Bruno Xiberras Email & Phone Number
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Bruno Xiberras is listed as Crowd and Fx TD at Sony Pictures Imageworks, a with 1297 employees, based in Greater Montreal Metropolitan Area, Canada. AeroLeads shows a matched LinkedIn profile for Bruno Xiberras.
Bruno Xiberras previously worked as Crowd td at Digital Domain and CG supervisor at Redefine. Bruno Xiberras holds Architecture from Ecole D'Architecture De Marseille-Luminy.
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About Bruno Xiberras
- Python, PyQt/pyside, Shotgun api, VEX scripting- Maya / Motionbuilder / Houdini- Massive software / Golaem crowd- Unreal engine- Vicon hardware and software- Virtual production
Listed skills include Autodesk Motionbuilder, Maya, Animation, Motion Capture, and 27 others.
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Bruno Xiberras work experience
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Crowd Td
Cg Supervisor
Show Td
Pipeline Td
Pipeline and production tools scripting. Used Python, PyQt and Shotgun api
Crowd Supervisor / Massive Td
Crowd department supervision and crowd simulations on Massive software
Crowd Td
- Crowd pipeline set up in liaise with pipeline team- Behaviours design and set up- Shots creation
Crowd Supervisor
- Crowd pipeline set up in liaise with pipeline team- Behaviours design and set up- Python scripts for tools and productivity enhancement- Plates review- Scheduling and shots following- Crowd Tds training- Shots creation- Motion list and motion capture sessions supervision- Motion capture editing for crowd
Motion Capture Supervisor
- Lead of the motion editing team in Prime Focus- Motion capture pipeline specifications. Worked closely with pipeline team to create from scratch an extensive motion capture pipeline including production following tools.- Motion editing set up. Created setup and custom rigs in Motionbuilder to help motion editors and speed up editing process.- Main contact with motion capture provider/ Quality check
Motionbuilder Operator
Virtual production (on set real time integration of 3D objects/animations with set/actors during the live film shooting) on the film "Our Robot Overlords" with Nvizible and Ncam system (Motionbuilder + Ncam).
Senior Animator
Animation on both Motionbuilder (for motion editing) and Maya (for keyframe animation) characters and cameras for in game cinematic while respecting very tight deadlines.
Motion Capture Supervisor
- Vicon system set-up from scratch- technical solutions to improve motion capture quality and efficiency (real time previz, tracking...)- pipeline development
Lead Motion Editor
- Motion capture retargeting and post-animation to apply dancers performances onto CG zombies and create the final "zombie look"- Motion capture pipeline setup.- Technical consultancy for shooting and link between Cinesite and MoCap provider.- Python scripting to automatize repetitive processes.
Cinematic Animator/ Motion Editor
- Keyframe and Motion Capture character animation on Batman Arkham City videogame cinematic.- Camera framework- Basic lighting setupAs an experienced animator, my duty was to provide support to the whole cinematic team about motion capture (body and facial) shoot, cinematic creation (camera setup, animation...) and animation quality.
Motion Editor/Crowd Td
As a motion capture specialist, my first duty was to retarget motions and bring them to an actual acceptable level for crowd.With my involvement improvement inside the company, my duty extended to a MoCap management position.1/ I had to prepare shooting sessions, do motions lists and props specifications for external MoCap studio where we use to shoot.2/ Direct performers during shoot sessions. Check for technical and artistic validity for each take we shot and validate it.3/ choose the takes to be processed and validate the list to the provider according to the client's wish (in term of processed lengths)4/ perform the quality check from each delivered motion and set up the quality standard for MPCFinally I have to find a solution to any problem where Mocap is involved inside the company.As a Crowd TD, my duty is to create crowd scenes for shots. According with matchmove cameras, I set up crowd on shots using ALICE (in house Maya based crowd system). I set up actions and blending and release them with cloth simulation. The range of possibles actions goes from a simple group walking to fully behavioural animation of thousands of people in a shot.These two positions let me be someone able to manage any crowd job in MPC from motion capture shoot preparation to animations integration in shots inside ALICE.
Motion Editor/ Motion Capture Td
My initial duty was to work on animations on both in game and cinematics, from motion capture shooting preparation to retargeted delivery.Beyond that, I worked on pipeline improvement using Vicon VSK skeleton to provide a fully animated skeleton ready to be used in Motionbuilder.I also created scripts for Vicon blade and Motionbuilder (Python) to automate repetitive and time consuming tasks.- 32 cameras motion capture studio setup (cams positions, setting, calibration).- Markerset improvement and fit out on the performer.- Shoot data processing.- Cycles creation in Motionbuilder.- Python and HSL scripting.- Setup and holding of internal formations about latest pipeline improvement.
Motion Editor
I worked on non player characters animations cycles for the game "I Am Alive". Using Motionbuilder, my task was to deliver final animations and export them through Unreal engine.
Motion Editor
Character animator for the game cinematics of "Alone in the Dark V."- Raw data reconstruction and cleaning using House of Move Diva.- Scripts creation for Diva.- Actor tuning.- Datas retargetting.- Post animation in Motionbuilder- Fingers animations were achieved in keyframe.
Generalist Cg Artist.
Lead graphic designer on the game (DVD video) Dora the explorer – fairytale adventures.Setting up and holding of internal formations about 3D Studio MAX.Softwares used : Sony Vegas, 3DS Max.
Teacher
Teacher of modeling/texturing on 3D Studio MAX and Photoshop.Teacher on Autodesk Combustion
Animator
Creation of character animations (keyframe, various present races: orc, human, elves...) for a game prototype named " Blood Arena" presented to the Game Connection (Lyons).
Motion Editor
Animator on in-game characters for Rolland Garros 2002 game. Mostly made in motion capture with 3DS Max and Character Studio.- Cycles creation using Character studio.- Motion capture retiming/correction according to the game engine specifications.
Generalist Computer Graphist (Freelance)
Various jobs: 3D roughes, advertisements, video editing...Creations of stands for various customers as Elena Rubinstein Lancôme or Glaxo welcome, among others.
Generalist Cg Artist (Freelance)
Various 3D jobs of modeling, mapping and animation.
Animator (Freelance)
Various animations for the game "Planet of the Apes".Directoring and animation of the end cinematic.
Keyframe Animator
animator on the 26X26' tv serie named "Flight Squad" (or "Air Academy" in French spoken countries).- Planes animation, rendering and footages compositing.- Planes rigging.- Effects library creation (smoke, fire, etc...) in 3DS Max and After Effects to be used by all animators working on the serie.
Teacher And Animator
Teacher on 3D Studio MAX.Worked on a 3D movie for the French atomic energy agency for a project of a very long length time storage facility.
Colleagues at Sony Pictures Imageworks
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Zara Bottriell
Colleague at Sony Pictures ImageworksCanada
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SK
Sampath Kumar
Colleague at Sony Pictures ImageworksChengalpattu, Tamil Nadu, India
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Sony Sojan
Colleague at Sony Pictures ImageworksKanayannur, Kerala, India
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KJ
Katherine Jones
Colleague at Sony Pictures ImageworksUnited States
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MD
Megan Danderfer
Colleague at Sony Pictures ImageworksVancouver, British Columbia, Canada
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Laurie Murdoch
Colleague at Sony Pictures ImageworksVancouver, British Columbia, Canada
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Tom Cosolito
Colleague at Sony Pictures ImageworksVancouver, British Columbia, Canada
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Diego Oliva Monardes
Colleague at Sony Pictures ImageworksCanada
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Lori Holland
Colleague at Sony Pictures ImageworksCulver City, California, United States
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Nicole Lucy Bowden
Colleague at Sony Pictures ImageworksVancouver, British Columbia, Canada
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Bruno Xiberras education
Frequently asked questions about Bruno Xiberras
Quick answers generated from the profile data available on this page.
What company does Bruno Xiberras work for?
Bruno Xiberras works for Sony Pictures Imageworks.
What is Bruno Xiberras's role at Sony Pictures Imageworks?
Bruno Xiberras is listed as Crowd and Fx TD at Sony Pictures Imageworks.
Where is Bruno Xiberras based?
Bruno Xiberras is based in Greater Montreal Metropolitan Area, Canada while working with Sony Pictures Imageworks.
What companies has Bruno Xiberras worked for?
Bruno Xiberras has worked for Sony Pictures Imageworks, Digital Domain, Redefine, Squeeze Studio Animation, and Mill Film.
Who are Bruno Xiberras's colleagues at Sony Pictures Imageworks?
Bruno Xiberras's colleagues at Sony Pictures Imageworks include Zara Bottriell, Sampath Kumar, Sony Sojan, Katherine Jones, and Megan Danderfer.
How can I contact Bruno Xiberras?
You can use AeroLeads to view verified contact signals for Bruno Xiberras at Sony Pictures Imageworks, including work email, phone, and LinkedIn data when available.
What schools did Bruno Xiberras attend?
Bruno Xiberras holds Architecture from Ecole D'Architecture De Marseille-Luminy.
What skills is Bruno Xiberras known for?
Bruno Xiberras is listed with skills including Autodesk Motionbuilder, Maya, Animation, Motion Capture, Cinematics, Unreal Engine 3, Character Animation, and Vicon.
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