Bruno De Castro Email & Phone Number
Who is Bruno De Castro? Overview
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Bruno De Castro is listed as Producer at Overnight Studio, based in Greater Lyon Area, France. AeroLeads shows a matched LinkedIn profile for Bruno De Castro.
Bruno De Castro previously worked as Production Director at Ocellus Services - Art & Production and Production Director at Ocellus Services - Art & Production. Bruno De Castro holds Master'S Degree, Étude Du Cinéma from Université Lumière (Lyon Ii).
Email format at Overnight Studio
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About Bruno De Castro
For around 15 years, I have a career in video games but have had the curiosity and the desire to always diversify the projects I work on. Video games first (mobile, PC, home or portable console), serious games and e-learning, projects in robotics, web or transmedia, movies (animation or live action) as board games. Maybe it's my mind self-taught that drives me to want to discover more and more things but I also believe that it is the desire to know the job of Digital Project Manager in all its aspects that motivates me the most. That, and meet people always different and rich in their own experiences.
Bruno De Castro's current company
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Bruno De Castro work experience
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Production Director
Production Director
Ceo, Producer & Creative Director
creates, produces and publishes boardgames with miniature figures.As Creative Director:- define the editorial policy- design and develop the universe of each new games- verify that each game respect the editorial policy- write the rulesAs Producer:- define the products range plans for each project- define schedules- find partners- find financial solutions- team leading, training and recruitment- communicate on each project- promotion and tradeshow / fair exhibition
Senior Digital Producer
Produces mobile games (free-to-play).General project managing and producing tasks as:- team leading, training and recruitment- schedules & roadmaps- budget management- grants and subsidies plan and fill up- tests plansSpecifically for this company:- production supervisor of a new range of games (type of games, target, budgets, communication and marketing...)- writing of a narrative and rules universe for these games (narrative: characters, locations, eras, etc... ; rules: target limitation, tone of the drama, civilisations and conflicts, magic and powers, etc...)- narrative structure of each games in parallel with the production calendar of each game
Producer & Creative Director
Produces transmedia (movie+videogame) projects as Windwalkers and transmedia tools.Besides producing projects and coordinating creation, I managed the daily life of the development studio. As Producer:- team leading, training and recruitment- schedules & roadmaps- budget management- grants and subsidies plan and fill up- tests plans- gameplay, narrative, universe and marketing highlight contents of the projects- promotion of projects (prototype development, trade shows, communication)- As transmedia producer: participating to define a transmedia pipeline to produce movies and videogames with sharing assets, tools and team skills- R & D projectsAs creative director:- game concept- according videogame concept with movies scripts- lead the respect of the universe between movies and videogame developmentWe worked with international partners as Digital Frontier (for the motion capture) and Crytek (with whom we were developing a specific version of Cryengine).
Producer -> Production Director
Produces videogames, serious games, robotics and R&D projects and tools.As Producer:- team leading, training and recruitment- schedules & roadmaps- budget management- grants and subsidies plan and fill up- tests plans (QA, standards, localizations, ergonomics, hardware...) and submission control/negociation- sounds, voices, and musics supervising production- booklet contentsAs Production Director:- R & D projects; Artificial Intelligence, Physics and others technical tools- managing all the production teams of the company- managing all the projects development- develop and follow partners/clients relationship- define a strategical development plan of the company (projects to choose, tools to develop, team to train, skill to have) according to strategical goals defined by the direction- promotion and tradeshow / fair exhibition
Lead Tests & Project Manager
Produces videogames.As Lead tests:- tests plans (QA, standards, localizations, ergonomics, hardware...)- multi-site tests team leading- supervision of the bugs correctionAs Project Manager:- team leading and recruitment- schedules & roadmaps- budget management- submission control/negociation- sounds, voices, and musics supervising production- booklet contents- R & D projects schedules
Bruno De Castro education
Master'S Degree, Étude Du Cinéma
Baccalauréat, Scientifique
Les Bases Du Management / Management Basics
5 Jours Pour Entreprendre / 5 Days To Start A Business
Masterclass John Truby, Anatomy Of Scriptiwriting, Cinematography And Film/Video Production
Frequently asked questions about Bruno De Castro
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What company does Bruno De Castro work for?
Bruno De Castro works for Overnight Studio.
What is Bruno De Castro's role at Overnight Studio?
Bruno De Castro is listed as Producer at Overnight Studio.
Where is Bruno De Castro based?
Bruno De Castro is based in Greater Lyon Area, France while working with Overnight Studio.
What companies has Bruno De Castro worked for?
Bruno De Castro has worked for Overnight Studio, Ocellus Services - Art & Production, 99 Monkeys, Nohuman Studio, and Forge Animation.
How can I contact Bruno De Castro?
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What schools did Bruno De Castro attend?
Bruno De Castro holds Master'S Degree, Étude Du Cinéma from Université Lumière (Lyon Ii).
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