Brice Puls

Brice Puls Email and Phone Number

Adjunct Faculty @ Columbia College Chicago
Chicago, IL, US
Brice Puls's Location
Chicago, Illinois, United States, United States
Brice Puls's Contact Details

Brice Puls work email

Brice Puls personal email

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About Brice Puls

Video Game Development: Game Designer, Programmer, and QA Lead. Specializes in design, UI and gameplay programming, and QA management with numerous years of experience working on independent, contract, and company projects.Museum Exhibition: Interactive Designer, Event Manager, Exhibit Developer. Specializes in creating digital activations and experiences for museums and educational institutions, managing temporary exhibitions and events, and working in the design and development of museum exhibits.Specialties: Interactive Development, Game Design, UI/Gameplay Programming, QA, Event Production

Brice Puls's Current Company Details
Columbia College Chicago

Columbia College Chicago

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Adjunct Faculty
Chicago, IL, US
Employees:
12
Brice Puls Work Experience Details
  • Columbia College Chicago
    Adjunct Faculty
    Columbia College Chicago
    Chicago, Il, Us
  • Futureman
    Interactive Media Developer
    Futureman Jul 2017 - Present
    Chicago, Illinois, United States
    Develops, designs, and assists with pitching digital installations, online activations, and VR/AR video game projects for company and client projects.
  • Vga Gallery
    Director Of Operations
    Vga Gallery Mar 2020 - Present
    Chicago, Illinois, United States
    Oversees operations for VGA Gallery, managing exhibitions, partnerships, sales, and logistics. Assists with artist relationships for the curation and creation of artwork for exhibits and print sales.
  • Vga Gallery
    Exhibitions Manager
    Vga Gallery Jun 2016 - Mar 2020
    Chicago, Il
    Organizes and installs exhibitions in our permanent gallery as well as ancillary exhibitions. Curates artwork for various exhibitions, and works with artists to present their game in ideal scenarios. Manages day-to-day operations of the gallery including on-site sales, tours, venue management, and coordination with student workers.
  • Bit Bash Chicago
    Director Of Logistics
    Bit Bash Chicago Apr 2014 - Present
    Chicago, Il
    Organizes Bit Bash Chicago, an independent games festival that seeks to expose alternative games to those outside the gaming community, as well as engender and promote the local Chicago independent game community. Responsible for venue and equipment management, technical setup and coordination, and general logistics.Previous Events:- Bit Bash 2019 @ MSI- Bit Bash Presents: Fabricade- Bit Bash Presents: INITIATION- Bit Bash Presents: FILTHY PIXELS- Little Bash of Horrors- Bit Bash 2016- Bit Bash Presents: Cool Jazz- Bit Bash 2015- Itty Bitty Bash- Bit Bash 2014
  • Liquid Bit, Llc
    Game Programmer
    Liquid Bit, Llc Nov 2018 - Feb 2023
    Chicago, Illinois
    Developer on Killer Queen Black, implementing and programming on UI, in-game features, audio systems, and various shader and optimization work.Co-Lead Game Designer on Mythic Golf, an arcade golfing title featuring a unique deckbuilding mechanic.
  • Young Horses Games
    Quality Assurance Lead
    Young Horses Games Feb 2018 - Apr 2022
    Chicago, Illinois
    Leads testing gameplay, technical, and platform-specific stability for Bugsnax, an upcoming game for the PC, PS4, and PS5.
  • Museum Of Science And Industry
    Interactive Developer- Digital Media
    Museum Of Science And Industry Jun 2013 - Dec 2021
    Chicago, Il
    Produces and develops interactives for both in-exhibit and online. Previous projects include iPad games, interactives, and kiosks, HTML5 games and audio tours, digital signage with dynamic content, add-on content for existing games and apps, concepts and prototypes for proposed projects, learning goal testing and analysis, as well as a variety of upgrades and maintenance on existing museum projects.
  • Museum Of Science And Industry
    Digital Media Intern
    Museum Of Science And Industry Nov 2012 - May 2013
    Chicago
    Created interactive experiences based on the various exhibits at the museum. Responsibilities included designing additional content for new and existing games, handling research/release/managment for various games and events, and creating media to promote releases. Worked on organizing and throwing the Chicago Educational Game Summit.
  • Peggy Notebaert Nature Museum
    Interactive Developer
    Peggy Notebaert Nature Museum Aug 2015 - Mar 2021
    Develops and designs interactives for various exhibitions, outreach efforts, and consults on long-term planning.
  • The Field Museum
    Lead Game Developer (Contract)
    The Field Museum Sep 2015 - Dec 2019
    Designed and developed games for the broad outreach portion of a research grant.
  • Robomodo
    Game Designer / Screenshots And Video Services
    Robomodo Jul 2014 - Jan 2016
    Worked on Tony Hawk's Pro Skater 5. Responsible for creating custom builds for in-studio and marketing purposes, capturing gameplay and matinee clips, and creating high-quality screenshot scenes for PR. In addition, creating assets and images for UI purposes.
  • Robomodo
    Game Developer
    Robomodo Mar 2014 - Jul 2014
    Worked on Globber's Escape, an iOS and Android title, to polish and prepare for release. Responsibilities included implementing ad support, in-app purchases, analytics, implementing and balancing gameplay/level progression, and bug/device testing.
  • Robomodo
    Producer/Developer
    Robomodo May 2012 - Nov 2012
    Chicago, Il
    Captured, produced, and edited promotional videos, cutscenes, and screenshots for current and upcoming projects at Robomodo, as well as working in bug fixing and QA for Tony Hawk's Pro Skater HD. Worked in production and development on various internal projects throughout the studio.
  • Robomodo
    Intern
    Robomodo Jan 2012 - May 2012
    Chicago, Il
    Filmed, produced, and edited promotional videos and images for current and upcoming projects, worked in Quality Assurance, and assisted as needed on various projects throughout the studio.

Brice Puls Skills

Game Development Unity3d Game Design Video Games Level Design Photoshop Scripting C# Html Javascript Web Design Unreal Editor Flash Xna Visual C# Css Microsoft Office Adobe Creative Suite Visual Studio Computer Hardware Actionscript Puns Unrealscript Torque Game Engine Illustrator Php Unreal Engine 3 Fantasy Football Ponds Dolphin Final Cut Pro Ruby On Rails Source Hammer Editor Visio Bash Drill Bits

Brice Puls Education Details

Frequently Asked Questions about Brice Puls

What company does Brice Puls work for?

Brice Puls works for Columbia College Chicago

What is Brice Puls's role at the current company?

Brice Puls's current role is Adjunct Faculty.

What is Brice Puls's email address?

Brice Puls's email address is br****@****ail.com

What is Brice Puls's direct phone number?

Brice Puls's direct phone number is +165128*****

What schools did Brice Puls attend?

Brice Puls attended Columbia College Chicago, Columbia College Chicago.

What are some of Brice Puls's interests?

Brice Puls has interest in Cinematography, Writing, Programming, Geocaching, Ukulele, Game Education, Banjo, Game Design, Scripting, Film.

What skills is Brice Puls known for?

Brice Puls has skills like Game Development, Unity3d, Game Design, Video Games, Level Design, Photoshop, Scripting, C#, Html, Javascript, Web Design, Unreal Editor.

Who are Brice Puls's colleagues?

Brice Puls's colleagues are Peter Hongisto, Scott Porembski, Peter Becker, Derek Kornhiser, Tate Kennedy, Tate Stafford, Jamey Berry.

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