Bryan Roth Email & Phone Number
@apple.com
2 phones found area 407 and 415
LinkedIn matched
Who is Bryan Roth? Overview
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Bryan Roth is listed as Lead Program Manager - Apple Arcade at Apple, a with 163018 employees, based in San Francisco Bay Area, United States. AeroLeads shows a work email signal at apple.com, phone signal with area code 407, 415, and a matched LinkedIn profile for Bryan Roth.
Bryan Roth previously worked as Senior Engineering Project Manager - GPU Software at Apple and Lead Development Director at Electronic Arts (Ea). Bryan Roth holds M.A, Interactive Entertainment from University Of Central Florida.
Email format at Apple
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AeroLeads found 1 current-domain work email signal for Bryan Roth. Compare company email patterns before reaching out.
About Bryan Roth
Bryan Roth is a Lead Program Manager - Apple Arcade at Apple. He possess expertise in video game production, video game development, basketball, teaching.
Listed skills include Video Game Production, Video Game Development, Basketball, and Teaching.
Bryan Roth's current company
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Bryan Roth work experience
A career timeline built from the work history available for this profile.
Lead Program Manager - Apple Arcade
CurrentMy team functions as the bridge between Apple and our amazing Arcade developers
Senior Engineering Project Manager - Gpu Software
- Game Technologies- Metal Ecosystem- Software updates- Special projects
Lead Development Director
Lead DD for Redwood StudiosOther Command & Conquer: Rivals pods I've served:- Prototyping Pod- Game Design Pod - Feature Development Pod- Server Pod- Tools and Tech Pod (Rendering, Tools, Core Engine, Build)- Quality Engineering Pod
Line Producer, Producer
Shipped Titles:- Marvel's Guardians of the Galaxy: The Telltale Series (Line Producer) - Batman: The Telltale Series (Producer)- The Walking Dead: Michonne (Line Producer)- Tales from the Borderlands (Line Producer)- Game of Thrones - A Telltale Games Series (Producer)Some of my Responsibilities:-Set the strategic vision for all development team departments from outline to out-the-door - own season schedule, episodic closing and roll-on plans.-Manage the Production team - work with Studio Resource Managers, Publishing, the Production team, and project leads, to drive project goals, priorities, and plans to completion. -Build, oversee, and maintain fundamental processes/reporting tools to ensure project health - own risk lists, staffing documents, team/leads meeting agendas, creative change communication pipelines, asset review pipelines, task-tracking and progress monitoring pipelines in Jira/Confluence, executive updates, and milestone reports -Studio Leader - Plan and execute projects in line with evolving studio best practices/expectations, up-front and accountable if goals aren't met, offers time to and is sought after to pair with new Production hires for training purposes, active participant in meetings regarding Production team vision/development. -Assisted in the mentorship and development of multiple producers at every level of the company
Associate Producer
Shipped Titles:- Game of Thrones - A Telltale Games Series- The Walking Dead: Season 2Some of my Responsibilities:-Managed the animation, environment, and character art teams - handled internal scheduling, strategic planning, risk analysis, coordinated outsourcing efforts, and provided cross-disciplinary support for these teams.-Managed the cinematic art, content programming, UI, and QA teams - handled internal scheduling, strategic planning, risk analysis, coordinated outsourcing efforts, and provided cross-disciplinary support for these teams.-Oversaw and co-led the closing process for over 70 individual Walking Dead 2 sku submissions across 7 platforms -Worked closely with Build, QA, Engineering, and various other game content teams to ensure bugs were prioritized, fixed, and regressed prior to submission.-Team Leader - Planned, created, and owned team milestones. Ensured the crew was in sync and delivering both line item tasks and high level goals. -Assisted in the mentorship and development of 4 assistant producers.
Assistant Producer
Shipped Titles:- The Walking Dead (Winner of over 90 "Game of the Year awards" in 2012)- The Walking Dead: 400 Days- Jurassic Park: The GameSome of my Responsibilities:-Managed the animation team - handled internal scheduling, strategic planning, risk analysis, coordinated outsourcing efforts, and provided cross-disciplinary animation support for the team.-Responsible for each episode's ratings submissions - handled game footage capture and video editing, managed relationships with various worldwide ratings agencies, and prepared each rating's submission package.-Co-led the localization effort on the Walking Dead - including managing the updating of our physical and digital products to make localization possible, -Facilitated the scoring of timelocked cutscenes by providing timed video capture to Directors and Music content author. -Team Leader - Frequently worked with the environment art, choreography (editing), QA, and Programming teams to solve cross disciplinary problems.
Design Intern - Madden 12
-Helped design Madden NFL 12‟s “Superstar mode” game feature-Created game content and design documents to support our creative, online, and presentation teams using proprietary toolsets, including the “Madden Moments LIVE” weekly DLC-Communicated game updates and promotions to customers by creating video content and writing blog posts. Worked with PR, Finance, Marketing, and Communication for content approvals-Assisted and worked closely with a variety of team managers to learn AAA studio development process from high level gate meetings and sprint reviews to pipeline solution talks and dailies
Project Lead - 9 Lives 'Til Midnight
-Assumed full responsibility for a 16 person development team working on a new IP-Presented game to industry executives who green-lit the project for production-Created a strategic plan for development focusing on constant iteration-Chosen for position by faculty based on performance-Managed team communication, working in 1 on 1, small group, and who team situations-Assisted lead designer by designing puzzles and mechanics-Assisted lead designer by providing design structure and by providing documentation
Producer/Designer
- Managed 5 distinct, 5-6 person development teams making rapid prototypes-Presented prototypes to colleagues and faculty with a focus on selling excitement of the product-Fostered development from brainstorming, designing, and scheduling, to implementation, testing, and polish-Collaborated with programmers, artist, and other producers on each prototype-Acted as lead audio engineer for all 5 games, performing duties such as finding/creating and clipping sound effects, creating music, recording voice acting, normalizing sounds, and writing code for audio implementation.
Teacher - 8Th/10Th Grade Language Arts
-Assumed full responsibility for 120 at-risk students with wildly diverse backgrounds per year-Collaborated with other teachers for cross-disciplinary student achievement-Held accountable for entire school's state writing proficiency score-Created and imlemented original lessons based on state mandated standards and sold those lessons to students.
Colleagues at Apple
Other employees you can reach at apple.com. View company contacts for 163018 employees →
Christian Kennedy
Colleague at AppleMemphis, Tennessee, United States
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Ila Taluban-Hill
Colleague at AppleLos Angeles Metropolitan Area, United States
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Greg Saylor
Colleague at AppleSan Francisco Bay Area, United States
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Rakhi Singh
Colleague at AppleGurugram, Haryana, India
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Trishit Dutta
Colleague at AppleWest Lafayette, Indiana, United States
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Latrice Brown
Colleague at AppleEllenwood, Georgia, United States
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KM
Kitawa Martin
Colleague at AppleNairobi, Nairobi County, Kenya
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MB
Mike Benning
Colleague at ApplePalo Alto, California, United States
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Adam Stevens
Colleague at AppleAugusta, Georgia, United States
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Jagdish Suthar Suthar
Colleague at AppleIndia
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Bryan Roth education
M.A, Interactive Entertainment
B.A, English Education
Frequently asked questions about Bryan Roth
Quick answers generated from the profile data available on this page.
What company does Bryan Roth work for?
Bryan Roth works for Apple.
What is Bryan Roth's role at Apple?
Bryan Roth is listed as Lead Program Manager - Apple Arcade at Apple.
What is Bryan Roth's email address?
AeroLeads has found 1 work email signal at @apple.com for Bryan Roth at Apple.
What is Bryan Roth's phone number?
AeroLeads has found 2 phone signal(s) with area code 407, 415 for Bryan Roth at Apple.
Where is Bryan Roth based?
Bryan Roth is based in San Francisco Bay Area, United States while working with Apple.
What companies has Bryan Roth worked for?
Bryan Roth has worked for Apple, Electronic Arts (Ea), Telltale Games, Electronic Arts, and Florida Interactive Entertainment Academy.
Who are Bryan Roth's colleagues at Apple?
Bryan Roth's colleagues at Apple include Christian Kennedy, Ila Taluban-Hill, Greg Saylor, Rakhi Singh, and Trishit Dutta.
How can I contact Bryan Roth?
You can use AeroLeads to view verified contact signals for Bryan Roth at Apple, including work email, phone, and LinkedIn data when available.
What schools did Bryan Roth attend?
Bryan Roth holds M.A, Interactive Entertainment from University Of Central Florida.
What skills is Bryan Roth known for?
Bryan Roth is listed with skills including Video Game Production, Video Game Development, Basketball, and Teaching.
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