Bryan Silva Email and Phone Number
Bryan Silva work email
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Bryan Silva personal email
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Bryan Silva phone numbers
Bryan Silva is a seasoned Character Artist renowned for his 19 years of expertise in blend shape creation, character modeling, and texture creation, with advanced proficiency in software such as Maya, Zbrush, and Substance Painter. His notable contributions span high-profile projects across the gaming and film industries, including roles at Atomic Fiction, Visual Concepts and Telltale Games, where he led the character art for Telltale's Guardians of the Galaxy title. A leader and collaborator, Bryan excels in driving teams towards innovative solutions and enhancing the realism and expressiveness of digital characters.
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Cg Character Modeler ArtistSwaybox StudiosNew Orleans, La, Us -
Lead Character ArtistShiba Inu Jul 2024 - Present -
Character ArtistShiba Inu Apr 2024 - Jul 2024 -
Lead Character ArtistGala Mar 2022 - Sep 2023The Interwebs, UsLeading character work for Mirandus, the upcoming blockchain MMO. -
Senior Cg Artist IiSoul Machines Apr 2022 - Jul 2022San Francisco, California, Us• Modelling of Digital Faces to extremely high quality and standard using all reference and scandata available to maximum effect• Modelling of FACS based Expression sets for Digital Faces to extremely high quality and standard using allreference and scan data available and ensuring consistency and animation compatibility of results• Ensuring all geometries going into database meets a high standard of completion• Assist with development, maintenance, and supervision of Asset Database -
Senior Character ArtistVisual Concepts Aug 2018 - Feb 2022Novato, California, UsAssisted the development of a FACS Based Blend Shape Facial Rig Pipeline• Python Scripting• Define Blend Shape Set• Facial Topology Blend Shape sculpting• FACS based• Authored Generic Set & Transferred to All Characters.• Clean Up Blend Shape Transfer Shortcomings Scan Data Review• Technical Review of all Head Scan Data• Established Landmarks for Vendor to followCharacter Modeling• New Player Heads• Improve Likeness Sculpts of Non Scanned Characters -
Senior Character ArtistAtomic Fiction Oct 2017 - Jul 2018Montreal, Qc, CaLove, Death & Robots: Ice Age - Primate Blend Shapes. The Predator - Blend Shapes for Digital Double'sWelcome To Marwen - Blend Shapes, Python Scripting, Digital Double's Pacific Rim: Uprising - Muscle rig modeling support -
Lead Character ArtistTelltale Games Sep 2016 - Oct 2017Malibu & Corte Madera, Ca, UsProject - Guardians of the Galaxy: The Telltale Series -
Facial Modeler/RiggerOc3 Entertainment, Inc. Apr 2016 - Aug 2016Creating content for FaceFX software to demonstrate target based facial animation capabilities. -Facial Modeling-Texturing-Target Creation-Rigging -
Blend Shape ArtistReady At Dawn Studios Sep 2015 - Feb 2016Project - Lone EchoSculpted facial blend shapes for the purposes of animation and rigging.
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Facefx ConsultantHangar 13 Jul 2015 - Oct 2015Brighton, GbReviewing and improving the strength and efficiency of the Game’s FaceFX facial performance pipeline -
Senior Character ArtistZenimax Online Studios Oct 2011 - Mar 2015Hunt Valley, Maryland, UsTitles:Elder Scrolls OnlineElder Scrolls Online: Tamriel Unlimited -
Character ArtistAnimaticmedia Sep 2013 - Sep 2013Fort Lauderdale, Florida, Us- Created children character models for animatic sequence.\- Created Blend Shapes for the character models. -
Blend Shape ArtistSony Computer Entertainment America Feb 2013 - Apr 2013San Mateo, California, UsTitles:Killzone: Shadowfall - Blend shape creation for characters using FACS based approach. -
Senior Character Artist2K Marin May 2010 - Sep 2011Novato, California, UsTitles: XCOM Duties:- Developed morph target based facial pipeline for studio.- Morph Target creation- Facial animation - Character modeling- Texturing- Facial rigging -
Facial Rigging & Modeling GroupImagemovers Digital Mar 2008 - Apr 2010UsFilms:-Disney's A Christmas Carol - Blend shape creation, animated displacement map creation, facial modeling-Mars Needs Moms - Blend shape creation, set decoration & scene modeling, facial modeling -
Cgworkshop InstructorBallistic Media Jun 2009 - Jul 2009Adelaide, South Australia, AuInstructor for "Blend Shapes in Mudbox 2009" workshop.Help students explore different theories of blend shape creation and utilize samples of facial research to create their own blend shapes using Mudbox 2009's unique feature set. Common pitfalls identified and studied so that alternatives can be realized and practiced. -
Character ArtistDemiurge Studios May 2008 - Jul 2008Boston, Massachusetts, UsThe creation of high and low polygon characters, and textures for unannounced Unreal Engine 3 title. -
Facial ModelerTriad Toys Dec 2007 - Jun 2008Sculpt high res character meshes to be 3d printed, molded, casted and made into 12-inch action figures.
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Senior Character ArtistRockstar New England (Formerly Mad Doc Software) May 2005 - Feb 2008Titles: Empire Earth 3 Bully: Scholarship Edition BorderlandsDuties:High and low poly character model creation using software such as 3dsmax, Modo, & MudBox.Texture creation using Adobe Photoshop and Maxon Bodypaint .Morph target based facial animation using FaceFX and key frame animation techniques.Shader creation using Unreal Engine v3.Project scoping. Software evaluation.
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Remote Contract Character ArtistFrozen Codebase Nov 2007 - Dec 2007Sculpted, high res character meshes, then modelled, textured and rigged low res 3d character models for a pitch of a game to a major publisher.
Bryan Silva Skills
Bryan Silva Education Details
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The Art InstitutesComputer Animation -
Dick Smith'S Advanced Professional Makeup Course
Frequently Asked Questions about Bryan Silva
What company does Bryan Silva work for?
Bryan Silva works for Swaybox Studios
What is Bryan Silva's role at the current company?
Bryan Silva's current role is CG Character Modeler Artist.
What is Bryan Silva's email address?
Bryan Silva's email address is 13****@****ail.com
What is Bryan Silva's direct phone number?
Bryan Silva's direct phone number is +141525*****
What schools did Bryan Silva attend?
Bryan Silva attended The Art Institutes, Dick Smith's Advanced Professional Makeup Course.
What are some of Bryan Silva's interests?
Bryan Silva has interest in Disney, Elvira, Juice, The Refinery Hair Studio, Cubebrush, Zbrushtuts, Great Big Story, Community, Arts And Entertainment, Game Dev Unchained.
What skills is Bryan Silva known for?
Bryan Silva has skills like Texturing, Digital Sculpting, Mudbox, Character Animation, 3d Modeling, Video Games, Zbrush, Texture Painting, Modeling, Low Poly Modeling, Uv Mapping, Maya.
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