Bryan Rodriguez work email
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Bryan Rodriguez personal email
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Game developer with over 17 years of experience in AAA & indie working for studios such as Rockstar Games, Avalanche Studios, Blizzard Entertainment & Counterplay Games. In that time I've had the opportunity to grow into a Lead Producer driving the development and successful releases of large scale IPs.Throughout my career, I've learned the importance of connecting with my team and navigating their needs in order to produce the best work possible. I've managed teams and projects of all sizes, learning how to adapt to the waxing and waning demands of the development process while keeping everyone connected and focused on the shared vision.As an extrovert who loves to meet and collaborate with people, I am passionate about running teams and elevating studio culture. I express myself openly to my developers and enjoy being an active part of the problem-solving process. I love sharing a vision with a team of skilled creators and helping to fully realize it.If you're interested in connecting about games or finding out more about my experience and skills, don't hesitate to reach out! I'm always psyched to connect with other game developers and explore opportunities to collaborate and create fresh and exciting experiences.
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Senior ProducerLightspeed L.A. Apr 2024 - PresentIrvine, California, Us -
Co-Founder | DeveloperAttack Mountain Aug 2011 - PresentNew York, UsAttack Mountain is a NY based game development studio focused on creating awesome video games. + Full package indie game development, from paper design to final product & everything in between.+ Catalog of four feature titles successfully released & are currently available on Steam, Itch.io & VOXPOP distribution platforms for purchase.+ Managed all aspects of business, marketing and development production pipelines, maintaining close relationships with our external collaborators and freelancers throughout each project’s life cycle.+ Title release “FROG X BIRD” voted one of the best indie titles at PLAYNYC, Playcrafting New York’s first video game convention.For more information visit our website: -
Senior Producer IiBlizzard Entertainment Jun 2023 - Mar 2024Irvine, Ca, UsCancelled Project: “Unannounced Survival Game”Production process leadership & team mentorshipLed the Technical Art Division's production & feature delivery:Teams:- Development Pipeline & Tools- Look Development & Performance- Procedural Environment & Interactives- Technical Character & Animation- Technical Research & Development -
Co-Founder & CcoCerulean Labs | Chain Runners May 2022 - May 2023Chain Runners is a collaboratively built cyberpunk universe owned and influenced by the community. We design entertaining and innovative experiences that span mediums and break convention. We build primitives that are open and free to use. We enable self-expression across the connected web of digital spaces now linked by interoperable assets. We make stories – and we invite you to help write them.It all started with 10,000 avatars completely generated and stored on the Ethereum blockchain. A diverse collection of characters powered by a hyper-optimized contract, beautiful pixel art, and rich narrative. We built something we wanted to exist, a world inspired by stories and characters that shaped our taste and interests.This collection is the genesis of a fictional universe that captured the imagination of thousands and it is forever imprinted on chain.+ Served as the primary decision-maker for the creative direction of the company, driving major initiatives both internally and externally+ Developed creative solutions to integrate game design and narrative elements into the company’s Web3 development model, drawing on experience in developing AAA and indie game titles+ Led the creation of rich world lore that elevated the quality and “wholeness” of the company’s products without sacrificing key mechanics necessary for a Web3 native release+ Worked closely with technical founders to build stable and engaging systems, wrapped in compelling interactive 2D/3D experiences for both Web and UE5 platforms+ Created design documentation for game systems and mechanics that utilized the company’s ecosystem of tokens to engage the community and broaden the company’s product line+ Generated directional moodboards and reference flows to kick off new features, releases, and concepts+ Produced the 2D pixel art for the Genesis collection+ Oversaw the direction and quality assurance of 40,000 fully rigged metaverse-ready 3D avatars
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Lead ProducerCounterplay Games May 2021 - Apr 2022+ Assisted in the production and delivery of new IP pitch decks for the studio’s next open world project, working alongside game and design directors+ Maintained project budget and team headcount transition planning through production phases+ Coordinated with discipline directors and ensured that remote team members were productive during designated “golden” work hours to ensure alignment and a shared product vision+ Established a team production methodology and a weekly team culture to support consistent and stable development cycles+ Implemented a soft agile approach that balanced flexibility and the exploration of prototype features with stability and progress+ Produced progress updates for studio heads and publishers+ Motivated and engaged the team culture in a remote setting, fostering collaboration and reducing meeting fatigue -
Senior ProducerAvalanche Studios Group Sep 2018 - May 2021Stockholm, SeProject Contraband - Microsoft Games+ Managed and maintained cross-disciplinary team roadmaps for a team of 40+ members, including dependencies and pipelines for development between Stockholm and New York studios+ Adapted to Agile development, utilizing sprint structures to efficiently reach goals on time and kick off new features, schedule feature reviews, and establish successful feedback loops+ Assisted creative and technical departments in solving problems and finding simple solutions, leveraging a deep understanding of video game development and various game development pipelines+ Motivated team members by fostering a culture of collaboration, cooperation, and positivity between departments, driven by passion, enthusiasm, and trust+ Assisted directors and product owners in balancing project scope and vision with the bandwidth and backlog of the team+ Identified potential project risks ahead of time to mitigate the loss of time and resourcesTeams:- UI / UX Design & Tech- World Design & Development- Environment Art & Design- Worldsimulation- Systems Design- Branding- Mentorship & Training -
Creative ProducerAvalanche Studios Group May 2018 - Jul 2019Stockholm, SeJust Cause 4: Los Demonios+ Led the development of initial project pitches, working closely with the lead designer and lead artist to establish a strong creative vision and direction+ Managed all aspects of the production process, including project scoping, process and pipeline management, headcount allocation, and cross-studio communication and development+ Maintained a high-level creative direction from pitch to release, ensuring that the project remained on track and aligned with the team's vision+ Facilitated the direction and production of publisher-driven marketing assets and press promotion+ Ensured a smooth submission process to first-party partners by maintaining quality standards and clear goals during the closing period+ Implemented a holistic development process that encouraged rapid feedback and iteration, inspiring team members to take ownership of their work and leading to a more expansive and fulfilling project development experience for the team and a stronger final product. -
ProducerAvalanche Studios Group May 2016 - May 2018Stockholm, SeJust Cause 4+ Coordinated development and communication between Stockholm and New York studios, including daily syncs and clear communication with production teams+ Demonstrated ability to multitask, coordinate, and unblock team members to facilitate a fast-paced and reactive development environment+ Identified potential project risks and implemented strategies to mitigate losses of time and resources+ Adopted an Agile development approach, utilizing sprint structures to efficiently reach goals and establish successful feedback loops+ Assisted creative and technical departments in problem-solving and finding simple solutions, leveraging knowledge of game development pipelines+ Motivated team members by fostering a culture of collaboration, cooperation, and positivity, driven by passion, enthusiasm, and trustTeams: Concept ArtCharacter ArtAnimationCharacter TechPlayer MechanicsAI -
Qa ManagerAvalanche Studios Group Oct 2012 - Jun 2016Stockholm, SeJust Cause 3+ Established and optimized QA processes and practices at Avalanche New York, resulting in the successful release of the award winning title "Just Cause 3"+ Implemented a QA structure that encouraged collaboration, problem-solving, and idea generation among QA and development teams+ Recruited, interviewed, and mentored new employees, and assisted with recruitment efforts for other departments+ Facilitated communication and collaboration between QA and production teams across locations, ensuring teams were aligned and informed about project developments and testing strategies+ Successfully integrated external QA teams into a shared bug database during the alpha phase, meeting requirements for both parties and smoothly transitioning project issues+ Demonstrated strong communication skills and effectively conveyed important information to senior production and department leads+ Maintained high staff morale, productivity, and retention through challenging times by promoting a sense of community among teams+ Worked to improve the reputation of "factory QA" by empowering team members to understand how features are developed and adapt testing strategies accordingly -
Lead QaRockstar Games Jun 2007 - Aug 2012New York, New York, Us+ Managed QA teams throughout all phases of project development, utilizing daily test plans and maintaining a well-managed database to ensure a clean product shipped+ Maintained intimate knowledge of Rockstar titles and worked alongside lead designers and producers to maximize the potential of each product+ Participated in daily development meetings with project leads to prioritize bug fixes and develop test strategies+ Compiled and provided detailed design feedback reports on large-scale titles+ Participated in online and offline events to promote the company and its projects.-Credits-+ Rockstar Table Tennis (Wii)+ Bully: Scholarship Edition (Wii, 360)+ Grand Theft Auto IV (PS3, PC, 360)+ Manhunt 2 (PSP)+ Grand Theft Auto IV: The Lost and the Damned (PS3, PC, 360)+ Grand Theft Auto IV: The Ballad of Gay Tony (PS3, PC, 360)+ Grand Theft Auto: Chinatown Wars (DS, iOS)+ Midnight Club: Los Angeles (PS3. PSP, 360)+ Midnight Club: Los Angeles Complete Edition (PS3, PSP, 360)+ Beaterator (PSP, PS3, iOS)+ Red Dead Redemption (PS3, 360)+ Red Dead Redemption: Undead Nightmare (PS3, 360)+ LA Noire (PS3, 360)+ Max Payne 3 (PS3, PC, 360) -
Production AssistantRockstar Games Jun 2008 - Jun 2011New York, New York, Us+ Performed in a production assistant capacity within the narrative cinematic team during motion capture sessions+ Facilitated the success of these sessions across various projects by relaying critical project specificinformation and providing the necessary references to properly realize each shot+ Provided motion capture and voice data as an actor in a variety of titlesTitles:+ Red Dead Redemption (PS3, 360)+ Red Dead Redemption: Undead Nightmare (PS3, 360)+ Max Payne 3 (PS3, 360, PC) -
Co-Founder, Creative, DesignHyperactive Productions Ltd Sep 1996 - Jun 2006Founded in 1996 by Joe Laurino and Bryan Rodriguez, HP was a nonprofit dev team consisting of a few like-minded individuals, with the goal of helping its members hone their skills in preparation for eventual roles in the game industry.
Bryan Rodriguez Skills
Bryan Rodriguez Education Details
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Full Sail UniversityComputer Animation -
Fashion Institute Of TechnologyGeneral -
Nassau Boces Joseph M. Barry Career & Technical Education CenterGraphic Design
Frequently Asked Questions about Bryan Rodriguez
What company does Bryan Rodriguez work for?
Bryan Rodriguez works for Lightspeed L.a.
What is Bryan Rodriguez's role at the current company?
Bryan Rodriguez's current role is Senior Producer at Lightspeed L.A..
What is Bryan Rodriguez's email address?
Bryan Rodriguez's email address is yo****@****ail.com
What schools did Bryan Rodriguez attend?
Bryan Rodriguez attended Full Sail University, Fashion Institute Of Technology, Nassau Boces Joseph M. Barry Career & Technical Education Center.
What are some of Bryan Rodriguez's interests?
Bryan Rodriguez has interest in Animal Welfare, Environment, Arts And Culture.
What skills is Bryan Rodriguez known for?
Bryan Rodriguez has skills like Video Games, Game Development, Game Design, Ps3, Xbox 360, Computer Games, Wii, Gameplay, Mobile Games, Social Games, Maya, Console.
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