Bryn Alban
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Bryn Alban Email & Phone Number

Vehicle Art Director at Criterion Games
Location: Sandhurst, England, United Kingdom 10 work roles 1 school
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Current company
Role
Vehicle Art Director
Location
Sandhurst, England, United Kingdom
Company size

Who is Bryn Alban? Overview

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Quick answer

Bryn Alban is listed as Vehicle Art Director at Criterion Games, a with 115 employees, based in Sandhurst, England, United Kingdom. AeroLeads shows a matched LinkedIn profile for Bryn Alban.

Bryn Alban previously worked as Vehicle Director at Electronic Arts (Ea) and Vehicle Art Director at Ghost Games Ea. Bryn Alban holds Beng Hons., Automotive Engineering Design from Coventry University.

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Email format at Criterion Games

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Criterion Games

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Profile bio

About Bryn Alban

Art Director at Criterion Games, Electronic ArtsCurrent Franchise: Need for Speed

Current workplace

Bryn Alban's current company

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Criterion Games
Criterion Games
Vehicle Art Director
guildford, surrey, united kingdom
Employees
115
AeroLeads page
10 roles · 25 years

Bryn Alban work experience

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Vehicle Art Director

Current

Guildford, England, United Kingdom

Title: Need for Speed Unbound.Primarily focused on Vehicle Art Direction within the Need for Speed franchise, key responsibilities being:- Responsible for visual quality on vehicles for Need for Speed and supporting the Senior Franchise Art Director with the overall franchise visual quality.- Developed project specific visual targets and benchmark quality with a team of internal artists- Key stakeholder in car list generation and customization feature sets.- Worked with Producers and Development Managers on scope, planning and staffing- Delivered focused reviews and feedback on art quality whilst maintaining key project and franchise pillars.- Reinforced game and franchise direction through visuals.- Acted as a strike team to create bespoke art for demos and shows.- Worked closely with Marketing teams to deliver quality artwork during announcements and in the lead up to launch. - Collaborated closely with Licensing teams to ensure legal obligations were met and delivered. - Collaborated closely with vehicle manufacturers for referencing and approvals.- Collaborated closely with internal Speedhunters team as a reference and cultural relevance strike team.- Collaborated with external third party vendors to produce AAA quality art assets.

Mar 2020 - Present

Vehicle Director

Gothenburg, Sweden

Title: Need for Speed HeatResponsible for how our cars look, sound, feel and drive!

Aug 2018 - Feb 2020

Vehicle Art Director

Ghost Games Ea

Gothenburg, Sweden

Title: Need for Speed Title: Need for Speed PaybackPrimarily focused on Vehicle Art Direction within the Need for Speed franchise, key responsibilities being:- Responsible for visual quality on vehicles for Need for Speed and supporting the Senior Franchise Art Director with the overall franchise visual quality.- Developed project specific visual targets and benchmark quality with a team of internal artists- Key stakeholder in car list generation and customization feature sets.- Worked with Producers and Development Managers on scope, planning and staffing- Delivered focused reviews and feedback on art quality whilst maintaining key project and franchise pillars.- Reinforced game and franchise direction through visuals.- Acted as a strike team to create bespoke art for demos and shows.- Worked closely with Marketing teams to deliver quality artwork during announcements and in the lead up to launch. - Collaborated closely with Licensing teams to ensure legal obligations were met and delivered. - Collaborated closely with vehicle manufacturers for referencing and approvals.- Collaborated closely with internal Speedhunters team as a reference and cultural relevance strike team.- Collaborated with external third party vendors to produce AAA quality art assets.

May 2014 - Aug 2018

Vehicle Styling Lead

Ghost Games Ea

Gothenburg, Sweden

Aug 2013 - May 2014

Senior Vehicle Artist

Guildford, United Kingdom

Need for Speed: Rivals (XBOne, PS4, XB360, PS3, PC)• Worked with outsourcers to produce industry leading vehicle artwork• Worked with engineers and designers to create customisation workflows• Worked with legal teams and car manufacturers to approve all vehicle artwork • Worked with external contractors to create art assets• Integrated artworkNeed for Speed: Most Wanted DLC (XB360, PS3, PC, PSVita, Wii U)• Took a Lead Artist role to deliver vehicles to quality for Most Wanted DLC• Worked with outsourcers to produce industry leading vehicle artwork• Created new workflows to incorporate first steps of customisation back into Need for Speed• Worked with legal teams and car manufacturers to approve all artwork in DLC• Worked with game designers and art director to develop a strong DLC plan to quality• Integrated artwork

Nov 2012 - Aug 2013

Contract Vehicle Artist

Guildford, United Kingdom

Need for Speed: Most Wanted (XB360, PS3, PC, PSVita, Wii U)• Developed vehicle production and modelling workflows• Worked with outsourcers to produce industry leading vehicle artwork• Integrated artwork

May 2011 - Nov 2012

2D/3D Vehicle Artist

Slightly Mad Studios

Need for Speed: SHIFT (XB360, PS3, PC)Need for Speed: SHIFT 2 Unleashed (XB360, PS3, PC)• Created several new vehicles from both limited photo reference and available CAD• High detail cockpits including aftermarket upgrades• LODs, damage models, textures and array of upgrade kits for vehicles• Created comprehensive style guide documentation

Jan 2009 - Mar 2011

2D/3D Vehicle Artist

GT Legends (PC)GTR2 (PC)• Created several new vehicles from limited photo reference• High detail cockpits including texture artwork

2005 - Jan 2009

2D/3D Vehicle Artist

Simbin Development Team Ab

GTR (PC)• Created several new vehicles from limited photo reference• High detail cockpits including texture artwork

2003 - 2005 ~2 yrs

Design Engineer

Mitsubishi Motor Sport

• Created build manuals for mechanics for WRC programmes• Kept Bill Of Materials systems updated• Designed components used on WRC programmes

2002 - 2003 ~1 yr
Team & coworkers

Colleagues at Criterion Games

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1 education record

Bryn Alban education

FAQ

Frequently asked questions about Bryn Alban

Quick answers generated from the profile data available on this page.

What company does Bryn Alban work for?

Bryn Alban works for Criterion Games.

What is Bryn Alban's role at Criterion Games?

Bryn Alban is listed as Vehicle Art Director at Criterion Games.

Where is Bryn Alban based?

Bryn Alban is based in Sandhurst, England, United Kingdom while working with Criterion Games.

What companies has Bryn Alban worked for?

Bryn Alban has worked for Criterion Games, Electronic Arts (Ea), Ghost Games Ea, Slightly Mad Studios, and Blimey! Games.

Who are Bryn Alban's colleagues at Criterion Games?

Bryn Alban's colleagues at Criterion Games include Mark Hills, Theodore Hodkin, Sophie Pedriks, Iz Green, and Kamran Mogul.

How can I contact Bryn Alban?

You can use AeroLeads to view verified contact signals for Bryn Alban at Criterion Games, including work email, phone, and LinkedIn data when available.

What schools did Bryn Alban attend?

Bryn Alban holds Beng Hons., Automotive Engineering Design from Coventry University.

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