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Bryan Koszoru Email & Phone Number

Lead Artist at Netflix
Location: Los Angeles Metropolitan Area, United States, United States 11 work roles 2 schools
1 work email found @riotgames.com 2 phones found area 310 and 916 LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email b****@riotgames.com
Direct phone (310) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Artist
Location
Los Angeles Metropolitan Area, United States, United States
Company size

Who is Bryan Koszoru? Overview

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Quick answer

Bryan Koszoru is listed as Lead Artist at Netflix, a company with 17330 employees, based in Los Angeles Metropolitan Area, United States, United States. AeroLeads shows a work email signal at riotgames.com, phone signal with area code 310, 916, and a matched LinkedIn profile for Bryan Koszoru.

Bryan Koszoru previously worked as Associate Art Director: Splitgate 2 at 1047 Games and Env Art Lead / Art Director: Avatar: Pandora Rising, Unannounced Projects at Fox, Disney, Scopely, Savvy, Kabam, Aftershock, Boundless. Bryan Koszoru holds Bachelor Of Science (Bs), Commercial And Advertising Art from University Of Florida.

Company email context

Email format at Netflix

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{first}.{last}@riotgames.com
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AeroLeads found 1 current-domain work email signal for Bryan Koszoru. Compare company email patterns before reaching out.

Profile bio

About Bryan Koszoru

Hey all! Nearly 25 years in the games industry; mostly as art lead/director, and usually focused on early-stage development of new titles.My specialty, apart for the art content, is growing original game IP, and the and teams needed to make it, from the ground up. I have a record of success doing so across multiple genres; particularly in games that leverage live service.If you’re looking to build the next breakout game, or grow the next breakout studio, I’m a dude with demonstrable experience to help get you there.My philosophy is to:- always be training new craft skills.- focus on delighting the clients and the players.- push your team to excel however you can.(Art Portfolio Examples at "View My Portfolio" button above. Don't see what you need? Other work available upon request.)

Listed skills include Animation, Art, Game Development, Maya, and 18 others.

Current workplace

Bryan Koszoru's current company

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Netflix
Netflix
Lead Artist
Los Angeles, CA, US
Website
Employees
17330
AeroLeads page
11 roles · 23 years

Bryan Koszoru work experience

A career timeline built from the work history available for this profile.

Lead Artist

Los Angeles, CA, US

Associate Art Director: Splitgate 2

Current

Los Angeles, California, United States

I’m the AD accountable for all world art content (including narrative, concept/cg art, tech art) for Splitgate 2. Managing a team of about 50 internal devs, plus OS, across several disciplines, with about 6 feature teams running concurrently.I also collab closely with design, PM (live service strategy), engineering (UE5 performance/visual targets), UX, and.

Jan 2024 - Present

Env Art Lead / Art Director: Avatar: Pandora Rising, Unannounced Projects

Fox, Disney, Scopely, Savvy, Kabam, Aftershock, Boundless

Los Angeles, California, United States

Art Direction and World Art Lead on five R&D projects, over the course of seven(!) different company transitions.Unbelievably, no project was ever released to the public. Instead, our demoes were used as proofs of company value to investors, to help boost acquisition sale price.It worked. Really well. We sold a total of four times, across 7 different.

Jan 2016 - Jan 2024

Indie Studio Owner/Dev: Doctor Bop

Kiko Interactive

Greater Los Angeles Area

I developed and published an original mobile game, on nights and weekends, while also working at Sony and Riot.Learned to code (C#), negotiated music licence contracts, and handled all legal on my own. 50,000+ downloads, and 5/5 rating on both iOS and Google Play. Made almost no money 😅I’m excited to jump back into this sort of thing again when I have more.

Dec 2013 - Jan 2019

Instructor - Part Time

Greater Los Angeles Area

Developed original curriculum, and instructed a variety of classes geared towards preparing students for jobs in top game and film studios. Subjects included layout, sculpting, rendering, materials, FX, scripting, and the technical fundamentals behind making realistic and stylized worlds.

Jan 2008 - Jun 2018

Lead Environment Artist : Valorant

Environment Lead on Valorant. Worked with small team to develop the game from the ground up.Also was Community Lead for LoL environment artists. Goal was to facilitate knowledge sharing across projects and disciplines.

Feb 2014 - Apr 2016

Instructor: Part Time

Pasadena, CA

Developed curriculum for and taught a senior level class on how to create top quality environments for games.

Jan 2014 - Jan 2015

Sr/Lead Environment Artist: God Of War 3, Ascension, And Unannounced Title

Greater Los Angeles Area

Wore a lot of hats, but best known work was owning the majority of "Hades" environment section of God of War 3, including Boss Fight sequence.After that, my primary role was Environment Lead for an unannounced PS4 project. Time was split between developing for the project itself, and working with rendering engineers to develop one of the first Physically.

Dec 2007 - May 2014

Lead Environment Artist: Medal Of Honor, Pirates Of The Caribbean, Indiana Jones

Foundation 9/Amaze Entertainment

Environment Artist on licensed console games including Indiana Jones, Pirates of the Caribbean, and Medal of Honor. Managed a team of around 4 artists, and worked directly with Design and Engineering.This was my first experience leading a team, doing look dev, and influencing rendering engine development.

2005 - 2007 ~2 yrs

Environment Artist / Writer: Evil Dead

Greater Seattle Area

Environment Artist for Evil Dead (PS2). Also wrote all dialog, which was a fun challenge!

2003 - 2005 ~2 yrs

Asset Artist: Shadow Ops

Zombie

Greater Seattle Area

Asset artist for Shadow Ops (Xbox). Dubious honor of being one of the worst reviewed games of the year. Got to start somewhere!

Dec 2002 - Jan 2004
Team & coworkers

Colleagues at Netflix

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2 education records

Bryan Koszoru education

Education record

Coral Springs High
FAQ

Frequently asked questions about Bryan Koszoru

Quick answers generated from the profile data available on this page.

What company does Bryan Koszoru work for?

Bryan Koszoru works for Netflix.

What is Bryan Koszoru's role at Netflix?

Bryan Koszoru is listed as Lead Artist at Netflix.

What is Bryan Koszoru's email address?

AeroLeads has found 1 work email signal at @riotgames.com for Bryan Koszoru at Netflix.

What is Bryan Koszoru's phone number?

AeroLeads has found 2 phone signal(s) with area code 310, 916 for Bryan Koszoru at Netflix.

Where is Bryan Koszoru based?

Bryan Koszoru is based in Los Angeles Metropolitan Area, United States, United States while working with Netflix.

What companies has Bryan Koszoru worked for?

Bryan Koszoru has worked for Netflix, 1047 Games, Fox, Disney, Scopely, Savvy, Kabam, Aftershock, Boundless, Kiko Interactive, and Otis College Of Art And Design.

Who are Bryan Koszoru's colleagues at Netflix?

Bryan Koszoru's colleagues at Netflix include Rodo Sánchez, Heaven Scott, Hamid Nouri, Gabriela Gabriela, and Jaekyoung Lee.

How can I contact Bryan Koszoru?

You can use AeroLeads to view verified contact signals for Bryan Koszoru at Netflix, including work email, phone, and LinkedIn data when available.

What schools did Bryan Koszoru attend?

Bryan Koszoru holds Bachelor Of Science (Bs), Commercial And Advertising Art from University Of Florida.

What skills is Bryan Koszoru known for?

Bryan Koszoru is listed with skills including Animation, Art, Game Development, Maya, Video Games, Ps3, Texturing, and Xbox 360.

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