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Brian Hughes Email & Phone Number

He/Him -- Senior Quality Engineer at Studios Quality - Xbox Games Studios at Studios Quality - Xbox Game Studios
Location: Renton, Washington, United States 10 work roles 1 school
2 work emails found @microsoft.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails

Work email b****@microsoft.com
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Role
He/Him -- Senior Quality Engineer at Studios Quality - Xbox Games Studios
Location
Renton, Washington, United States

Who is Brian Hughes? Overview

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Quick answer

Brian Hughes is listed as He/Him -- Senior Quality Engineer at Studios Quality - Xbox Games Studios at Studios Quality - Xbox Game Studios, based in Renton, Washington, United States. AeroLeads shows a work email signal at microsoft.com and a matched LinkedIn profile for Brian Hughes.

Brian Hughes previously worked as Senior Quality Engineer at Studios Quality - Xbox Game Studios and Quality Engineer 2 at Microsoft. Brian Hughes holds Bachelor'S Of Science In Real-Time Interactive Simulation, Computer Science from Digipen Institute Of Technology.

Company email context

Email format at Studios Quality - Xbox Game Studios

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{first_initial}{last}@microsoft.com
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AeroLeads found 2 current-domain work email signals for Brian Hughes. Compare company email patterns before reaching out.

Profile bio

About Brian Hughes

My goal is to work with a creative team to create new, entertaining and impactful quality games and entertainment experiences. This goal is what drives me as a software engineer each and every day.

Listed skills include Video Games, Gameplay, Game Development, Gameplay Programming, and 19 others.

Current workplace

Brian Hughes's current company

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Studios Quality - Xbox Game Studios
Studios Quality - Xbox Game Studios
He/Him -- Senior Quality Engineer at Studios Quality - Xbox Games Studios
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10 roles · 24 years

Brian Hughes work experience

A career timeline built from the work history available for this profile.

Senior Quality Engineer

Current

Redmond, WA, US

Senior Quality Engineer leading the F2P Performance test team for Halo Infinite. The team is responsible for testing areas such as matchmaking and party and lobby systems, client integration of any of our Azure services, commerce and customization, ranked play, theater, and trust and safety features.Key responsibilities:- Overall team structure and.

Sep 2022 - Present

Quality Engineer 2

Redmond, Washington, US

Working as a software quality engineer within Xbox Game Studios on a variety of games and franchises.Focusing on end to end quality planning, execution, release and reporting for service features and integration within our titles, with an emphasis on Azure-based cloud services.

Sep 2015 - Sep 2022

Software Engineer

Redmond, Washington, US

Worked as a software engineer focusing on quality for game titles within Microsoft Studios.Strong focus on service support for our titles, with an emphasis on Azure-based cloud services.

May 2011 - Sep 2015

Student

Redmond, WA, US

Graduated with a Bachelor's of Science in Real-Time Interactive Simulation and a minor in Mathematics.

Aug 2007 - Apr 2011

Software Development Engineer In Test Intern

Redmond, Washington, US

Worked as an SDET intern as a part of the Games Test Organization within Microsoft Games Studios working on Halo Waypoint with 343 Industries.

May 2010 - Jul 2010

Programming Intern

Airtight Games

Worked on an unannounced title by fixing bugs in effects systems, gameplay and also worked on designing and implementing an audio / effects system.

Feb 2010 - Mar 2010

External Tester

Redmond, Washington, US

2003 - Aug 2007

Community Manager / Qa Lead

Eternal Silence

Worked with the team and our community to help spread the word about our game, part of which involved flying with the team to Valve Software for feedback, and solicit feedback from our users to ensure that everyone's opinion was heard, and they knew it.I also lead QA which involved setting up weekly tests, and organized the feedback to help improve the game.

2002 - 2007 ~5 yrs

Visioneer Moderator

Santa Monica, California, US

I was one of three placed in charge of organizing roughly 150 hand-picked individuals for externally testing some of Activision's biggest games. They include Call of Duty, Call of Duty: United Offensive, Rome: Total War, Call of Duty 2, Doom 3, and Quake 4.I was in charge of moderating the forums, help ensure quality of bug reports, and coordinating with.

Jan 2003 - Dec 2005
1 education record

Brian Hughes education

  • Digipen Institute Of Technology
    Digipen Institute Of Technology
    Computer Science
FAQ

Frequently asked questions about Brian Hughes

Quick answers generated from the profile data available on this page.

What company does Brian Hughes work for?

Brian Hughes works for Studios Quality - Xbox Game Studios.

What is Brian Hughes's role at Studios Quality - Xbox Game Studios?

Brian Hughes is listed as He/Him -- Senior Quality Engineer at Studios Quality - Xbox Games Studios at Studios Quality - Xbox Game Studios.

What is Brian Hughes's email address?

AeroLeads has found 2 work email signals at @microsoft.com for Brian Hughes at Studios Quality - Xbox Game Studios.

Where is Brian Hughes based?

Brian Hughes is based in Renton, Washington, United States while working with Studios Quality - Xbox Game Studios.

What companies has Brian Hughes worked for?

Brian Hughes has worked for Studios Quality - Xbox Game Studios, Microsoft, Digipen Institute Of Technology, Airtight Games, and Eternal Silence.

How can I contact Brian Hughes?

You can use AeroLeads to view verified contact signals for Brian Hughes at Studios Quality - Xbox Game Studios, including work email, phone, and LinkedIn data when available.

What schools did Brian Hughes attend?

Brian Hughes holds Bachelor'S Of Science In Real-Time Interactive Simulation, Computer Science from Digipen Institute Of Technology.

What skills is Brian Hughes known for?

Brian Hughes is listed with skills including Video Games, Gameplay, Game Development, Gameplay Programming, Software Development, Xbox 360, Testing, and Programming.

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