Bryan Silva
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Bryan Silva Email & Phone Number

CG Character Modeler Artist at Swaybox Studios
Location: New Freedom, Pennsylvania, United States 21 work roles 2 schools
1 work email found @cox-internet.com 8 phones found area 415, 717, 978, 610, 707, and 503 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 8 phones

Work email b****@cox-internet.com
Direct phone (415) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
CG Character Modeler Artist
Location
New Freedom, Pennsylvania, United States

Who is Bryan Silva? Overview

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Quick answer

Bryan Silva is listed as CG Character Modeler Artist at Swaybox Studios, based in New Freedom, Pennsylvania, United States. AeroLeads shows a work email signal at cox-internet.com, phone signal with area code 415, 717, 978, 610, 707, 503, and a matched LinkedIn profile for Bryan Silva.

Bryan Silva previously worked as Lead Character Artist at Shiba Inu and Character Artist at Shiba Inu. Bryan Silva holds Computer Animation from The Art Institutes.

Company email context

Email format at Swaybox Studios

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{first}{last}@cox-internet.com
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AeroLeads found 1 current-domain work email signal for Bryan Silva. Compare company email patterns before reaching out.

Profile bio

About Bryan Silva

Bryan Silva is a seasoned Character Artist renowned for his 19 years of expertise in blend shape creation, character modeling, and texture creation, with advanced proficiency in software such as Maya, Zbrush, and Substance Painter. His notable contributions span high-profile projects across the gaming and film industries, including roles at Atomic Fiction, Visual Concepts and Telltale Games, where he led the character art for Telltale's Guardians of the Galaxy title. A leader and collaborator, Bryan excels in driving teams towards innovative solutions and enhancing the realism and expressiveness of digital characters.

Listed skills include Texturing, Digital Sculpting, Mudbox, Character Animation, and 30 others.

Current workplace

Bryan Silva's current company

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Swaybox Studios
Swaybox Studios
CG Character Modeler Artist
New Orleans, LA, US
AeroLeads page
21 roles

Bryan Silva work experience

A career timeline built from the work history available for this profile.

Lead Character Artist

Current
Jul 2024 - Present

Character Artist

Apr 2024 - Jul 2024

Lead Character Artist

The Interwebs, US

Leading character work for Mirandus, the upcoming blockchain MMO.

Mar 2022 - Sep 2023

Senior Cg Artist Ii

San Francisco, California, US

  • Modelling of Digital Faces to extremely high quality and standard using all reference and scandata available to maximum effect
  • Modelling of FACS based Expression sets for Digital Faces to extremely high quality and standard using allreference and scan data available and ensuring consistency and animation compatibility of results
  • Ensuring all geometries going into database meets a high standard of completion
  • Assist with development, maintenance, and supervision of Asset Database
Apr 2022 - Jul 2022

Senior Character Artist

Novato, California, US

  • Assisted the development of a FACS Based Blend Shape Facial Rig Pipeline
  • Python Scripting
  • Define Blend Shape Set
  • Facial Topology Blend Shape sculpting
  • FACS based
  • Authored Generic Set & Transferred to All Characters.
Aug 2018 - Feb 2022

Senior Character Artist

Montreal, QC, CA

Love, Death & Robots: Ice Age - Primate Blend Shapes. The Predator - Blend Shapes for Digital Double'sWelcome To Marwen - Blend Shapes, Python Scripting, Digital Double's Pacific Rim: Uprising - Muscle rig modeling support

Oct 2017 - Jul 2018

Lead Character Artist

Malibu & Corte Madera, CA, US

Project - Guardians of the Galaxy: The Telltale Series

Sep 2016 - Oct 2017

Facial Modeler/Rigger

Creating content for FaceFX software to demonstrate target based facial animation capabilities. -Facial Modeling-Texturing-Target Creation-Rigging

Apr 2016 - Aug 2016

Blend Shape Artist

Ready At Dawn Studios

Project - Lone EchoSculpted facial blend shapes for the purposes of animation and rigging.

Sep 2015 - Feb 2016

Facefx Consultant

Brighton, GB

Reviewing and improving the strength and efficiency of the Game’s FaceFX facial performance pipeline

Jul 2015 - Oct 2015

Senior Character Artist

Hunt Valley, Maryland, US

Titles:Elder Scrolls OnlineElder Scrolls Online: Tamriel Unlimited

Oct 2011 - Mar 2015

Character Artist

Fort Lauderdale, Florida, US

- Created children character models for animatic sequence.\- Created Blend Shapes for the character models.

Sep 2013 - Sep 2013

Blend Shape Artist

San Mateo, California, US

Titles:Killzone: Shadowfall - Blend shape creation for characters using FACS based approach.

Feb 2013 - Apr 2013

Senior Character Artist

Novato, California, US

Titles: XCOM Duties:- Developed morph target based facial pipeline for studio.- Morph Target creation- Facial animation - Character modeling- Texturing- Facial rigging

May 2010 - Sep 2011

Facial Rigging & Modeling Group

US

Films:-Disney's A Christmas Carol - Blend shape creation, animated displacement map creation, facial modeling-Mars Needs Moms - Blend shape creation, set decoration & scene modeling, facial modeling

Mar 2008 - Apr 2010

Cgworkshop Instructor

Adelaide, South Australia, AU

Instructor for "Blend Shapes in Mudbox 2009" workshop.Help students explore different theories of blend shape creation and utilize samples of facial research to create their own blend shapes using Mudbox 2009's unique feature set. Common pitfalls identified and studied so that alternatives can be realized and practiced.

Jun 2009 - Jul 2009

Character Artist

Boston, Massachusetts, US

The creation of high and low polygon characters, and textures for unannounced Unreal Engine 3 title.

May 2008 - Jul 2008

Facial Modeler

Triad Toys

Sculpt high res character meshes to be 3d printed, molded, casted and made into 12-inch action figures.

Dec 2007 - Jun 2008

Senior Character Artist

Rockstar New England (Formerly Mad Doc Software)

Titles: Empire Earth 3 Bully: Scholarship Edition BorderlandsDuties:High and low poly character model creation using software such as 3dsmax, Modo, & MudBox.Texture creation using Adobe Photoshop and Maxon Bodypaint.Morph target based facial animation using FaceFX and key frame animation techniques.Shader creation using Unreal Engine v3.Project scoping..

May 2005 - Feb 2008

Remote Contract Character Artist

Frozen Codebase

Sculpted, high res character meshes, then modelled, textured and rigged low res 3d character models for a pitch of a game to a major publisher.

Nov 2007 - Dec 2007
2 education records

Bryan Silva education

Computer Animation

The Art Institutes

Education record

Dick Smith'S Advanced Professional Makeup Course
FAQ

Frequently asked questions about Bryan Silva

Quick answers generated from the profile data available on this page.

What company does Bryan Silva work for?

Bryan Silva works for Swaybox Studios.

What is Bryan Silva's role at Swaybox Studios?

Bryan Silva is listed as CG Character Modeler Artist at Swaybox Studios.

What is Bryan Silva's email address?

AeroLeads has found 1 work email signal at @cox-internet.com for Bryan Silva at Swaybox Studios.

What is Bryan Silva's phone number?

AeroLeads has found 8 phone signal(s) with area code 415, 717, 978, 610, 707, 503 for Bryan Silva at Swaybox Studios.

Where is Bryan Silva based?

Bryan Silva is based in New Freedom, Pennsylvania, United States while working with Swaybox Studios.

What companies has Bryan Silva worked for?

Bryan Silva has worked for Swaybox Studios, Shiba Inu, Gala, Soul Machines, and Visual Concepts.

How can I contact Bryan Silva?

You can use AeroLeads to view verified contact signals for Bryan Silva at Swaybox Studios, including work email, phone, and LinkedIn data when available.

What schools did Bryan Silva attend?

Bryan Silva holds Computer Animation from The Art Institutes.

What skills is Bryan Silva known for?

Bryan Silva is listed with skills including Texturing, Digital Sculpting, Mudbox, Character Animation, 3D Modeling, Video Games, Zbrush, and Texture Painting.

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