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Brian Leake Email & Phone Number

Technical Director, Games @ Mattel, xActivision Blizzard, xDisney, xNamco, xViacom at Mattel, Inc.
Location: Los Angeles, California, United States 16 work roles 2 schools
1 work email found @activision.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

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Work email b****@activision.com
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Current company
Role
Technical Director, Games @ Mattel, xActivision Blizzard, xDisney, xNamco, xViacom
Location
Los Angeles, California, United States
Company size

Who is Brian Leake? Overview

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Quick answer

Brian Leake is listed as Technical Director, Games @ Mattel, xActivision Blizzard, xDisney, xNamco, xViacom at Mattel, Inc., a company with 12032 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at activision.com and a matched LinkedIn profile for Brian Leake.

Brian Leake previously worked as Technical Director, Games at Mattel, Inc. and Director of Production at Activision. Brian Leake holds Bsc (Hons), Computer Science from Kingston University.

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Email format at Mattel, Inc.

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{first}.{last}@activision.com
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Profile bio

About Brian Leake

• Over 50 delivered games and experiences for console, PC, mobile, handheld and VR / LBE, with AAA gaming and movie licenses.• Product development and technology leader. Proven track-record delivering interactive consumer products and enabling technologies.• External and internal team management, full product development and publishing lifecycle within studio and publisher environments. Product road mapping, resource management, product reviews, development tracking, technical direction, upholding IP and product quality.• Team building for product development and strategic technology capabilities.• Business development with IP holders, creative leaders, first-parties, developers, and technology partners.• Games-as-a-Service / live-ops; social, commerce, BI, community, security and mobile marketing automation.• Opportunity assessment, due diligence, outsourcing, concept development.

Listed skills include Game Development, Video Games, Mobile Games, Gameplay, and 45 others.

Current workplace

Brian Leake's current company

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Mattel, Inc.
Mattel, Inc.
Technical Director, Games @ Mattel, xActivision Blizzard, xDisney, xNamco, xViacom
Los Angeles, CA, US
Website
Employees
12032
AeroLeads page
16 roles · 33 years

Brian Leake work experience

A career timeline built from the work history available for this profile.

Technical Director, Games

Current

El Segundo, California, US

Apr 2024 - Present

Director Of Production

Santa Monica, California, US

Modern Warfare IIICall of Duty: Warzone Mobile

Feb 2023 - Nov 2023

Technical Executive Producer

Santa Monica, California, US

Modern Warfare IIModern Warfare VanguardModern Warfare Cold WarModern Warfare Warzone

Sep 2020 - Feb 2023

Interactive Entertainment - Production And Development Consulting

Independent

Bringing expertise and unique insights to help build incredible experiences across mobile, console, and VR platforms. Services for interactive entertainment projects from inception and design through production. Project planning, resource and team planning, concept assessment, milestone structuring, milestone review, and technical design (including user.

Jun 2012 - Aug 2020

Chief Technology Officer

Spatialand (Acquired By Walmart)
  • Successful completion and rollout of award-winning How to Train Your Dragon VR Experience, touring across multiple Walmart stores. Ran Walmart's internal VR development team in Venice, CA.
  • Dev team leadership – Team growth and mentoring, execution management, long term process.
  • Built features and tech roadmap, features planning, sprint execution, stand-ups, post-mortems.
  • Deployed BI/analytics for consumer insights, live ops tools.
  • Technical direction, established outsource content delivery pipeline and vendor selection.
  • Dev and tech partner relations, Walmart infrastructure integration.
Jan 2019 - Dec 2019

Technical Director And Production Management - Transformers

Beverly Hills, CA, US

Delivered multiple experiences based on Hasbro's Transformers. Production management and technical oversight of multiple interactive and VR projects for location-based entertainment. Identified hardware partners to create custom solutions for unique gaming experiences. Production reviews, design feedback, technical planning, and risk analysis. Identified.

Feb 2018 - Jan 2019

Head Of Interactive / Vr

Los Angeles, California, US

  • Final delivery of The Martian VR for The VRC / FoxNext, and Raising a Rukus for The VRC. Shipped across Oculus, Vive, and PS VR platforms.Responsible for global production development strategy and execution across.
  • Lead department to build slate of consumer products and theme park experiences for VR / AR. Globally recognized properties from major Hollywood studios and gaming companies.
  • Business development to full production - Opportunity assessment, IP development, creative incubation, prototyping pitching, and full production to delivery.
  • Product Development for consumer and LBE (theme-park) Virtual Reality experiences.
  • Delivered concepts and pitches for movie studios, Directors, and creatives.
  • Entire product lifecycle – Inception, planning and management, define features, look/feel development, create deliverables plan, balance resources, manage interactive production teams.
Oct 2016 - Sep 2017

Head Of Technology

Built development team, delivered Days of Discord collectible card game for mobile devices.Principle technologist and development manager at Muti Labs, a mobile gaming start-up based in Santa Monica. Working with an eclectic team of industry vets and emerging talent. Lead team of internal software engineers and outsourced engineering. Manage agile product.

Jul 2013 - Apr 2016

Vice President, Technology

Burbank, CA, US

Built and managed PD Technology Group to provide technical direction, milestone review, due diligence, oversight, and fire-fighting for all products in development. Strategic long-term planning and tactical execution across entire games slate for console, handheld, and emerging markets for web and mobile. Executed transition from packaged goods titles to.

Jun 2008 - Jun 2012

Vice President, Technology

US

Lead Sierra’s technology strategy for next gen and emerging platforms. Oversaw technology planning and process across internal studios as well as promoting shared engineering efforts. Built relationships with tech partners, first parties, and external dev studios. Opportunity assessment and DD. Technical oversight of all Sierra products, with specific.

Sep 2006 - May 2008

Senior Director Of Technology

US

Senior Director of Technology, heading up the Technology Group within Product Development at Vivendi Universal Games. Responsible for development oversight, technology-based decisions, planning, fire-fighting, monitoring and advising on product development, etc.

Oct 2005 - Sep 2006

Technical Director

US

Joined Vivendi Universal Games in summer 2004, as Technical Director for external development. Worked as TD on numerous titles, including Robots, Crash Bandicoot Twinsanity, SWAT 4, Spyro Shadow Legacy, etc. Currently working with the tech group, providing production guidance and management, and technical due dilligence.

Jun 2004 - Oct 2005

Technical Director

Namco Hometek, Inc.

Technical Director, responsible for internal technology development for PlayStation2, Xbox, and GameCube. Worked directly on technology and engineering for on Pac-Man World 1, Pac-Man World 2 and Dead To Rights. Also responsible as TD on a number of externally developed titles, including I-Ninja, Dead To Rights PC, Smashing Drive, etc. Kick-started Pac-Man.

Oct 1997 - Mar 2004

Senior Software Engineer

Viacom New Media

Senior Engineer at Viacom New Media, and later Rabid Entertainment, Inc. Viacom released it's Viacom New Media division from the corporate structure in the Spring of 1997, establishing a new company. The company's primary product, "Violent Seed", represented a back-to-basics approach to game production, with the focus on great gameplay, good replay value.

1994 - 1997 ~3 yrs

Software Engineer

CA

Worked in the R&D department on technology development for ICOM Simulations Inc. This mid-sized Chicagoland developer was aquired by Viacom, later becoming Viacom New Media. Initial projects with Viacom included setting up a 3D tools suite and render farm for the "Are You Afraid of the Dark" product. Researched motion capture, realtime 3D engines and art.

1993 - 1994 ~1 yr
Team & coworkers

Colleagues at Mattel, Inc.

Other employees you can reach at mattel.com. View company contacts for 12032 employees →

2 education records

Brian Leake education

Bsc (Hons), Computer Science

Kingston University

Btec National Diploma, Computer Studies

Farnborough College Of Technology
FAQ

Frequently asked questions about Brian Leake

Quick answers generated from the profile data available on this page.

What company does Brian Leake work for?

Brian Leake works for Mattel, Inc..

What is Brian Leake's role at Mattel, Inc.?

Brian Leake is listed as Technical Director, Games @ Mattel, xActivision Blizzard, xDisney, xNamco, xViacom at Mattel, Inc..

What is Brian Leake's email address?

AeroLeads has found 1 work email signal at @activision.com for Brian Leake at Mattel, Inc..

Where is Brian Leake based?

Brian Leake is based in Los Angeles, California, United States while working with Mattel, Inc..

What companies has Brian Leake worked for?

Brian Leake has worked for Mattel, Inc., Activision, Independent, Spatialand (Acquired By Walmart), and Dmg Entertainment.

Who are Brian Leake's colleagues at Mattel, Inc.?

Brian Leake's colleagues at Mattel, Inc. include Sam Nuri, Ben Sun,, Ratu Tien Suphiyatin, Malik Allen, and Ronald Wong Cpa, Cga.

How can I contact Brian Leake?

You can use AeroLeads to view verified contact signals for Brian Leake at Mattel, Inc., including work email, phone, and LinkedIn data when available.

What schools did Brian Leake attend?

Brian Leake holds Bsc (Hons), Computer Science from Kingston University.

What skills is Brian Leake known for?

Brian Leake is listed with skills including Game Development, Video Games, Mobile Games, Gameplay, Console, Social Games, Xbox 360, and Game Design.

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