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Brian R. James is a Director of Engineering / Writer and Game Designer at Brivo. He possess expertise in user experience, javascript, user interface design, web development, game design and 21 more skills. Colleagues describe him as "I've had the pleasure of working with Brian for many years. His impressive technical software engineering background combined with a passion for success while maintaining a fun, energetic environment has always been a knowledge-filled, motivational boost for those around him. As Director of Engineering in Engineering Leadership, Brian's impact is immediately felt from the ground-up, on individual team member growth. From there, he gives his unique, articulate attention to continuous improvements for teams and the department as a whole. He regularly seeks out partnerships to strengthen cross-departmental relationships, and he always brings compelling viewpoints and levity to the conversation. Brian's attention and appreciation for a modern, agile development approach highlight his strengths as a leader in software engineering. He excels at the organization and facilitation of company planning, teamwork, and even a bit of healthy competition. I look forward to the opportunity to work with Brian again in future engagements!", "Brian and I first worked together as co-developers, he as a front-end native app developer and me as a back-end API developer (our API supports both web and native client applications). He was great communicator and an equally great collaborator, being able to advocate for the needs of the native apps without ever losing sight of the big picture (e.g. the needs of the web apps). Working together we were able to deliver a lot of great features that improved our application. As he transitioned to a leadership role, he brought that big-picture mindset with him, and continued to foster the collaboration between front-end & back-end developers. I appreciate his passion for doing the right things the right way. I would really enjoy an opportunity to work with Brian again!", and "Brian is an amazing Director of Engineering and software engineer. He took great care in making me feel both comfortable and confident to code my best work everyday. Brian’s guidance and experience is an amazing asset to any project. It has been a pleasure to work with and for Brian, and I highly recommend him for any team. I hope and would love to work with him again in the future."
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Director Of EngineeringBrivo Jun 2022 - PresentBethesda, Md, UsSignificantly expanded mobile operations, growing the division from two teams to five; 23 engineers in total, directly managing the leads. Directed the development of a new BAMA (Brivo Access MobileApp) platform utilizing the latest mobile frameworks (SwiftUI, Jetpack Compose, Swift Concurrency, Kotlin Coroutines). Implemented a strategy for scaling the platform for enterprise customers, focusing teams on application performance, automation, CI/CD tooling, and analytics. -
Director Of EngineeringSchedulicity Jul 2019 - Mar 2022Bozeman, Mt, UsSpearheaded the smooth transition of all company operations to be remote-worker friendly amid the Covid-19 pandemic. Significantly expanded our offshore workforce, growing the Engineering department by 50%. Directly managed a staff of 17 remote software engineers (1/3 of the department), each working in distributed teams spread across the globe (USA, Romania, Croatia, and Colombia). Served as a technology evangelist for iOS and Android mobile platforms, driving the transition from legacy desktop-focused web applications to mobile-focused native apps. Partnered with the VP of Creative to initiate a modular component design system, allowing for closer collaboration between product design and software engineering. -
Software Engineering ManagerSchedulicity Nov 2018 - Jul 2019Bozeman, Mt, UsManaged a team of offshore developers working out of Romania, Colombia, and Croatia. Coached Product Development staff on Agile and Scrum best practices. Actively participated in software analysis, coding standards, and engineering best practices, working closely with lead engineers. -
Lead Native Applications EngineerSchedulicity Mar 2015 - Nov 2018Bozeman, Mt, UsLed Schedulicity’s native application practice, which includes two iOS applications and one android application. As the principal iOS engineer, I was responsible for builds and deployment to the Apple app store. Many features added during this period, including payment integration with Stripe (including Apple Pay) and Square Point of Sale. -
Lead Web Applications EngineerSchedulicity Sep 2012 - Mar 2015Bozeman, Mt, UsLed the UI team in refactoring Schedulicity’s industry leading platform for online scheduling from jQuery to the AngularJS framework. Every page in the application was rebuilt using responsive web design, giving users an optimal experience on both desktop and mobile devices. As lead software engineer I enforced coding standards and mentored junior programmers in development best practices. -
Loremaster / Narrative DesignerRogue Planet Games Apr 2020 - Nov 2020Worked with the PlanetSide dev team to guide and expand the lore for this storied MMOFPS franchise. -
Writer / Game DesignerPaizo Inc. Mar 2019 - Feb 2020Redmond, Wa, UsFreelance game designer for Paizo's Pathfinder Second Edition tabletop roleplaying game. Writing credits include Pathfinder Gamemastery Guide (2020), Pathfinder Bestiary 2 (2020), and Giants Revisited (2012). -
LoremasterDaybreak Game Company Llc Sep 2017 - Feb 2018San Diego, California, UsCompiled lore for the 20th anniversary of the EverQuest franchise. -
Owner And Lead Story DesignerVorpal Games Jan 2013 - Aug 2017Teamed up with Matt James to form Vorpal Games, a small-press digital and print RPG publishing company. RED AEGIS, a millennia-spanning, strategic table roleplaying game, was funded in late 2013 via a successful Kickstarter campaign that raised $66,254 from 823 backers. -
Principal Software EngineerNasa Nov 2008 - Sep 2012Washington, Dc, UsWorked with Dr. Charles J. Pellerin, former director of NASA’s Astrophysics Division, to develop an online behavior assessment platform in support of his “4-D” process for boosting team performance. This web application, in use at NASA centers throughout the United States, is a key component of the ongoing success of NASA’s many project teams. As Principal User Experience Architect I was responsible for the design and development of all customer-facing web user interfaces. -
Writer / Game DesignerWizards Of The Coast Aug 2006 - Sep 2012Bellevue, Washington, UsFreelance writer for Dungeons & Dragons tabletop roleplaying game. Hardcover game design credits include Menzoberranzan (2012), Monster Vault: Threats to the Nentir Vale (2011), Demonomicon (2010), Underdark (2010), Dragon Magazine Annual (2009), Open Grave: Secrets of the Undead (2009), Forgotten Realms Campaign Guide (2008), and The Grand History of the Realms (2007) -
Software Engineering ManagerEdgeinova International Sep 2006 - Nov 2008Bozeman, Mt, UsManaged a team of talented software engineers and graphic designers in the development of a next-generation, touch screen enabled, Point of Sale web application. Key among the application's features was the ability to pop cash drawers, read input from bar code scanners, and even turn on a tanning bed, remotely through the web browser. The web application was fully internationalized and sponsored by MasterCard Worldwide in Mexico. Later iteration of the software shifted focus to online scheduling and the birth of schedulicity.com. -
Senior Web ArchitectTeletech Sep 2004 - Aug 2006Greenwood Village, Colorado, UsLed a team of offshore developers working remotely from their offices in Argentina to develop Expert InSite, a web-based customer interaction suite used in call centers across the nation. Kye among the application's features was the ability to dynamic script solutions through its integrated visual development environment. This system for rapid visual web-based development was awarded a patent, of which I am one of the named inventors. http://www.google.com/patents/WO2007089320A3
Brian R. James Skills
Frequently Asked Questions about Brian R. James
What company does Brian R. James work for?
Brian R. James works for Brivo
What is Brian R. James's role at the current company?
Brian R. James's current role is Director of Engineering / Writer and Game Designer.
What is Brian R. James's email address?
Brian R. James's email address is br****@****ble.com
What is Brian R. James's direct phone number?
Brian R. James's direct phone number is +140658*****
What are some of Brian R. James's interests?
Brian R. James has interest in Dungeons And Dragons.
What skills is Brian R. James known for?
Brian R. James has skills like User Experience, Javascript, User Interface Design, Web Development, Game Design, User Interface, Software Development, Ajax, Html, C#, Web Applications, Jquery.
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