Bryan Sherrill

Bryan Sherrill Email and Phone Number

2K Audio and Dialog System Designer * WWE2K15 at 2K @ 2K
novato, california, united states
Bryan Sherrill's Location
Benicia, California, United States, United States
Bryan Sherrill's Contact Details

Bryan Sherrill work email

Bryan Sherrill phone numbers

About Bryan Sherrill

-9 years’ experience, with progressive promotions, in Professional Game Design and QA, including 7 years specializing in audio and dialog system support and design. -BA in Game Design from Collins College with Instructor Recommendations in conceptual design and overall game design.-Quality Assurance and Audio Specific QA on multiple titles including UFC, WWE, MX vs ATV, Metro, and more.-Technical proficiencies include: Audiokinetic Wwise

Bryan Sherrill's Current Company Details
2K
2K Audio and Dialog System Designer * WWE2K15 at 2K
novato, california, united states
Website:
2k.com
Employees:
1055
Bryan Sherrill Work Experience Details
  • 2K
    Principal Dialog System Designer * Wwe2K Franchise
    2K Dec 2013 - Present
    Novato, Ca
    In addition to duties under Associate Audio Designer, described below, works directly with both 2K Design Team and Yukes Audio Team to support NextGen advancements for the franchise. Duties include ongoing work with designers to custom-design existing dialog systems around new in-game mode and mechanic creations.-Selected to move to main campus upon close of Northridge facility, and provided with moving expenses. -Advanced the Commentary System from a play-by-play system to a… Show more In addition to duties under Associate Audio Designer, described below, works directly with both 2K Design Team and Yukes Audio Team to support NextGen advancements for the franchise. Duties include ongoing work with designers to custom-design existing dialog systems around new in-game mode and mechanic creations.-Selected to move to main campus upon close of Northridge facility, and provided with moving expenses. -Advanced the Commentary System from a play-by-play system to a story-driven color commentary system resulting in a dynamic data-driven commentary presentation.-Designed back end data tracking systems to provide more intricate data call back systems for 2K Audio.-Redesigned the dialog systems, consolidated system data, and maintained complete documentation on all systems resulting in an efficient annual dialog systems pipeline.-Created the CAS Name Creation and Call System for WWE2K16 and supported with new ring announcer call. Show less
  • 2K
    Associate Audio Designer - Dialog Systems - Wwe2K14
    2K Jan 2013 - Dec 2013
    Northridge, Ca
    Associate Audio Designer, Dialog Systems WWE2K14 Under direction of Audio Director, duties include: working directly with game play designers to communicate audio design and game audio expansion ideas; creating and implementing annual scripting and recording of maintenance lines into Wwise event systems; training and managing up to 6 audio specialized QA assistants on database management, document creation, bug processes, and implementation tools; and performing normal… Show more Associate Audio Designer, Dialog Systems WWE2K14 Under direction of Audio Director, duties include: working directly with game play designers to communicate audio design and game audio expansion ideas; creating and implementing annual scripting and recording of maintenance lines into Wwise event systems; training and managing up to 6 audio specialized QA assistants on database management, document creation, bug processes, and implementation tools; and performing normal maintenance, debugging, management, and quality checks of a database and file cache of 45,000+ assets.-One of only 30% of THQ employees hired by 2K upon purchase of WWE Video Game IP. Show less
  • Thq
    Audio Designer - Ring Announcer Wwe13
    Thq Apr 2012 - Dec 2012
    Agoura Hills, Ca
    Responsible for creating new designs, advancing old designs, creating scripts, and overseeing quality assurance. Documented all designs including trigger criteria, event descriptions, trigger examples, and script. Worked with offsite Japanese programmers via translators to communicate bug fixes, and supervised remote team of 6 QA specialists. -Recruited for position by upper management upon promotion of supervisor.-Redesigned Ring Announcer Design to be dynamic dialog system and… Show more Responsible for creating new designs, advancing old designs, creating scripts, and overseeing quality assurance. Documented all designs including trigger criteria, event descriptions, trigger examples, and script. Worked with offsite Japanese programmers via translators to communicate bug fixes, and supervised remote team of 6 QA specialists. -Recruited for position by upper management upon promotion of supervisor.-Redesigned Ring Announcer Design to be dynamic dialog system and operational in all game modes.-Reduced upkeep on updates by 75 percent for both designers and talent, by streamlining the update process. Show less
  • Thq
    Assistant Audio Designer - Ufc 3
    Thq Jul 2010 - Apr 2012
    Agoura Hills, Ca
    Created designs as directed by the Commentary Director and managed quality assurance for audio. Responsible for asset management using SoundForge, internal database management tools, and Wwise. Supervisory duties included training and managing a remote Audio QA Specialist team of 4, and communicating bug fixes to onsite designers.-Recruited by the Commentary Director and relocated to the corporate office based on knowledge of audio and reputation for thoroughness and determination… Show more Created designs as directed by the Commentary Director and managed quality assurance for audio. Responsible for asset management using SoundForge, internal database management tools, and Wwise. Supervisory duties included training and managing a remote Audio QA Specialist team of 4, and communicating bug fixes to onsite designers.-Recruited by the Commentary Director and relocated to the corporate office based on knowledge of audio and reputation for thoroughness and determination. -Reduced the footprint on disk for Ring Announcer assets by 90 percent by using efficient design and legacy data purging.-Pioneered a link between production and quality assurance departments, thereby decreasing the A and B bugs to 0 by the end of the year. -Designed a QA bug writing pipeline and system for communications of bugs to developers using Wwise terminology. -Designed the commentary system for PRIDE Mode and the intellectual corner chatter globally. Show less
  • Thq Core Fighting Group
    Thq Audio Qa Tester
    Thq Core Fighting Group Nov 2009 - Jul 2010
    Phoenix, Arizona Area
    Used Wwise to locate and document audio issues in all areas of the game, focusing mainly on commentary and ring announcer systems, and worked directly with developers to assist with a quick resolution using precise audio terminology. -Recruited for position by colleague, based on success at prior position.
  • Thq
    Thq Qa Tester
    Thq Feb 2007 - Nov 2009
    Phoenix, Arizona Area
    Tested multi-platform (gaming platforms included PC, handheld and console) documenting and regressing issues.-Maintained above-average bug count, averaging almost twice the expected level.

Bryan Sherrill Skills

Ps3 Wii Xbox 360 Video Games Gameplay Quality Assurance Audio Design Game Design Game Development Video Game Design Video Game Development Wwise Photoshop Dreamweaver Multiplayer Computer Games Maya 3d Studio Max

Bryan Sherrill Education Details

Frequently Asked Questions about Bryan Sherrill

What company does Bryan Sherrill work for?

Bryan Sherrill works for 2k

What is Bryan Sherrill's role at the current company?

Bryan Sherrill's current role is 2K Audio and Dialog System Designer * WWE2K15 at 2K.

What is Bryan Sherrill's email address?

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What is Bryan Sherrill's direct phone number?

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What schools did Bryan Sherrill attend?

Bryan Sherrill attended Collins College.

What skills is Bryan Sherrill known for?

Bryan Sherrill has skills like Ps3, Wii, Xbox 360, Video Games, Gameplay, Quality Assurance, Audio Design, Game Design, Game Development, Video Game Design, Video Game Development, Wwise.

Who are Bryan Sherrill's colleagues?

Bryan Sherrill's colleagues are Kay You, Madison J. Whitehill, Kian Coleman, Luciano Stampone Galicia, Edward Dimarco, Mathieu Paquin, Howell Hurst.

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