Bryan Blackford work email
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Bryan Blackford personal email
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Developing innovative interactive experiences, intelligent tools, and internet technology; I bring 13 years of programming experience, professional and academic, along with a lifetime of gaming and coding for fun.Please send me a message if you have a software project that I can help you bring to fruition.Portfolio: www.originowl.com
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ProgrammerCity Of Los AngelesMoorpark, Ca, Us -
ProgrammerCity Of Los Angeles Mar 2018 - PresentLos Angeles, California, Us -
DeveloperSelf-Employed Jan 2016 - PresentAs Bryan Blackford Software Service, I provide software solutions to individuals and small businesses. In 2016, I developed Ticket Printer software in C# for a communications and event planning company, saving hours of writing time each week and cutting paper use by 50%. I observed the workflow of employees and developed a Windows application to automate parts of the process, reducing mistakes and improving productivity, while providing creative options like font selection to make the software fun to use. Training, updates, and a user manual were provided as well.
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Independent Game DeveloperSelf-Employed Jan 1992 - PresentIn 2016, I launched DropCube on Google Play. DropCube is a free game about stacking blocks. It features Google Play services (achievements, leaderboards, analytics). It is a first-person puzzle game developed in Unreal Engine 4.10.I started programming and developing games in a 5th grade Logo class, leading to reading books on game development, writing code and playing with Apple][e, C64, IBM PC's, and any other computer I could get my hands on. In high school I took every programming course I could find and excelled as I expressed my passion for computers. While employed as a programmer in 2005, I discovered the Ludum Dare 48 hour internet game jam. After a few failed attempts, I published my first game in 2007 at LD48 #10. In the following years I published more than 20 games at 48 hour game jams and school projects.
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Software EngineerOrion Creative Llc [Vr/Ar/Motion Graphics] Oct 2016 - Nov 2016Los Angeles, California, UsDeveloped VR experience for HTC Vive using Unity3D. 3 room-scale areas with photo-realistic visuals and 60fps performance on mid-range hardware. Used controllers for movement and object interactions. Features smooth, high-resolution video and realistic, spatialized audio in-scene.I was responsible for programming (interactivity), optimization, and version control. -
Teaching AssistantUc Santa Cruz Sep 2012 - Jun 2014Santa Cruz, Ca, UsHold discussion sections, grade and crit work, assist in class and logistics, conflict resolution.Classes: CMPS 146 - Game AI, CMPS 170, 172 - Senior game design studio, CMPS 20 - Intro game development. -
Computer Science Graduate StudentUc Santa Cruz Sep 2011 - Jun 2014Santa Cruz, Ca, UsDeveloped research projects on Procedural Game Generation (www.game-o-matic.com) and interactive natural speech storytelling. Advised by Michael Mateas and Noah Wardrip-Fruin. -
OrganizerThe Global Game Jam Jan 2012 - Jan 2014San Luis Obispo, California, UsAssistant organizer UCSC GGJ site 2012. (helped things run smoothly)Lead organizer UCSC GGJ site 2013. (fundraising, emcee, logistics, team building)Regional organizer for US Pacific 2014. (approve and assist site organizers) -
Software Engineering InternMicrosoft Jun 2013 - Sep 2013Redmond, Washington, UsWorked on novel gameplay technology using Unreal Engine 4 C++ and Blueprints for AAA video game title for Xbox One at Black Tusk Studios (now called The Coalition). -
Physics Lab Assistant And Software DeveloperUniversity Of California, Santa Cruz Nov 2009 - Jun 2011Santa Cruz, Ca, UsDeveloped software for visualization and analysis of analog data from an ion detector in a gas discharge apparatus. Integration and regression allows for determination of specific ionization of metals and identification of alpha and beta particles. Continued development of the web catalog of physics demonstrations at http://sirius.ucsc.edu/demoweb/ . This entailed html and php coding, image manipulation using Photoshop CS5, and editing of technical documents. Helped set up physics demonstrations for classrooms. -
Quality AssuranceSony Computer Entertainment America Nov 2007 - Feb 2008San Mateo, California, UsTested MLB: The Show 2008 for the Playstation 2 until it shipped. -
Software EngineerRockwell Collins Sep 2006 - May 2007Cedar Rapids, Iowa, UsAnzus was acquired by Rockwell Collins in September 2006. -
Software EngineerAnzus, Inc. Sep 1999 - May 2007UsBegan employment at Anzus, an 8 employee company which grew to over 50 employees. Anzus was purchased by Rockwell Collins in September 2006. I left voluntarily to focus on my education.The main product of Anzus was a collection of tools that perform high-speed processing, translation and communication of real-time data, including sensors, navigation and data links. During my tenure there I worked primarily on the core database system, the moving map application, the map conversion application, and the mission planner application.Reference: http://www.rockwellcollins.com/products/gov/surface/cross-platform/software-apps/rosetta/index.html -
TechnicianDigital Systems Marketing, Inc. Jun 1999 - Sep 1999Purchased parts, assembled, and setup SCO UNIX servers.Fixed Y2k bugs in ledger software using Basic.Maintained inventory of computer parts.
Bryan Blackford Skills
Bryan Blackford Education Details
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University Of California, Santa CruzComputer Science -
University Of California, Santa CruzComputer Science: Computer Game Design -
San Diego Miramar College
Frequently Asked Questions about Bryan Blackford
What company does Bryan Blackford work for?
Bryan Blackford works for City Of Los Angeles
What is Bryan Blackford's role at the current company?
Bryan Blackford's current role is Programmer.
What is Bryan Blackford's email address?
Bryan Blackford's email address is br****@****ail.com
What schools did Bryan Blackford attend?
Bryan Blackford attended University Of California, Santa Cruz, University Of California, Santa Cruz, San Diego Miramar College.
What are some of Bryan Blackford's interests?
Bryan Blackford has interest in Table Tennis, Yoga, Sabre Fencing, Dancing, Piano, Squash, Mountain Biking, Tennis.
What skills is Bryan Blackford known for?
Bryan Blackford has skills like Programming, Game Design, C++, C, Software Engineering, Php, Computer Science, Opengl, Actionscript, Project Management, Android.
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