Bryce Black
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Bryce Black Email & Phone Number

Software Engineer | Unity Developer
Location: Portland, Oregon, United States 4 work roles 1 school
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Role
Software Engineer | Unity Developer
Location
Portland, Oregon, United States

Who is Bryce Black? Overview

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Bryce Black is listed as Software Engineer | Unity Developer based in Portland, Oregon, United States. AeroLeads shows a matched LinkedIn profile for Bryce Black.

Bryce Black previously worked as Information Technology Specialist at Trainnr and I.T. & Design at Trainnr. Bryce Black holds Certificate Of Completion, Game Development from The Tech Academy.

Profile bio

About Bryce Black

Unity Game Developer | Creating Immersive ExperiencesI create Unity games that make people smile. I believe that games have the power to bring people together and create lasting memories.Of all the skills a good indie developer needs, I feel empathy is looked over the most. To make a remarkable game you really have to be the player, think how they think, and most importantly, feel how they'd feel. It's one of the attributes that sets me apart as it's habitually incorporated into my development process.I'm currently looking for new opportunities to work on projects that I'm passionate about. Visit my website to learn more about my work or message me to discuss potential opportunities.

4 roles

Bryce Black work experience

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Information Technology Specialist

Delray Beach, Florida, United States

Lead I.T. & UI/UX

Apr 2022 - Jan 2023

I.T. & Design

Delray Beach, Florida, United States

Designing changes in Figma, and transferring them to production. Creating CRM models to increase efficiency. Database analysis, code reviews, and ad tracking implementation.

Mar 2022 - Jan 2023

Live Project

Portland, Oregon, United States

Facilitated the creation of a fast-paced casual 2D video game for Android. I gained a ton of experience in computer logic, problem-solving, version control, Unity, and of course C#.The main goal of the game is to keep the character from hitting the bottom portion of the screen and to attain the highest score possible.In this project, I hit two major roadblocks, the first of which was making an anti-cheat system, in early versions of the game, you could essentially trap the character in the corner to rack up an insane score. The second roadblock that plagued me, is that when Unity is detecting a tap-and-hold input, it's read by the computer as hundreds of taps per second, giving the player loads of points in the process.I wanted a simple solution that solved both problems. It ended up being a time limit that resets itself once a hit is undetected. The time limit was working great; however, you could still find a sweet spot on the upper-part of the screen and increase your points per second. To fix this, I created a function that detects a north wall collision, and when that happens to add a random force in either the left or right direction. It adds MUCH more force when a tap is detected above a certain y-coordinate. This ended up adding a high-risk high-reward feature that makes the game even more fun!

Nov 2021 - Jan 2022
1 education record

Bryce Black education

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What is Bryce Black's role at their current company?

Bryce Black is listed as Software Engineer | Unity Developer.

Where is Bryce Black based?

Bryce Black is based in Portland, Oregon, United States.

What companies has Bryce Black worked for?

Bryce Black has worked for Trainnr, Prosper It Consulting, and The Tech Academy.

How can I contact Bryce Black?

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What schools did Bryce Black attend?

Bryce Black holds Certificate Of Completion, Game Development from The Tech Academy.

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