Bridget O'Neill Email and Phone Number
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Specialties:Creative LeadershipArt DirectionCreative DirectionStudio DevelopmentOrganizational PlanningLive Service GamesCross-Platform GamesLifecycle MarketingIP ManagementBrand GuidelinesOutsource PipelinesGlobal DevelopmentLicensing and Partnerships
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Senior Director, CreativeSony Interactive Entertainment Sep 2024 - PresentSan Mateo, California, Us -
Senior Director, Creative StudiosBungie Sep 2022 - PresentBellevue, Wa, Us• Built a best-in-class Creative Studios department to support the entire Bungie game portfolio• Serves as a key member of the product leadership team, establishing the creative vision and developing resource plans to meet launch milestones• Manages senior creative leaders, focusing on craft expertise, artistic vision, and building healthy team cultures• Accountable for all art output; reviewing and giving actionable constructive feedback to ensure we meet our brand quality standards and product goals• Sets the artistic benchmarks for each franchise, pushing us to develop inspiring and genre defining visual assets• Leverages a deep understanding of each franchise's lore to deliver a consistent player experience and quality bar across all implementations of our IPs• Develops visual guides to support internal and external partners• Works closely with Production to best utilize art resources and drive innovation, while ensuring adherence to schedule and budget constraints• Leads annual operational planning, owns budgets, establishes headcount needs, and drives quarterly reporting rituals on behalf of all Creative Studios teams• Collaborates with cross-functional teams, such as Central Technology, Legal, Business Operations, and Finance, to ensure creative strategies align with the organization's overall goals and processes -
Director Of Art Direction, Legends Of RuneterraRiot Games Aug 2021 - Sep 2022Los Angeles, Ca, Us• Led a cross-discipline global team of experienced developers to expand the diverse world of Runeterra, tell stories through card illustrations, and create the impactful cinematic moments• Defined the creative vision for the game and guided the team to implement it across all game and publishing initiatives• Pushed the product to create a unique visual style and developed innovative game experiences that broke genre norms• Aligned with other Creative Directors across the studio to expand the Runeterra IP using a single franchise vision• Collaborated with department leaders to identify and set product-wide objectives, budgets, and timelines• Managed, led, and mentored art leaders across the product by defining clear roles, objectives, and craft quality bars• Ensured the development of efficient art pipelines that accounted for scope, prioritization, and technical performance targets• Drove efforts to optimize our internal creative services and build outsourcing strategies across the product• Maintained quality across a large number of global co-development partners, outsourcing studios, and freelance artists• Served as lead for RAD Genders, Riot's employee resource group representing women, non-binary, and trans employees -
Art Director, Riot Entertainment, Consumer Products And Ip ExpressionsRiot Games Mar 2019 - Aug 2021Los Angeles, Ca, Us• Responsible for the creative direction of all products, collectibles, and publications produced by Riot Games • Created licensed product collections in collaboration with global brands like Louis Vuitton, Secret Lab, and Uniqlo• Designed a new organizational model for the creative team to fit the needs of our developing multi-franchise studio•Built partnerships with leaders across Riot to understand each game's specific audience and deliver creative tailored to their specific players • Supported art direction for Riot Entertainment teams including Riot Forge, the Arcane TV series, and Riot Music• Led a large team of artists and managers from a range of creative disciplines• Partnered with regional teams to create campaigns that appeal to a global market• Significantly improved creative team heath by establishing sustainable project timelines, providing all roles with redundant support, increasing cross-team collaboration, implementing fixed review checkpoints, and defining clear roles across the department• Drove the development of style guides and documentation to communicate our brand standards to internal and external partners• Worked with the department leadership team to establish project success criteria, product goals, budget, staffing plans, outsourcing strategies, risks, and opportunities -
Publishing Design LeadBlizzard Entertainment Mar 2018 - Aug 2018Irvine, Ca, Us• Built and led a team of multidisciplinary artists for the newly formed Blizzard Publishing division• Managed multiple concurrent projects with aggressive deadlines; assigned resources based on changing needs, identified risks, provided creative solutions to roadblocks, and communicated project status to stakeholders• Developed creative briefs and adapted them into fully-formed projects with a clear product plan, milestones, staffing, and resource requirements• Assigned work throughout a large creative team including in-house, freelance, and agency partners• Collaborated with game teams and producers to establish a consistent visual style that reflected current franchise values and production goals• Created templates, style guides, concept art, and other references to communicate desired art style• Owned approval through all stages of development, from the initial product concept phase through final production• Advocated for the team to ensure we had the resources and stakeholder support necessary to successfully accomplish project goals• Contributed hands-on design work as needed to distribute workload and meet project deadlines -
Art Lead, Trading Card Game (Tcg) And Trading Card Game Online (Tcgo)The Pokémon Company International Jun 2015 - Sep 2017Bellevue, Washington, Us• Managed all card-related art assets for the TCG franchise and the implementation of those assets into print, mobile, publishing, and consumer products• Led a team of internal artists and external vendors including training, project assignments, feedback reviews, troubleshooting, and gathering internal approvals• Traveled extensively to meet with external vendors to strengthen working relationships, conduct staff training, see newly available technologies, and for on-site art approvals• Generated style guides, documentation, templates, and workflow procedures to maintain brand consistency and a strong creative relationship between external and internal art teams• Established a system for storing our entire database of card assets (millions of cards) securely and cleanly with one-click output into print, web, mobile, and marketing use formats• Built a reputation for meticulous quality control; consistently catching errors during final review that had slipped through the rest of the approval process• Researched and implemented a new online Digital Asset Management (DAM) and artwork approval system now used throughout the company -
Art Manager, Video GameThe Pokémon Company International Jul 2008 - Jun 2015Bellevue, Washington, Us• Led the creation of all internal video game franchise art assets and provided art direction for all outsourced artwork and licensed products• Completed over 20 game development cycles from start to finish• Merged requirements from cross-functional internal teams, our publisher, and parent company into a unified schedule for artwork deliverables• Maintained highly-confidential files to establish version control and to restrict access until after embargo dates, with no leaks originating from our team• Built such a strong reputation for adherence to required template, legal and print guidelines that we were able to shave weeks off of our schedule by eliminating a review stage with the publisher and parent company• Worked with specialty printing processes such as hexachrome, TOYO ink, PANTONE color, Aniva color system, large format graphics, print-over-foil, foil sheets, foil stamps, white plates, spot colors, varnish, lamination, soft touch, spot metallics, emboss dies, and custom die cuts -
Graphic Design Lead, LocalizationThe Pokémon Company International Aug 2006 - Jul 2008Bellevue, Washington, Us• Led a team of graphic designers responsible for the TCG card and packaging localization into six languages• Developed an automated workflow for the card layout process which allowed a move to a simultaneous release cycle for all languages without the need for increasing staff• Owned review for all work created by the design team, which led to a substantial reduction in print file corrections -
Graphic Designer, LocalizationThe Pokémon Company International Aug 2005 - Sep 2006Bellevue, Washington, Us• Produced localized packaging files for the TCG in German, French, Italian, Spanish, and Portuguese• Responsible for a range of graphic design tasks including advertising, marketing collateral, 2D and 3D packaging mockups, logos, convention booth graphics, web banners, and marketing sell sheets
Bridget O'Neill Skills
Frequently Asked Questions about Bridget O'Neill
What company does Bridget O'Neill work for?
Bridget O'Neill works for Sony Interactive Entertainment
What is Bridget O'Neill's role at the current company?
Bridget O'Neill's current role is Senior Director of Creative at PlayStation Studios.
What is Bridget O'Neill's email address?
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What is Bridget O'Neill's direct phone number?
Bridget O'Neill's direct phone number is +120637*****
What skills is Bridget O'Neill known for?
Bridget O'Neill has skills like Graphic Design, Adobe Creative Suite, Layout, Indesign, Bunnies, Photoshop, Illustrator, Scripting, Javascript, Java, Applescript, Video Games.
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