Bruno Xiberras
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Bruno Xiberras Email & Phone Number

CG supervisor / crowd / pipeline and mocap technical director.Senior natural intelligence... at Digital Domain
Location: Greater Montreal Metropolitan Area, Canada, Canada 30 work roles 1 school
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CG supervisor / crowd / pipeline and mocap technical director.Senior natural intelligence...
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Greater Montreal Metropolitan Area, Canada, Canada
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Bruno Xiberras is listed as CG supervisor / crowd / pipeline and mocap technical director.Senior natural intelligence... at Digital Domain, a company with 1072 employees, based in Greater Montreal Metropolitan Area, Canada, Canada. AeroLeads shows a matched LinkedIn profile for Bruno Xiberras.

Bruno Xiberras previously worked as Crowd td at Digital Domain and CG supervisor at Redefine. Bruno Xiberras holds Architecture from Ecole D'Architecture De Marseille-Luminy.

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Digital Domain

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About Bruno Xiberras

- Python, PyQt/pyside, Shotgun api, VEX scripting- Maya / Motionbuilder / Houdini- Massive software / Golaem crowd- Unreal engine- Vicon hardware and software- Virtual production

Listed skills include Autodesk Motionbuilder, Maya, Animation, Motion Capture, and 27 others.

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Digital Domain
Digital Domain
CG supervisor / crowd / pipeline and mocap technical director.Senior natural intelligence...
los angeles, california, united states
Employees
1072
AeroLeads page
30 roles · 25 years

Bruno Xiberras work experience

A career timeline built from the work history available for this profile.

Crowd Td

Current

Montréal, Québec, Canada

Sep 2024 - Present

Cg Supervisor

Montréal, Québec, Canada

Mar 2021 - Oct 2023

Crowd Td

Montreal, Quebec, Canada

Crowd TD using Houdini on a full remote work

Jul 2020 - Mar 2021

Show Td

Mill Film

Montreal, Quebec, Canada

Mar 2019 - Jan 2020

Pipeline Td

Montreal, Quebec, Canada

Pipeline and production tools scripting. Used Python, PyQt and Shotgun api

Sep 2018 - Mar 2019

Crowd Supervisor / Massive Td

Montreal, Quebec, Canada

Crowd department supervision and crowd simulations on Massive software

Feb 2017 - Feb 2018

Massive Td

Vancouver, British Columbia, Canada

Crowd simulations using Massive software

Aug 2016 - Feb 2017

Crowd Td

Montreal, Canada Area

- Crowd pipeline set up in liaise with pipeline team- Behaviours design and set up- Shots creation

Nov 2015 - May 2016

Crowd Supervisor

Mels

Montreal, Quebec, Canada

- Crowd pipeline set up in liaise with pipeline team- Behaviours design and set up- Python scripts for tools and productivity enhancement- Plates review- Scheduling and shots following- Crowd Tds training- Shots creation- Motion list and motion capture sessions supervision- Motion capture editing for crowd

Nov 2014 - Sep 2015

Crowd Td

London, United Kingdom

Create crowd shots using Maya and Golaem crowd.

Mar 2014 - Aug 2014

Motion Capture Supervisor

London

- Lead of the motion editing team in Prime Focus- Motion capture pipeline specifications. Worked closely with pipeline team to create from scratch an extensive motion capture pipeline including production following tools.- Motion editing set up. Created setup and custom rigs in Motionbuilder to help motion editors and speed up editing process.- Main.

Oct 2013 - Mar 2014

Motionbuilder Operator

Nvizible

Belfast And Isle Of Man

Virtual production (on set real time integration of 3D objects/animations with set/actors during the live film shooting) on the film "Our Robot Overlords" with Nvizible and Ncam system (Motionbuilder + Ncam).

Jun 2013 - Jul 2013

Senior Animator

Cambridge

Animation on both Motionbuilder (for motion editing) and Maya (for keyframe animation) characters and cameras for in game cinematic while respecting very tight deadlines.

Mar 2013 - May 2013

Motion Capture Supervisor

London, United Kingdom

- Vicon system set-up from scratch- technical solutions to improve motion capture quality and efficiency (real time previz, tracking...)- pipeline development

Apr 2012 - Feb 2013

Technical Lead

Glasgow, United Kingdom

Cutscenes animations integration into Unreal Engine

May 2012 - Jun 2012

Lead Motion Editor

London, United Kingdom

- Motion capture retargeting and post-animation to apply dancers performances onto CG zombies and create the final "zombie look"- Motion capture pipeline setup.- Technical consultancy for shooting and link between Cinesite and MoCap provider.- Python scripting to automatize repetitive processes.

Jul 2011 - Apr 2012

Cinematic Animator/ Motion Editor

London, United Kingdom

- Keyframe and Motion Capture character animation on Batman Arkham City videogame cinematic.- Camera framework- Basic lighting setupAs an experienced animator, my duty was to provide support to the whole cinematic team about motion capture (body and facial) shoot, cinematic creation (camera setup, animation...) and animation quality.

Oct 2010 - Apr 2011

Motion Editor/Crowd Td

Mpc

London, United Kingdom

As a motion capture specialist, my first duty was to retarget motions and bring them to an actual acceptable level for crowd.With my involvement improvement inside the company, my duty extended to a MoCap management position.1/ I had to prepare shooting sessions, do motions lists and props specifications for external MoCap studio where we use to shoot.2/.

Jul 2009 - Oct 2010

Motion Editor/ Motion Capture Td

Utv Ignition Entertainment

London, United Kingdom

My initial duty was to work on animations on both in game and cinematics, from motion capture shooting preparation to retargeted delivery.Beyond that, I worked on pipeline improvement using Vicon VSK skeleton to provide a fully animated skeleton ready to be used in Motionbuilder.I also created scripts for Vicon blade and Motionbuilder (Python) to automate.

Sep 2008 - Apr 2009

Motion Editor

Paris Area, France

I worked on non player characters animations cycles for the game "I Am Alive". Using Motionbuilder, my task was to deliver final animations and export them through Unreal engine.

Jul 2008 - Aug 2008

Motion Editor

Lyon Area, France

Character animator for the game cinematics of "Alone in the Dark V."- Raw data reconstruction and cleaning using House of Move Diva.- Scripts creation for Diva.- Actor tuning.- Datas retargetting.- Post animation in Motionbuilder- Fingers animations were achieved in keyframe.

Sep 2007 - May 2008

Generalist Cg Artist.

Lyon Area, France

Lead graphic designer on the game (DVD video) Dora the explorer – fairytale adventures.Setting up and holding of internal formations about 3D Studio MAX.Softwares used: Sony Vegas, 3DS Max.

Jun 2006 - Oct 2006

Teacher

Studio M

Lyon Area, France

Teacher of modeling/texturing on 3D Studio MAX and Photoshop.Teacher on Autodesk Combustion

Oct 2004 - Jun 2006

Animator

Lyon Area, France

Creation of character animations (keyframe, various present races: orc, human, elves...) for a game prototype named " Blood Arena" presented to the Game Connection (Lyons).

Apr 2003 - Oct 2004

Motion Editor

Carapace

Paris Area, France

Animator on in-game characters for Rolland Garros 2002 game. Mostly made in motion capture with 3DS Max and Character Studio.- Cycles creation using Character studio.- Motion capture retiming/correction according to the game engine specifications.

2001 - 2002 ~1 yr

Generalist Computer Graphist (Freelance)

Le Public Système Image

Paris Area, France

Various jobs: 3D roughes, advertisements, video editing...Creations of stands for various customers as Elena Rubinstein Lancôme or Glaxo welcome, among others.

Mar 2001 - Aug 2001

Generalist Cg Artist (Freelance)

Aladin Netprod

Marseille Area, France

Various 3D jobs of modeling, mapping and animation.

Jan 2001 - Feb 2001

Animator (Freelance)

Visiware

Paris Area, France

Various animations for the game "Planet of the Apes".Directoring and animation of the end cinematic.

Jun 2000 - Dec 2000

Keyframe Animator

Studio Animé

Angoulême Area, France

animator on the 26X26' tv serie named "Flight Squad" (or "Air Academy" in French spoken countries).- Planes animation, rendering and footages compositing.- Planes rigging.- Effects library creation (smoke, fire, etc...) in 3DS Max and After Effects to be used by all animators working on the serie.

Feb 1999 - Sep 1999

Teacher And Animator

Ejc Formation Et Production

Marseille Area, France

Teacher on 3D Studio MAX.Worked on a 3D movie for the French atomic energy agency for a project of a very long length time storage facility.

Jul 1998 - Jan 1999
Team & coworkers

Colleagues at Digital Domain

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1 education record

Bruno Xiberras education

FAQ

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What company does Bruno Xiberras work for?

Bruno Xiberras works for Digital Domain.

What is Bruno Xiberras's role at Digital Domain?

Bruno Xiberras is listed as CG supervisor / crowd / pipeline and mocap technical director.Senior natural intelligence... at Digital Domain.

Where is Bruno Xiberras based?

Bruno Xiberras is based in Greater Montreal Metropolitan Area, Canada, Canada while working with Digital Domain.

What companies has Bruno Xiberras worked for?

Bruno Xiberras has worked for Digital Domain, Redefine, Squeeze Studio Animation, Mill Film, and Singing Frog Studio.

Who are Bruno Xiberras's colleagues at Digital Domain?

Bruno Xiberras's colleagues at Digital Domain include Walter Kakool, Noelia Rodriguez, Li-Ting Chou, Rayna Xu, and Emily Elliott.

How can I contact Bruno Xiberras?

You can use AeroLeads to view verified contact signals for Bruno Xiberras at Digital Domain, including work email, phone, and LinkedIn data when available.

What schools did Bruno Xiberras attend?

Bruno Xiberras holds Architecture from Ecole D'Architecture De Marseille-Luminy.

What skills is Bruno Xiberras known for?

Bruno Xiberras is listed with skills including Autodesk Motionbuilder, Maya, Animation, Motion Capture, Cinematics, Unreal Engine 3, Character Animation, and Vicon.

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