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https://www.artstation.com/gula/https://bryan3d.comHello LinkedIn strangers and colleagues. I'm much more likely to accept your invite if you'd kindly include an introduction with your invite to connect. Whether we've worked together before or not, our connection can be that much more genuine with a simple message. Thanks for your understanding!I'm a graduate of Ringling College of Art & Design, class of 2013. This formal education included foundational observations and explorations using traditional media as well as an accelerated experience through the Game Art & Design major where our primary focus was on using Maya and Unreal Engine.Professionally, I've worked on titles like Overwatch 2, Prey 2017 & Prey: Mooncrash, Simcity 2013 & Simcity: Cities of Tomorrow, Resident Evil 4 VR, and the original Rooster Teeth television show Gen:Lock season 1, Halo's cancelled Tatanka project, and previs art for the announced Perfect Dark remake. For a short time in 2015, I created some vanity mods for Cities Skylines supporting myself via Patreon. Before art school and formal graduate education, I created unofficial user generated content (level design) in Counterstrike, Starcraft and Warcraft 3.I'm comfortable in PBR pipelines, while staying up to date with current gen tools and techniques. To sum, I'm an experienced 3D Artist comfortable with technical aspects like trimsheet implementation with decal overlay, bullet & player collision, and honing in on performance metrics.
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Yuga Labs -
Environment ArtistBlizzard Entertainment Aug 2022 - Jan 2024Irvine, Ca, UsOverwatch 2- Seasons 1-11 with pivotal contributions to Shambali, Suravasa, Samoa and Runasapi.- Environment art, props & architecture, interactable objects, models/textures/collision for multiplayer maps.- Helped ship gameplay interaction objects in the Overwatch 2 campaign.- Supporting and reacting to the live service, always playtesting and making a great game. -
Environment ArtistCertain Affinity Dec 2020 - Aug 2022Austin, Tx, UsAll work completed fully remote.- Previs Environment art contributions on variety first-person shooter titles. Works contributed to three different IPs.- Blockout to artify-1, revisions and bug fix, modular trimsheet UV's workflow, collision- Modular kit adjustments to feedback, interactive object design, original concepts, active playtests. Lots of shuffling between teams.- This role was more of a focused as Previs, supporting the concept art team when possible. -
Environment ArtistArmature Studio May 2020 - Dec 2020Austin, Tx, UsAll work completed fully remote during pandemic.Resident Evil 4: VR- Updated older textures and models with current gen techniques- Implemented various levels in context of the VR experience- Worked with level designers to overcome console-to-VR rework challenges -
3D ArtistRooster Teeth Mar 2019 - Sep 2019Austin, Tx, UsRooster Teeth Games - Vicious CircleLaunched on Steam Q2 2019 -
3D Camera ArtistRooster Teeth Dec 2018 - Mar 2019Austin, Tx, UsGen:LOCK -
Environment ArtistArkane Studios Mar 2016 - Mar 2018Lyon, FrShipped: Prey 2017 & Prey: Mooncrash- Created FPS game-ready assets by modeling, texturing, and baking. Incorporated custom asset requests to engine.- Utilized Maya, Photoshop, and the Quixel & Substance packages for a stylized PBR workflow.- Worked without concept, from reference, or directly with designers on kitbash.- Assisted on various VFX tasks throughout environments, usually material effects.- Optimization efforts towards game performance while being conscientious of time management. -
3D ArtistFreelance Content Modder Mar 2015 - Feb 2016- Constructed high fidelity game assets within the scope of the preexisting style- Integrating assets from concept to completion inside of Cities: Skylines- Successfully funding content creation through donations from Patreon
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Assistant 3D ArtistElectronic Arts Jun 2013 - Nov 2014Redwood City, Ca, Us- Generated assets on multiple phases of projects, including prototyping previs and final revisions.- Created whitebox models and textured assets using an internally developed Maya modular texture system.- Set dressed building scenes, rigged and set up full weight linear animation.- Optimized and revised semi-finished outsourced LOD's including modeling and UV's.- Actively researched new technology and presented next-gen software pipelines to leads.- Authored some VFX & particle work ranging from creation to placement. -
Lab MonitorRingling College Of Art And Design Aug 2012 - May 2013Sarasota, Fl, UsEnsured student safety. Enforced rules. Closed the building out on time and worked within security protocols. -
Associate Artist InternElectronic Arts / Maxis Jun 2012 - Aug 2012One of three interns on Simcity 2013- Participated in an on-site 12-week board game design course led by Stone Librande.- Low-poly modeling & Animation, whitebox previs, texturing, some brief scripting and some brief VFX.
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Game Design InternGeorgia State University May 2011 - Aug 2011Designed a game inside of UDK to test human game theory research.- Recreated a small clone-prototype of Alterac Valley with appropriate handles/knobs for tuning to support game theory research- Subjects were incentivized by external reward as set forth by the Dr's study. The design supported multiple future interaction variables such that the project became self-sufficient under the operation of the lab technicians.
Bryan Shannon Skills
Bryan Shannon Education Details
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Ringling College Of Art And DesignGame Art & Design -
Ringling College Of Art And DesignGame Art & Design -
Countryside High School
Frequently Asked Questions about Bryan Shannon
What company does Bryan Shannon work for?
Bryan Shannon works for Yuga Labs
What is Bryan Shannon's role at the current company?
Bryan Shannon's current role is Senior Environment Artist.
What is Bryan Shannon's email address?
Bryan Shannon's email address is bs****@****ure.com
What is Bryan Shannon's direct phone number?
Bryan Shannon's direct phone number is +172740*****
What schools did Bryan Shannon attend?
Bryan Shannon attended Ringling College Of Art And Design, Ringling College Of Art And Design, Countryside High School.
What are some of Bryan Shannon's interests?
Bryan Shannon has interest in Electronic Music, Ice Hockey, Video Games.
What skills is Bryan Shannon known for?
Bryan Shannon has skills like Maya, Unreal Engine 3, Game Design, Texturing, Unreal Editor, Photoshop, Level Design, Video Games, Low Poly Modeling, Environment Art, Zbrush, Animation.
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