Nadav Brill work email
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With over two decades of experience in the 3D industry, I have honed my skills in a variety of roles, from being a Founder and Developer at StockCG, a Creative Director at AppReal-VR, to a CTO at 3DSHOOK. My journey has been marked by the creation and management of 3D assets, developing and overseeing the creation of WebGL-based 3D online applications, and supervising the creation of VR/AR experiences.My expertise lies in streamlining production schedules, managing pipeline workflow tools, and creating innovative solutions for the 3D artist community. I have a proven track record in leading teams and projects, developing backend pipelines & workflows, and integrating 3rd party APIs into systems.I am passionate about sharing knowledge and promoting the exchange of assets within the 3D community. I am always eager to explore new technologies and methodologies to push the boundaries of what is possible in the 3D world.In the future, I aim to continue leveraging my skills and experiences to contribute to innovative projects and initiatives in the 3D industry.
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FounderWishflixIsrael
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FounderBrillstudio Feb 2002 - PresentIsraelStockCG Project manager & online Market place for Mayawww.StockCG.comShaderMonger - Free Shader Community.www.ShaderMonger.comiAlbums - personal media Viewer. www.ialbums.mobi -
Founder & DeveloperStockcg Aug 2013 - Mar 2024IsraelStockCG is the first Maya Built-in online 3D sharing and exchange platform.Project manager , file browser with version control and an online assets market place.A hybrid between Thingsverse/turbosquid and instagram-like 3d social network.StockCG was created as a common platform to promote sharing of assets and knowledge among the members of the 3D artists’ community. The software platform was developed over the last several years. It enables shortening the production schedule and streamlining the pipeline by offering project management functionality, cloud storage and management capabilities, and a global market place for 3D assets.Main Developer and Founder. -
Creative Director / Project ManagerAppreal-Vr Aug 2016 - Apr 2019IsraelSupervising the creation of VR/AR experiences within Appreal-VR's clientele . -
Cto And Co-Founder3Dshook Sep 2014 - Jun 2016IsraelDubbed the netfilx of 3D-Printing, 3DShook is the largest brand for designed 3d printable comsumer goods.In charge of all technical aspects in the company.Developed the backend pipelines & workflows of the company.Front end website www.3dshook.comDesigning and overseeing creation of a Webgl based 3D online applications( appz) Creating an API/Iframe platforms for full integration in other platforms. Integration of 3rd party api's into our system. Creating android application. -
Senior Character Td , Fx Artist And Pipeline TdGravity Apr 2010 - Apr 2013Creating and managing Pipeline workflow tools for the 3D Department. Created Gravity's Main 3D Asset & projects pipeline tool.Simulations Tools.created FX and simulations for commercials. -
Lead Cloth/ Pipeline TdRainmaker Entertainment Inc Nov 2007 - Nov 2008Supervised and Co-created(mel) the implementation of a cloth pipeline into the "Escape from planet earth" feature's pipeline, Scripting work flow tools for the gaming department.Direct to dvd:Nutty Professor - facing the fear Video game - in between game sequence:"Ghost busters""50 cent - blood on the sand" -
Lead Cloth Td/FxMpc Mar 2007 - Oct 2007Responsible for dispatching mass crowd cloth shots through out a batching process that integrates with MPC's pipeline on "Fred Claus" feature film. Updating and setup cloth ,Correcting Errors and releasing them back to the pipeline. all of this was done under a tight schedule.created particle instances of falling letters for some "post office" shots. created simulated particle snow shots for the movie, and rendering them on occasions."Fred Claus" -
Fx ArtistStudio Virtuel Concept Jan 2007 - Mar 2007FX Aritst/Simulations - simulating the wings movement on the giant bird dino's over several shots using a cloth based deformations and blend shapes."Giants of Patagonia" (IMAX)
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Special Fx ArtistStarz Animation Apr 2005 - Jul 2006Simulations and FX Artist - Responsible for simulating cloth for over 200 shots of multi-character shots on the feature "Everyones Hero"created some dust FX using particles.(Everyones hero)created flame FX fluids and particles on Christmas movie "The Happy Elf""Everyones Hero"(Feature)"The Happy Elf"(TV) -
Cgi Artist & DeveloperIdt Entertainment (Dpsi) Aug 2002 - Jan 2005Simulations,R&D developing tools for Syflex,devwork methods of simulating cloths, hairs. -
Gui DevelopmentOrthocrat Ltd Mar 2003 - Sep 2003Designed the initial layouts of the software helping to establish formats for later on use as well as creating a demo of the future software for potential investors. -
Cg Artist And Gui DesignDreamteam Ltd. Aug 1998 - May 2000Developing GUI for DT inhouse software Typhoon (Motion Capture).animator and fx artist.
Nadav Brill Skills
Frequently Asked Questions about Nadav Brill
What company does Nadav Brill work for?
Nadav Brill works for Wishflix
What is Nadav Brill's role at the current company?
Nadav Brill's current role is Founder.
What is Nadav Brill's email address?
Nadav Brill's email address is na****@****y.co.il
What is Nadav Brill's direct phone number?
Nadav Brill's direct phone number is +9725492*****
What skills is Nadav Brill known for?
Nadav Brill has skills like Maya, Visual Effects, Mel, Computer Graphics, Animation, Compositing, After Effects, Special Effects, Video Games, Feature Films, Rendering, Commercials.
Who are Nadav Brill's colleagues?
Nadav Brill's colleagues are Stanley Oj, Ugochukwu Shedrack Ekweali.
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