Bryan Shannon
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Bryan Shannon Email & Phone Number

Lead Environment Artist at Yuga Labs
Location: Austin, Texas, United States 13 work roles 3 schools
1 work email found @blizzard.com 2 phones found area 727 LinkedIn matched
✓ Verified July 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email b****@blizzard.com
Direct phone (727) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Environment Artist
Location
Austin, Texas, United States
Company size

Who is Bryan Shannon? Overview

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Quick answer

Bryan Shannon is listed as Lead Environment Artist at Yuga Labs, a with 109 employees, based in Austin, Texas, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 727, and a matched LinkedIn profile for Bryan Shannon.

Bryan Shannon previously worked as Environment Artist at Blizzard Entertainment and Environment Artist at Certain Affinity. Bryan Shannon holds Bachelor Of Arts - Ba, Game Art & Design from Ringling College Of Art And Design.

Company email context

Email format at Yuga Labs

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{first_initial}{last}@blizzard.com
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AeroLeads found 1 current-domain work email signal for Bryan Shannon. Compare company email patterns before reaching out.

Profile bio

About Bryan Shannon

https://www.artstation.com/gula/https://bryan3d.comHello LinkedIn strangers and colleagues. I'm much more likely to accept your invite if you'd kindly include an introduction with your invite to connect. Whether we've worked together before or not, our connection can be that much more genuine with a simple message. Thanks for your understanding!I'm a graduate of Ringling College of Art & Design, class of 2013. This formal education included foundational observations and explorations using traditional media as well as an accelerated experience through the Game Art & Design major where our primary focus was on using Maya and Unreal Engine.Professionally, I've worked on titles like Overwatch 2, Prey 2017 & Prey: Mooncrash, Simcity 2013 & Simcity: Cities of Tomorrow, Resident Evil 4 VR, and the original Rooster Teeth television show Gen:Lock season 1, Halo's cancelled Tatanka project, and previs art for the announced Perfect Dark remake. For a short time in 2015, I created some vanity mods for Cities Skylines supporting myself via Patreon. Before art school and formal graduate education, I created unofficial user generated content (level design) in Counterstrike, Starcraft and Warcraft 3.I'm comfortable in PBR pipelines, while staying up to date with current gen tools and techniques. To sum, I'm an experienced 3D Artist comfortable with technical aspects like trimsheet implementation with decal overlay, bullet & player collision, and honing in on performance metrics.

Listed skills include Maya, Unreal Engine 3, Game Design, Texturing, and 18 others.

Current workplace

Bryan Shannon's current company

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Yuga Labs
Yuga Labs
Lead Environment Artist
Website
Employees
109
AeroLeads page
13 roles

Bryan Shannon work experience

A career timeline built from the work history available for this profile.

Lead Environment Artist

Austin, Tx, Us

Environment Artist

Irvine, Ca, Us

Overwatch 2- Seasons 1-11 with pivotal contributions to Shambali, Suravasa, Samoa and Runasapi.- Environment art, props & architecture, interactable objects, models/textures/collision for multiplayer maps.- Helped ship gameplay interaction objects in the Overwatch 2 campaign.- Supporting and reacting to the live service, always playtesting and making a great game.

Aug 2022 - Jan 2024

Environment Artist

Austin, Tx, Us

All work completed fully remote.- Previs Environment art contributions on variety first-person shooter titles. Works contributed to three different IPs.- Blockout to artify-1, revisions and bug fix, modular trimsheet UV's workflow, collision- Modular kit adjustments to feedback, interactive object design, original concepts, active playtests. Lots of shuffling between teams.- This role was more of a focused as Previs, supporting the concept art team when possible.

Dec 2020 - Aug 2022

Environment Artist

Austin, Tx, Us

All work completed fully remote during pandemic.Resident Evil 4: VR- Updated older textures and models with current gen techniques- Implemented various levels in context of the VR experience- Worked with level designers to overcome console-to-VR rework challenges

May 2020 - Dec 2020

3D Artist

Austin, Tx, Us

Rooster Teeth Games - Vicious CircleLaunched on Steam Q2 2019

Mar 2019 - Sep 2019

3D Camera Artist

Austin, Tx, Us

Gen:LOCK

Dec 2018 - Mar 2019

Environment Artist

Lyon, Fr

Shipped: Prey 2017 & Prey: Mooncrash- Created FPS game-ready assets by modeling, texturing, and baking. Incorporated custom asset requests to engine.- Utilized Maya, Photoshop, and the Quixel & Substance packages for a stylized PBR workflow.- Worked without concept, from reference, or directly with designers on kitbash.- Assisted on various VFX tasks throughout environments, usually material effects.- Optimization efforts towards game performance while being conscientious of time management.

Mar 2016 - Mar 2018

3D Artist

Freelance Content Modder

- Constructed high fidelity game assets within the scope of the preexisting style- Integrating assets from concept to completion inside of Cities: Skylines- Successfully funding content creation through donations from Patreon

Mar 2015 - Feb 2016

Assistant 3D Artist

Redwood City, Ca, Us

- Generated assets on multiple phases of projects, including prototyping previs and final revisions.- Created whitebox models and textured assets using an internally developed Maya modular texture system.- Set dressed building scenes, rigged and set up full weight linear animation.- Optimized and revised semi-finished outsourced LOD's including modeling and UV's.- Actively researched new technology and presented next-gen software pipelines to leads.- Authored some VFX & particle work ranging from creation to placement.

Jun 2013 - Nov 2014

Lab Monitor

Sarasota, Fl, Us

Ensured student safety. Enforced rules. Closed the building out on time and worked within security protocols.

Aug 2012 - May 2013

Associate Artist Intern

Electronic Arts / Maxis

One of three interns on Simcity 2013- Participated in an on-site 12-week board game design course led by Stone Librande.- Low-poly modeling & Animation, whitebox previs, texturing, some brief scripting and some brief VFX.

Jun 2012 - Aug 2012

Game Design Intern

Georgia State University

Designed a game inside of UDK to test human game theory research.- Recreated a small clone-prototype of Alterac Valley with appropriate handles/knobs for tuning to support game theory research- Subjects were incentivized by external reward as set forth by the Dr's study. The design supported multiple future interaction variables such that the project became self-sufficient under the operation of the lab technicians.

May 2011 - Aug 2011
3 education records

Bryan Shannon education

Bachelor Of Arts - Ba, Game Art & Design

Ringling College Of Art And Design

Bfa, Game Art & Design

Ringling College Of Art And Design

Education record

Countryside High School
FAQ

Frequently asked questions about Bryan Shannon

Quick answers generated from the profile data available on this page.

What company does Bryan Shannon work for?

Bryan Shannon works for Yuga Labs.

What is Bryan Shannon's role at Yuga Labs?

Bryan Shannon is listed as Lead Environment Artist at Yuga Labs.

What is Bryan Shannon's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Bryan Shannon at Yuga Labs.

What is Bryan Shannon's phone number?

AeroLeads has found 2 phone signal(s) with area code 727 for Bryan Shannon at Yuga Labs.

Where is Bryan Shannon based?

Bryan Shannon is based in Austin, Texas, United States while working with Yuga Labs.

What companies has Bryan Shannon worked for?

Bryan Shannon has worked for Yuga Labs, Blizzard Entertainment, Certain Affinity, Armature Studio, and Rooster Teeth.

How can I contact Bryan Shannon?

You can use AeroLeads to view verified contact signals for Bryan Shannon at Yuga Labs, including work email, phone, and LinkedIn data when available.

What schools did Bryan Shannon attend?

Bryan Shannon holds Bachelor Of Arts - Ba, Game Art & Design from Ringling College Of Art And Design.

What skills is Bryan Shannon known for?

Bryan Shannon is listed with skills including Maya, Unreal Engine 3, Game Design, Texturing, Unreal Editor, Photoshop, Level Design, and Video Games.

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