Bryan Silva

Bryan Silva Email and Phone Number

CG Character Modeler Artist @ Swaybox Studios
New Orleans, LA, US
About Bryan Silva

Bryan Silva is a seasoned Character Artist renowned for his 19 years of expertise in blend shape creation, character modeling, and texture creation, with advanced proficiency in software such as Maya, Zbrush, and Substance Painter. His notable contributions span high-profile projects across the gaming and film industries, including roles at Atomic Fiction, Visual Concepts and Telltale Games, where he led the character art for Telltale's Guardians of the Galaxy title. A leader and collaborator, Bryan excels in driving teams towards innovative solutions and enhancing the realism and expressiveness of digital characters.

Bryan Silva's Current Company Details
Swaybox Studios

Swaybox Studios

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CG Character Modeler Artist
New Orleans, LA, US
Bryan Silva Work Experience Details
  • Swaybox Studios
    Cg Character Modeler Artist
    Swaybox Studios
    New Orleans, La, Us
  • Shiba Inu
    Lead Character Artist
    Shiba Inu Jul 2024 - Present
  • Shiba Inu
    Character Artist
    Shiba Inu Apr 2024 - Jul 2024
  • Gala
    Lead Character Artist
    Gala Mar 2022 - Sep 2023
    The Interwebs, Us
    Leading character work for Mirandus, the upcoming blockchain MMO.
  • Soul Machines
    Senior Cg Artist Ii
    Soul Machines Apr 2022 - Jul 2022
    San Francisco, California, Us
    • Modelling of Digital Faces to extremely high quality and standard using all reference and scandata available to maximum effect• Modelling of FACS based Expression sets for Digital Faces to extremely high quality and standard using allreference and scan data available and ensuring consistency and animation compatibility of results• Ensuring all geometries going into database meets a high standard of completion• Assist with development, maintenance, and supervision of Asset Database
  • Visual Concepts
    Senior Character Artist
    Visual Concepts Aug 2018 - Feb 2022
    Novato, California, Us
    Assisted the development of a FACS Based Blend Shape Facial Rig Pipeline• Python Scripting• Define Blend Shape Set• Facial Topology Blend Shape sculpting• FACS based• Authored Generic Set & Transferred to All Characters.• Clean Up Blend Shape Transfer Shortcomings Scan Data Review• Technical Review of all Head Scan Data• Established Landmarks for Vendor to followCharacter Modeling• New Player Heads• Improve Likeness Sculpts of Non Scanned Characters
  • Atomic Fiction
    Senior Character Artist
    Atomic Fiction Oct 2017 - Jul 2018
    Montreal, Qc, Ca
    Love, Death & Robots: Ice Age - Primate Blend Shapes. The Predator - Blend Shapes for Digital Double'sWelcome To Marwen - Blend Shapes, Python Scripting, Digital Double's Pacific Rim: Uprising - Muscle rig modeling support
  • Telltale Games
    Lead Character Artist
    Telltale Games Sep 2016 - Oct 2017
    Malibu & Corte Madera, Ca, Us
    Project - Guardians of the Galaxy: The Telltale Series
  • Oc3 Entertainment, Inc.
    Facial Modeler/Rigger
    Oc3 Entertainment, Inc. Apr 2016 - Aug 2016
    Creating content for FaceFX software to demonstrate target based facial animation capabilities. -Facial Modeling-Texturing-Target Creation-Rigging
  • Ready At Dawn Studios
    Blend Shape Artist
    Ready At Dawn Studios Sep 2015 - Feb 2016
    Project - Lone EchoSculpted facial blend shapes for the purposes of animation and rigging.
  • Hangar 13
    Facefx Consultant
    Hangar 13 Jul 2015 - Oct 2015
    Brighton, Gb
    Reviewing and improving the strength and efficiency of the Game’s FaceFX facial performance pipeline
  • Zenimax Online Studios
    Senior Character Artist
    Zenimax Online Studios Oct 2011 - Mar 2015
    Hunt Valley, Maryland, Us
    Titles:Elder Scrolls OnlineElder Scrolls Online: Tamriel Unlimited
  • Animaticmedia
    Character Artist
    Animaticmedia Sep 2013 - Sep 2013
    Fort Lauderdale, Florida, Us
    - Created children character models for animatic sequence.\- Created Blend Shapes for the character models.
  • Sony Computer Entertainment America
    Blend Shape Artist
    Sony Computer Entertainment America Feb 2013 - Apr 2013
    San Mateo, California, Us
    Titles:Killzone: Shadowfall - Blend shape creation for characters using FACS based approach.
  • 2K Marin
    Senior Character Artist
    2K Marin May 2010 - Sep 2011
    Novato, California, Us
    Titles: XCOM Duties:- Developed morph target based facial pipeline for studio.- Morph Target creation- Facial animation - Character modeling- Texturing- Facial rigging
  • Imagemovers Digital
    Facial Rigging & Modeling Group
    Imagemovers Digital Mar 2008 - Apr 2010
    Us
    Films:-Disney's A Christmas Carol - Blend shape creation, animated displacement map creation, facial modeling-Mars Needs Moms - Blend shape creation, set decoration & scene modeling, facial modeling
  • Ballistic Media
    Cgworkshop Instructor
    Ballistic Media Jun 2009 - Jul 2009
    Adelaide, South Australia, Au
    Instructor for "Blend Shapes in Mudbox 2009" workshop.Help students explore different theories of blend shape creation and utilize samples of facial research to create their own blend shapes using Mudbox 2009's unique feature set. Common pitfalls identified and studied so that alternatives can be realized and practiced.
  • Demiurge Studios
    Character Artist
    Demiurge Studios May 2008 - Jul 2008
    Boston, Massachusetts, Us
    The creation of high and low polygon characters, and textures for unannounced Unreal Engine 3 title.
  • Triad Toys
    Facial Modeler
    Triad Toys Dec 2007 - Jun 2008
    Sculpt high res character meshes to be 3d printed, molded, casted and made into 12-inch action figures.
  • Rockstar New England (Formerly Mad Doc Software)
    Senior Character Artist
    Rockstar New England (Formerly Mad Doc Software) May 2005 - Feb 2008
    Titles: Empire Earth 3 Bully: Scholarship Edition BorderlandsDuties:High and low poly character model creation using software such as 3dsmax, Modo, & MudBox.Texture creation using Adobe Photoshop and Maxon Bodypaint .Morph target based facial animation using FaceFX and key frame animation techniques.Shader creation using Unreal Engine v3.Project scoping. Software evaluation.
  • Frozen Codebase
    Remote Contract Character Artist
    Frozen Codebase Nov 2007 - Dec 2007
    Sculpted, high res character meshes, then modelled, textured and rigged low res 3d character models for a pitch of a game to a major publisher.

Bryan Silva Skills

Texturing Digital Sculpting Mudbox Character Animation 3d Modeling Video Games Zbrush Texture Painting Modeling Low Poly Modeling Uv Mapping Maya Facial Animation 3d Studio Max Character Rigging Unreal Engine 3 Sculpture Hard Surface Modeling Characters Environment Art Character Modeling Character Design Game Development Facial Expressions Conceptual Art Texture Artist Cinematics Game Art Unreal Editor Airbrush Molding Prosthetics Xbox 360 Python

Bryan Silva Education Details

  • The Art Institutes
    The Art Institutes
    Computer Animation
  • Dick Smith'S Advanced Professional Makeup Course
    Dick Smith'S Advanced Professional Makeup Course

Frequently Asked Questions about Bryan Silva

What company does Bryan Silva work for?

Bryan Silva works for Swaybox Studios

What is Bryan Silva's role at the current company?

Bryan Silva's current role is CG Character Modeler Artist.

What is Bryan Silva's email address?

Bryan Silva's email address is 13****@****ail.com

What is Bryan Silva's direct phone number?

Bryan Silva's direct phone number is +141525*****

What schools did Bryan Silva attend?

Bryan Silva attended The Art Institutes, Dick Smith's Advanced Professional Makeup Course.

What are some of Bryan Silva's interests?

Bryan Silva has interest in Disney, Elvira, Juice, The Refinery Hair Studio, Cubebrush, Zbrushtuts, Great Big Story, Community, Arts And Entertainment, Game Dev Unchained.

What skills is Bryan Silva known for?

Bryan Silva has skills like Texturing, Digital Sculpting, Mudbox, Character Animation, 3d Modeling, Video Games, Zbrush, Texture Painting, Modeling, Low Poly Modeling, Uv Mapping, Maya.

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