Bryan Roth Email and Phone Number
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Bryan Roth is a Lead Program Manager - Apple Arcade at Apple. He possess expertise in video game production, video game development, basketball, teaching.
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AppleCalifornia, United States -
Lead Program Manager - Apple ArcadeApple Nov 2022 - PresentCupertino, California, UsMy team functions as the bridge between Apple and our amazing Arcade developers -
Senior Engineering Project Manager - Gpu SoftwareApple Oct 2019 - Nov 2022Cupertino, California, Us- Game Technologies- Metal Ecosystem- Software updates- Special projects -
Lead Development DirectorElectronic Arts (Ea) Jan 2018 - Oct 2019Redwood City, Ca, UsLead DD for Redwood StudiosOther Command & Conquer: Rivals pods I've served:- Prototyping Pod- Game Design Pod - Feature Development Pod- Server Pod- Tools and Tech Pod (Rendering, Tools, Core Engine, Build)- Quality Engineering Pod -
Line Producer, ProducerTelltale Games Jan 2015 - Feb 2017Malibu & Corte Madera, Ca, UsShipped Titles:- Marvel's Guardians of the Galaxy: The Telltale Series (Line Producer) - Batman: The Telltale Series (Producer)- The Walking Dead: Michonne (Line Producer)- Tales from the Borderlands (Line Producer)- Game of Thrones - A Telltale Games Series (Producer)Some of my Responsibilities:-Set the strategic vision for all development team departments from outline to out-the-door - own season schedule, episodic closing and roll-on plans.-Manage the Production team - work with Studio Resource Managers, Publishing, the Production team, and project leads, to drive project goals, priorities, and plans to completion. -Build, oversee, and maintain fundamental processes/reporting tools to ensure project health - own risk lists, staffing documents, team/leads meeting agendas, creative change communication pipelines, asset review pipelines, task-tracking and progress monitoring pipelines in Jira/Confluence, executive updates, and milestone reports -Studio Leader - Plan and execute projects in line with evolving studio best practices/expectations, up-front and accountable if goals aren't met, offers time to and is sought after to pair with new Production hires for training purposes, active participant in meetings regarding Production team vision/development. -Assisted in the mentorship and development of multiple producers at every level of the company -
Associate ProducerTelltale Games Jun 2013 - Jan 2015Malibu & Corte Madera, Ca, UsShipped Titles:- Game of Thrones - A Telltale Games Series- The Walking Dead: Season 2Some of my Responsibilities:-Managed the animation, environment, and character art teams - handled internal scheduling, strategic planning, risk analysis, coordinated outsourcing efforts, and provided cross-disciplinary support for these teams.-Managed the cinematic art, content programming, UI, and QA teams - handled internal scheduling, strategic planning, risk analysis, coordinated outsourcing efforts, and provided cross-disciplinary support for these teams.-Oversaw and co-led the closing process for over 70 individual Walking Dead 2 sku submissions across 7 platforms -Worked closely with Build, QA, Engineering, and various other game content teams to ensure bugs were prioritized, fixed, and regressed prior to submission.-Team Leader - Planned, created, and owned team milestones. Ensured the crew was in sync and delivering both line item tasks and high level goals. -Assisted in the mentorship and development of 4 assistant producers. -
Assistant ProducerTelltale Games Apr 2011 - Jun 2013Malibu & Corte Madera, Ca, UsShipped Titles:- The Walking Dead (Winner of over 90 "Game of the Year awards" in 2012)- The Walking Dead: 400 Days- Jurassic Park: The GameSome of my Responsibilities:-Managed the animation team - handled internal scheduling, strategic planning, risk analysis, coordinated outsourcing efforts, and provided cross-disciplinary animation support for the team.-Responsible for each episode's ratings submissions - handled game footage capture and video editing, managed relationships with various worldwide ratings agencies, and prepared each rating's submission package.-Co-led the localization effort on the Walking Dead - including managing the updating of our physical and digital products to make localization possible, -Facilitated the scoring of timelocked cutscenes by providing timed video capture to Directors and Music content author. -Team Leader - Frequently worked with the environment art, choreography (editing), QA, and Programming teams to solve cross disciplinary problems. -
Design Intern - Madden 12Electronic Arts Sep 2010 - Dec 2010Redwood City, Ca, Us-Helped design Madden NFL 12‟s “Superstar mode” game feature-Created game content and design documents to support our creative, online, and presentation teams using proprietary toolsets, including the “Madden Moments LIVE” weekly DLC-Communicated game updates and promotions to customers by creating video content and writing blog posts. Worked with PR, Finance, Marketing, and Communication for content approvals-Assisted and worked closely with a variety of team managers to learn AAA studio development process from high level gate meetings and sprint reviews to pipeline solution talks and dailies -
Project Lead - 9 Lives 'Til MidnightFlorida Interactive Entertainment Academy Jan 2010 - Aug 2010Orlando, Fl, Us-Assumed full responsibility for a 16 person development team working on a new IP-Presented game to industry executives who green-lit the project for production-Created a strategic plan for development focusing on constant iteration-Chosen for position by faculty based on performance-Managed team communication, working in 1 on 1, small group, and who team situations-Assisted lead designer by designing puzzles and mechanics-Assisted lead designer by providing design structure and by providing documentation -
Producer/DesignerFlorida Interactive Entertainment Academy Aug 2009 - Dec 2009Orlando, Fl, Us- Managed 5 distinct, 5-6 person development teams making rapid prototypes-Presented prototypes to colleagues and faculty with a focus on selling excitement of the product-Fostered development from brainstorming, designing, and scheduling, to implementation, testing, and polish-Collaborated with programmers, artist, and other producers on each prototype-Acted as lead audio engineer for all 5 games, performing duties such as finding/creating and clipping sound effects, creating music, recording voice acting, normalizing sounds, and writing code for audio implementation. -
Teacher - 8Th/10Th Grade Language ArtsSarasota County Schools Oct 2007 - Aug 2009Us-Assumed full responsibility for 120 at-risk students with wildly diverse backgrounds per year-Collaborated with other teachers for cross-disciplinary student achievement-Held accountable for entire school's state writing proficiency score-Created and imlemented original lessons based on state mandated standards and sold those lessons to students.
Bryan Roth Skills
Bryan Roth Education Details
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University Of Central FloridaInteractive Entertainment -
Florida State UniversityEnglish Education
Frequently Asked Questions about Bryan Roth
What company does Bryan Roth work for?
Bryan Roth works for Apple
What is Bryan Roth's role at the current company?
Bryan Roth's current role is Lead Program Manager - Apple Arcade.
What is Bryan Roth's email address?
Bryan Roth's email address is br****@****ail.com
What is Bryan Roth's direct phone number?
Bryan Roth's direct phone number is +140745*****
What schools did Bryan Roth attend?
Bryan Roth attended University Of Central Florida, Florida State University.
What are some of Bryan Roth's interests?
Bryan Roth has interest in Leadership, Game Development, Education, Basketball.
What skills is Bryan Roth known for?
Bryan Roth has skills like Video Game Production, Video Game Development, Basketball, Teaching.
Who are Bryan Roth's colleagues?
Bryan Roth's colleagues are Mohamod Samy, Joyce Moore, Patrick Beedles, Mark Vierra, Antonela Celeste, Patrick Tang, Darren Neal.
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