -
Game DesignerRuckus Games Sep 2015 - Aug 2016Toronto, Canada Area● Under the advisory and guidance of the George Brown College faculty, operated as a functional game design and development studio on multiple projects (10+ prototypes and vertical slices), through the entire development process over the course of the one-year Game Design program● Able to finish a project to it’s desirable state for release and public consumption, through the full production cycle● Created and lead the award-winning game project “You Mech Me Crazy” which won 2nd place for Best Overall GameDesign and 2nd place in the People’s Choice Award at the Level Up Competition 2016, as well as 1st place winner in the Best of the Best Showcase at Digifest 2016
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Technical RecruiterRandstad Canada Mar 2014 - Sep 2014Toronto, Canada Area -
Foley RecordistFoley One Aug 2012 - Feb 2014
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Audio OperatorDeluxe Postproduction May 2010 - Aug 2012Toronto, Canada Area
Brian Gogarty Skills
Brian Gogarty Education Details
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Game Design -
Metalworks Institute Of Sound And Music ProductionAudio Production And Engineering
Frequently Asked Questions about Brian Gogarty
What company does Brian Gogarty work for?
Brian Gogarty works for Komi Games Incorporated
What is Brian Gogarty's role at the current company?
Brian Gogarty's current role is Game Designer.
What is Brian Gogarty's email address?
Brian Gogarty's email address is br****@****ail.com
What schools did Brian Gogarty attend?
Brian Gogarty attended George Brown College, Metalworks Institute Of Sound And Music Production.
What skills is Brian Gogarty known for?
Brian Gogarty has skills like Game Design, Level Design, Video Game Production, Audio Engineering, Pro Tools, Music Composition, Sound Editing, Post Production, Project Management, Management, Recruiting, Talent Acquisition.
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Brian Gogarty
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Brian Gogarty
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