Bryce Johnson Email and Phone Number
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Bryce Johnson is an interaction designer, accessibility strategist, and a connector of ideas, concepts, and people. My focus is to design products and services that make people's lives better, and I've had the fortune of being able to build a career which is driven by devotion to that idea. I am a founder of the Microsoft Inclusive Tech Lab, and an inventor of the Xbox Adaptive Controller.
Microsoft
View- Website:
- microsoft.com
- Employees:
- 10
- Company phone:
- 0124 415 8000
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Principal Researcher Accessibility & Inclusive DesignMicrosoft Sep 2022 - PresentRedmond, Washington, UsI continue to work with the Windows + Devices team to embed inclusive design methods into our products. This includes disability first products like the Surface Adaptive Kit and the Microsoft Adaptive Accessories. We conduct our work out of the new Microsoft Inclusive Tech Lab, a faculty I co-founded and continue to develop. -
Sr Researcher Accessibility & Inclusive Design, Microsoft DevicesMicrosoft Apr 2018 - Sep 2022Redmond, Washington, UsI have been developing an inclusive design and accessibility practice into the Microsoft Devices process encouraging our engineers and designers to not limit he function of human diversity with the forms that we create. To intentionally include people with disabilities when defining our products. The Xbox Adaptive Controller is part of my work as well as many accessibility enhancements to our line of Surface products. -
Senior Inclusive DesignerMicrosoft Jan 2017 - Apr 2018Redmond, Washington, UsMy focus at Xbox has been to help the organization strive to meet our Gaming for Everyone mission of making, "Xbox the place where everyone has fun" I have been working across our platform, hardware, and studio teams to help people practice Microsoft Inclusive Design to intentionally include gamers with disabilities in the thing we create. Some highlights are ensuring that the Fluent redesign of the Xbox One OS was the most accessible dash to date, launching Xbox Copilot which allows people to split input across multiple controllers if they cannot use a controller as it was designed, and opening the Inclusive Tech Lab where visitors learn about the challenges faced by gamers with disabilities. -
Interaction DesignerMicrosoft Jan 2015 - Jan 2017Redmond, Washington, UsFor the NXoE release of the Xbox One my focus was designing assistive technologies for the console. I designed the high contrast theme, interaction patterns for Magnifier and how the Xbox One home should function with a screen reader, Microsoft Narrator. I continue to iterate, improve and expand these features across the Xbox One. I worked across other platforms where Xbox is working to make sure that the experiences that we create are accessible to people of all abilities no matter which device they are using: console, Android, iOS, and PC. -
Interaction DesignerMicrosoft Feb 2014 - Jan 2015Redmond, Washington, UsOn the membership team I worked to make the creation and management of your family across Microsoft services easier. I strived to consolidate and simplify the administration of the accounts of your family, streamline the addition of the profiles to your devices, and to have parents feel secure that their children are safe when they go online. -
Interaction DesignerMicrosoft Jun 2010 - Feb 2014Redmond, Washington, UsAt Xbox I was privileged to be part of the team that launched the Xbox One console. My areas of responsibility were Microsoft account creation and Sign-in, Settings, Help, Purchase flows, and Family creation & management. Before that I worked on Xbox.com designing Account.xbox.com and Forums.xbox.com. -
Guest Instructor At The Uw Master Of Design Graduate StudioUniversity Of Washington Feb 2022 - Apr 2022Seattle, Wa, UsI was a guest instructor for the UW Master of Design Graduate Studio in Winter 2022. In a small studio of 5 graduate students, we focused on the topic of inclusive design. -
User Experience DesignerTyler Technologies Nov 2009 - May 2010Plano, Texas, UsWhile at Tyler I worked with them on creating a Public Sector Edition of the upcoming release of Dynamics AX 2012. My focus was on creating Human Resources applications for municipal corporations. -
User Experience DesignerMicrosoft Mar 2009 - Nov 2009Redmond, Washington, UsCAREER HIGHLIGHT: It was a privilege to be part of the Microsoft SQL UX group as the designer for Microsoft PowerPivot a new product that changes business intelligence by empowering information workers with the ability to conduct ad-hoc data analysis on massive amounts of data in a familiar Excel environment. -
User Experience DesignerMicrosoft Jul 2008 - Mar 2009Redmond, Washington, UsWorking closely with program managers, researchers, developers, testers and other designers my focus was to bring the AX Enterprise Web Portal user experience closer to that of the Windows Client while not discarding the best features or interaction patterns from SharePoint and best-of-breed web applications. I was part of a larger cross-team design and research projects that impacts the product strategy and the future direction of Microsoft Dynamics. -
Director Of User Experience DesignNavantis Jun 1999 - Jul 2008Toronto, On., M6P 4G4, CaI was responsible for the Navantis User Interface division, managing developers and coordinating their schedules. I was actively involved with the creation of strategies that we pitch to clients, bringing to the table the skills that I have acquired. I communicated with clients and vendors to ensure that projects progress smoothly. I trained junior developers in the best practices that I have learned. My duties also included interface and navigation layout, information architecture, usability and accessibility consulting, project management, as well as the design and production of Content Management and Knowledge management systems.CAREER HIGHLIGHT: I designed the online library for the Canadian National institute for the Blind, a project selected as a winner in the 2003 Microsoft Certified Partner Awards - Collaborative Solution of the Year.CAREER HIGHLIGHT: I was a member of the Program Advisory committee for Sheridan College’s “Communications, Culture and Information Technology” program in 2008.CAREER HIGHLIGHT: In 1999 I joined a small Microsoft partner as Designer #1 and Employee #4. When I left that partner to join Microsoft I had built a practice and team of a dozen interface developers, designers and business analysts across their Toronto, Canada and Colombo, Sri Lanka offices. -
Front End DeveloperKaro Inc. Jun 1997 - Jun 1999I came to Karo to help them transform the work of their graphic designers into working websites for their clients. I also helped create Office friendly templates for the branding material that Karo designed.
Bryce Johnson Skills
Bryce Johnson Education Details
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Ryerson UniversityMedia Arts
Frequently Asked Questions about Bryce Johnson
What company does Bryce Johnson work for?
Bryce Johnson works for Microsoft
What is Bryce Johnson's role at the current company?
Bryce Johnson's current role is Co-inventor of the Xbox Adaptive Controller, Surface Adaptive Kit, Microsoft Adaptive Accessories. Inclusive Design, Windows + Devices..
What is Bryce Johnson's email address?
Bryce Johnson's email address is br****@****ail.com
What is Bryce Johnson's direct phone number?
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What schools did Bryce Johnson attend?
Bryce Johnson attended Ryerson University.
What are some of Bryce Johnson's interests?
Bryce Johnson has interest in Football, Collecting Antiques, Exercise, Home Improvement, Reading, Gourmet Cooking, Sports, Watching Basketball, The Arts, Food.
What skills is Bryce Johnson known for?
Bryce Johnson has skills like User Experience, Information Architecture, User Interface Design, Interaction Design, User Experience Design, Information Design, User Interface, Experience Design, User Centered Design, Accessibility, Usability, Usability Testing.
Who are Bryce Johnson's colleagues?
Bryce Johnson's colleagues are Jess J., Mouna Beji, Dawid Wróbel, Ryan Sand, Md Nadeem, Dipuo Maria, Kevin D Ireland.
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