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Bryan Higa Email & Phone Number

Senior Sound Designer II at PlayStation at PlayStation
Location: Los Angeles, California, United States 12 work roles 1 school
2 work emails found @playstation.com 2 phones found area 404 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 2 work emails · 2 phones

Work email h****@playstation.com
Direct phone (404) ***-****
LinkedIn Profile matched
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Current company
Role
Senior Sound Designer II at PlayStation
Location
Los Angeles, California, United States

Who is Bryan Higa? Overview

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Quick answer

Bryan Higa is listed as Senior Sound Designer II at PlayStation at PlayStation, based in Los Angeles, California, United States. AeroLeads shows a work email signal at playstation.com, phone signal with area code 404, and a matched LinkedIn profile for Bryan Higa.

Bryan Higa previously worked as Senior Sound Designer II at Playstation and Senior Sound Designer at Riot Games. Bryan Higa holds Bmus, Music Education, Music Business from The University Of Georgia.

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{last}.{first}@playstation.com
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AeroLeads found 2 current-domain work email signals for Bryan Higa. Compare company email patterns before reaching out.

Profile bio

About Bryan Higa

I'm passionate about creating and implementing awesome, high quality audio experiences for players through video games! I use my enthusiasm, creativity, and technical expertise to deliver high quality audio assets and implement them into their final form. I absolutely love working in a team environment, encouraging and acting upon critical feedback.Video game credits include:LEGO Horizon AdventuresConcordGod of War Ragnarok: ValhallaHorizon Forbidden West: Burning ShoresGod of War Ragnarok Demon's SoulsTeamfight TacticsLeague of LegendsArmored WarfarePillars of EternitySunset OverdrivePlants vs. Zombies 2Project SparkFable: The JourneyHalo 4ESPN Xbox AppNike+ Kinect TrainingKinect Nat Geo TVKinect Star WarsRed Orchestra 2: Heroes of StalingradSMITEGlobal Agenda: Free AgentDungeon BlitzOver 25 casino slot machine gamesSpecialties: Sound design, game audio systems design, Wwise & FMOD implementation, sound design supervision, python & LUA experience, Foley recording, Pro Tools/Logic Pro/Nuendo, extensive audio file management/editing/mixing, and file processing and conversion, field recording.

Listed skills include Sound Design, Unreal Engine 3, Field Recording, Pro Tools, and 15 others.

Current workplace

Bryan Higa's current company

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PlayStation
Playstation
Senior Sound Designer II at PlayStation
AeroLeads page
12 roles

Bryan Higa work experience

A career timeline built from the work history available for this profile.

Senior Sound Designer Ii

Current

San Mateo, California, US

  • LEGO Horizon Adventures
  • SFX for UI, Weapons, Interactables and Level IngredientsPlayStation 5 Pro Reveal Trailer - Sound DesignConcord - Senior Sound Designer God of War Ragnarok Valhalla - Principal Creative Sound DesignerGod of War Ragnarok.
  • Sound lead of all sound design for Kratos and Atreus combat, traversal, and Foley.
  • This includes all runic abilities, weapons, shields, buffs/debuffs, rage modes, animal transformations, movement & traversal Foley and more.
  • Collaborated with several teams across the game including creatures, interactables, ambience, cinematics, combat finishers, that also included development partnerships from combat design, animation, and visual effects.
  • Led a core team of sound designers that were responsible of sound designing different aspects of the player character sounds.
Sep 2019 - Present

Senior Sound Designer

Los Angeles, CA, US

  • Senior Sound Designer for League of Legends & Teamfight TacticsContent
  • Conceptualizing, production scheduling, and designing high quality audio assets and voice-over production for over ten champions, in-game creatures and items, adaptive music systems, cinematics, new modes, announcers.
  • Designed a narrative based voice-over trigger system to adapt to gameplay and player behavior to switch voice lines to create a more interactive experience.
  • Audio lead for sound, music, and voices for several League of Legends game modes including Nexus Blitz, Teamfight Tactics, and other unannounced projects.Audio Tech
  • Python scripting experience that guided improvements and development to the voice-over system, resulting in less implementation time and faster iteration.
  • Collaborated with engineers on a simplified scripting system for sound design event triggers to play for different listeners, resulting in faster workflow for sound designers and more hands-on approaches in the game.
May 2015 - Sep 2019

Sound Designer

Irvine, CA, US

  • Designed and implemented tank engine system for Armored Warfare using FMOD and CryEngine.
  • Worked closely with programmers for new implementation engine and movement system design.
  • Recorded Foley for Tank movement and impacts.
  • Supervised Foley sessions and editing for Pillars of Eternity.
  • Additional sound design for Pillars of Eternity; game menu UI, UI notifications, boss characters.
Jun 2014 - Apr 2015

Associate Sound Supervisor

Redmond, Washington, US

  • Working closely with Insomniac Games on Sunset Overdrive to achieve a high quality, next generation game audio experience.
  • Assists Sound Supervisor in preparing and executing documentation on audio system designs, foley recording prep, and tools pipeline setup and troubleshooting.
  • Planned, directed, and supervised recording sessions for Foley assets and creature vocals.
  • Designed and edited audio content for a large variety of player Foley, footsteps, and creature vocals.
  • Implemented and audio content using Wwise and integrating into the developer proprietary engine.
Mar 2013 - May 2014

Audio Designer (Contract)

Seattle, WA -- Washington, US

  • Sound Implementation and design for Plants Vs. Zombies 2
  • Wwise pipeline & audio feature Implementation and analysis for SFX/voice-over assets.
  • Creation of voice-over systems and implementation.
  • Sound design for in-game UI.
  • Editing and mastering of voice-over audio files.
  • Organization and analysis of overall project audio assets.
Nov 2012 - Mar 2013

Sound Designer (Contract)

Redmond, Washington, US

  • Currently working on several Xbox 360 titles
  • Working with developers including Lionhead Studios, 343 Industries, Good Science, and several other internal Microsoft development teams.
  • Creating sound assets and implementation using the Unreal Engine 3, Wwise pipeline, and other proprietary engines.
  • Supervised sound design and implementation direction of creatures and bosses for Fable: The Journey.
  • Conducted and assisted in field recording/foley sessions for Xbox 360 titles.
  • Assisting in setting up hardware and software for new studio facilities.
Nov 2011 - Nov 2012

Assistant Sound Designer/Composer

Rickwood Music
  • Designed and implemented audio content for AAA titles by Tripwire Interactive and Hi-Rez Studios, Blue Mammoth Games, and casino slot games by several developers.
  • Managed, edited, and processed several thousands of raw audio files including dialogue, tank movements, and a variety of gunshots.
  • Created and implemented sound levels, sound packages, and tagging sounds in level maps and animations using the Unreal Engine 3 and Flash.
  • Assisted Senior Sound Designer in various studio activities including voice, foley, and field recording.
  • Executed tasks for pre-production on various projects including creating asset lists, converting files to playable formats, and gathering source material for sound design and music composition.
May 2010 - Nov 2011

Composer | Sound Designer

Bryan Higa Productions
  • Global Game Jam 2009-2011 - Georgia Game Developers Association
  • Composed music and sound design for multiple games within a 48 hour deadline.Film Credits - Guilt - Written/Directed by Umashankar, Innovisions Productions
  • Cannes Film Festival Short Film SelectionThe Everything After - Written/Directed by Rick BickerstaffHero Pictures International Documentary - Hero Pictures International
Jan 2009 - Nov 2011

Conference Associate

Game Developers Conference
  • Maintained sessions presented by industry professionals by working with them individually, monitoring attendee admittance, and performing session hall reconfiguration for pending presenters.
  • Assisted conference attendees by providing information and directions to conference sessions.
Feb 2011 - Mar 2011

Audio Engineering Intern

Afab Studio
  • Gained experience in recording and editing audio files in a studio setting during and after recording sessions using Pro Tools.
  • Assisted in sound recording equipment reconfiguration and repacking in several studios in Nashville, TN.
Jan 2010 - May 2010

Digital Marketing / Social Media Manager

Lotos Nile
  • Created and managed fourteen artists' social media plans and marketed content across media platforms.
  • Designed new content around social media including banners, flyers, and announcements.
  • Developed campaign strategies and tactics for artist content ideas and delivery schedules.
  • Maintained database systems and reports, including word processing and spreadsheets.
Jul 2009 - Apr 2010

Artist Management Internship

The Whigs - Artist Management
  • Developed and managed a comprehensive street team contact database
  • Collaborated with Mr. Rifkind and ATO Records to strengthen street team action
  • Created reports of all venues, record stores, and blogs in tour market
  • Maintained stellar street team relations to promote The Whigs through emails, phone calls, and personal interaction.
Jan 2008 - May 2009
1 education record

Bryan Higa education

  • The University Of Georgia
    The University Of Georgia
    Music Business
FAQ

Frequently asked questions about Bryan Higa

Quick answers generated from the profile data available on this page.

What company does Bryan Higa work for?

Bryan Higa works for PlayStation.

What is Bryan Higa's role at PlayStation?

Bryan Higa is listed as Senior Sound Designer II at PlayStation at PlayStation.

What is Bryan Higa's email address?

AeroLeads has found 2 work email signals at @playstation.com for Bryan Higa at PlayStation.

What is Bryan Higa's phone number?

AeroLeads has found 2 phone signal(s) with area code 404 for Bryan Higa at PlayStation.

Where is Bryan Higa based?

Bryan Higa is based in Los Angeles, California, United States while working with PlayStation.

What companies has Bryan Higa worked for?

Bryan Higa has worked for Playstation, Riot Games, Obsidian Entertainment, Microsoft Studios, and Popcap Games.

How can I contact Bryan Higa?

You can use AeroLeads to view verified contact signals for Bryan Higa at PlayStation, including work email, phone, and LinkedIn data when available.

What schools did Bryan Higa attend?

Bryan Higa holds Bmus, Music Education, Music Business from The University Of Georgia.

What skills is Bryan Higa known for?

Bryan Higa is listed with skills including Sound Design, Unreal Engine 3, Field Recording, Pro Tools, Music, Recording, Sound, and Composition.

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