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Bryan Gillingham Email & Phone Number

Lead Animator at Bladework Games (Not open for job offers) at Bladework Games
Location: Orange, California, United States 17 work roles 2 schools
1 work email found @treyarch.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email b****@treyarch.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Animator at Bladework Games (Not open for job offers)
Location
Orange, California, United States

Who is Bryan Gillingham? Overview

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Quick answer

Bryan Gillingham is listed as Lead Animator at Bladework Games (Not open for job offers) at Bladework Games, based in Orange, California, United States. AeroLeads shows a work email signal at treyarch.com and a matched LinkedIn profile for Bryan Gillingham.

Bryan Gillingham previously worked as Lead Animator at Bladework Games and Lead Gameplay Animator at That'S No Moon. Bryan Gillingham holds Digital Artist Masters Program, 3D Animation from Center For Digital Imaging And Sound.

Company email context

Email format at Bladework Games

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{first_initial}{last}@treyarch.com
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AeroLeads found 1 current-domain work email signal for Bryan Gillingham. Compare company email patterns before reaching out.

Profile bio

About Bryan Gillingham

- Possesses a passion for creating high quality animation content for Video Games, TV and Films- All-rounded Animator. Cinematic and character acting, combat and dynamic action animator. - Unreal Engine 4/5 blueprint scripting, Animation State Machines, Character pipeline set-ups and implementation.- Mentor to other animators - always willing to share knowledge. - Software experience: Maya, 3D Studio Max, XSI, Flash, Photoshop, After Effects and Premiere. Unity 3D, Unreal Engine 4 & 5, JIRASpecialties Summary: - Character acting performances- Dynamic character actions, Combat creation & mechanics- Method Animator, emphasis on personality and physicality of the characters and creatures- Problem solver w/ effective and efficient solutions- Autonomous worker- Highly creative- Technical abilities for game engine pipelines- Abundance of experience and passion to bring to a team- Highly Organized, and a firm believer of detailed tracking.

Listed skills include Maya, Character Animation, Animation, Video Games, and 13 others.

Current workplace

Bryan Gillingham's current company

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Bladework Games
Bladework Games
Lead Animator at Bladework Games (Not open for job offers)
AeroLeads page
17 roles · 28 years

Bryan Gillingham work experience

A career timeline built from the work history available for this profile.

Lead Animator

Current

Los Angeles, California, Us

Oct 2022 - Present

Lead Gameplay Animator

Los Angeles, Ca, Us

Jan 2022 - Oct 2022

Senior Animator

Los Angeles, California, Us

Apr 2021 - Jan 2022

Senior Technical Artist

Cupertino, California, Us

Aug 2016 - Feb 2018

Senior Animator

The Coalition - Microsoft (Aquent Llc)
Jan 2016 - Jul 2016

Animation Mentor

North Vancouver, Bc, Ca

- Mentoring students through demo reel critique sessions- Hosting animation workshops

Jun 2011 - Jul 2016

Animator

United Front Games
Sep 2015 - Dec 2015

Presentation Animator

Vancouver, Bc, Ca

- Creation of high quality animated Cinematic Non-Interactive Sequences. - Providing feedback to tools and processes regarding animation content creation.

Jan 2015 - Sep 2015

Cg Animator

Vancouver, British Columbia, Ca

Creation of high quality animation for Teenage Mutant Ninja Turtles - Season 3.

Aug 2014 - Jan 2015

Senior Animator

Vancouver, British Columbia, Ca

- Creation of high quality acting and action animation- Mentoring Junior and PA animators

Dec 2013 - Aug 2014

Lead Animator

Acronym Games, Inc.

- Creation and Direction of Animation assets for in-game and story use- Character Modeling, Texturing and Rigging- Art asset wrangling, and schedule management- Asset integration into engine- Hiring interviews

2009 - 2013 ~4 yrs

Animator

United Front Games

- Creating and Scripting animation content needed for gameplay and story-based needs- Conceptualizing animation style, tone and character personalities for the game- Hiring interviews

Mar 2008 - Jul 2009

Lead Animator

Vancouver, Bc, Ca

- Creating and critiquing high quality animations- Managing and directing a small group of animators- Communicating and managing work from outsource studios- Hiring interviews

2006 - 2007 ~1 yr

Lead Animator

Irvine, Ca, Us

- Creating high quality character and creature animation content- Managing and directing a small group of animators- Hiring interviews

2004 - 2006 ~2 yrs

Lead Animator

The Collective, Inc.

- Creating high quality character animation- Directing a small group of animators, managing asset lists and content reviews.- Hiring interviews

2003 - 2004 ~1 yr

Lead Animator

Radical Entertainment, Inc.

- Creating high quality character animation- Managing and directing a small group of animators- Maintaining reviews, animation quality assurance- Hiring interviews

1999 - 2003 ~4 yrs
2 education records

Bryan Gillingham education

Digital Artist Masters Program, 3D Animation

Center For Digital Imaging And Sound

2D Animation

Emily Carr Institute Of Art + Design
FAQ

Frequently asked questions about Bryan Gillingham

Quick answers generated from the profile data available on this page.

What company does Bryan Gillingham work for?

Bryan Gillingham works for Bladework Games.

What is Bryan Gillingham's role at Bladework Games?

Bryan Gillingham is listed as Lead Animator at Bladework Games (Not open for job offers) at Bladework Games.

What is Bryan Gillingham's email address?

AeroLeads has found 1 work email signal at @treyarch.com for Bryan Gillingham at Bladework Games.

Where is Bryan Gillingham based?

Bryan Gillingham is based in Orange, California, United States while working with Bladework Games.

What companies has Bryan Gillingham worked for?

Bryan Gillingham has worked for Bladework Games, That'S No Moon, Treyarch, Blind Squirrel Games, and Apple.

How can I contact Bryan Gillingham?

You can use AeroLeads to view verified contact signals for Bryan Gillingham at Bladework Games, including work email, phone, and LinkedIn data when available.

What schools did Bryan Gillingham attend?

Bryan Gillingham holds Digital Artist Masters Program, 3D Animation from Center For Digital Imaging And Sound.

What skills is Bryan Gillingham known for?

Bryan Gillingham is listed with skills including Maya, Character Animation, Animation, Video Games, Game Development, Computer Animation, Texturing, and Cinematics.

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