Bryan Blackford

Bryan Blackford Email and Phone Number

Programmer @ City of Los Angeles
Moorpark, CA, US
Bryan Blackford's Location
Moorpark, California, United States, United States
Bryan Blackford's Contact Details

Bryan Blackford work email

Bryan Blackford personal email

About Bryan Blackford

Developing innovative interactive experiences, intelligent tools, and internet technology; I bring 13 years of programming experience, professional and academic, along with a lifetime of gaming and coding for fun.Please send me a message if you have a software project that I can help you bring to fruition.Portfolio: www.originowl.com

Bryan Blackford's Current Company Details
City of Los Angeles

City Of Los Angeles

View
Programmer
Moorpark, CA, US
Website:
eng.lacity.org
Employees:
201
Bryan Blackford Work Experience Details
  • City Of Los Angeles
    Programmer
    City Of Los Angeles
    Moorpark, Ca, Us
  • City Of Los Angeles
    Programmer
    City Of Los Angeles Mar 2018 - Present
    Los Angeles, California, Us
  • Self-Employed
    Developer
    Self-Employed Jan 2016 - Present
    As Bryan Blackford Software Service, I provide software solutions to individuals and small businesses. In 2016, I developed Ticket Printer software in C# for a communications and event planning company, saving hours of writing time each week and cutting paper use by 50%. I observed the workflow of employees and developed a Windows application to automate parts of the process, reducing mistakes and improving productivity, while providing creative options like font selection to make the software fun to use. Training, updates, and a user manual were provided as well.
  • Self-Employed
    Independent Game Developer
    Self-Employed Jan 1992 - Present
    In 2016, I launched DropCube on Google Play. DropCube is a free game about stacking blocks. It features Google Play services (achievements, leaderboards, analytics). It is a first-person puzzle game developed in Unreal Engine 4.10.I started programming and developing games in a 5th grade Logo class, leading to reading books on game development, writing code and playing with Apple][e, C64, IBM PC's, and any other computer I could get my hands on. In high school I took every programming course I could find and excelled as I expressed my passion for computers. While employed as a programmer in 2005, I discovered the Ludum Dare 48 hour internet game jam. After a few failed attempts, I published my first game in 2007 at LD48 #10. In the following years I published more than 20 games at 48 hour game jams and school projects.
  • Orion Creative Llc [Vr/Ar/Motion Graphics]
    Software Engineer
    Orion Creative Llc [Vr/Ar/Motion Graphics] Oct 2016 - Nov 2016
    Los Angeles, California, Us
    Developed VR experience for HTC Vive using Unity3D. 3 room-scale areas with photo-realistic visuals and 60fps performance on mid-range hardware. Used controllers for movement and object interactions. Features smooth, high-resolution video and realistic, spatialized audio in-scene.I was responsible for programming (interactivity), optimization, and version control.
  • Uc Santa Cruz
    Teaching Assistant
    Uc Santa Cruz Sep 2012 - Jun 2014
    Santa Cruz, Ca, Us
    Hold discussion sections, grade and crit work, assist in class and logistics, conflict resolution.Classes: CMPS 146 - Game AI, CMPS 170, 172 - Senior game design studio, CMPS 20 - Intro game development.
  • Uc Santa Cruz
    Computer Science Graduate Student
    Uc Santa Cruz Sep 2011 - Jun 2014
    Santa Cruz, Ca, Us
    Developed research projects on Procedural Game Generation (www.game-o-matic.com) and interactive natural speech storytelling. Advised by Michael Mateas and Noah Wardrip-Fruin.
  • The Global Game Jam
    Organizer
    The Global Game Jam Jan 2012 - Jan 2014
    San Luis Obispo, California, Us
    Assistant organizer UCSC GGJ site 2012. (helped things run smoothly)Lead organizer UCSC GGJ site 2013. (fundraising, emcee, logistics, team building)Regional organizer for US Pacific 2014. (approve and assist site organizers)
  • Microsoft
    Software Engineering Intern
    Microsoft Jun 2013 - Sep 2013
    Redmond, Washington, Us
    Worked on novel gameplay technology using Unreal Engine 4 C++ and Blueprints for AAA video game title for Xbox One at Black Tusk Studios (now called The Coalition).
  • University Of California, Santa Cruz
    Physics Lab Assistant And Software Developer
    University Of California, Santa Cruz Nov 2009 - Jun 2011
    Santa Cruz, Ca, Us
    Developed software for visualization and analysis of analog data from an ion detector in a gas discharge apparatus. Integration and regression allows for determination of specific ionization of metals and identification of alpha and beta particles. Continued development of the web catalog of physics demonstrations at http://sirius.ucsc.edu/demoweb/ . This entailed html and php coding, image manipulation using Photoshop CS5, and editing of technical documents. Helped set up physics demonstrations for classrooms.
  • Sony Computer Entertainment America
    Quality Assurance
    Sony Computer Entertainment America Nov 2007 - Feb 2008
    San Mateo, California, Us
    Tested MLB: The Show 2008 for the Playstation 2 until it shipped.
  • Rockwell Collins
    Software Engineer
    Rockwell Collins Sep 2006 - May 2007
    Cedar Rapids, Iowa, Us
    Anzus was acquired by Rockwell Collins in September 2006.
  • Anzus, Inc.
    Software Engineer
    Anzus, Inc. Sep 1999 - May 2007
    Us
    Began employment at Anzus, an 8 employee company which grew to over 50 employees. Anzus was purchased by Rockwell Collins in September 2006. I left voluntarily to focus on my education.The main product of Anzus was a collection of tools that perform high-speed processing, translation and communication of real-time data, including sensors, navigation and data links. During my tenure there I worked primarily on the core database system, the moving map application, the map conversion application, and the mission planner application.Reference: http://www.rockwellcollins.com/products/gov/surface/cross-platform/software-apps/rosetta/index.html
  • Digital Systems Marketing, Inc.
    Technician
    Digital Systems Marketing, Inc. Jun 1999 - Sep 1999
    Purchased parts, assembled, and setup SCO UNIX servers.Fixed Y2k bugs in ledger software using Basic.Maintained inventory of computer parts.

Bryan Blackford Skills

Programming Game Design C++ C Software Engineering Php Computer Science Opengl Actionscript Project Management Android

Bryan Blackford Education Details

  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Computer Science
  • University Of California, Santa Cruz
    University Of California, Santa Cruz
    Computer Science: Computer Game Design
  • San Diego Miramar College
    San Diego Miramar College

Frequently Asked Questions about Bryan Blackford

What company does Bryan Blackford work for?

Bryan Blackford works for City Of Los Angeles

What is Bryan Blackford's role at the current company?

Bryan Blackford's current role is Programmer.

What is Bryan Blackford's email address?

Bryan Blackford's email address is br****@****ail.com

What schools did Bryan Blackford attend?

Bryan Blackford attended University Of California, Santa Cruz, University Of California, Santa Cruz, San Diego Miramar College.

What are some of Bryan Blackford's interests?

Bryan Blackford has interest in Table Tennis, Yoga, Sabre Fencing, Dancing, Piano, Squash, Mountain Biking, Tennis.

What skills is Bryan Blackford known for?

Bryan Blackford has skills like Programming, Game Design, C++, C, Software Engineering, Php, Computer Science, Opengl, Actionscript, Project Management, Android.

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