Bruce Mclavy

Bruce Mclavy Email and Phone Number

Interactive Media Developer at FutureArts Inc. @ Microquest Inc.
edmonton, alberta, canada
Bruce Mclavy's Location
Edmonton, Alberta, Canada, Canada
Bruce Mclavy's Contact Details

Bruce Mclavy work email

Bruce Mclavy personal email

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About Bruce Mclavy

• Extensive education and training in design theory and application, with a BSc from Simon Fraser University.• A wide range of experience in the design and game industry, including 2 years at Electronic Arts Canada.• Adaptable, reliable, eager to learn and develop.Specialties: Game Design, Concept development and communication, Interaction Design, Iterative design process, user-centred design.Design tools: Unity, Photoshop, Illustrator, InDesign, Acrobat, Flash, Unreal Editor, Blender and Maya.Technical Languages: ActionScript 3, Javascript, JQuery, C#, Pyhton, Java, Android, LUA, PHP, MySQL, HTML, CSS, and XML. Proficient with both Windows and OS X

Bruce Mclavy's Current Company Details
Microquest Inc.

Microquest Inc.

View
Interactive Media Developer at FutureArts Inc.
edmonton, alberta, canada
Website:
microquest.ca
Employees:
34
Bruce Mclavy Work Experience Details
  • Microquest Inc.
    Software Developer
    Microquest Inc. Oct 2015 - Present
    Edmonton, Alberta
  • Futurearts Inc.
    Founder / Head Flunky
    Futurearts Inc. Sep 2013 - Sep 2015
    Edmonton, Canada Area
    Game DesignUnity DevelopmentUI Design & Implementation3D Modelling3D AnimationGame DevelopmentDocumentQASchedule
  • Bioware
    Web Tester
    Bioware May 2014 - Mar 2015
    Edmonton, Alberta
    • Provided hands-on testing on several internal and external web apps. Including general functionality, localization, and usability with the goal of creating a user first experience.• Wrote automation scripts to test website features using Selenium and Python to minimize the daily build verification testing.• Handled compiling and deploying mobile builds on Andriod, iOS, and WP8 platforms• Provided project progress reports and risk assessments, including task and bug burndown… Show more • Provided hands-on testing on several internal and external web apps. Including general functionality, localization, and usability with the goal of creating a user first experience.• Wrote automation scripts to test website features using Selenium and Python to minimize the daily build verification testing.• Handled compiling and deploying mobile builds on Andriod, iOS, and WP8 platforms• Provided project progress reports and risk assessments, including task and bug burndown reports using data from JIRA Show less
  • Bioware
    Qa Tester
    Bioware May 2011 - Apr 2013
    Edmonton, Alberta
    • Primary focus was the successful intergration of Kinect functionality, which included developing testing processes and documentation, training, and supporting external studio testing. • Facilitate the Mass Effect multiplayer room. This consisted of daily build preparation and smoke tests, schedule developer sessions, collecting developer feedback, and reporting session results. • Provided daily detailed and timely reports regarding build quality and stability in order to improve the… Show more • Primary focus was the successful intergration of Kinect functionality, which included developing testing processes and documentation, training, and supporting external studio testing. • Facilitate the Mass Effect multiplayer room. This consisted of daily build preparation and smoke tests, schedule developer sessions, collecting developer feedback, and reporting session results. • Provided daily detailed and timely reports regarding build quality and stability in order to improve the overall effieciency of a multi-studio project. I also assisted in a wide variety of areas including demo support, level passes and performance testing. Show less
  • Electronic Arts
    Mastering Lab Technician
    Electronic Arts Sep 2010 - May 2011
    Burnaby, Bc
    • Review project submission and accompanying paperwork before submitting game build for evaluation by first party groups (Microsoft, Nintendo, or Sony) and coordinated with Quality Assurance team if correction is necessary.• Monitor all media as it moves throughout the studio, as well as coordinate with other EA studios when transferring builds and files• Handle all inquiries and requests of the Mastering Lab in an efficient manner.
  • Electronic Arts
    Mastering Lab Technician
    Electronic Arts May 2008 - Sep 2009
    Burnaby, Bc
    • Review project submission and accompanying paperwork before submitting game build for evaluation by first party groups (Microsoft, Nintendo, or Sony) and coordinated with Quality Assurance team if correction is necessary.• Monitor all media as it moves throughout the studio, as well as coordinate with other EA studios when transferring builds and files• Handle all inquiries and requests of the Mastering Lab in an efficient manner.
  • Simon Fraser University
    Techbyte Mentor
    Simon Fraser University Jan 2008 - Apr 2008
    • Present best practice techniques of several applications (Adobe Photoshop CS3, DreamweaverCS3, Flash, CS3, HTML, and ActionScript3) to a classroom of 30+ students.• Develop and implement teaching/tutorials strategies to produce exceptional results.• Work one-on-one with students to ensure understanding and quality work.
  • Electronic Arts
    Quality Assurance Tester
    Electronic Arts May 2007 - Sep 2007
    • Responsible for finding and reporting software bugs using internal software in a precise and concise language, so the development team can locate and corrected.• Communicate with entire team to prevent bug duplication, determine common vocabulary, and find areas that need to additional focus.• Projects worked on: NHL 08 (next gen), Skate, and NCAA March Madness (next gen).

Bruce Mclavy Skills

Game Design Actionscript Flash Game Development Video Games Interaction Design Maya Css Xbox 360 Javascript Photoshop User Experience Ps3 C# Jquery Angularjs Silverlight

Bruce Mclavy Education Details

Frequently Asked Questions about Bruce Mclavy

What company does Bruce Mclavy work for?

Bruce Mclavy works for Microquest Inc.

What is Bruce Mclavy's role at the current company?

Bruce Mclavy's current role is Interactive Media Developer at FutureArts Inc..

What is Bruce Mclavy's email address?

Bruce Mclavy's email address is br****@****ail.com

What is Bruce Mclavy's direct phone number?

Bruce Mclavy's direct phone number is +158792*****

What schools did Bruce Mclavy attend?

Bruce Mclavy attended Simon Fraser University, University Of Manitoba, Applied Multimedia Training Centre.

What skills is Bruce Mclavy known for?

Bruce Mclavy has skills like Game Design, Actionscript, Flash, Game Development, Video Games, Interaction Design, Maya, Css, Xbox 360, Javascript, Photoshop, User Experience.

Who are Bruce Mclavy's colleagues?

Bruce Mclavy's colleagues are Sean Gage, Julie Drewniak, Daylen Cameron, Edith Davis, Evan Wong, Fady Machaalani, Bradley Swanson.

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