Brooke Olson Email and Phone Number
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* 20+ years experience in web and mobile development, product and project management. * Results driven with the ability to develop and execute comprehensive strategies across a variety of products. * Strong people leadership with experience with local and remote teams as well as vendor managment. * Comfortable with analyzing and using both qualitative and quantitative data as well as owning and managing roadmaps. Clients have included both internal and external parties, which has provided a strong understanding of the needs of cross functional groups.* Proficient in SQL, Tableau desktop and other reporting technologies. Other: Treasurer for non-profit CityTrees (citytrees.org). Contributor expert to the best-selling The Way Out by Greg Reid. Professional photographer with specialization in nature and underwater photography.
- Website:
- google.com
- Employees:
- 1
- Company phone:
- 916.253.7820
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Senior Program ManagerGoogle Jun 2023 - PresentMountain View, Ca, Us -
Head, Scaled Solutions For StadiaGoogle Dec 2018 - Mar 2023Mountain View, Ca, Us -
Program ManagerGoogle Jun 2017 - Dec 2018Mountain View, Ca, UsResponsible for driving the operations, execution and innovation of the multi-million dollar Google Play CRM and LRM team. -
Vp Analytics & Product StrategyTextplus, Inc. Jul 2014 - May 2017Led the teams responsible for all Business Intelligence/Analytics, Product Strategy & CRM at textPlus. -
Vice President, Studio OperationsPlaytika (Aka Caesars Interactive, Buffalo Studios) Jan 2012 - Jun 2014One of four executives involved in the sale of Buffalo to Caesars. Served as VP of Product, directing and guiding the roadmap prior to and after the sale. Conceptualized and drove new product features, such as second chance shadow card which helped increase credits sunk in the economy while providing a more positive player experience.Responsible for the coordination and delivery of all games, platforms and game operation. Prior to taking over project management, the team's delivery was inconsistent and unpredictable. Worked to re-organize the team to successfully deliver weekly and bi-weekly releases of live games for over two years. Established processes for roadmap prioritization as well as setting and tracking quarterly goals and objectives.Reformed the player agent team (customer service department), delivering a self help portal for players that reduced the number of tickets by up to 80 percent. Established a VIP management structure for high value players that increased player retention and satisfaction. Reduced average response time to 48 hours across all issues, 24 hours for transactional issues. See case study here: http://www.parature.com/buffalo-studios-success/Managed the build out and move of over 70+ staff members to a new office space. Identified vendors, worked team members on the design and completed the full move under budget.
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Director, Product ManagementElectronic Arts Sep 2008 - Apr 2011Redwood City, Ca, UsResponsible for all phases of the EA.com redesign that began in Sept 2008. Two years later, EA.com:• Generated 25 to 30 percent of all monthly revenue for the EA Store.• Traffic from search engines increased by 3,775 percent, accounting for 40 percent of all visits.• Total monthly unique visitors increased by 200 percent.Product manager for the EA.com content management system, which was used by over 100 people to manage content for their EA.com sub domains and the localized versions of EA.com. • The system minimized duplicated effort by allowing users to quickly share content.• Automations resized images, transformed videos and automatically uploaded large files to the content delivery network, allowing content managers to focus on content creation instead of asset manipulation. In 2010, developed a framework to reduce the cost of title site development by 50 percent. Title site launches using the framework included:• SSX (http://www.ea.com/ssx)• Alice: Madness Returns (http://www.ea.com/alice) • Tiger Woods 12 (http://www.ea.com/tiger-woods-12) • Sims Medieval (http://www.ea.com/the-sims-medieval) -
Producer, Game & Product ManagementEa Mobile Feb 2006 - Sep 2008Product manager for central mobile technologies that allowed the games to connect to shared EA services.Served as server side producer for Tetris Multiplayer, Pictionary Mobile and BoomBlox Connect. Produced several mobile games, including MySims Mobile and Godfather.
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ProducerEa Mobile Jan 2003 - Feb 2006Produced the first real-time, head to head multiplayer game (Bejeweled Multiplayer), which received the first perfect game score (10 out of 10) from IGN Wireless.Product manager for JAMDAT’s real-time multiplayer platform for mobile games, enabling and designing features such as player rankings, chat, lobby management and player matching.
Brooke Olson Skills
Brooke Olson Education Details
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UclaEnglish
Frequently Asked Questions about Brooke Olson
What company does Brooke Olson work for?
Brooke Olson works for Google
What is Brooke Olson's role at the current company?
Brooke Olson's current role is Results-Driven Leader | Breaking Barriers, Scaling Success, and Driving Collaborative Excellence for Optimal Outcomes.
What is Brooke Olson's email address?
Brooke Olson's email address is br****@****hoo.com
What is Brooke Olson's direct phone number?
Brooke Olson's direct phone number is +142427*****
What schools did Brooke Olson attend?
Brooke Olson attended Ucla.
What skills is Brooke Olson known for?
Brooke Olson has skills like Product Management, Sql, Project Execution, Software Project Management, Functional Specifications, Documentation, Cross Functional Team Leadership, Strategic Planning, Project Management, Mobile Games, Game Development, Social Games.
Who are Brooke Olson's colleagues?
Brooke Olson's colleagues are R V S Satyanand, Alex Brunner, Art Maz, Zdravko Karadachki, Akeem Nicholas, Rachana Sarsani, Schneider Victor-Tulias.
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