Bruno De Castro

Bruno De Castro Email and Phone Number

Production Director @ Ocellus Services - Art & Production
Lyon, FR
Bruno De Castro's Location
Greater Lyon Area, France
About Bruno De Castro

For around 15 years, I have a career in video games but have had the curiosity and the desire to always diversify the projects I work on. Video games first (mobile, PC, home or portable console), serious games and e-learning, projects in robotics, web or transmedia, movies (animation or live action) as board games. Maybe it's my mind self-taught that drives me to want to discover more and more things but I also believe that it is the desire to know the job of Digital Project Manager in all its aspects that motivates me the most. That, and meet people always different and rich in their own experiences.

Bruno De Castro's Current Company Details
Ocellus Services - Art & Production

Ocellus Services - Art & Production

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Production Director
Lyon, FR
Bruno De Castro Work Experience Details
  • Ocellus Services - Art & Production
    Production Director
    Ocellus Services - Art & Production
    Lyon, Fr
  • Ocellus Services - Art & Production
    Production Director
    Ocellus Services - Art & Production Mar 2019 - Present
  • 99 Monkeys
    Ceo, Producer & Creative Director
    99 Monkeys Sep 2014 - Present
    Région De Lyon, France
    creates, produces and publishes boardgames with miniature figures.As Creative Director:- define the editorial policy- design and develop the universe of each new games- verify that each game respect the editorial policy- write the rulesAs Producer:- define the products range plans for each project- define schedules- find partners- find financial solutions- team leading, training and recruitment- communicate on each project- promotion and tradeshow / fair exhibition
  • Nohuman Studio
    Senior Digital Producer
    Nohuman Studio May 2016 - Jul 2017
    Région De Lyon, France
    Produces mobile games (free-to-play).General project managing and producing tasks as:- team leading, training and recruitment- schedules & roadmaps- budget management- grants and subsidies plan and fill up- tests plansSpecifically for this company:- production supervisor of a new range of games (type of games, target, budgets, communication and marketing...)- writing of a narrative and rules universe for these games (narrative: characters, locations, eras, etc... ; rules: target limitation, tone of the drama, civilisations and conflicts, magic and powers, etc...)- narrative structure of each games in parallel with the production calendar of each game
  • Forge Animation
    Producer & Creative Director
    Forge Animation Apr 2013 - Sep 2014
    Région De Lyon, France
    Produces transmedia (movie+videogame) projects as Windwalkers and transmedia tools.Besides producing projects and coordinating creation, I managed the daily life of the development studio. As Producer:- team leading, training and recruitment- schedules & roadmaps- budget management- grants and subsidies plan and fill up- tests plans- gameplay, narrative, universe and marketing highlight contents of the projects- promotion of projects (prototype development, trade shows, communication)- As transmedia producer: participating to define a transmedia pipeline to produce movies and videogames with sharing assets, tools and team skills- R & D projectsAs creative director:- game concept- according videogame concept with movies scripts- lead the respect of the universe between movies and videogame developmentWe worked with international partners as Digital Frontier (for the motion capture) and Crytek (with whom we were developing a specific version of Cryengine).
  • Artefacts Studio
    Producer -> Production Director
    Artefacts Studio Mar 2010 - Feb 2013
    Région De Lyon, France
    Produces videogames, serious games, robotics and R&D projects and tools.As Producer:- team leading, training and recruitment- schedules & roadmaps- budget management- grants and subsidies plan and fill up- tests plans (QA, standards, localizations, ergonomics, hardware...) and submission control/negociation- sounds, voices, and musics supervising production- booklet contentsAs Production Director:- R & D projects; Artificial Intelligence, Physics and others technical tools- managing all the production teams of the company- managing all the projects development- develop and follow partners/clients relationship- define a strategical development plan of the company (projects to choose, tools to develop, team to train, skill to have) according to strategical goals defined by the direction- promotion and tradeshow / fair exhibition
  • Phoenix Interactive
    Lead Tests & Project Manager
    Phoenix Interactive Nov 2007 - Dec 2009
    Région De Lyon, France
    Produces videogames.As Lead tests:- tests plans (QA, standards, localizations, ergonomics, hardware...)- multi-site tests team leading- supervision of the bugs correctionAs Project Manager:- team leading and recruitment- schedules & roadmaps- budget management- submission control/negociation- sounds, voices, and musics supervising production- booklet contents- R & D projects schedules

Bruno De Castro Education Details

Frequently Asked Questions about Bruno De Castro

What company does Bruno De Castro work for?

Bruno De Castro works for Ocellus Services - Art & Production

What is Bruno De Castro's role at the current company?

Bruno De Castro's current role is Production Director.

What schools did Bruno De Castro attend?

Bruno De Castro attended Université Lumière (Lyon Ii), Lycée Technique Philippe De Girard (Avignon), Géraldine Sol Advice & Training, Cci Formation Lyon, Université Paris-Sorbonne.

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