Senior Sound Designer Ii
CurrentLEGO Horizon Adventures• SFX for UI, Weapons, Interactables and Level IngredientsPlayStation 5 Pro Reveal Trailer - Sound DesignConcord - Senior Sound Designer God of War Ragnarok Valhalla - Principal Creative Sound DesignerGod of War Ragnarok - Sound Design Lead for Player Characters• Sound lead of all sound design for Kratos and Atreus combat, traversal, and Foley.• • This includes all runic abilities, weapons, shields, buffs/debuffs, rage modes, animal transformations, movement & traversal Foley and more.• Collaborated with several teams across the game including creatures, interactables, ambience, cinematics, combat finishers, that also included development partnerships from combat design, animation, and visual effects.• Led a core team of sound designers that were responsible of sound designing different aspects of the player character sounds.• Worked with the Sound Supervisor and mix lead on crafting a cinematic action focused experience for the player experience.• Documented and maintained a schedule throughout development for the player experience to make sure we were achieving our scheduled dates which we worked with production and studio leadership on crafting.Demon's Souls - Senior Sound Designer• Sound design for enemy vocals/combat, bosses, and ambience.