Bryan Sherrill
AeroLeads people directory · profile

Bryan Sherrill Email & Phone Number

2K Audio and Dialog System Designer * WWE2K15 at 2K at 2K
Location: Benicia, California, United States 6 work roles 1 school
1 work email found @2k.com 2 phones found area 805 and 866 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email b****@2k.com
Direct phone (805) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
2K
Role
2K Audio and Dialog System Designer * WWE2K15 at 2K
Location
Benicia, California, United States
Company size

Who is Bryan Sherrill? Overview

A concise factual answer block for searchers comparing this professional profile.

Quick answer

Bryan Sherrill is listed as 2K Audio and Dialog System Designer * WWE2K15 at 2K at 2K, a with 1055 employees, based in Benicia, California, United States. AeroLeads shows a work email signal at 2k.com, phone signal with area code 805, 866, and a matched LinkedIn profile for Bryan Sherrill.

Bryan Sherrill previously worked as Principal Dialog System Designer * WWE2K Franchise at 2K and Associate Audio Designer - Dialog Systems - WWE2K14 at 2K. Bryan Sherrill holds Ba - Game Design, Video Game Development, Animation, Programming, Design, Project Management from Collins College.

Company email context

Email format at 2K

This section adds company-level context without repeating Bryan Sherrill's masked contact details.

{first}.{last}@2k.com
89% confidence

AeroLeads found 1 current-domain work email signal for Bryan Sherrill. Compare company email patterns before reaching out.

Profile bio

About Bryan Sherrill

-9 years’ experience, with progressive promotions, in Professional Game Design and QA, including 7 years specializing in audio and dialog system support and design. -BA in Game Design from Collins College with Instructor Recommendations in conceptual design and overall game design.-Quality Assurance and Audio Specific QA on multiple titles including UFC, WWE, MX vs ATV, Metro, and more.-Technical proficiencies include: Audiokinetic Wwise

Listed skills include Ps3, Wii, Xbox 360, Video Games, and 14 others.

Current workplace

Bryan Sherrill's current company

Company context helps verify the profile and gives searchers a useful next step.

2K
2K
2K Audio and Dialog System Designer * WWE2K15 at 2K
novato, california, united states
Website
Employees
1055
AeroLeads page
6 roles

Bryan Sherrill work experience

A career timeline built from the work history available for this profile.

Principal Dialog System Designer * Wwe2K Franchise

Current
2K

Novato, Ca

In addition to duties under Associate Audio Designer, described below, works directly with both 2K Design Team and Yukes Audio Team to support NextGen advancements for the franchise. Duties include ongoing work with designers to custom-design existing dialog systems around new in-game mode and mechanic creations.-Selected to move to main campus upon close of Northridge facility, and provided with moving expenses. -Advanced the Commentary System from a play-by-play system to a… Show more In addition to duties under Associate Audio Designer, described below, works directly with both 2K Design Team and Yukes Audio Team to support NextGen advancements for the franchise. Duties include ongoing work with designers to custom-design existing dialog systems around new in-game mode and mechanic creations.-Selected to move to main campus upon close of Northridge facility, and provided with moving expenses. -Advanced the Commentary System from a play-by-play system to a story-driven color commentary system resulting in a dynamic data-driven commentary presentation.-Designed back end data tracking systems to provide more intricate data call back systems for 2K Audio.-Redesigned the dialog systems, consolidated system data, and maintained complete documentation on all systems resulting in an efficient annual dialog systems pipeline.-Created the CAS Name Creation and Call System for WWE2K16 and supported with new ring announcer call. Show less

Dec 2013 - Present

Associate Audio Designer - Dialog Systems - Wwe2K14

2K

Northridge, Ca

Associate Audio Designer, Dialog Systems WWE2K14 Under direction of Audio Director, duties include: working directly with game play designers to communicate audio design and game audio expansion ideas; creating and implementing annual scripting and recording of maintenance lines into Wwise event systems; training and managing up to 6 audio specialized QA assistants on database management, document creation, bug processes, and implementation tools; and performing normal… Show more Associate Audio Designer, Dialog Systems WWE2K14 Under direction of Audio Director, duties include: working directly with game play designers to communicate audio design and game audio expansion ideas; creating and implementing annual scripting and recording of maintenance lines into Wwise event systems; training and managing up to 6 audio specialized QA assistants on database management, document creation, bug processes, and implementation tools; and performing normal maintenance, debugging, management, and quality checks of a database and file cache of 45,000+ assets.-One of only 30% of THQ employees hired by 2K upon purchase of WWE Video Game IP. Show less

Jan 2013 - Dec 2013

Audio Designer - Ring Announcer Wwe13

Thq

Agoura Hills, Ca

Responsible for creating new designs, advancing old designs, creating scripts, and overseeing quality assurance. Documented all designs including trigger criteria, event descriptions, trigger examples, and script. Worked with offsite Japanese programmers via translators to communicate bug fixes, and supervised remote team of 6 QA specialists. -Recruited for position by upper management upon promotion of supervisor.-Redesigned Ring Announcer Design to be dynamic dialog system and… Show more Responsible for creating new designs, advancing old designs, creating scripts, and overseeing quality assurance. Documented all designs including trigger criteria, event descriptions, trigger examples, and script. Worked with offsite Japanese programmers via translators to communicate bug fixes, and supervised remote team of 6 QA specialists. -Recruited for position by upper management upon promotion of supervisor.-Redesigned Ring Announcer Design to be dynamic dialog system and operational in all game modes.-Reduced upkeep on updates by 75 percent for both designers and talent, by streamlining the update process. Show less

Apr 2012 - Dec 2012

Assistant Audio Designer - Ufc 3

Thq

Agoura Hills, Ca

Created designs as directed by the Commentary Director and managed quality assurance for audio. Responsible for asset management using SoundForge, internal database management tools, and Wwise. Supervisory duties included training and managing a remote Audio QA Specialist team of 4, and communicating bug fixes to onsite designers.-Recruited by the Commentary Director and relocated to the corporate office based on knowledge of audio and reputation for thoroughness and determination… Show more Created designs as directed by the Commentary Director and managed quality assurance for audio. Responsible for asset management using SoundForge, internal database management tools, and Wwise. Supervisory duties included training and managing a remote Audio QA Specialist team of 4, and communicating bug fixes to onsite designers.-Recruited by the Commentary Director and relocated to the corporate office based on knowledge of audio and reputation for thoroughness and determination. -Reduced the footprint on disk for Ring Announcer assets by 90 percent by using efficient design and legacy data purging.-Pioneered a link between production and quality assurance departments, thereby decreasing the A and B bugs to 0 by the end of the year. -Designed a QA bug writing pipeline and system for communications of bugs to developers using Wwise terminology. -Designed the commentary system for PRIDE Mode and the intellectual corner chatter globally. Show less

Jul 2010 - Apr 2012

Thq Audio Qa Tester

Phoenix, Arizona Area

Used Wwise to locate and document audio issues in all areas of the game, focusing mainly on commentary and ring announcer systems, and worked directly with developers to assist with a quick resolution using precise audio terminology. -Recruited for position by colleague, based on success at prior position.

Nov 2009 - Jul 2010

Thq Qa Tester

Thq

Phoenix, Arizona Area

Tested multi-platform (gaming platforms included PC, handheld and console) documenting and regressing issues.-Maintained above-average bug count, averaging almost twice the expected level.

Feb 2007 - Nov 2009
Team & coworkers

Colleagues at 2K

Other employees you can reach at 2k.com. View company contacts for 1055 employees →

1 education record

Bryan Sherrill education

  • Collins College
    Video Game Development, Animation, Programming, Design, Project Management
FAQ

Frequently asked questions about Bryan Sherrill

Quick answers generated from the profile data available on this page.

What company does Bryan Sherrill work for?

Bryan Sherrill works for 2K.

What is Bryan Sherrill's role at 2K?

Bryan Sherrill is listed as 2K Audio and Dialog System Designer * WWE2K15 at 2K at 2K.

What is Bryan Sherrill's email address?

AeroLeads has found 1 work email signal at @2k.com for Bryan Sherrill at 2K.

What is Bryan Sherrill's phone number?

AeroLeads has found 2 phone signal(s) with area code 805, 866 for Bryan Sherrill at 2K.

Where is Bryan Sherrill based?

Bryan Sherrill is based in Benicia, California, United States while working with 2K.

What companies has Bryan Sherrill worked for?

Bryan Sherrill has worked for 2K, Thq, and Thq Core Fighting Group.

Who are Bryan Sherrill's colleagues at 2K?

Bryan Sherrill's colleagues at 2K include Adrien De Tray, Demari Ward, Sana Jameel, Adrian Fernandez, and Dmitry Kuzmin.

How can I contact Bryan Sherrill?

You can use AeroLeads to view verified contact signals for Bryan Sherrill at 2K, including work email, phone, and LinkedIn data when available.

What schools did Bryan Sherrill attend?

Bryan Sherrill holds Ba - Game Design, Video Game Development, Animation, Programming, Design, Project Management from Collins College.

What skills is Bryan Sherrill known for?

Bryan Sherrill is listed with skills including Ps3, Wii, Xbox 360, Video Games, Gameplay, Quality Assurance, Audio Design, and Game Design.

Find 750M verified contacts

Search by job title, company, industry, location, and seniority. Export verified B2B contact data when you need it.

People with similar names

Check these profiles if this is not the Bryan Sherrill you were looking for.

View similar profiles