Brian Gogarty Email & Phone Number
Who is Brian Gogarty? Overview
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Brian Gogarty is listed as Level Designer at Komi Games Incorporated, based in Toronto, Ontario, Canada. AeroLeads shows a matched LinkedIn profile for Brian Gogarty.
Brian Gogarty previously worked as Game Designer (+ Audio & QA Freelancer) at Aspiring Fires Inc. and Game Designer at Big Viking Games. Brian Gogarty holds Post-Graduate Certificate, Game Design from George Brown College.
Email format at Komi Games Incorporated
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About Brian Gogarty
A highly motivated and ambitious game design professional whose goal is creating fun, meaningful and well-rounded gameplay experiences for all types of players. 8+ years of experience across several digital media industries, including 8+ video game titles launched. Primarily working in game design, music composition, and quality assurance, on various video game and interactive digital media projects. Previously worked in recording engineering for film and television post production.Games Portfolio: https://briangogarty.itch.io/Music Portfolio: https://soundcloud.com/briangogarty/setsFilm & TV Portfolio: https://www.imdb.com/name/nm3970223/
Listed skills include Game Design, Level Design, Video Game Production, Audio Engineering, and 20 others.
Brian Gogarty's current company
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Brian Gogarty work experience
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Game Designer (+ Audio & Qa Freelancer)
● Completing contracts and freelance project opportunities for various video game studios and related digital media companies such as Netflix, Digifest, Moon Moth Games, Smiling Buddha Games, Household Games (and more) to supplement my full time employment positions, allowing me to continually improve my array of skills and experience within the industry● Current game design project in development (“Station Manager” working title): I am balancing the economy and combat systems, defining the core gameplay loop, setting development goals (protype, alpha and beyond). Refining these systems and mechanics to fit one another and create a cohesive gameplay experience● Past projects include designing a game displayed at the Royal Ontario Museum in the Earth Rangers exhibit for children to learn about the earliest life on earth (“PrOto”) which began as a jam game in an open competition (where I was able to run large playtest sessions of ~50 people)● Multiple projects: I completed prototyping, receiving player feedback, polishing/refining the products, prepared for display at game events and shows● Additional current projects include composing music for 2 unreleased projects
Game Designer
● Creating and contributing to spec documentation for new/improving features (Confluence, Google Docs/Sheets)● The features I have specced and contributed/collaborated on include: Catalog system, Rarity system, Collections,Promotions, Inventory improvements, Slots, and content pipeline reduction for monthly events● Creating wireframes and interactive prototype flows with Adobe XD to supplement the documentation● Implementation of monthly events that include multiple cohesive mechanics that reward players for daily participationand effort (using Excel, MySQL plugins, MySQL Workbench, and proprietary tools)● Creative writing for 70+ decor and outfit challenges (8 released per month) to bolster player experience and engagement● Creative writing for intermittent events called “Storylines” (strong use of pun/wordplay, coupled with succinct directions)● Creating Match 3 Levels imported into FishWorld (Excel/Sheets) and implementing these into the games’ events● Referencing metrics and listening to feedback to improve the intended game flow/loop and the player experience
Senior Qa Analyst
Intermediate Qa Analyst
Qa Analyst
Game Designer
● Design new mini-games (mechanics, gameplay) within the game’s framework (for title “Dumb Ways to Die”)● Create, maintain and routinely iterate the Game Design Document and peripheral documentation and reports (for title“Guava Juice: Tub Tapper”)● Create UI workflows and design screen wireframes using Visio● Responsible for in-game economy and balancing (soft/hard currency, purchase/item/upgrade costs) and game difficulty● Communicate and collaborate daily with designers, QA, programmers and artists● Research and analyze similar game titles (mechanics, style, UI, economies)● Officiating periodic playtest sessions, compiling all data collected from questions and recordings into reports● Responsible for sourcing, editing and designing audio for all titles, using Audacity audio software● Compiling weekly analytics reports on reviews, ratings and app store rankings, and providing community support
Qa Analyst
Game Designer
● Under the advisory and guidance of the George Brown College faculty, operated as a functional game design and development studio on multiple projects (10+ prototypes and vertical slices), through the entire development process over the course of the one-year Game Design program● Able to finish a project to it’s desirable state for release and public consumption, through the full production cycle● Created and lead the award-winning game project “You Mech Me Crazy” which won 2nd place for Best Overall GameDesign and 2nd place in the People’s Choice Award at the Level Up Competition 2016, as well as 1st place winner in the Best of the Best Showcase at Digifest 2016
Technical Recruiter
Foley Recordist
Audio Operator
Brian Gogarty education
Post-Graduate Certificate, Game Design
Graduate Certificate, Audio Production And Engineering
Frequently asked questions about Brian Gogarty
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What company does Brian Gogarty work for?
Brian Gogarty works for Komi Games Incorporated.
What is Brian Gogarty's role at Komi Games Incorporated?
Brian Gogarty is listed as Level Designer at Komi Games Incorporated.
Where is Brian Gogarty based?
Brian Gogarty is based in Toronto, Ontario, Canada while working with Komi Games Incorporated.
What companies has Brian Gogarty worked for?
Brian Gogarty has worked for Komi Games Incorporated, Aspiring Fires Inc., Big Viking Games, Popreach Games, and Ruckus Games.
How can I contact Brian Gogarty?
You can use AeroLeads to view verified contact signals for Brian Gogarty at Komi Games Incorporated, including work email, phone, and LinkedIn data when available.
What schools did Brian Gogarty attend?
Brian Gogarty holds Post-Graduate Certificate, Game Design from George Brown College.
What skills is Brian Gogarty known for?
Brian Gogarty is listed with skills including Game Design, Level Design, Video Game Production, Audio Engineering, Pro Tools, Music Composition, Sound Editing, and Post Production.
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