Bryan Woodruff Email and Phone Number
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As the Vice President of Seller Experience Engineering at eBay, I lead a team of engineers who are responsible for building and enhancing the platform that enables millions of sellers to list, manage, and sell their products online. With over 30 years of software industry experience, I have a deep understanding of the technical and business challenges that our customers face in a dynamic and competitive market.My core competencies include software design and architecture, software project management, and cross-functional collaboration. I have multiple patents in the fields of remote computing, media streaming, and data stream synchronization. My mission is to deliver innovative and user-friendly solutions that empower partners to grow their businesses and reach new customers.
Ebay
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- ebayinc.com
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Vice President, Seller Experience EngineeringEbay May 2022 - PresentSan Jose, Ca, Us -
Sr. Director, Core Product EngineeringEbay Jan 2021 - May 2022San Jose, Ca, Us -
President And FounderCortexa Llc Nov 2016 - May 2022President and Founder of a software development and software consulting/contracting firm. With over 30 years of experience from kernel development and systems architecture as well as multi-tiered, full stack solutions, I have built a track record of building teams and consistently delivering products and solutions.With continued success at team building, I formed Cortexa LLC after the engineering talent of my previous endeavor was launched into a new opportunity.Projects:Ericsson, Inc: Multi-platform client/server component design and development. Providing architectural design, implementation and providing a team of resources to execute on feature development. Feature areas include the device application, host middleware and front-end implementation. Our experience translates across the entire system and technologies: C/C++, native Android TV, Java, HTML5/JavaScript/TypeScript. -
Managing Partner And Director Of TechnologyBoxspy Llc Feb 2013 - Oct 2016Managing Partner and Director of Technology for a software development and software consulting/contracting firm. With over 25 years of experience from kernel driver development and systems architecture to engaging end-user experiences and multi-tiered solutions, we are especially suited to address the most challenging tasks and most demanding deliverables.Projects:Ericsson, Inc: Multi-platform client/server component design and development. Providing architectural input and feedback, component design and cross-platform implementations and integration for an IP media system. Intel Corporation: Refactor/redesign of camera sensor driver stack. Provided an Windows 8.0/8.1 architecture to simplify driver development, enable scaling to new SoCs and IHV solutions with reduced rework. Areas of expertise: Kernel Streaming/AVStream miniport. KMDF/WDF object oriented architecture and design.Microsoft Corporation: Software Consulting, Architecture/Engineering and Debugging for a client/server solution in Microsoft Research. Refactoring and re-architecture to enable better scalability and extensibility with Exchange Web Services, Exchange Active Sync, Outlook as well as back-end support for a WCF/Entity Framework based service. -
Principal Software ArchitectMicrosoft Dec 2010 - Oct 2012Redmond, Washington, UsSoftware Architect in the Interactive Software and Services group of the Interactive Entertainment Business (Xbox) division.Part of a small team (3 developers) responsible for bringing the core of Internet Explorer to Xbox. Efforts involved porting a large codebase to the PowerPC architecture, providing system level services not previously available in the Xbox OS developing and securing a sandboxed environment including multimedia services for HTML5. -
Director Of Development, Xbox Live StudiosMicrosoft Apr 2010 - Dec 2010Redmond, Washington, UsManaging the development of several projects within Xbox LIVE Studios including the ESPN, Video Kinect, Netflix, Facebook and Twitter releases. -
Principal Architect - ZuneMicrosoft Oct 2006 - Oct 2009Redmond, Washington, UsPrinciple Architect responsible for cross-sections of the software architecture of the Microsoft Zune product. -
Director Of Development, Windows Tv GroupMicrosoft Oct 2002 - Oct 2006Redmond, Washington, Us- Successfully lead team to ship 3 versions of Windows Media Center in a 3 year period. - Served in a dual-role as architect and development manager for the 2004 release.- Managed 45+ member team of developers shipping production code in multiple projects including DirectX 9, Windows XP Server 2003, Windows Media Center Edition- Lead the team and established the engineering practices which developed and delivered some of the most comprehensive architectural and design documents for Media Center Edition. - Established procedures for handling verification test breaks and defining accountability practices to reduce the breakages in the product development cycle. - Provided overall direction for TV development on decision making for the overall Media Center and Media Center 2004 release cycles. I was a major contributor and influencer in the product release cycle. -
Software Architect And Development Lead, Windows Tv GroupMicrosoft Feb 2001 - Oct 2002Redmond, Washington, Us- Lead team instrumental in defining many of the European requirements and delivering the key feature areas to make TV in these locales a possibility: Teletext, DVB-T including scanning and guide integration, PAL support including variants, managing tuning spaces for the various locales and providing guide database support allowing for remapping and update of tuning information and personalized channel listings and European channel presets.- Lead team to deliver overall improvements in performance, quality and stability. The various reports and final quality reports demonstrate the improvements in video quality and in the stability of the overall product in direct comparison to the previous version.- Provided the technical guidance and direction for our product cycle. Ddelivered necessary fixes for the Guide User Experience, search UI, Guide Infrastructure, DVB-T and European broadcast debugging. -
Software Design EngineerMicrosoft Feb 1992 - Feb 2001Redmond, Washington, Us- Principle designer of the Windows Kernel Streaming (WDM Connection and Streaming) Architecture. KS (a.k.a. WDM-CSA) is the foundation for the multimedia architecture in Windows 98 and Windows 2000. The extensible design includes a standard connection and streaming definition for multimedia devices in the Windows Driver Model (WDM). The design incorporates Windows kernel-mode device driver work and a user-mode proxy for DirectShow integration. DirectSound and DirectMusic layered on top of this architecture. - Designed and implemented multimedia detection of legacy audio devices for Windows 2000.- Designed and implemented the demand-load Plug and Play device driver enumerator (SWENUM) for Windows 2000 and Windows 98.- Key member of the Windows 95 multimedia development team. Designed and implemented Plug and Play interfaces for the Windows 95 multimedia driver system for both VxDs and 16-bit user-mode drivers.
Bryan Woodruff Skills
Bryan Woodruff Education Details
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Western Governors UniversityIt Software -
University Of Arizona -
Western Governors UniversityInformation Security And Assurance -
Sahuaro High School
Frequently Asked Questions about Bryan Woodruff
What company does Bryan Woodruff work for?
Bryan Woodruff works for Ebay
What is Bryan Woodruff's role at the current company?
Bryan Woodruff's current role is VP of Seller Experience Engineering at eBay with expertise in software architecture, and building and managing highly effective software engineering teams.
What is Bryan Woodruff's email address?
Bryan Woodruff's email address is br****@****exa.com
What is Bryan Woodruff's direct phone number?
Bryan Woodruff's direct phone number is (844) 426*****
What schools did Bryan Woodruff attend?
Bryan Woodruff attended Western Governors University, University Of Arizona, Western Governors University, Sahuaro High School.
What skills is Bryan Woodruff known for?
Bryan Woodruff has skills like Software Design, Software Development, Software Project Management, Software Engineering, Debugging, System Architecture, Agile Methodologies, Win32 Api, Architecture, Scrum, C#, Device Drivers.
Who are Bryan Woodruff's colleagues?
Bryan Woodruff's colleagues are Johanna Singer, Harsha Vani, Sagar Trivedi, Eva Nestorova, Austyn Rodriguez, Shaya Amir-Moazzami, Lavish Ali.
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