Brian Selzer
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Brian Selzer Email & Phone Number

Founder at REZDOM
Location: Los Angeles, California, United States 20 work roles 1 school
1 work email found @brianselzer.com 5 phones found area 310, 213, and 818 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

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Work email b****@brianselzer.com
Direct phone (310) ***-****
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Current company
Role
Founder
Location
Los Angeles, California, United States

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Brian Selzer is listed as Founder at REZDOM, based in Los Angeles, California, United States. AeroLeads shows a work email signal at brianselzer.com, phone signal with area code 310, 213, 818, and a matched LinkedIn profile for Brian Selzer.

Brian Selzer previously worked as Consultant, Advisor, Producer at Bluese7En Media and Creative Partner at Evergame Media. Brian Selzer holds Design, Media Arts from Ucla.

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Profile bio

About Brian Selzer

Elevating Brands and IP through Innovative Technology and StorytellingI’ve dedicated 20+ years to advancing digital/spatial technologies via interactive storytelling, trusted by global brands like Nike and Marvel. My expertise is rooted in design, gaming, engagement, and creating transformative experiences that celebrate and enrich life.My journey into XR began in 2009 as Co-founder of Ogmento, the pioneering AR gaming company that was acquired by Apple and evolved into ARKit. This groundbreaking venture led me to develop the first location-based AR games for renowned brands such as NBA, Microsoft Halo, and Pepsi, setting the stage for GeoSpatial gaming ala the phenomenon, Pokémon Go.My expertise spans across various cutting-edge technologies including AR, VR, Web3, AI, Geospatial and RT3D. In addition to several entrepreneurial leaps, I was instrumental in launching and managing Marvel Entertainment's mobile business and held VP roles at DAQRI and Neurable, companies at the forefront of AR, ML, and AI wearables. Of late, my focus has been helping brands and IP owners enter into the world of Roblox, Fortnite and "phygital" commerce.SPECIALTIES:- XR (AR, VR, MR)- Spatial Computing, Location-Based Services- Digital Twins, RT3D, Metaverse - Mobile Gaming, Gamification- Web3, Blockchain, NFT, NFC- AI, ML, BCI, Sensor-Tech- Digital Marketing, Experiential Design- Fandom and Pop Culture MarketPROFESSIONAL EXPERIENCE:- Strategic Consultation and Advisory- Business, Product, and Content Development- Storytelling, Design, UI/UX, Creative Innovation- Marketing, Sales, and Distribution- Thought Leadership and Public SpeakingNOTABLE CLIENTS/PARTNERSHIPS:Apple, Google, Microsoft, Marvel, NBA, Pepsi, EA, Activision, Warner Brothers, Universal, Paramount, Sony, Red Bull, Visa, Olympics, among others.GAME CREDITS:Spider-Man, X-Men, The Fantastic Four, The Incredible Hulk, Nike, NBA, Halo, Paranormal Activity, The Grinch, and more.RECOGNITION & CONTRIBUTIONS:- Interviews in Wired, LA Times, USA Today, WSJ, Hollywood Reporter, Venture Beat, TechCrunch, Forbes- Features in "Ctrl+Alt+Compete" (2011) and "Mad Men of Mobile" (2013)- Founder of the first U.S. West-Coast AR meetup, Augmented Reality Los Angeles (ARLA), growing it to 1,500+ members.CURRENT SPEAKING ENGAGEMENTS:Covering a Mindful Metaverse - healthy life-balance in an XR + AI driven world.ENGAGE WITH ME:Let's collaborate to captivate, educate, motivate, elevate, and celebrate.

Listed skills include Digital Media, Mobile Devices, Video Games, Content Strategy, and 46 others.

Current workplace

Brian Selzer's current company

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REZDOM
Rezdom
Founder
Los Angeles, CA, US
AeroLeads page
20 roles · 9 years

Brian Selzer work experience

A career timeline built from the work history available for this profile.

Founder

Los Angeles, Ca, Us

Consultant, Advisor, Producer

Current

BlueSe7en Media specializes in merging digital and physical worlds, creating immersive, gamified journeys that elevate brands and enrich society. We focus on mobile, augmented reality, location-based apps, and RT3D virtual worlds like Roblox and Fortnite.Services:- Strategic Guidance- Consultancy- Production Expertise- Immersive Experiences- Gamification- AI Integrations- Web3 and Blockchain SolutionsIdeal Clients: Brands embracing mobile, gaming, 3D, XR (AR/VR), GeoSpatial, AI, and Web3 technologies.Mission: To educate, guide, advise, design, and produce, delivering measurable ROI and preparing brands for the Metaverse.

2018 - Present ~8 yrs 6 mos

Creative Partner

Current

EverGame is a hybrid agency and creative studio focused on gaming, emerging media and the metaverse. Current clients include Visa, Interscope Records, Universal Television, Group, PepsiCo, Hello Fresh, Claires, and Sega.

Dec 2023 - Present

Chief Rezonator

Current

Rezdom is being built as a transmedia experience blending immersive gaming, AI, and XR to resonate wisdom in the age of accelerated technology. Become a Rezident, rise through the ranks, and bridge real-world activations with a gamified narrative built on the METTA principles of Mindfulness, Education, Transparency, Transformation, and Action to help shape a better future.

Jul 2020 - Present

Content Track Lead

Current

Global, Us

The XR Guild's mission is to support all professionals in Spatial Computing (XR, AI, Metaverse, etc...) in making more ethical products through networking, knowledge, mentoring, and advocacy.

Sep 2024 - Present

Advisory Board Member

Current

Los Angeles, Us

Iconic Arts is a next-gen entertainment studio that develops timeless IP for global audiences and co-produces them across gaming, film/tv, merchandising and live experiences.

Oct 2023 - Present

Advisory Board Member

Current

An immersive AI-powered biofeedback meditation technology that aims to elevate the way people experience mindfulness.

Jul 2023 - Present

Co-Founder / Executive Producer

Mobile interactive entertainment and gaming studio (Seoul & Los Angeles). founded by veterans, and developing original / global IP (mass-market mobile gaming + web3).NIGHTBIRD SOCIETY (Available on iOS and Android)SKYPOP (Coming Soon)

Aug 2019 - Jan 2024

U.S. Business Development

Sydney, Au

EyeJack is an Art and Technology company that creates immersive and deeply engaging experiences. The company offers a platform, and solutions to support Augmented Reality, Immersive Installations, Experiential Marketing, Games and Web3.Team comprised of creative technologists, elite artists, animators and musicians from around the world. Clients include Sony, Marvel, Google, Disney and Warner Music.Offerings:- EyeJack Creator (AR Self-publishing tools)- Activations (Custom decals, QR codes, and Geo-Based)- Creative Services (2D/3D Art, Design, Animation, Audio)- EyeJack App (publishing AR experiences and events around the world)- WebAR (AR from any mobile browser. No App required.)

2020 - Nov 2021

Vice President Strategic Partnerships

Boston, Massachusetts, Us

Neurable’s vision is to create a world where people live without limitations. Their revolutionary brain-computer interface allows people to control software and devices using only their brain activity.Credited for having developed the first ever mind-controlled VR game, the company continues to advance the state of BCI with solutions for both hands & voice-free interactions, as well as brain-state insights for enhanced training, performance and more.

Jun 2017 - Jul 2019

Vice President, Business And Product Development

Daqri (Ip Acquired By Snap & Facebook)

DAQRI was a leading augmented reality (AR) technology company. Their DAQRI Visual Operating System™(Vos) powered an ecosystem of products, including DAQRI Smart Helmet®, DAQRI Smart Glasses™, and DAQRI Smart HUD™. DAQRI revolutionized holography and AR with its Software Defined Light (SDL) technology. - Hired by CEO to lead Product and Business Development for Daqri's Smart Helmet and Human Computer Interface (HCI) groups. Focused on the adoption of wearable technologies for training, real-time performance, health and safety, and the overall further acceleration of human capabilities.- Headed up Daqri's Partner Program for North America, enabling a community of partners to benefit from using and developing applications on DAQRI Augmented Reality tools and hardware.

Aug 2013 - Feb 2017

Co-Founder, President

Ogmento, Inc. (Acquired By Apple)

The first venture-backed augmented reality games company, founded in 2009 by industry veterans. Ogmento's Computer Vision team / technology was rebranded as FlyBy and sold to Apple, which evolved to become ARKIt (the leading Augmented Reality platform in the world).The company developed next generation mobile games and interactive marketing apps. Leveraging proprietary computer vision and location-based technologies, Ogmento was first to interweave the digital and physical in real time, creating interactive and contextual experiences in the natural surrounding environment. (think Pokemon Go). The world itself was our platform. Projects / AR milestones include: - Paranormal Activity: Sanctuary - The first ever mobile game and platform to combine Location-Based Services and Augmented Reality technology (2009).- NBA: King of the Court - The first location-based mobile sports game (2010).- Halo 4: King of the Hill - The first branded mobile game to reward players based on geo-location and brand engagement (2012). Utilized state-of-the art computer vision to unlock content.- OBOTO - The first character-based AR app to feature advanced computer vision tracking (natural surface detection; no targets, and zero-initialization required). - DosXX Ring Toss - The first AR mobile game to feature "occlusion" (virtual rings / physical bottle).- ARCore - Ogmento partnered with Google Tango to visually map the world with 3D sensors and Visual Internal Odometry (VIO) techniques, ultimately becoming the basis for ARCore.- ARKIt- Ogmento's computer vision team / platform (FlyBy) eventually was acquired to become Apple's AR platform.

Apr 2009 - Apr 2013

Vice President, Digital Media

Los Angeles, Ca, Us

Leading CG animation company with expertise in the video game industry.- Spearheaded the creation, production, distribution and marketing of interactive campaigns and original content on all digital media platforms.

Sep 2007 - Apr 2010

Chief Content Officer

Us

- Oversaw acquisition and development of innovative and original social media and gaming content for uWink, Nolan Bushnell's digital entertainment dining experience.- Produced original games and interactive content for the restaurants' touch-screen multi-user environment.

Oct 2006 - Mar 2007

Senior Director, Marvel Mobile

Hands-On Mobile (Acquired By Electronic Arts)

- Supervised worldwide strategic launch and ongoing development, production, marketing, distribution and management of Marvel Entertainments mobile business.- Spearheaded launch of MarvelMobile.com along with Marvel's first mobile games and applications.- Products included mobile games and apps for Spider-Man, X-Men, The Incredible Hulk, and more.- The Fantastic Four mobile campaign was the first ever to coincide day and date with a global feature film and console video game release. Also, nominated for "Best Mobile Game" at E3 2005 Editor's Choice Awards.

Nov 2004 - Oct 2006

Sr. Director, Mobile, Grab.Com & Superdudes.Net

Intermix Media (Currently Fox Interactive)

- Integrated SUPERDUDES.NET into the Intermix network (post acquisition).- Launched GRAB.COM, a casual gaming and entertainment portal featuring tournaments, social-networking features, and more.- Spearheaded mobile strategy initiatives for games group.

Jul 2004 - Nov 2004

Chief Content Officer

Supernation, Llc (Superdudes.Net)

Co-Creator, Producer and Head of Content for the Superdudes, a cross-platform entertainment brand, widely recognized as a youth-empowerment social entertainment experience. OUr mission was to level up EQ and social awareness by embracing the notion that we are all real life superheroes. Labeled the “next hot thing” throughout the press - featured by Wired, InStyle, Cosmopolitan, CNN, LA Times, ABC,, KTLA, Good Day LA, and others. Superdudes.net grew to over 2 million subscribers in first two years; and was acquired in 2005 by Fox Interactive. - Development lead for social gaming platform, avatar creation engine, digital economy and e-commerce, and story.- Produced 15+ single and multiplayer games, including the Mobius Arena MMO.- Co-creator / producer of "The Supernators" animation and comic book property.- Spearheaded marketing and sponsorship efforts with Bandai, Nintendo, Etnies, Warner Brothers, and Fox Films.

Jul 2002 - Jul 2004

Co-Founder / Senior Vice President, Production

Eruptor Entertainment, Inc.

- Co-Founded and ran production for venture-backed online / mobile entertainment company.- Oversaw content development and production for original programming, as well as for a client base which included Nike, Universal Pictures, 20th Century Fox, and MTV.- Executive Produced all online programming, animation, live-action, and games. Projects included "The Marty Show" (the first 3D interactive show on the web), "Foo", "LIving Giant", "Eruptor Girls", and "Jonni Nitro" (an early animated series on the web named by CNN as 1 of 6 "Milestones of the Internet"). - Managed company’s mobile entertainment offerings, including 'PortaPets" (first digital pet app on mobile), which was profiled in The Wall Street Journal, USA Today, The New York Times and The Los Angeles Times.

Jan 1999 - Jul 2002

Vice President Of Interactive / Producer / Editor

Los Angeles, Ca, Us

- Established and spearheaded all online, interactive and e-commerce efforts for the leading comic book publishing company. - Served as editor and writer on best selling comic book titles including, "Cyberforce", "Witchblade", "The Darkness", and others.

Jan 1995 - Jan 1999

Director, Production / Editor

Harvey Entertainment

- Revitalized classic Harvey Entertainment brands such as "Casper the Friendly Ghost", "Richie Rich", "Baby Huey", and "Hot Stuff."- Launched successful titles based on franchises such as "The Flintstones," "Tom & Jerry", "Felix the Cat", "Woody Woodpecker", "New Kids on the Block", "Ultraman" and "Back to the Future."- Orchestrated custom projects for Coca-Cola, Kraft General Foods, Taco Bell, Matchbox and NBC.

Jan 1990 - Jan 1995
1 education record

Brian Selzer education

  • Ucla
    Ucla
    Media Arts
FAQ

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What company does Brian Selzer work for?

Brian Selzer works for REZDOM.

What is Brian Selzer's role at REZDOM?

Brian Selzer is listed as Founder at REZDOM.

What is Brian Selzer's email address?

AeroLeads has found 1 work email signal at @brianselzer.com for Brian Selzer at REZDOM.

What is Brian Selzer's phone number?

AeroLeads has found 5 phone signal(s) with area code 310, 213, 818 for Brian Selzer at REZDOM.

Where is Brian Selzer based?

Brian Selzer is based in Los Angeles, California, United States while working with REZDOM.

What companies has Brian Selzer worked for?

Brian Selzer has worked for Rezdom, Bluese7En Media, Evergame Media, Xr Guild, and Iconic Arts.

How can I contact Brian Selzer?

You can use AeroLeads to view verified contact signals for Brian Selzer at REZDOM, including work email, phone, and LinkedIn data when available.

What schools did Brian Selzer attend?

Brian Selzer holds Design, Media Arts from Ucla.

What skills is Brian Selzer known for?

Brian Selzer is listed with skills including Digital Media, Mobile Devices, Video Games, Content Strategy, Mobile Games, Mobile Applications, New Media, and Game Development.

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