Brian R. James

Brian R. James Email and Phone Number

Director of Engineering / Writer and Game Designer @ Brivo
Brian R. James's Location
Anaheim, California, United States, United States
Brian R. James's Contact Details

Brian R. James work email

Brian R. James personal email

n/a
About Brian R. James

Brian R. James is a Director of Engineering / Writer and Game Designer at Brivo. He possess expertise in user experience, javascript, user interface design, web development, game design and 21 more skills. Colleagues describe him as "I've had the pleasure of working with Brian for many years. His impressive technical software engineering background combined with a passion for success while maintaining a fun, energetic environment has always been a knowledge-filled, motivational boost for those around him. As Director of Engineering in Engineering Leadership, Brian's impact is immediately felt from the ground-up, on individual team member growth. From there, he gives his unique, articulate attention to continuous improvements for teams and the department as a whole. He regularly seeks out partnerships to strengthen cross-departmental relationships, and he always brings compelling viewpoints and levity to the conversation. Brian's attention and appreciation for a modern, agile development approach highlight his strengths as a leader in software engineering. He excels at the organization and facilitation of company planning, teamwork, and even a bit of healthy competition. I look forward to the opportunity to work with Brian again in future engagements!", "Brian and I first worked together as co-developers, he as a front-end native app developer and me as a back-end API developer (our API supports both web and native client applications). He was great communicator and an equally great collaborator, being able to advocate for the needs of the native apps without ever losing sight of the big picture (e.g. the needs of the web apps). Working together we were able to deliver a lot of great features that improved our application. As he transitioned to a leadership role, he brought that big-picture mindset with him, and continued to foster the collaboration between front-end & back-end developers. I appreciate his passion for doing the right things the right way. I would really enjoy an opportunity to work with Brian again!", and "Brian is an amazing Director of Engineering and software engineer. He took great care in making me feel both comfortable and confident to code my best work everyday. Brian’s guidance and experience is an amazing asset to any project. It has been a pleasure to work with and for Brian, and I highly recommend him for any team. I hope and would love to work with him again in the future."

Brian R. James's Current Company Details
Brivo

Brivo

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Director of Engineering / Writer and Game Designer
Brian R. James Work Experience Details
  • Brivo
    Director Of Engineering
    Brivo Jun 2022 - Present
    Bethesda, Md, Us
    Significantly expanded mobile operations, growing the division from two teams to five; 23 engineers in total, directly managing the leads. Directed the development of a new BAMA (Brivo Access MobileApp) platform utilizing the latest mobile frameworks (SwiftUI, Jetpack Compose, Swift Concurrency, Kotlin Coroutines). Implemented a strategy for scaling the platform for enterprise customers, focusing teams on application performance, automation, CI/CD tooling, and analytics.
  • Schedulicity
    Director Of Engineering
    Schedulicity Jul 2019 - Mar 2022
    Bozeman, Mt, Us
    Spearheaded the smooth transition of all company operations to be remote-worker friendly amid the Covid-19 pandemic. Significantly expanded our offshore workforce, growing the Engineering department by 50%. Directly managed a staff of 17 remote software engineers (1/3 of the department), each working in distributed teams spread across the globe (USA, Romania, Croatia, and Colombia). Served as a technology evangelist for iOS and Android mobile platforms, driving the transition from legacy desktop-focused web applications to mobile-focused native apps. Partnered with the VP of Creative to initiate a modular component design system, allowing for closer collaboration between product design and software engineering.
  • Schedulicity
    Software Engineering Manager
    Schedulicity Nov 2018 - Jul 2019
    Bozeman, Mt, Us
    Managed a team of offshore developers working out of Romania, Colombia, and Croatia. Coached Product Development staff on Agile and Scrum best practices. Actively participated in software analysis, coding standards, and engineering best practices, working closely with lead engineers.
  • Schedulicity
    Lead Native Applications Engineer
    Schedulicity Mar 2015 - Nov 2018
    Bozeman, Mt, Us
    Led Schedulicity’s native application practice, which includes two iOS applications and one android application. As the principal iOS engineer, I was responsible for builds and deployment to the Apple app store. Many features added during this period, including payment integration with Stripe (including Apple Pay) and Square Point of Sale.
  • Schedulicity
    Lead Web Applications Engineer
    Schedulicity Sep 2012 - Mar 2015
    Bozeman, Mt, Us
    Led the UI team in refactoring Schedulicity’s industry leading platform for online scheduling from jQuery to the AngularJS framework. Every page in the application was rebuilt using responsive web design, giving users an optimal experience on both desktop and mobile devices. As lead software engineer I enforced coding standards and mentored junior programmers in development best practices.
  • Rogue Planet Games
    Loremaster / Narrative Designer
    Rogue Planet Games Apr 2020 - Nov 2020
    Worked with the PlanetSide dev team to guide and expand the lore for this storied MMOFPS franchise.
  • Paizo Inc.
    Writer / Game Designer
    Paizo Inc. Mar 2019 - Feb 2020
    Redmond, Wa, Us
    Freelance game designer for Paizo's Pathfinder Second Edition tabletop roleplaying game. Writing credits include Pathfinder Gamemastery Guide (2020), Pathfinder Bestiary 2 (2020), and Giants Revisited (2012).
  • Daybreak Game Company Llc
    Loremaster
    Daybreak Game Company Llc Sep 2017 - Feb 2018
    San Diego, California, Us
    Compiled lore for the 20th anniversary of the EverQuest franchise.
  • Vorpal Games
    Owner And Lead Story Designer
    Vorpal Games Jan 2013 - Aug 2017
    Teamed up with Matt James to form Vorpal Games, a small-press digital and print RPG publishing company. RED AEGIS, a millennia-spanning, strategic table roleplaying game, was funded in late 2013 via a successful Kickstarter campaign that raised $66,254 from 823 backers.
  • Nasa
    Principal Software Engineer
    Nasa Nov 2008 - Sep 2012
    Washington, Dc, Us
    Worked with Dr. Charles J. Pellerin, former director of NASA’s Astrophysics Division, to develop an online behavior assessment platform in support of his “4-D” process for boosting team performance. This web application, in use at NASA centers throughout the United States, is a key component of the ongoing success of NASA’s many project teams. As Principal User Experience Architect I was responsible for the design and development of all customer-facing web user interfaces.
  • Wizards Of The Coast
    Writer / Game Designer
    Wizards Of The Coast Aug 2006 - Sep 2012
    Bellevue, Washington, Us
    Freelance writer for Dungeons & Dragons tabletop roleplaying game. Hardcover game design credits include Menzoberranzan (2012), Monster Vault: Threats to the Nentir Vale (2011), Demonomicon (2010), Underdark (2010), Dragon Magazine Annual (2009), Open Grave: Secrets of the Undead (2009), Forgotten Realms Campaign Guide (2008), and The Grand History of the Realms (2007)
  • Edgeinova International
    Software Engineering Manager
    Edgeinova International Sep 2006 - Nov 2008
    Bozeman, Mt, Us
    Managed a team of talented software engineers and graphic designers in the development of a next-generation, touch screen enabled, Point of Sale web application. Key among the application's features was the ability to pop cash drawers, read input from bar code scanners, and even turn on a tanning bed, remotely through the web browser. The web application was fully internationalized and sponsored by MasterCard Worldwide in Mexico. Later iteration of the software shifted focus to online scheduling and the birth of schedulicity.com.
  • Teletech
    Senior Web Architect
    Teletech Sep 2004 - Aug 2006
    Greenwood Village, Colorado, Us
    Led a team of offshore developers working remotely from their offices in Argentina to develop Expert InSite, a web-based customer interaction suite used in call centers across the nation. Kye among the application's features was the ability to dynamic script solutions through its integrated visual development environment. This system for rapid visual web-based development was awarded a patent, of which I am one of the named inventors. http://www.google.com/patents/WO2007089320A3

Brian R. James Skills

User Experience Javascript User Interface Design Web Development Game Design User Interface Software Development Ajax Html C# Web Applications Jquery Usability Agile Methodologies Css Xml Freelance Writing Writing Ios Development Cascading Style Sheets Published Author Android Development Swift Xcode Ios Publishing

Frequently Asked Questions about Brian R. James

What company does Brian R. James work for?

Brian R. James works for Brivo

What is Brian R. James's role at the current company?

Brian R. James's current role is Director of Engineering / Writer and Game Designer.

What is Brian R. James's email address?

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What is Brian R. James's direct phone number?

Brian R. James's direct phone number is +140658*****

What are some of Brian R. James's interests?

Brian R. James has interest in Dungeons And Dragons.

What skills is Brian R. James known for?

Brian R. James has skills like User Experience, Javascript, User Interface Design, Web Development, Game Design, User Interface, Software Development, Ajax, Html, C#, Web Applications, Jquery.

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