Brian Leake Email & Phone Number
@activision.com
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Who is Brian Leake? Overview
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Brian Leake is listed as Technical Director, Games @ Mattel, xActivision Blizzard, xDisney, xNamco, xViacom at Mattel, Inc., a company with 12032 employees, based in Los Angeles, California, United States. AeroLeads shows a work email signal at activision.com and a matched LinkedIn profile for Brian Leake.
Brian Leake previously worked as Technical Director, Games at Mattel, Inc. and Director of Production at Activision. Brian Leake holds Bsc (Hons), Computer Science from Kingston University.
Email format at Mattel, Inc.
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AeroLeads found 1 current-domain work email signal for Brian Leake. Compare company email patterns before reaching out.
About Brian Leake
• Over 50 delivered games and experiences for console, PC, mobile, handheld and VR / LBE, with AAA gaming and movie licenses.• Product development and technology leader. Proven track-record delivering interactive consumer products and enabling technologies.• External and internal team management, full product development and publishing lifecycle within studio and publisher environments. Product road mapping, resource management, product reviews, development tracking, technical direction, upholding IP and product quality.• Team building for product development and strategic technology capabilities.• Business development with IP holders, creative leaders, first-parties, developers, and technology partners.• Games-as-a-Service / live-ops; social, commerce, BI, community, security and mobile marketing automation.• Opportunity assessment, due diligence, outsourcing, concept development.
Listed skills include Game Development, Video Games, Mobile Games, Gameplay, and 45 others.
Brian Leake's current company
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Brian Leake work experience
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Technical Director, Games
Current
Technical Executive Producer
Modern Warfare IIModern Warfare VanguardModern Warfare Cold WarModern Warfare Warzone
Interactive Entertainment - Production And Development Consulting
Bringing expertise and unique insights to help build incredible experiences across mobile, console, and VR platforms. Services for interactive entertainment projects from inception and design through production. Project planning, resource and team planning, concept assessment, milestone structuring, milestone review, and technical design (including user.
Chief Technology Officer
- Successful completion and rollout of award-winning How to Train Your Dragon VR Experience, touring across multiple Walmart stores. Ran Walmart's internal VR development team in Venice, CA.
- Dev team leadership – Team growth and mentoring, execution management, long term process.
- Built features and tech roadmap, features planning, sprint execution, stand-ups, post-mortems.
- Deployed BI/analytics for consumer insights, live ops tools.
- Technical direction, established outsource content delivery pipeline and vendor selection.
- Dev and tech partner relations, Walmart infrastructure integration.
Technical Director And Production Management - Transformers
Delivered multiple experiences based on Hasbro's Transformers. Production management and technical oversight of multiple interactive and VR projects for location-based entertainment. Identified hardware partners to create custom solutions for unique gaming experiences. Production reviews, design feedback, technical planning, and risk analysis. Identified.
Head Of Interactive / Vr
- Final delivery of The Martian VR for The VRC / FoxNext, and Raising a Rukus for The VRC. Shipped across Oculus, Vive, and PS VR platforms.Responsible for global production development strategy and execution across.
- Lead department to build slate of consumer products and theme park experiences for VR / AR. Globally recognized properties from major Hollywood studios and gaming companies.
- Business development to full production - Opportunity assessment, IP development, creative incubation, prototyping pitching, and full production to delivery.
- Product Development for consumer and LBE (theme-park) Virtual Reality experiences.
- Delivered concepts and pitches for movie studios, Directors, and creatives.
- Entire product lifecycle – Inception, planning and management, define features, look/feel development, create deliverables plan, balance resources, manage interactive production teams.
Head Of Technology
Built development team, delivered Days of Discord collectible card game for mobile devices.Principle technologist and development manager at Muti Labs, a mobile gaming start-up based in Santa Monica. Working with an eclectic team of industry vets and emerging talent. Lead team of internal software engineers and outsourced engineering. Manage agile product.
Vice President, Technology
Built and managed PD Technology Group to provide technical direction, milestone review, due diligence, oversight, and fire-fighting for all products in development. Strategic long-term planning and tactical execution across entire games slate for console, handheld, and emerging markets for web and mobile. Executed transition from packaged goods titles to.
Vice President, Technology
Lead Sierra’s technology strategy for next gen and emerging platforms. Oversaw technology planning and process across internal studios as well as promoting shared engineering efforts. Built relationships with tech partners, first parties, and external dev studios. Opportunity assessment and DD. Technical oversight of all Sierra products, with specific.
Senior Director Of Technology
Senior Director of Technology, heading up the Technology Group within Product Development at Vivendi Universal Games. Responsible for development oversight, technology-based decisions, planning, fire-fighting, monitoring and advising on product development, etc.
Technical Director
Joined Vivendi Universal Games in summer 2004, as Technical Director for external development. Worked as TD on numerous titles, including Robots, Crash Bandicoot Twinsanity, SWAT 4, Spyro Shadow Legacy, etc. Currently working with the tech group, providing production guidance and management, and technical due dilligence.
Technical Director
Technical Director, responsible for internal technology development for PlayStation2, Xbox, and GameCube. Worked directly on technology and engineering for on Pac-Man World 1, Pac-Man World 2 and Dead To Rights. Also responsible as TD on a number of externally developed titles, including I-Ninja, Dead To Rights PC, Smashing Drive, etc. Kick-started Pac-Man.
Senior Software Engineer
Senior Engineer at Viacom New Media, and later Rabid Entertainment, Inc. Viacom released it's Viacom New Media division from the corporate structure in the Spring of 1997, establishing a new company. The company's primary product, "Violent Seed", represented a back-to-basics approach to game production, with the focus on great gameplay, good replay value.
Software Engineer
Worked in the R&D department on technology development for ICOM Simulations Inc. This mid-sized Chicagoland developer was aquired by Viacom, later becoming Viacom New Media. Initial projects with Viacom included setting up a 3D tools suite and render farm for the "Are You Afraid of the Dark" product. Researched motion capture, realtime 3D engines and art.
Colleagues at Mattel, Inc.
Other employees you can reach at mattel.com. View company contacts for 12032 employees →
Sam Nuri
Colleague at Mattel, Inc.
El Segundo, California, United States, United States
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BS
Ben Sun,
Colleague at Mattel, Inc.
China, China
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RT
Ratu Tien Suphiyatin
Colleague at Mattel, Inc.
Indonesia, Indonesia
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MA
Malik Allen
Colleague at Mattel, Inc.
Los Angeles Metropolitan Area, United States
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RW
Ronald Wong Cpa, Cga
Colleague at Mattel, Inc.
Greater Toronto Area, Canada, Canada
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MR
Muhammad Rashidi
Colleague at Mattel, Inc.
Baling, Kedah, Malaysia, Malaysia
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MM
Marina Monteiro Alvarez
Colleague at Mattel, Inc.
São Paulo, São Paulo, Brazil, Brazil
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EX
Esther Xie
Colleague at Mattel, Inc.
Shenzhen, Guangdong, China, China
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TT
Tao Tom
Colleague at Mattel, Inc.
Dongguan, Guangdong, China, China
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TK
Tom Kaska
Colleague at Mattel, Inc.
Buffalo-Niagara Falls Area, United States
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Brian Leake education
Bsc (Hons), Computer Science
Btec National Diploma, Computer Studies
Frequently asked questions about Brian Leake
Quick answers generated from the profile data available on this page.
What company does Brian Leake work for?
Brian Leake works for Mattel, Inc..
What is Brian Leake's role at Mattel, Inc.?
Brian Leake is listed as Technical Director, Games @ Mattel, xActivision Blizzard, xDisney, xNamco, xViacom at Mattel, Inc..
What is Brian Leake's email address?
AeroLeads has found 1 work email signal at @activision.com for Brian Leake at Mattel, Inc..
Where is Brian Leake based?
Brian Leake is based in Los Angeles, California, United States while working with Mattel, Inc..
What companies has Brian Leake worked for?
Brian Leake has worked for Mattel, Inc., Activision, Independent, Spatialand (Acquired By Walmart), and Dmg Entertainment.
Who are Brian Leake's colleagues at Mattel, Inc.?
Brian Leake's colleagues at Mattel, Inc. include Sam Nuri, Ben Sun,, Ratu Tien Suphiyatin, Malik Allen, and Ronald Wong Cpa, Cga.
How can I contact Brian Leake?
You can use AeroLeads to view verified contact signals for Brian Leake at Mattel, Inc., including work email, phone, and LinkedIn data when available.
What schools did Brian Leake attend?
Brian Leake holds Bsc (Hons), Computer Science from Kingston University.
What skills is Brian Leake known for?
Brian Leake is listed with skills including Game Development, Video Games, Mobile Games, Gameplay, Console, Social Games, Xbox 360, and Game Design.
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