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Bruno is an AI and Robotics investor with Grep VC. He previously managed the simulation team at Aurora, one of the leading self driving startups. Former Equity Partner at Data Collective Venture Capital with Matt Ocko and Zack Bogue. Bruno was previously an engineering manager on Enterprise Gmail ($1 billion annual revenue) and Google Earth (from startup to 1 billion installs). He was granted a patent for a Browser Size - a tool that illustrates how websites lose important traffic by placing content "below the fold".Bruno has had the honour of presenting twice at the TED conference on Blindfold Origami and Santa Tracker. His more fun jobs have included stints working on the computer game Diablo and the animated film, Ice Age (nominated for an Academy Award). He received his bachelor’s degree in computer science from Cambridge University with Double First-Class Honours.Bruno also has the world record for the longest drive on a single charge in his Tesla Model S. This was mentioned by Elon Musk during his 2013 interview at the TED conference.
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Co-Founder & Managing PartnerGrep Vc Dec 2020 - PresentGrep VC is focused on early stage startup investments in AI and Robotics. Started the fund with Paul Willard. With the rise of deep learning, it has opened up new applications for robotics. RaaS is the new SaaS. Notable investments:- Rain AI- ZippediAngel Investor active from 2010 to present. Most notable Angel Investments:- Aurora (seed)- Wayve AI (seed)- Getaround (seed)- HackerOne (seed)- Charm Therapeutics (seed)
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Series A Lead InvestorRain Ai Jan 2022 - PresentSan Francisco, California, UsSeries A Lead Investor in Rain AI. I believe it's the most promising startup I've ever been involved with. Strong believer in Will, Jack, JD, Alex, Rebekah, Ross and the rest of the team. -
Seed InvestorWayve Feb 2019 - PresentLondon, United Kingdom, GbLargest personal investor in Wayve. Big believer in end to end learning. -
Board Member And Angel InvestorGetaround Mar 2011 - PresentSan Francisco, California, UsHonored to be a public board member for Getaround, listed on the NYSE. I chair the compensation committee. I was an angel investor back in 2011. Excited to see their journey so far and for what they'll be doing for many years to come. -
Covid-19 App LeadWorld Health Organization Mar 2020 - May 2021Geneva 27, Ge, ChCo-founded and led 150 person volunteer team building the COVID-19 Mobile App for the World Health Organization. Presented and got approval from senior WHO leadership. Primary contact between the volunteers and WHO leadership. Launched end of 2020. By far the most challenging project I've ever undertaken. -
Engineering ManagerAurora Innovation May 2017 - Sep 2018Mountain View, California, UsEngineering management with the best group of engineers that I've ever worked with. Principally focused on the simulation technology needed to drive the incredibly high safety requirement needed. It will be a long road to get there. -
Equity PartnerData Collective Aug 2012 - May 2017Palo Alto, California, UsSupporting Matt Ocko and Zachary Bogue as an investor, sourcing and due diligence. Raised $400M over 4 funds to focus on seed, Series A and growth investments in big data, deep compute, IT and biotech. Data Collective and its principals have backed brilliant people changing global-scale businesses for over twenty years, helping create tens of billions of dollars of wealth for these entrepreneurs while also making the world a markedly better place.Investments include Planet Labs, MemSQL, LendUp, Kaggle, Tradeshift and many others. Biotech investments include AtomWise, Transcriptic, Vium and Zymergen. Exits includes Parse (sold to Facebook) and Nervana Systems ($400M sale to Intel). -
Engineering ManagerGoogle Oct 2004 - Mar 2012Mountain View, Ca, Us2009 - 2012 My team and I were making Gmail Enterprise competitive with Microsoft Exchange. The most challenging project I've ever worked on, maintaining, remaking and migrating Postini's 10 year old stack to Google infrastructure. My director asked 7 times if I wanted to cancel parts of the project as it was so painful. I was adamant about persisting, my director supported me and we all made it a big success. It's now a substantial part of Google Enterprise's revenues.2007 - 2008 Google Gadgets provided the interactive functionality of iGoogle and OpenSocial. I selected many of the hires and worked to establish its position within Google. I worked on Gadget Ads, supporting iGoogle and open sourcing a new Java codebase called Shindig through the Apache Foundation. Some great engineers but it didn't have enough critical mass of support within Google. Google Plus got that support years later but by that time Facebook was too established.2004 - 2007 Starting as a client engineer, I worked up to managing all engineering on Google Earth and the 4.0 releases. This included expanding the team from 8 to 19 people, remote QA team of 6 people, 8 releases of the software, localization to 19 languages and the Mac and Linux ports. This is the hardest I've ever worked in my life and I loved it. For my efforts, I was promoted and received an EMG award (2nd highest award given in Google). Within the first year we scaled from 100 Thousand installs to 100 Million. Another 7 years later, it passed 1 Billion installs. -
Software EngineerKeyhole Apr 2004 - Oct 2004UsThe company was Google's first acquisition subsequent to their IPO and became the basis for the product Google Earth. My primary responsibility was graphics compatibility across PC graphics cards. To do this I developed a deep understanding of third party hardware/drivers. I also established a scripted QA process and a system to dynamically adjust the client to maintain speed and compatibility. I also worked on navigation, overlay projections and UI. -
Graphics EngineerCastaway Entertainment Sep 2003 - Apr 2004UsLead developer for internal graphics engine. Established future target platform, visual goals and milestones for 2006 release. Researched and promoted licensing a graphics engine. This was adopted to speed development and target risk/reward on unique technology. -
ProgrammerBlizzard Entertainment 2002 - 2003Irvine, Ca, UsThe studio is famous for the Diablo series of games. I developed and maintained the exporters to the internal game engine. This determined all the neccessary resources and optimized the resulting model - all while making it an easy process. -
Associate ProgrammerBlue Sky Studios Jun 2001 - Feb 2002Greenwich, Ct, UsI was part of the film Ice Age; nominated for an academy award it was one of the most financially successful films of 2002. I worked closely with the artists to develop tools to detect and fix common errors in their workflow. This eliminated frequent wasted work when the errors were not discovered until later in the film making process.
Bruno Bowden Skills
Bruno Bowden Education Details
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University Of CambridgeComputer Science
Frequently Asked Questions about Bruno Bowden
What company does Bruno Bowden work for?
Bruno Bowden works for Rain Ai
What is Bruno Bowden's role at the current company?
Bruno Bowden's current role is AI and Robotics investor.
What is Bruno Bowden's email address?
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What is Bruno Bowden's direct phone number?
Bruno Bowden's direct phone number is +141537*****
What schools did Bruno Bowden attend?
Bruno Bowden attended University Of Cambridge.
What are some of Bruno Bowden's interests?
Bruno Bowden has interest in Car Sharing, Information Technology, Silicon Valley, Sports, Food, Automotive, Angels, University Of Cambridge, Finance, Fitness.
What skills is Bruno Bowden known for?
Bruno Bowden has skills like Scalability, Web Services, Google Earth, Localization, Angel Investing, Social Networking, Email Hosting, Entrepreneurship, Software Engineering, Origami, 3d Graphics, User Interface.
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